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ImperialAce95

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About ImperialAce95

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  • Birthday 07/11/1995

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  1. Maybe we start our own FFG Archives Discord?
  2. Use these links ("P" is for pilot, "U" is for upgrade): https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_P_1.jpg https://sb-cdn.fantasyflightgames.com/card_art/Card_art_XW_U_1.jpg To switch to different pilot / upgrade, go into the URL and manually change the number right before ".jpg". Interestingly enough, Wedge is pilot 1 and Crack Shot is upgrade 1. Hope that helps, don't know how up to date they are.
  3. Eta-2 Anakin + Autoblasters + R7-A7 (can change Hit >> Crit) P A N I C ! ! Edit: and Marksmanship!
  4. ImperialAce95

    F

    Why AMG? It was Asmodee that fired him. They deserve the shade for the D move
  5. My own Google docs points change wish list that I have been working on: https://docs.google.com/document/d/182HkVEoOdiSGmmQQrfjD-6jIuYTcCb4sgpKUmRKPcBg/edit?usp=sharing TL;DR (warning - contains hot takes): Separatists - Feethan Ottraw Autopilot gets a crew slot - All HMPs get double cannon slots, all HMP Crew slots taken away; - Geonosian prototype gets Sensor slot, Onderon Oppressor and DGS-286 down - Repulsorlift Stabilizers at 1 pt, same as all Sep configs. - Techno Union Bomber at 26, Baktoid Prototype and DBS-32C down - Gorgol and Berwer Kret down. Ensnare at I2: 17 / I3: 17 / I4: 17 / I5: 20 / I6: 25 - Sith Infiltrator loses Torp slot. Maul and Dooku down - DFS-311 and DFS-081 down - K2-B4, TV-94 and Gravidic Deflection at 4 - Oh, and Dank Probe Droids are Large/Medium base only now Republic - ARC Oddball and Jag down - Goji and Red Bomber at 30. Named Y-wings down except Broadside - Aethersprite Ani, Saesee and Ahsoka down. Delta-7B and CLT stay put - All LAAT pilots down 1 except Warthog - All Naboo pilots down except Ani and Padme - Torrent Oddball at 30, Kickback and Axe also down - R2-C4 and R4-P44 at 3. R2-A6 at I1: 3 / I2: 4 / I3: 5 / I4: 6 / I5: 7 / I6: 8 Empire - Baron of the Empire at 29 - All TIE Advanced down except Vader and Tempest - Reaper gets Cannon and Sensor slot - TIE Aggressor gets Sensor slot. No pilot changes - Redline and Deathrain get Talents - All TIE Defender pilots down except I1 Delta Sq. pilot - Soontir at 55, Saber & Turr at 35 & 37 - All TIE Fighter pilots down except Wampa, Gideon, Iden and Black Sq. Ace - Inferno Squadron TIE Pilots get second Mod slot - All TIE Bomber pilots down except Scimitar - Pure Sabacc, Countdown and Vagabond down, generics are fine - Decimator gets Missile slot - Sloane at 11. Palp at 10. Tarkin, Tua, Kallus, and Ciena down Rebels - Braylan, Ten, and Gina at 51, 49 and 46. Stabilized Config at 1 pt. - Rebel ARC pilots down except Norra - Attack Shuttle gets Astromech slot - Auzituck gets Gunner slot; Kashyyyk Defender at 43, Lowhhrick at 47 - All Y-wing pilots down except Grey Sq. Bomber - K-Wing gets Sensor and 2nd Mod slot. Warden, Miranda, Esege at 40, 41, 42. Aces get Talents. - Named E-wings down. Generics are fine - YT-1300 gets Sensor slot. Chewie down to 68 - All A-wing pilots down except Jake. - All T-65 X-Wing pilots down except Wedge and generics. Biggs gets a Talent - Rebel TIE pilots Down. Rex gets a Talent - All Named U-Wings down except Cassian and Heff - Rebel Z-95 Cracken down - R2-D2 and R5-D6 same cost as generics. Han Gunner down - Falcon and Crow Titles down - K-2SO, Cassian, and Hera crew down. Selfless at 1 pt Scum & Villainy - IG-88 A, B, C, D at 63, 62, 61, 60; IG-2000 at 2 pts - YT-1300 gets Sensor slot. Lando Falcon Title at 2 pts - All Fang pilots down except generics; Fenn Rau at 66 for those interested - All named Firespray pilots down Except Boba and Kohska. Andrasda and Marauder Titles down - No crew slot for Boba - All named Khiraxz pilots down except Cartel Marauder - Lancer-class craft gets Sensor slot. All pilots down, Shadow Caster at 2 pts - Kimogila gets Sensor and Cannon slot. Named pilots down - M3-A gets Illicit slot. Cartel Spacer at 26, all other M3-A pilots down - MG TIE gets Illicit slot. All pilots except Seevor down - Scurrg gets Missile and Illicit slot. Havok at 0 pts - StarViper gets Illicit slot. Named pilots down except Guri - YV-666 gets 2nd Illicit slot. Named pilots down. Hound's Tooth at 0 pts - All named Scum Z-95 pilots down - Boba, Cad, Chewie, Ketsu, Latts, Tobias, Jabba crew down. Bossk and BT-1 gunner down First Order - Vonreg at 54, Ember at 44 - FO TIE Epsilon Cadet / Zeta Sq. pilot generics at 26 / 27 - FO TIE named pilots down except Scorch, Rivas, and Null - TIE SF Zeta Survivor at 33, Backdraft and Phasma down - SJE up to 49 pts. All other pilots (named & generic) down except for Kylo - Xi Terex and FO Courier at 37 / 36; Malarus and Hask stay where they are - I genuinely have no idea what to do about the Upsilon - Terex crew at 8. Pyre, Kylo, Snoke, Malarus crew down - Sensor Buoy Suite at 2 pts, Deuterium Power Cells at 8 pts Resistance - Colossus Station Mechanic up at 27, Jerek and R1-J5 down. Kaz is fine - I genuinely have no idea what to do about the StarFortress - All Resistance Transport pilots down except for Cova - Transport Pod Rose up, BB-8 and Vi Morandi down. Finn is fine - RZ-2: Zizi at 45, Lulo at 42, Tallie/Greer at 37, I3 and I1 generics at 35 and 33. Merl at 35 - YT-1300 gets Sensor slot. Rey back up to 70. Han and Chewie down. - T-70: Ace Poe at 65, Cmdr Poe at 62. All named pilots down except Nien, Jess, Bastian, and Nimi - Underslung Blaster Cannon at 2; Han, PZ-4CO crew down; Holdo at 10; Ferrosphere Paint at 3 Upgrades - R5 Astro at Ag0: 2 / Ag1: 3 / Ag2: 4 / Ag3: 5 - HLC and Tractor down 1, Autoblasters at 4 - Gonk at 8, Tac Officer at 4 - Brilliant Evasion and Heightened Perception at 2, Precog Reflexes down - Agile/Suppressive Gunner for Sml: 6 / Med: 5 / Lrg: 4 / Hge: 4 - VTG for Sml: 10 / Med: 8 / Lrg: 6 / Hge: 4 - Inertial Dampeners is I0: 1 (this used to be free) - Mult-Missile pods at 5 - Angled Deflectors at Ag0: 5 / Ag1: 4 / Ag2: 3 / Ag3: 2 - Ablative Plating at 4; Static Discharge Vanes at 3 - Cluster Mines at 6, Bomblet gen. / Ion bombs at 4, Concussion Bombs at 5; Electro-Proton at 10 - Advanced Sensors at Ag0: 6 / Ag1: 6 / Ag2: 8 / Ag3: 10 - Passive Sensors at I3 is 4 pts - Trajectory Simulator: Sml: 6 / Med: 5 Lrg: 4 - Squad Leader at I0: 2 / I1: 3 / I2: 4 / I3: 5 / I4: 6 / I5: 7 / I6: 8 - Snap Shot down 1 across base size, Saturation Salvo at 2 pts - Juke at 6 pts, Ion Limiter Override and Backwards Tailslide at 1 pt - Primed Thrusters down 1 across the board; Targeting Synchronizer at 2; Pattern Analyzer at 6 Sorry for the longer post; hope to start some interesting conversations
  6. https://www.fantasyflightgames.com/en/news/2020/10/29/unscheduled-maintenance/ "This points change is aimed to break up the current incarnation of the 6-Nantex list, but not to push the Nantex swarm archetype out of the game entirely. The Petranaki Arena Ace will move to 35 points, and the Stalgasin Hive Guard will move to 33 points. The aces are also being adjusted slightly, accordingly."
  7. Ginivex-class Starfighter (Fanblade Starfighter) Base: Small Stats: 2 \/ 3|| 3 2 2 Actions: Focus - Evade - Target Lock - Barrel Roll >> Focus - Boost >> Focus Upgrades: Sensor Narrow Profile: While you defend, if the attacker is in your Bullseye Arc, you may change 1 die result to an Evade result. Dial: Pilots: •Asajj Ventress (Dark Acolyte) [Initiative 5 + Force: 2 + Force Slot] •••Nightsister [Initiative 3 + Force: 1 + Force Slot] •Commander Vulpus [Initiative 3 + Talent] Geonosian Test Pilot [Initiative 3 + Talent]
  8. I could see the TIE Reaper getting access to the Cannon slot (maybe a sensor slot too) to give flexibility to how its attacks can support the whole squad, since its able to take things like an Ion cannon / Tractor beam in Squadrons.
  9. Yespleaseverymuchwantthankyou
  10. 1. Asteroids apply the 1.0 Autothrusters ability while obstructing (instead of gas clouds), while keeping hit/crit damage + no attacks 2. Debris Fields 100% apply strain instead of stress, while keeping crit damage 3. Gas clouds 100% apply 1 jam token AND 1 ion token instead of strain, no damage All obstacles still skip perform action step
  11. The one problem that Aayla Secura pilot has is that she takes up your Aayla Secura character slot. Its the same problem with the First Order and Terex.
  12. 1. Open package normally at top or bottom (I do top) to remove cards & cardboard 2. Trace molded plastic that houses the ship around the base with a metal ruler and X-acto knife (this allows the plastic to be seperated from what's left of the packaging) 3. Keep molded plastic for storage and profit
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