LordPyrex

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About LordPyrex

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  • Birthday October 16

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  1. In the pinned thread of the board. It is the very first thread at the top of the page. But here's a link just in case.
  2. And then this happened! https://www.fantasyflightgames.com/en/news/3000/1/21/streets-of-arkham/
  3. This is awesome, especially considering that there was a lot of recent lament about the future of the game! I'm glad that there is definitely more on the way!
  4. The scenarios range in many different lengths, and there are are multiple variants as well as win conditions, some of which come up in the middle of play. It's not the same as saying that it's like the same level of a video game over and over. Not to mention that you are getting more components by way of tiles, monsters, and game parts. There's a reason Monopoly only costs $12, so please take all that into consideration.
  5. The only way it is worded in both the LtP and RR is: Whenever a monster starts its activation in a space containing Fire or moves into a space containing Fire, it suffers one damage. So I don't know if it gets multiple hits per activation. The way I interpret the text is that if it does this or that it suffers one damage. It doesn't state that it suffers one damage per. I've honestly never had a game where this has come up though.
  6. I think the only expansion that you'd have any trouble with would be Beyond the Threshold. That one has some extra cards that come with it for all of the decks. If you activate that expansion it would start generating some things you won't have.
  7. The inventory actually doesn't keep track of the items that you have or find. It represents a section where you can interact with certain items that you will find in your journeys. The app will tell you when you have found these items to interact with. Otherwise when the game tells you that you have a starting item you pull that card from the matching deck to represent it.
  8. It's not that she didn't, LOL. She was trying to explain the use of the Push mechanic to give another Investigator the ability to interact with multiple objects in a space.
  9. It could work, but they'd also have to add the monster's tile mechanics somewhere into the game's components too.
  10. That could be. I know that they could use variables that increase per event. It's a pretty solid mechanic that whenever an explore token is used add one to a variable. When variable equals some preset figure, then boom.
  11. Yes, I can see where that would be a lack of resources to try and prep DLC content for a limited audience. Maybe homebrew will tackle these tiles.
  12. Yeah, that is true. But what Julia was implying was that if you knew you were going to need both your actions to do something in a space, you could have another investigator 'shove' you into that space so that you aren't burning an action on a Move action.
  13. I just had my local store grab me a pack of them so we wouldn't have to pass them down the table every time there's a multiple investigator test. I know that 5 is enough to get the job done, but having more will definitely speed things up.
  14. There are some examples of this being used. It doesn't directly affect the games outcome though. In Vengeful Impulses it uses a clock mechanic to tell you how long you have until dinner. It's as easy as an End Round implementation to display how close your are to the end of an event.
  15. I noticed the same thing! I keep wondering if there was just something that was being overlooked as far as tile usage. I'm surprised that they would make what is essentially a reprint to work with the new game if they weren't planning on a release with the expansion.