Corto

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About Corto

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  • Birthday 11/22/1969

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    Woking, UK

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  1. Unfortunately Column Tactics does not work for ranged attacks
  2. Yes, since one does not even have to bother with blight (which is easily removed) and can just rock up with a threat equal to the other's defense and just one shot it without a counter, then the answer is indeed self evident
  3. Solo scions would have trouble wounding the golems though
  4. No, really what they need is 3 red dice, 8 armour, 3 wounds *and* a better dial. Oh and they should cost less as well Seriously, they are a bit meh but all these changes sound more like a 6 years old's Christmas list than a serious discussion Let's first start by reflecting on the fact that threat 2 is very close to doubling your dice. That means we stop whining about them having only 2 dice. I will take threat 2 over an additional die any day, and these guys have 2.5! Then we can agree that they are very fragile to mortal wounds, and may deserve a little protection there. An equipment to discard in order to cancel a wound would be a good idea, alongside with adding an equipment slot to the single golem. This would make them powerful without breaking the game
  5. I'd settle for just hot ...
  6. Well, since the mad cow disease you can't drink from the skulls of the defeated either, it's getting hard to find a good vessel
  7. Are you actually telling us that you used to play without a viking drinking horn?
  8. This is after defending. So if you die while defending, then it would make sense that it cannot trigger
  9. Did you call your flesh rippers diesfast and arrow-magnet?
  10. So who, outside of the US, is going to the 'worlds'? Canadians count, but only just given that some can drive there
  11. More factions! Orcs on dinosaurs! Now!
  12. Yes, but are they considered their own enemy?
  13. The idea is interesting but I would not have room on the table for it
  14. Yes it's taxing unstable. 4 panic tokens!
  15. I would also like something more drastic when shooting into mêlée, such as having a panic test with severity equal to the shooter threat, and blanks counting as hits on the ally