No, really what they need is 3 red dice, 8 armour, 3 wounds *and* a better dial. Oh and they should cost less as well
Seriously, they are a bit meh but all these changes sound more like a 6 years old's Christmas list than a serious discussion
Let's first start by reflecting on the fact that threat 2 is very close to doubling your dice. That means we stop whining about them having only 2 dice. I will take threat 2 over an additional die any day, and these guys have 2.5!
Then we can agree that they are very fragile to mortal wounds, and may deserve a little protection there. An equipment to discard in order to cancel a wound would be a good idea, alongside with adding an equipment slot to the single golem. This would make them powerful without breaking the game