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rpetras

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  1. My kids have become totally addicted to MoM lately, and we have been playing it a lot. We also just finished Stranger Things Season 3, and come to the conclusion that the MoM style of game play would make an excellent Stranger Things game. With a decent number of locations, the school, the junkyard, Hopper's cabin, the research station .. all with possible corresponding "upside down" tiles, the game style really fits the Stranger Things world. The types of monsters are reminiscent of MoM creatures. The ability for the app to track things that may be hiding in the upside down could be cool. Similar to the insanity mechanic, characters could potentially become thralls of the Mindflayer. I don't know how feasible this would be, I assume Hasbro/WotC hold the master game license for Stranger Things given the D&D tie ins. But FFG has licensed out game systems before with a couple variants on the xwing games (D&D Attack Wing pops to mind), so some kind of partnership is a possibility. I would buy a Stranger Things version of the game. Does that sound interesting to anyone else?
  2. I just buckled down and bought a Canadian set. Not cheap, but more convenient than importing a German set that was in English. But yes, it would be nice if they did a reprint of these sets as there is, apparently, still demand.
  3. Personally, I love flying Horton and Dutch as a pair. I typically fly them with Hull upgrades and Biggs/R2, but this build with Miranda/Sabine looks really fun to fly! "Dutch" Vander — Y-Wing 23 Ion Cannon Turret 5 R2 Astromech 1 Ship Total: 29 Horton Salm — Y-Wing 25 Ion Cannon Turret 5 R2 Astromech 1 Ship Total: 31 Miranda Doni — K-Wing 29 Twin Laser Turret 6 Sabine Wren 2 Bomblet Generator 3 Ship Total: 40
  4. Long live Horton and Dutch! Horton Salm — Y-Wing 25 Ion Cannon Turret 5 Plasma Torpedoes 3 R2 Astromech 1 Ship Total: 34 "Dutch" Vander — Y-Wing 23 Ion Cannon Turret 5 Plasma Torpedoes 3 R2 Astromech 1 Munitions Failsafe 1 Ship Total: 33 Biggs Darklighter — X-Wing 25 Proton Torpedoes 4 R2-D2 4 Integrated Astromech 0 Ship Total: 33
  5. Ebay, under four bucks : http://www.ebay.com/itm/X-Wing-Navigator-Crew-Upgrade-Card-/132254850229?hash=item1ecb00dcb5:g:DLYAAOSwkttZYWRL Or a complete used lambda for under $20 : http://www.ebay.com/itm/X-Wing-Miniatures-Lambda-Class-Shuttle-Expansion-All-items-Included-/222593511658?hash=item33d39b70ea:g:jQEAAOSwguxZd~Rj Hope that helps
  6. To answer the OP, I'm siding that you get both/all IG-88 abilities. But to answer the second question I believe that if Thweek copies IGA (who has in turn copied IGC) Thweek would loose the IGC ability if IGC were to be destroyed, but RETAIN the abilities of both if IGA were to be destroyed. The reasoning is that, since you are copying A, you are still subject to his limitations, so if C is removed you all loose the ability to copy him (and IGA looses it as well). As per Thweek's ability, it is explicitly stated that even if the target is destroyed you retain the Mimicked ability.
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