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totalnoob

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  1. First, I’m not a great IP / tactician. You can get advice from great players on this forum (a1bert, subtrendy2, tvboy,etc), but I’m just going to give a pep talk of sorts! One positive? All black dice heroes! So load up on figures with access to Pierce and that +2 damage surge. Any timed based mission, roll out the royal guards who can stun Verena and hopefully slow her down, or maybe stun CT to prevent Gideon driven attacks. If you have access to Heart of the Empire, maybe using Tech Superiority class deck along with a Droids theme? Sentry droids with some attachments have Pierce 2 , and a surge +1 which would hit pretty hard. I also used HK droids with the starter card (in Tech Superiority) that gives focus, they can hit pretty hard as well. The attachments which give all droids a speed boost is huge to help stay out of range, plus you can use the Jawa to get an extra +1 speed on top as well. For Agenda cards I like When they least expect it from the Grand Inquisitor pack, also the Hired Guns have a card - Final Blast which is a deplete and allows for a parting shot from any non unique figure, which is super annoying (to the rebels)! Good luck, have fun and long love the Empire!
  2. totalnoob

    New Product Idea

    I disagree, this model happens frequently *especially* once product line sales are flat or declining. Think about DLC releases for video games. Often those are “bundled” at one price to entice one last little wave of purchasing. Or why musicians would release a greatest hits album (back when we used to buy music albums!) Again conceptually this is a great way to release something that will bring in some money - and its all content that is already developed. Just needs to be repackaged and sold. Lastly, if FFG *really* wanted to be cheeky, they could create this bundle - but include a couple new cards as part of the package. THAT seems like a winner and in line with FFG thinking
  3. totalnoob

    New Product Idea

    This is far too logical to ever happen. It makes perfect sense honestly, throw a bone to the skirmish players who have obsessively bought all the product up to this point. As primarily a campaign player, I love the big box expansions. I know playing the campaign even one time is going to add many hours of gaming. But for a skirmish player it just has to feel like a big waste to get 1 or 2 units you can use and a handful of command cards and thats it for your 50 bucks.
  4. I played Greedo’s side mission as a one off to introduce some new players to the game before committing to a full campaign. I definitely should have followed a mini campaign setup - and allowed a Rebel Upgrade with 2 or 3 XP and 1200 credits to happen. However I didn’t own any small box expansions at the time - so I was unaware of this option. Playing the mission with everyone having starter weapons was really tough on the rebels . I wanted to play this mission instead of Aftermath because I thought it would be more interesting and thematic and hoped to pull them in. I also wanted to give the players an opportunity to understand some mechanics so they could make a slightly more educated guess as to what the different hero abilities were, how they worked etc. For those goals - it was a success. Everyone had a blast, and the players figured out what an interrupt is, cleave etc. So they picked heroes for the campaign with a decent understanding of their character. However from a balance perspective - it was a disaster. We played at threat level 2 and they just had no punch to clear enough figures. I gave them Han as an ally which helped, but I brought in Jabba not realizing how strong he is (never played him in campaign before). I would definetly recommend the mini campaign setup. Also, have a little fun with the setup if doing one off missions. Put a fan Villain in your open groups, maybe use him if it starts to tilt in their favor, or not if it’s going the other way. Throw them an ally during an end of round status phase if they are struggling. I failed at creating the balance , but everyone still had a great time and we went on to do a full core campaign after that. We are going to do another campaign in the coming weeks.
  5. totalnoob

    Is this game worth getting in to?

    One huge plus of this game is it’s incredibly flexible in terms of how many “modes” it supports. With the core box alone you can play: - 1 vs many campaign mode (positioning battles and objective running amidst the backdrop of a light weight story, also allows for small character building if playing the heroes). There are a TON of missions and variety just with the core box. I have played through the core campaign several times, the replayability is pretty good as there are many variables which allow for missions to play differently - 1 v 1 skirmish mode, build different armies and different command card decks and battle over various maps and objectives. If you only get the core box, this mode is pretty limited as you would need more figures and command cards for variety. But could certainly try it out and see if it interests you. - vs AI with the app. The app is a free download and has different missions that allow for you to play solo or with up to 4 friends to play against the “computer”. I have played the app campaign a few times. It’s a nice option to allow for additional mechanics and gameplay. I still prefer the classic campaign, but it’s free and fun option to play coop or solo. Point is even though the price tag is fairly high (looks like it is $89), there are a bunch of different ways to get use out of it. I have probably played hundreds of hours of this game across all modes, and I can’t wait to start my next campaign after the new year!
  6. Two small things which may help. 1) there is a rule in the Jabbas Realm Campaign where the IP is not allowed to have more than 4 Agenda cards in his hand at any time. Using that rule may help force you to have fewer cards to remember and deal with 2) obviously the cards that are “place in your play area” cards are easier to remember , but the secret ones can be a pain. I also dislike the “gotcha” effect of springing these cards. One thing I have done is to keep the secret cards face down but next to a deployment card (if already in play), or a card in my open groups (if figure is not deployed yet, but I want to use this secret card on the figure when deployed). This helps me to remember to use it. Lastly, at the start of the mission I point out to the rebels that I have some unknown agenda cards that might be in play in this mission (maybe I use it maybe I don’t). This keeps them kind of guessing “what effect is it? When will he use it, etc” which I think is more fun and a little strategic vs just having it totally hidden and sprung on them.
  7. totalnoob

    Your History with IA

    Fun thread. I bought the game with my son back in January 2017. We were deciding between IA and Rebellion, ultimately settling on IA. Could not have been happier with that selection. The first wave that I started to follow and understand what “on the boat” meant was the droids wave. My son wanted to crush me in Skrimish and he was convinced BT-1 was the piece to deliver that goal! I went out and surprised him (well it might have been for me too and went to my LGS and purchased it on the release date. I think after droids it was the never ending caravan of “where is the news?” , “this game is dead”, “when is the app released?” forum posts that got very tiresome. I was excited for Heart of the Empire release when it was announced, but I knew I wouldn’t be buying it. I think I just had gotten Jabbas Realm and we still hadn’t got traction on the campaign yet. So I wasn’t going to buy another box that wouldn’t be played. Then the app was finally released!! Yay! That was a lot of fun (even with some bugs and wonkiness), and definitely opened my eyes as to some of the best mechanisms that could be incorporated into the app campaign. Since this time, I introduced 3 coworkers to IA and we ran through a full core campaign together. They absolutely loved it, and we are going to run a second campaign after the new year. For me personally Tyrants doesn’t really do much for me so I didn’t follow it very closely. I know many people are rebels fans and we’re super excited for this, which is great! Any new content is cool, but it just didn’t resonate with me. I’m hoping they release Rogue One or something else in 2019. Either way I will be playing many more campaigns just with the content they have already released.
  8. Can I in one Shyla activation: spend 1 action to whip/attack Then spend 1 action to do a regular attack exhaust Swords Dance to do another attack (with one less die) I would say yes, as Swords Dance isn’t a special action, only strain cost to do the attack and wouldn’t count toward the 2 action attack limit. But want to be 100% sure of this. thanks!
  9. I REALLY want Krennic in Imperial Assault having seen the Legion mini!!!!!!!! .....It’s beautiful.....
  10. I am running a core campaign with new players, also using tech superiority as my class deck. I noticed a similar thing with combining attachments on the HK Assasin Droids. cloaking device, Technical Support plus using the Jawa is a nice combo. Technical support and deploying those two next two each other allows them to focus each other on their activation, so rolling a green, blue, blue, yellow and being able to reroll is a pretty nice deployment. But your rebels will also be very powerful by the time that combo hits the table. Honestly the best thing in my opinion about tech superiority is it really steers you to play thematically. I always have droids in my open groups, had IG88 in my agenda deck, etc. My players picked up on my droid theme- and I think that adds to the experience.
  11. Will try to spoiler the question about a rule in the mission.
  12. totalnoob

    How does Return to Hoth hold up now?

    Just want to chime in that the Hoth interlude mission (Return to Echo Base) was one of our most exciting, tense mission we have played. It came down to the last activation, last roll to fire the canon - it was great. I love the Hoth tiles, and some of the new mechanics of things being hidden offered a neat change. It’s probably not as good as Jabba, but as a poster said earlier - if you are really playing all that much campaign, then I think you would still enjoy it.
  13. totalnoob

    Ultimate Brawler List

    Can I add Bossk to your possibilities? He also can figure in to Parting Blow tomfoolery, and can discard stun after the round.
  14. And there is no Boba fix in the box? Was holding out hope on the .00001% chance that they were leaving a big surprise still to be revealed on release day.
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