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Marev

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About Marev

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  1. I've had some decent success with this list lately: Anakin Skywalker (62) R2 Astromech (6) Calibrated Laser Targeting (5) Obi-Wan Kenobi (47) R2 Astromech (6) Calibrated Laser Targeting (4) “Odd Ball” (52) Seasoned Navigator (7) R2-A6 (6) Total: 195 View in Yet Another Squad Builder 2.0 Odd Ball's ability is obviously bollocks, but his I5 is really good for his upgrades: Dial in a hard 2 and you can fly every single speed 1-3 maneuver on the dial with only the opposite hard 2 becoming an extra red maneuver. And yes, he dies first, but it's hard enough to catch him to draw that out a while and let him and the Jedi do some serious damage. In all my games, by the time Odd Ball was destroyed, there was no real opposition for Ani and Obi left.
  2. True, but my experience is that ARCs are gone really, really, REALLY fast. Basically, if your alpha strike doesn‘t do enough damage (which is common enough in my experience ) you have a huge problem because there is no viable endgame ship. Also, so far every opponent focused on Jag first. It’s one of the strength of the Plo/Wolffe/Jag list... none of the ships is ignorable because all of them present a clear threat. The one time someone went for Plo first was the easiest win of all for the simple fact that Plo like all Jedi is super maneuverable and quite hard to hit, unlike the ARCs who are gone quickly if focused. He barely scratched Plo while the ARCs completely destroyed his list Point is: If the opponent goes after Plo first, that‘s actually good because it‘s easy to force him to take bad shots. That‘s not to say your list doesn‘t have merits. I‘m just not a fan of having the high initiative Jedi without a configuration, doesn‘t mean I‘m objectively right though
  3. Problem is: If you build it like this, Plo goes from potentially dangerous ace or supporter to toothless guy you can safely ignore. And ARCs die FAST. So you‘ll likely be stuck in an endgame where you have no viable endgame ship. That being said, 3 ARCs + Jedi definitely has potential. Many generics are not my style, but I am going to try Plo, Sinker and 2 ARCs sometime soon.
  4. Quick update: my current and likely final incarnation of the list is this: Plo Koon (51) Sense (6) R2 Astromech (4) Calibrated Laser Targeting (8) “Wolffe” (51) Seasoned Navigator (5) Seventh Fleet Gunner (9) R4-P Astromech (4) “Jag” (49) Seventh Fleet Gunner (9) Total: 196 View in Yet Another Squad Builder 2.0 I played it at the Hyperspace tournament of the German System Open yesterday. Had an absolute blast and went 3:1 before I had to drop. The combination of Sense, Navigator and R4-P is really good!
  5. Indeed you can't. I meant that Plo transferred his Focus to the ship in distress (Ani or Obi) and Obi allowed THAT ship to reuse the focus over and over. Edited it for clarity, thanks
  6. Played this against Anakin, Ahsoka and 2 Torrents yesterday: Anakin Skywalker (60) R4-P17 (5) Calibrated Laser Targeting (10) Obi-Wan Kenobi (53) Calibrated Laser Targeting (8) Plo Koon (51) Calibrated Laser Targeting (8) Total: 195 View in Yet Another Squad Builder 2.0 ...and boy, was it glorious! I originally chose the pilots based on their pilot skills alone, but the abilities synergise surprisingly well. Someone got blocked into a bad position? Just transfer Plo‘s focus along, have Obi-Wan to let that guy refresh it and you‘re good. It‘s also very hard for your opponent to focus on a target. Damage is also surprisingly good... by the time time was up, he lost Ahsoka, the Torrents and Anakin was half points with no charges on R2 left while my Anakin was untouched, Plo only lost a shield and only Obi-Wan was limping around on 1 hull. Further testing is required, but so far the list is incredibly fun and apparently not half bad either.
  7. Thanks for the tips, let's try this... my Wolfpack-Torrents:
  8. /sign 100%. Don‘t let the 9 HP deceive you, ARCs go down FAST if focused and 3 force tokens aren‘t as many as you might think Another thing to look out for if you build synergistic lists: Make sure it doesn‘t stop working once one ship goes down. Or in other words: It‘s okay to have a ship as a centerpiece, but the rest of your list should either be numerous or useful enough to win the game on their own as well. For the second list: I would also ditch R5 on Anakin... he takes a valuable action to repair a hull. Not a bad effect for sure, but R2 gives you a shield back for the simple cost of a Weapons Disabled. Since you will be disengaging from time to time anyway, I feel like R2 is just better as he can prevent another crit coming in. I would also seriously consider R4-P17 on Anakin as it synergizes well with his pilot ability.
  9. You take that back, sir! 😄 Seriously though, wanted to post my Wolfpack-Torrents here, but that 500 KB limit for attachments doesn‘t let me
  10. All cards that use charges also have charges themselves... it‘s the yellow number on the right.
  11. My plan is to paint all clone ships Wolfpack-themed. For the ARCs, this is the result:
  12. Very, very, very doubtful as the new sculpt isn't just there because FFG would like it to be smaller, but because the massive size of the old one was an honest mistake (they didn't have the actual measurements back then and made it too big). Given that there is only one Silencer in the new movies... yeah, I really don't see it being different in any way. Nor do I want it to be, mind you... whatever the changes would be, it would still have to be very, very close to what the other silencer does, especially if the pilots stay the same. I'd rather have them come out with an actual new ship and not make people who bought the conversion kit pay for another, just ever so slightly different Silencer. Something like a First Order bomber or something... so basically, something that opens up new playstyles for the First Order.
  13. Funny, my very first list looked very similar... it now has evolved into this: Plo Koon (51) R2 Astromech (4) Calibrated Laser Targeting (8) “Wolffe” (51) Elusive (3) Seventh Fleet Gunner (9) R4-P17 (5) Synchronized Console (2) “Jag” (49) Seventh Fleet Gunner (9) R3 Astromech (3) Synchronized Console (2) Total: 196 View in Yet Another Squad Builder 2.0 A few thoughts: - Not the biggest fan of 7B on I5 and higher - I feel like CLT is much more cost effective. - 7th fleet gunner is amazing! - Whole list is really fun to fly and feels like a Republic list should with all the handshaking, but you have to be careful who to joust against and when you wanna take your time setting up the initial engagement - ARCs die fast if focused Only thing I'm not really sure about is Sync Console and R3... having 2 locks is nice and all, but so far hasn't made that much of a splash. Same with SC: It was a nice gimmick for the few times when Jag rolled no blanks at all, but usually Jag wants to use that TL for himself to make things go boom. Thought about switching all of these for 2 shield upgrades on the ARCs. Less fun and gimmicky, but probably more effective. I'm also facing a lot of lists in the 197-200 points range around here, so going from a 4 to a 3 point bid also seems a bit dangerous. Edit: Oh, I also call the list Order 66 instead of Plo's Bros... 2 ARCs are what Plo flew with when the order was issued, after all. Oh yeah, and the slight detail that it was Jag who shot down Plo
  14. Had a similar idea recently: “Jag” (49) Synchronized Console (2) “Sinker” (54) Clone Commander Cody (3) Synchronized Console (2) 104th Battalion Pilot (42) Tactical Scrambler (2) 104th Battalion Pilot (42) Tactical Scrambler (2) Total: 198 View in Yet Another Squad Builder 2.0 I have yet to test it, but the general idea is this: - Everyone can easily get fully modified attacks through Sinker and passing Jag's target lock. - Also, target priority can be tricky if flown correctly: Wanna shoot the generics at the front? Fine, but I'm only losing my least important ships and Jag thanks you for the TL. Wanna shoot Sinker or Jag? Fine, but they get an extra defense die? Wanna shoot Sinker? Jag says thanks for the TL (again). Wanna shoot Jag? Fine, I'm keeping my most important offense booster (Sinker) much longer. Might be tricky with all the side arc stuff, but I feel it could be really potent.
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