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GreenDragoon

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  1. GreenDragoon

    Can Real-Life Formation Tactics Work?

    Great thread, and really interesting @Ambaryerno As you and others mentioned, taking inspiration from air combat has some problems. The same had to be said for tanks/mechanized land forces because their formations largely work with efficient assignment of firing sectors - which is the opposite of what we want in xwing. Plus they really have to take care not to be in each others way. Has anyone looked into navies and how their ships fought? It is the branch that I personally know least about. Crossing the T is an obvious one that might work with mobile arcs, but otherwise? And a general question: Even if a Thach weave works - wouldn't the opponent ship ignore you unless your trailing ship has much more firepower? And if it does, why is it in the back? The same problem and questions arise IMO for the defensive beam.
  2. GreenDragoon

    What do you prioritize in games: positioning or coordination?

    The user I mentioned is the OP.
  3. GreenDragoon

    What do you prioritize in games: positioning or coordination?

    ok, I just wanted to make sure, because I disagree with you when you said flying formation vs reactionary is the question. Biophyiscal asked about your priority between timing (everyone shoots at a coordinated timepoint) or positioning (take a less ideal shot or none at all, but ensure good positioning for the next turn). Flying in a formation as you said means that there is no choice - they will all have the same trajectory, the same options to shoot at and the same timing. Reactionary vs Formation could be another interesting discussion, but I do not see the connection to the topic here. Maybe you can help me there, or maybe you misread the question.
  4. GreenDragoon

    What do you prioritize in games: positioning or coordination?

    What do you mean by "flying formation"?
  5. GreenDragoon

    numbWing - xwing numerical analyses

    Will do if I find other things. I don't have time now, but eventually I'll have a look and play around with it. Really cool though!
  6. GreenDragoon

    numbWing - xwing numerical analyses

    Wow! This is amazing! Congratulations, that's really cool! Edit: it looks like line 76 in numbWing.py has a fixed reference to your private working directory? Also, is there a particular reason for 2.7 instead of 3.6+? I just recently got into python, work related.
  7. GreenDragoon

    What do you prioritize in games: positioning or coordination?

    to expand a bit on that, now that I have some more time: Obviously you should always have the ships pointing at the same target, and that should ideally occur at the same time to the same point. So the last three are all important. Mass is the odd one out, as it means on one way the combination or overarching theme of the other three, but on the other hand the actual physical massing is simply a beginner's way to converge the others. The question on how and when to deviate from which tenet depends on the ship. I would say that non-jouster, non-alpha lists and ships do not care as much on tempo/timing. The movement/positioning and chipping away at the same target while of course prioritizing the arc-dodging is much more important than the timing. If a list also contains an alpha strike ship (e.g. Redline) you'd want to try to control the timing, but rather mess it up for the aces and fall back in tempo and position. Conversely, a list with an alpha strike wants to make sure the tempo and firepower are correct - shooting the same guy in the same turn is most important. Jousters too, I'd say. As a thought: converging in tempo (or timing, coordination) does not matter if you can't shoot the same target. So you could make different lists, but "firepower" is always at the top. Jousters/Alphastrikes prefer tempo over positioning, arc dodgers prefer positioning over tempo.
  8. GreenDragoon

    What do you prioritize in games: positioning or coordination?

    In principle there are four ways how your troops can converge on the opponent, but in X-wing they overlap so strongly that it makes no differently think about all four. Mass: Your own ships can be physically massed together with respect to positioning - think of the TIE swarm moving as block. Firepower: Your firing arcs can converge but the ships are not necessarily together - think of the rebel/scum swarms. Tempo: Your ships can be at entirely different places and all reach the same spot (with firing arc OR their own position) at the same time. Maneuver: Your ships can converge from different points to a single position, again firing arc or poisiton wise - think of the flanker. Obviously firing arcs should always overlap. The only reason to use a block formation for TIE swarms without Howlrunner (something that was done, the 8 TIE swarm) is that it makes the other three trivial - they will always converge in position, time and firing arcs if they are at almost the same spot. The question what to prioritize depends on the type of ship/list.
  9. GreenDragoon

    Carolina Krayts is the best X-Wing podcast

    Actually that was about skill floor just now. But just the larger amount of options for two chassis with very similar available actions means that Vader inadvertantly has a higher ceiling, too.
  10. GreenDragoon

    Carolina Krayts is the best X-Wing podcast

    we use two different definitions of skill when comparing Vader and Wedge and saying one is difficult. What if you make a mistake or run out of options? Vader punishes such mistakes harder (fewer HP, costs more). This makes him more difficult to fly because he is less forgiving than Wedge. So it needs more experience and skill to use him. So he needs more skill.
  11. GreenDragoon

    Carolina Krayts is the best X-Wing podcast

    I would have thought that it is not even a question that Vader is harder to play than Wedge. As such the same numbers are even positively surprising
  12. GreenDragoon

    Carolina Krayts is the best X-Wing podcast

    Something something skill ceiling?
  13. GreenDragoon

    Carolina Krayts is the best X-Wing podcast

    So how good was a score of 7/9?
  14. GreenDragoon

    Carolina Krayts is the best X-Wing podcast

    yep, I finally checked and they already do. Sorry for doubting whoever put it in!
  15. GreenDragoon

    Carolina Krayts is the best X-Wing podcast

    Just saying, I think it is slightly misleading to simply count the ships. More telling would be "lists with at least one of". (e: if they are simply counted - I didn't check yet) It is an important difference if there were 11 lists with Quadjumpers and 1 made the cut (9%), or if there were just 3 lists and 1 made the cut (33%). Of course that's only an issue when looking at chassis or generic pilots. Stats better! They already do, the two lists in the cut with quadjumpers are Garret and Steven F. Also just pointing out the 0% Wedge conversion (of 52% rebel lists!) and the 2.6% Xwing chassis conversion. And 105 pilots were not played at all and goes up to 181 pilots (or 79%...) if 0-2 times are binned. #diversity,
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