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Herr Style

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    Herr Style reacted to ThatRobHuman in The state of KDYv2   
    The TLDR;
    First of all, to get this started on the right note: I apologize for being out of touch. Life has been... much. I'll spare you the gruesome details in the first couple of paragraphs, but suffice to say that my road has until very recently been very rocky. Further down in this post, I'll give you a bit of a slice of life to help give some context as to what's been going on - not for sympathy, but hopefully as a way of a bit of explaination.
    Second: KDYv2 is not dead. In point of fact, it's been reborn a couple of times during the development cycle - there were a number of false starts that hit technical dead ends. However, a few months ago, I pivoted hard, and frankly restarted development from the ground up, and it's going much much better this time around. Again, further down on this post, I'll get into some techincal details for those who are curious.
    Third: **** the proton torpedoes, full throttle ahead - and other such clichés. 
    KDYv2 is still going to have all the features that I had planned out way back. I haven't dialed back the parameters from my original vision in the slightest. I am determined to do this, and do this right this time around - and in the last few months, it feels much more attainable that it ever did originally. Additionally, while wrapping away at my keyboard weaving functions and callbacks, I've been doing some testing and prodding. I'll get into that later.
    The not so brief Engineering Brief
    I don't know how many of you are in the realm of the technical. ****, I'm not even formally trained (Yay for being self-taught), so I may oscilate between accurate technical terms, innaccurate technical terms, lay-speak, and straight up obscure metaphors.
    KDYv1 is built on a LAMP stack. It's PHP7 running on Apache, backed by a MySQL database running on a Linux (Centos specifically) server out in California. For Rendering (what actually produces the image) is a program called wkhtmltoimage, which basically starts up a browser, reads an HTML file, and takes a screenshot.
    This was (and for now, I guess, still is) adequate. This isn't NORAD, I needed something that satisfied what I wanted out of it.
    What I wanted grew. I didn't exactly code it with a lot of flexibility in mind. The primary content that you find on the site is only about half of what's going on. Yeah, you can make custom ships and squadrons, and damage cards, and even a miscellanious (read sloppy) card type that serves as a catchall for things I didn't think of at the beginning - but you know all those different factions you see? and defense token definitions? even the dice colors? That's all stuff that's defined on the other side of the admin wall, and I didn't exactly build it all that well (in fact, right now, the site will break if I add another defense token, which is why you haven't seen the new one from the Onager and Starhawk). For even an even bigger cringe-worthy practice: the rendering system is pretty much all hardcoded - a glorified string.replace call that slots database values in to a static html page. KDYv1 worked, but it's definetly a jury rig.
    I wanted to do this the RIGHT way, in a way that would allow for me, and others, to actually extend it's capabilities rather than be confined to them. Now it was a matter of how...
    I hate HTML inputs - with a passion. Text Fields and Checkboxes, and all that? I hate them. I started off as a web designer (I still think in CSS, to this day) and inputs are the bane of my designer existance - it's really hard to get a consistent look/feel with any kind of vanilla input field. Now look at KDY, with it's MULTITUDE of inputs of all sorts (and the layout really isn't working as it is). I've tried 5 different times on the v2 Project alone to get inputs to behave in a consistent way using HTML and CSS (and even oldschool javascript like jQuery). I cannot tell you just how frustrating it was to get them to behave. I didn't want to build this site again using that workflow ever again.
    I did some reading and I jumped around from something called WebComponents, an immerging web standard (still in it's infancy at that point - still kinda is) that let's users make their own HTML components. Cool!... except if ever you thought jQuery was painful, this was worse.
    I spent a few months idling poking around until I happened across a framework called React... Remember that I was pretty heavy into LAMP stack dev. I had never touched NodeJS. I didn't even know that cross-compiling was a thing. I wrote my javascript on a simple js file that the HTML that my php script generated linked to and that was it. An ENTIRE website written in javascript? Are you insane? Might as well light yourself on fire in order to stay warm.
    But I was pretty desperate at this point. If I ever wanted to touch web-dev ever again, I knew I had to get out of PHP for the front end. After months and months of struggling to get my head around it, the MERN stack finally clicked in my head - I could code and design a front end that I was happy with! So I start to lay out some pages, start coding up some endpoints on the API using my tried and true PHP skills, that even my own front-end would hook into, and... well... it was pretty painful. I realized that PHP was still holding me back, even for the back-end - so I ditched it... again.
    Now, here's the thing about the modern Javascript ecosystem. Everything is a module. If there's a thing you want done, there's a module for it. There's probably forty modules for it. Just download the module, import it, and, well... now you've got a module that does the one thing you want as well as half a dozen other things, and never QUITE in the same way that you want... a perfect example out there is something called ExpressJS. It's a wrapper and extender of the native http-server module for Node, and it's really powerful, and really flexible - except that it does WAY more than I need it to, and the signal-to-noise ratio was getting really low. I had to contort what I wanted around this thing.
    And that's when I realized I was on the right path: I wrote my own purpose-driven restful http-server module in 3 hours. THREE HOURS. It would've taken me days to lay the ground work to do the exact same thing in PHP - and my node server was fractional-C-speed by comparison.
    Hot **** - now we're cooking.
    The Slice of Life / Oversharing
    Content Warning: Alcoholism, Suicide Attempt & Depression (not me; non-graphic).
    Let's face it - I'm a technical designer, not a content writer - my posts tend to be stream of consciousness as it is - and I would surprise myself if this one wasn't. Also, fair warning: I don't like full stops and I use commas and hyphens almost interchangeably (if you couldn't tell already).
    Another quick point: I'm pretty dead-set against the stigma surrounding mental health topics. A lot of people, particularly on the internet, seem to be against the idea of sharing - gotta filter the online persona (sometimes aggressively deny it, and berate those who do while we're at it) - naw, man - you gotta let people be open and honest about life - the strength comes from the sharing.
    I can't remember how long I've been working on KDYv2. It's been long enough that I MAY have moved house twice since I started on it. About three years ago, I got a phone call from my brother that my father attempted. He had just been fired for not showing up to work, and seemingly endless debt suddenly loomed up on him. I spent Christmas that year going back and forth from his house to the hospital helping him get things sorted. The four of us: my brother, my partner, my metamore, and I helped dust him off, and get him on his feet. He started the process of getting him on retirement and hung out until we collectively felt like he had enough stability that I could get back to work.
    Life went on for about two years. That may I moved into my first real MY apartment (with two other people, but I was the majority rent payer and financial provider for everyone who lived with me). If any of you are in the greater New York area, you have experienced first hand just how high the cost of living here can get. I don't make six figures (and I don't know that I ever will). I spent a lot of time working to make ends meet. We stayed there for two years. I kept touch with dad every once in a while, but I had my nose to the grind wheel in a big way. I indulged in some hobbies to help keep myself from being completely burned out, but there was a lot to tank. Things were oscillating between "ugh, this in painful but doable" and "You know, I think I've really got a handle on this life stuff".
    About 4 months before our second lease was up, I got a phone call from my dad. He'd taken a pretty bad fall and ended up in hospital. He was quite frail and as the circumstances started to get explored, he leveled with me in that he had been drinking - a lot. Depression and loneliness (he was living alone at this point) is a **** of a thing, and alcohol can be quite a salve. I spend a few weeks going back and forth between his house and work again while he's in detox/physical therapy. In a few days, we all reached a conclusion: it would be best for me to move back in with dad. The plan was to give him some company and support while he recovers, give him some financial assistance that his retirement can't quite cover. In the same stroke, I save approximately a thousand US per month on housing alone. 
    What I was not prepared for was just how curmudgeonly he is. I'll spare you a deeper voyage into my childhood traumatic backstory (what other people call childhood), but this has been a trip. In a lot of ways, I'm realizing how much I had unlearned from having moved out a decade ago - and being better for it - It's particularly highlighted because of how much I feel like I stand in deep contrast of both him, and where I was while I lived with him. I'm peeling back layers of negative behavior and toxic masculinity on his part: "Dad, that's not fair and you know it. you need to put yourself in their shoes for a minute". It's been a **** of trip over the last 5 or 6 months while I've lived here, but progress is being made in slowly getting him to emotional self-sufficiency.
    For myself, I'm spending 5-to-6 hours per day commuting, but I only go into the office three times per week, and the days that I do go in I spend the train-ride tapping away at the keyboard. I got a pay bump at work - they still aren't paying me what I'm worth, and my skills are still very underutilized, but I make enough money that I don't feel like I'm comfortably hanging off a cliff anymore. To sum up, the spinning of my head is starting to slow down after the rapid-hard pivot I had to make. I'm okay, and I'm ready to get back to work.
    Scouting the Outer Rim.
    Tabletop Simulator and Vassal are great programs. I adore them both. I've already decided that KDYv2 will be built around an API. I've already have had multiple conversations with the developers of Tabletop Simulators and they've already started implementing features that will help Tabletop Simulator load content from KDY. I've spent some time writing a few scripts and plugins for TTS and while there are still some hang ups that have yet to be resolved by the developers, I'm confident that a fully featured integration with TTS and KDYv2 will not only be possible, but incredibly experience rich. I have fantasies of hosting a TTS tournament in stream in a virtual arena-like set. (I may have already built a Sorosuub Blimp [a play on Goodyear Blimp] as a fun tangent). Now, bear in mind that this is end-game stuff, and there are a lot of steps that need to happen first, but I've already done a lot of the research on how it should be done.
    So where are we now?
    Well, this may be slightly discouraging to hear, but this is a pretty new iteration of KDYv2 (one could really call it KDYv2.5) - I learned a lot from my first pass, so I am of the firm belief that this won't be anywhere approaching as painful as the last time. I've already gotten the new UI library pretty much done. I'm taking another solid pass at the database schema and then I work on the API and proper Front End in parallel.
    Let's get into things that I've learned from the first pass, and what I want to do maximize the efficacy of those things learned.
    I need to take more time planning. I'm good at off the cuff, and it's handy to be flexible, but I found myself refactoring classes really often. I really want to hammer out a full database schema and figure out how they should be related before I create my first table. In this way, I'm finding I'm lacking on tools. My housemates are going to love that my room will mirror a scene out of A Beautiful Mind, or any conspiracy-theorist trope, complete with red yarn connecting pieces of paper, but I need to be better about externalizing the design process. 
    I need to be more transparent - and this isn't even for the benefit of the community - I do better with positive encouragement, and it's taken me a long time to realize that it's okay to seek it out. To that end, I'm batting around the idea of doing weekly coding streams. I'm also going to be better about periodic updates. I need to get into the habit of posting small regular updates rather than giant brain-dumps like this. I think that'll help manage burnout and give you guys a better look into what's going on. Another idea that I'm kicking around is weekly snippets about some of the features explained out. I realized that I've never really gone into depth about what the rendering system beyond a few paragraphs here and there. The hang up is that it'll be hard to show off before building it. In order to get any kind of effective showcasing, I'd be forced to spend some time building a bare-bones prototype, and why do that when I can just build the thing. Still, if anyone has any ideas on what they'd like to see on regularly scheduled updates, I'd be happy to embrace it. One caveat though: I don't like being on camera one bit - so any videos would either have to be audio conversations, or voiceovers.
    Project management. For those of you who are so inclined, have a look at a youtuber named Wintergaten. If you've ever seen the musical marble machine, that's him. Well, he's in the process of building a second, better one, and he's been at it for years. As you may have guessed, I find the parallels in his ambition and the trials he faces to be eerily similar, and thus inspirational (I highly recommend checking him out). One of the things that he did a few years ago was sit down and plan out (with the assistance of a volunteer Actual Project Manager) discrete chunks. The mantra of "Break it down into parts" is great in theory, but until you actually commit those individualized chunks into discrete structures, the "smaller chunks" that exist in your head will always coalesce into the larger whole unless you commit some serious mental bandwidth to maintaining it (and wouldn't that mental bandwidth be better served in actually working on things rather than reinforcing the walls between the preciously segmented chunks?). Right now my "project management" consists of a color-coded text file with little square bracket checkboxes indicated what is unstarted, unfinished, and finished. This text file isn't even the whole thing, it really only covers the UI library - this clearly will not scale. I don't have a solution to this one yet, but I know it's a thing that I should deal with soon, lest momentum carry me past the point where I'll spend more time trying to get myself organized than working on the actual project.
    I'm building Kuat Drive Yards, and so can you!
    My own sense of anxiety is yelling at me as I right this: "You're lucky you're getting community support, but really who would want to help, this is awfully presumptuous of you" - and that part of my brain may be right, but screw it - go for the gold. Suppose for a moment you want to help. That's really awesome of you, and I'd love to take you up on it, but I'm not really sure how to make the best use of any help that would be offered. I'm not management material (I loathe the idea of being asked to be a manager at my dayjob) - I have a hard enough time allocating my own resources let alone other people's. I gots no idea what I'm doing, and I'll be the very first to admit it. That said, if there is sufficient interest, I will totally sit down and figure out how folks would best be able to help - I can already tell that anyone who would be willing to donate some Project Management skills would be very welcome.
    Eventually, when we get closer to the endgame, I will need to pivot to make a slew of 3D models, and while I'm an Okay-level 3D artist, that may be one of those things that may be better served by someone else.
    The design of the cards on KDY have been met with mixed reviews. Some of that is because of the limitations of the rendering engine that I wrote, and some of that is because by the time I got to the renderer, I just wanted the bloody thing to work. When things get closer to the endgame, again, I'd love to see what other folks might think for a good design to serve as the system default renderer.
     
    Anyways - getting back at it - thanks for reading all of this, and being overall just generally awesome.
    Fly safely, but not too safely.
  2. Like
    Herr Style reacted to coogee78 in What to buy first?   
    As others have said, it depends on how you intend to play the game. You should get the core box first and see if you like the game before getting anything else like A1bert has already said. You preferences in Star Wars content will come into it too, if you are just interested in stuff from the classic movies then Tyrents of Lothal or Heart of the Empire might not be the best choices for example.
    For the campaigns that come with the boxes I'd recommend following this order: Jabba's Realm, Heart of the Empire, Tyrants of Lothal, Hoth, Bespin Gambit and Twin Shadows. In my opinion Jabba's Realm is the best campaign. Heart of the Empire is very good too (it is also a bit shorter than the other bix box campaigns being 8 missions as opposed to 11). Tyrants of Lothal is quite flexible as it can be a 4 or 7 mission campaign depending on if you get the two villian and one of the associated blister packs, as these come with a mission each. The missions are  If you are a big fan of the Rebles cartoon, you might even want to get ToL second, as this campaign is closely tied to it. Hoth isn't bad, but its structure sort of means that you have to play through the same side missions each time or the rebels will be at a bit of a disadvantage hurting its replay value. Dengar and General Sorin are also not the most interesting villains mechanics wise or thematically in my opinion. Bespin Gambit is a good short campaign in an iconic setting, but the wing guards and ugnaughts don't really fit into other campaigns very well. Twin Shadows has a lot of overlap with Jabba's Realm. It is required to acquire Boba Fett, R2D2 and C3P0 (unless you substitute them as a reward for another loyalty mission, e.g. win IG-88 mission and get Fett instead if you just want him but not the box).
    With the blister packs in relation to the campaign, the ones tied to the core and Twin Shadows sets (Han, Chewbacca, The Royal Guard Champion, General Weiss, Kyrn Somos, Boba Fett and IG-88) are over priced compared with ones associated with later boxes. For the ones that are associated with a box is you get a token and their card, so you don't have to buy them separately unless you want the mini and their loyalty mission, which lets you use them as an ally after you win it.  The core box has Han, Chewbacca, IG-88, General Weiss (I really would not buy him as I think there is one mission in the whole game where you have him and another AT-ST) and the Royal Guard Champion. Twin Shadows has R2D2, C3P0, Boba Fett and Kyrn Somos (a named Storm Trooper) associated with it. Hoth has Leia, Dengar and General Sorin (who I use mainly as a named imperial officer which crop up in missions from time to time). Bespin has Lando, Bossk and Agent Blaise. Jabba's Realm has Luke as a Jedi (you can just use the Luke that comes with the core box unless you really want the mini) Captain Terro and Jabba. Heart of the Empire has Ahsoka Tano, the Emperor and Darth Maul. Tyrents of Lothal has Kanan, Ezra, Zeb, Sabine, Hondo (all from the Rebels cartoon) and Grand Admiral Thrawn. Keep in mind that you can only take one ally (or squad of troops) with you in a mission, so if you have a lot of them, you might not get to use many of them much outside the missions they are in for their respective campaign.
    For the App Jabba's Realm, then Hoth make sense at this point. The raids have maps you can buy separately  so you don't need the other expansions for the tiles.
    I haven't played much skirmish, so I can't really help there.  
  3. Thanks
    Herr Style reacted to The Jabbawookie in New (and improved?) Ozzel   
    You cannot trigger both Iden and Vader with a single token or dial.  As a boarding party, Vader’s requirement is to spend a squadron dial or token without using it for its command.  Iden triggers when resolving a command.  You would need to have a dial and token ready, and use one for each of them.  Iden’s command could also push a squadron.
  4. Thanks
    Herr Style reacted to Grathew in New (and improved?) Ozzel   
    Even then I'd just vader away Yavaris and keep her on board. It defeats Yavaris permanently instead of a turn or two. 
    Sloane ISD maybe but even then I'd wait until the raider was doomed. Canceling a die at close range is pretty powerful. Now if she wasn't a discard to raid she would be (peobably overpowered) so much better.
  5. Like
    Herr Style got a reaction from angelman2 in What to buy first?   
    Sorry for not mentioning, but I did get Han, Chewy, Jawa, Hired Guns and IG-88 back in May.
    I was intending to make Agent Blaise next on the shopping list (and I still might!), but Jabba’s Realm will be probably be the next purchase, and then Hoth or if it comes out on the App HotE.
    Maybe then Capt Terro or Bantha lol.
  6. Thanks
    Herr Style reacted to Uninvited Guest in What to buy first?   
    A few of the blisters are awesome.  The ISB Infiltrators, the Jawa Scavenger, and the Hired Guns are worth getting since they can be used in campaign without meeting any criteria.  Obi-wan, Greedo, and the Grand Inquisitor are a nice second tier since they come with campaign items that the heroes can purchase.
  7. Like
    Herr Style got a reaction from ManateeX in What to buy first?   
    I was going to just play skirmish, but now I think I will concentrate on the campaign. I know it’s not producing any more miniatures but I think I will definitely get Jabba’s Realm. I was going to grab HotE next, but if I do get more, will pick up Hoth after JR as it’s on the App. I think I will not bother with blisters anymore, (subject to change lol).
  8. Thanks
    Herr Style reacted to KaLeu in Rebellion in the Rim spoilers   
    The Armada Wiki already has a content list:
    https://starwars-armada.fandom.com/wiki/Rebellion_in_the_Rim_-_Campaign_Expansion
     
  9. Thanks
    Herr Style reacted to Drasnighta in Rebellion in the Rim spoilers   
    Most of the non faction locked things are 2, prox mines is 3. 
    This weirdly includes 2 “take evasive action!” Despite being unique 
  10. Like
    Herr Style got a reaction from diamo in AMA with Andrew Navaro   
    Hi Andrew,
    Is there any thought towards an Imperial Assault campaign box with Resistance/First Order? Now that there are two films out and the third coming soon, it would provide some good background and selection of characters.
  11. Like
    Herr Style got a reaction from thereisnotry in AMA with Andrew Navaro   
    Hi Andrew,
    Is there any thought towards an Imperial Assault campaign box with Resistance/First Order? Now that there are two films out and the third coming soon, it would provide some good background and selection of characters.
  12. Like
    Herr Style reacted to Jukey in Invictus [ the invincible SSD ]   
    Hello, I mostly do Runewars batreps, but here is me potentially starting over here in Armada.
    For some background @Narcaustic and I have been playing since the game came out.  Over the years, we have always enjoyed doing a big oversized deathmatch when something new comes out.
    We went 1200 pts, made of 2 fleets, with a gentlemens agreement of no squads due to time constraints (and possibly narcaustics fear of bloated Sloane-balls)
    My lists:
    Bolt 
    Faction: Galactic Empire
    Points: 600/600  
    Commander: Moff Jerjerrod
    flagship: Executor II-class Star Dreadnought(411 points)
    -  Moff Jerjerrod  ( 23  points) 
    -  Eclipse  ( 3  points) 
    -  Captain Brunson  ( 5  points) 
    -  Damage Control Officer  ( 5  points) 
    -  Intel Officer  ( 7  points) 
    -  Admiral Ozzel  ( 2  points) 
    -  Gunnery Team  ( 7  points) 
    -  Quad Battery Turrets  ( 5  points) 
    -  XI7 Turbolasers  ( 6  points) 
    -  Leading Shots  ( 4  points) 
    -  Overload Pulse  ( 8  points) 
    = 486 total ship cost
    Arquitens-class Light Cruiser (54 points)
    -  Hand of Justice  ( 4  points) 
    -  Director Krennic  ( 8  points) 
    -  Advanced Projectors  ( 6  points) 
    -  Turbolaser Reroute Circuits  ( 7  points) 
    = 79 total ship cost
    Gozanti-class Cruisers (23 points)
    -  Suppressor  ( 4  points) 
    -  Phylon Q7 Tractor Beams  ( 6  points) 
    -  Comms Net  ( 2  points) 
    = 35 total ship cost
    Striker 
    Faction: Galactic Empire
    Points: 599/600  
    Commander: Emperor Palpatine
    [ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
    -  Emperor Palpatine  ( 35  points) 
    -  Relentless  ( 3  points) 
    -  Intel Officer  ( 7  points) 
    -  Gunnery Team  ( 7  points) 
    -  Hardened Bulkheads  ( 5  points) 
    -  Quad Battery Turrets  ( 5  points) 
    -  XI7 Turbolasers  ( 6  points) 
    = 180 total ship cost
    Imperial I-Class Star Destroyer (110 points)
    -  Avenger  ( 5  points) 
    -  Minister Tua  ( 2  points) 
    -  Boarding Troopers  ( 3  points) 
    -  Electronic Countermeasures  ( 7  points) 
    -  XX-9 Turbolasers  ( 5  points) 
    -  Leading Shots  ( 4  points) 
    = 136 total ship cost
    Victory II-Class Star Destroyer (85 points)
    -  7th Fleet Star Destroyer  ( 5  points) 
    -  Intel Officer  ( 7  points) 
    -  Gunnery Team  ( 7  points) 
    -  Disposable Capacitors  ( 3  points) 
    -  Quad Battery Turrets  ( 5  points) 
    -  Leading Shots  ( 4  points) 
    = 116 total ship cost
    Victory II-Class Star Destroyer (85 points)
    -  7th Fleet Star Destroyer  ( 5  points) 
    -  Intel Officer  ( 7  points) 
    -  Gunnery Team  ( 7  points) 
    -  Disposable Capacitors  ( 3  points) 
    -  Quad Battery Turrets  ( 5  points) 
    -  Leading Shots  ( 4  points) 
    = 116 total ship cost
    Raider I-Class Corvette (44 points)
    -  Ordnance Experts  ( 4  points) 
    -  External Racks  ( 3  points) 
    = 51 total ship cost
     
    So... it begins.
    Round 1.

    On round 1, with ozzels speed boost and Jerjys tight turns, I shoved the SSD straight into the midst of Narcaustics Ackbar force.
    I did this to cut his fleet in half, preventing concentrated repeating shots in one hull zone.
    The rest of my fleet moves out to perform pincer encircling attacks. I figure an ABT and a Vic gunship should be enough to contend with the Rieekan liberty force. 

    My SSD escort force (the red ships in the corner) swings a little wide, I was concerned about the SSD back end power sliding in unpredictable ways.
    Round 2.
    I'm finding that the SSD is a bit scary to fly at speed 2, unless its piloted by Jerjerrod.  He makes it a walk in the park.

    A tight spin on the SSD brings it out of the Hornets nest it stuck its nose into.  It takes some heavy hits from the wall of mc80s, but gives back equally hard.  It really wants those escort ships stuck in the corner still.
     

    The AvengerBT squares off against the 3 liberty row, but takes some hits on the way in.  That flank is not looking good.
    Round 3.
    Palpatine arrives on the scene in the red ISD and finishes off the mc75 just before it delivers a full payload into the SSD, that was a close one!
    More Jerjy turns keep me maneuvering around the mc80s, but that side is losing shields fast, and with the mon cal wolverine effect going strong, I'm not leaving much of a mark.

    I pull the Avenger strike...and fail to kill a liberty.  The whole flank goes down.
    The liberties are hurting, but have plenty of time to repair.

    The remaining vic gets too close and starts bumping the SSD.  Oops.
    Round 4.
    Ackbar gets blown to fish bits this round, which lessens the blows from the other two mc80s still standing.
    The SSD takes a daring turn straight for the edge of the board.  This leaves the last 2 '80s cut off and surrounded by the escort force that finally has gotten into position.

    The oncoming Rieekan fleet is presenting a problem though. 

    Round 5.
    Palpatine ISD takes down both weakened mc80s.

    The SSD makes a sharp turn to dodge away from the liberties, and avoid boarding itself.

    Ackbar whole fleet is down, but the SSD is half dead, this is close!
    Round 6.
    Round 6 was a bit uneventful.

    We counted everything up.  I had a 6/5 win by 24 pts.
    We decided to go into overtime, battling to the death.
    Bonus round 1 (7).
    I knock out a liberty, and bring the mc30 to 1 hp, than do a jerjy turn to ram the mc30...and rieekan goes down.

    The other two liberties become mired in a punching match with an ISD and a Vic looking the wrong way.

    The SSD is up to 26 damage.  Things are getting very dicey.
    Bonus round 2 (8).
    The ISD limps away from the two wrecks of liberties with 4 hp remaining.

    Redemption (Neb) puts 3 more damage into the SSD (up to 29!)
    Due to redemptions approach angle, I can only shoot it in the face,  so it lasts the round.

    Redemption falls at the start of round 9.
    The SSD still stands!
    I have to say,  the Executor 2 varient is an insane beast of a ship.  The smaller variants are pretty reasonable, but this is a whole different kind of monster!
    Thanks for reading!
  13. Like
    Herr Style reacted to Narcaustic in Invictus [ the invincible SSD ]   
    Hi all, long time reader, first time posting.  If any of you know Jukey, i would be the rag doll he beats on a regular basis to test his sometimes infuriating yet effective tactics.  One such interaction was this last game.  We played alternating intiative (he had odd, I had evens) with no objective; Basically a death match.  We each brought a two 600 point fleet with different admirals.  I brought Reeiken and Ackbar:
    Pyre 
    Faction: Rebel Alliance
    Points: 600/600  
    Commander: Admiral Ackbar
    Assault Objective: X-Custom Objective
    Defense Objective: X-Custom Objective
    Navigation Objective: X-Custom Objective
     
    [ flagship ] MC80 Assault Cruiser (114 points)
    -  Admiral Ackbar  ( 38  points) 
    -  Mon Calamari Exodus Fleet  ( 5  points) 
    -  Raymus Antilles  ( 7  points) 
    -  Engineering Team  ( 5  points) 
    -  Electronic Countermeasures  ( 7  points) 
    -  Reinforced Blast Doors  ( 5  points) 
    -  XI7 Turbolasers  ( 6  points) 
    -  Leading Shots  ( 4  points) 
    = 191 total ship cost
     
    MC80 Assault Cruiser (114 points)
    -  Mon Calamari Exodus Fleet  ( 5  points) 
    -  Engineering Team  ( 5  points) 
    -  Electronic Countermeasures  ( 7  points) 
    -  Reinforced Blast Doors  ( 5  points) 
    -  XI7 Turbolasers  ( 6  points) 
    -  Leading Shots  ( 4  points) 
    = 146 total ship cost
     
    MC80 Assault Cruiser (114 points)
    -  Mon Calamari Exodus Fleet  ( 5  points) 
    -  Engineering Team  ( 5  points) 
    -  Electronic Countermeasures  ( 7  points) 
    -  Reinforced Blast Doors  ( 5  points) 
    -  XI7 Turbolasers  ( 6  points) 
    -  Leading Shots  ( 4  points) 
    = 146 total ship cost
     
    MC75 Ordnance Cruiser (100 points)
    -  Mon Calamari Exodus Fleet  ( 5  points) 
    -  Ordnance Experts  ( 4  points) 
    -  Reinforced Blast Doors  ( 5  points) 
    -  External Racks  ( 3  points) 
    = 117 total ship cost
    Spectre II 
    Faction: Rebel Alliance
    Points: 600/600  
    Commander: General Rieekan
    Assault Objective: X-Custom Objective
    Defense Objective: X-Custom Objective
    Navigation Objective: X-Custom Objective
     
    [ flagship ] MC30c Torpedo Frigate (63 points)
    -  General Rieekan  ( 30  points) 
    -  Admonition  ( 8  points) 
    -  Lando Calrissian  ( 4  points) 
    -  Ordnance Experts  ( 4  points) 
    -  Reinforced Blast Doors  ( 5  points) 
    -  XI7 Turbolasers  ( 6  points) 
    -  External Racks  ( 3  points) 
    = 123 total ship cost
     
    MC80 Battle Cruiser (103 points)
    -  Mon Calamari Exodus Fleet  ( 5  points) 
    -  Strategic Adviser  ( 4  points) 
    -  Gunnery Team  ( 7  points) 
    -  Engineering Team  ( 5  points) 
    -  XI7 Turbolasers  ( 6  points) 
    -  Spinal Armament  ( 9  points) 
    -  Leading Shots  ( 4  points) 
    = 143 total ship cost
     
    MC80 Battle Cruiser (103 points)
    -  Mon Calamari Exodus Fleet  ( 5  points) 
    -  Toryn Farr  ( 7  points) 
    -  Gunnery Team  ( 7  points) 
    -  XI7 Turbolasers  ( 6  points) 
    -  Spinal Armament  ( 9  points) 
    -  Leading Shots  ( 4  points) 
    = 141 total ship cost
     
    MC80 Battle Cruiser (103 points)
    -  Mon Calamari Exodus Fleet  ( 5  points) 
    -  Gunnery Team  ( 7  points) 
    -  XI7 Turbolasers  ( 6  points) 
    -  Spinal Armament  ( 9  points) 
    -  Leading Shots  ( 4  points) 
    = 134 total ship cost
     
    Nebulon-B Support Refit (51 points)
    -  Redemption  ( 8  points) 
    = 59 total ship cost
    For the imperial build you'll have to wait for Jukey to post unfortuately.  The game was significant because of the amount of damage I could absorb and still fail to live long enough to take out the SSD.  In all I removed 30 hull of damage with the repair buffs and 15 hull with reinforced blast doors.  His last two ships had four hull left before I was boarded.
    Round 1:

     
     
  14. Like
    Herr Style reacted to Tvboy in AMA with Andrew Navaro   
    I would also like to know if FFG has given any thought to converting Imperial Assault to a skirmish- focused game and switch to figure pack waves without spending all the time designing new campaigns for big box expansions. 
    I would be happy if we just got 1 new figure and 3 command cards for each faction once or twice a year.
  15. Like
    Herr Style got a reaction from a1bert in AMA with Andrew Navaro   
    Hi Andrew,
    Is there any thought towards an Imperial Assault campaign box with Resistance/First Order? Now that there are two films out and the third coming soon, it would provide some good background and selection of characters.
  16. Like
    Herr Style got a reaction from Masterchiefspiff in AMA with Andrew Navaro   
    Hi Andrew,
    Is there any thought towards an Imperial Assault campaign box with Resistance/First Order? Now that there are two films out and the third coming soon, it would provide some good background and selection of characters.
  17. Haha
    Herr Style got a reaction from RyonOlson in Is armada dead   
    Urgh! You made me look! Lol
  18. Haha
    Herr Style reacted to Drasnighta in Is armada dead   
    My immediate response:
     

  19. Haha
    Herr Style got a reaction from Bertie Wooster in Is armada dead   
    Urgh! You made me look! Lol
  20. Like
    Herr Style got a reaction from seef1033 in AMA with Andrew Navaro   
    Hi Andrew,
    Is there any thought towards an Imperial Assault campaign box with Resistance/First Order? Now that there are two films out and the third coming soon, it would provide some good background and selection of characters.
  21. Like
    Herr Style reacted to Master Wang in AMA with Andrew Navaro   
    As the happy owner of 99.9% of the Imperial Assault products (not a Doctor Aphra comic fan), I want to ask questions about it:
    1.  What’s next for the app?  More Raid?  More campaign?  Both?  Whatever it is, I’m excited.
    2.  I know there is no planned physical content at the moment, but does that mean there may be some in the future?  I’m love a Yoda figure to paint.  Some scout troopers would be cool, too.
    3.  How about a campaign book?  One that is specifically for people with all the box sets would be great so that we can combine tile pieces.  Also, some physical that allows for an Imperial player.  I love the app, but I also love playing as the dark side!
    Thanks for this game!  Back to my painting.
     
  22. Like
    Herr Style got a reaction from Fightwookies in AMA with Andrew Navaro   
    Hi Andrew,
    Is there any thought towards an Imperial Assault campaign box with Resistance/First Order? Now that there are two films out and the third coming soon, it would provide some good background and selection of characters.
  23. Like
    Herr Style got a reaction from MatsuRobun in AMA with Andrew Navaro   
    Hi Andrew,
    Is there any thought towards an Imperial Assault campaign box with Resistance/First Order? Now that there are two films out and the third coming soon, it would provide some good background and selection of characters.
  24. Sad
    Herr Style got a reaction from Chamberlin in AMA with Andrew Navaro   
    Hi Andrew,
    Is there any thought towards an Imperial Assault campaign box with Resistance/First Order? Now that there are two films out and the third coming soon, it would provide some good background and selection of characters.
  25. Like
    Herr Style reacted to Mandelore of the Rings in AMA with Andrew Navaro   
    I wanted to second this.  I think it wouldn't be too hard to include IA deployment cards with Legion boxes so they could act as new IA blister packs also.  This would increase sales  (lots of IA players would by Legion stuff they wouldn't normally get) and maybe even get players of BOTH games to buy into the other game.  It wouldn't even require designing new plastic, since Legion plastic is pretty indistinguishable from IA scale (which by the way, I think was a mistake...  the scale should have been much smaller so as to allow AT-ATs etc, and to distinguish it from IA, AND so you could actually field a "legion", but whatever.) 
    So, has anyone considered throwing the IA skrimish community a bone and selling more Legion plastic in one move?
    Also,  has anyone considered making an IA skirmish app which would update costs and maybe abilities of existing deployment cards from time to time to keep the meta fresh?  It could even be community driven, but officially sanctioned like the IACP fixes.  All it would take is FFG saying, "OK, whatever fixes you as a community vote for on our official app are now legal in tournaments" or something.  We'd do all the "work" of voting!
    Thanks for the work on IA and other FFG games I like!
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