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Herr Style

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Posts posted by Herr Style


  1. 24 minutes ago, Nomemories said:

    If I was going to give an Mc30 enhanced armament I'd put it on a scout variant not a torpedo. . I don't really see the point of the Y-Wings, I think you're better off with a YT-2400 and some more A-wings you just need to focus on keeping bombers off stuff. Don't take off the APTs.

     

    Well, the Torp variant gives me 3 red at long range unobstructed with Ackbar (side only). I did find I got some good use out of them last few games. What I had on my scout variant prior was Int. Officer and TRC’s. 

    Ive only two A-Wings at the moment, so having the two Aces deal with the enemy fighters for a turn or two whilst the XYY combo heads for the enemy ships is the plan.


  2. This is my new modified attempt at Ackbar!

    I ran a squadron less 6 activation list last weekend at a local tournie, and did better than expected. Won one and lost two but great games all told. I picked first every time to get the last/first and it worked quite well, but I did note that the objectives never really suited my lack of squadrons. I had a Scout and two Torps , but have made them all Torps this time round. So I gave it a thought and this is what I came up with. 

    Ackbar MkV

    Assault: Most Wanted

    Defense: Hyperspace Assault

    Navigation: Superior Positions

     

    MC30c Torpedo Frigate (63)

    • Admiral Ackbar (38)

    • Ordnance Experts (4)

    • External Racks (3)

    • Enhanced Armament (10)

    • Admonition (8)

    = 126 Points

     

    MC30c Torpedo Frigate (63)

    • Ordnance Experts (4)

    • External Racks (3)

    • Enhanced Armament (10)

    = 80 Points

     

    MC30c Torpedo Frigate (63)

    • Ordnance Experts (4)

    • Assault Proton Torpedoes (5)

    • Enhanced Armament (10)

    = 82 Points

     

    GR-75 Medium Transports (18)

    • Comms Net (2)

    = 20 Points

     

    GR-75 Medium Transports (18)

    = 18 Points

     

    Squadrons:

    • Shara Bey (17)

    • Tycho Celchu (16)

    • Gold Squadron (12)

    • Y-wing Squadron (10)

    • X-wing Squadron (13)

    = 68 Points

    Total Points: 394

    Thinking of dropping Comms Net and changing APT to Ex Racks for better bid????? Also, did have Sensor Teams on my previous list but I need the points so dropped them down to OE’s all round.

    Thoughts please?


  3. I know Jerry is probably the best Admiral, but I don’t have any leading shots cards, so Vader was thought of as a means of rerolls. I was thinking of having the two Vic’s close together moving slow as my anvil and to have the BTA ISD as my hammer, either left or right flanking. I haven’t got an ISD yet, but it’s going to be my next purchase in the coming months, hence why Vader. Hope that makes sense.

    I also don’t have Moff Jerry lol!


  4. Having never used that, from what I've read its very situational, plus the defender (iirc) gets to use defence tokens to counteract a blue crit first. Plus its a lot of points. I'd prefer to have a second QBT (which I haven't got yet but I could borrow/proxy)

    I've just noticed for points that I should get rid of weapons liaison for SFO, as I've no longer a token passer. 


  5. Sorry to semi resurrect an oldish thread but I’m going to be getting an ISD within the next few months, and this fits in with what I already own. Thought I’d tidy up what was my previous list rather than post a new thread.

    Below is my MKII Vader list

    Assault: Advanced Gunnery
    Defense: Contested Outpost
    Navigation: Solar Corona

    Imperial I (110)

    • Darth Vader (36)
    • Weapons Liaison (3)
    • Boarding Troopers (3)
    • XI7 Turbolasers (6)
    • Avenger (5)
    = 163 Points

    Victory II (85)
    • Gunnery Team (7)
    • Disposable Capacitors (3)
    • Quad Battery Turrets (5)
    = 100 Points

    Victory II (85)
    • Gunnery Team (7)
    • Disposable Capacitors (3)
    = 95 Points

    Gozanti Cruisers (23)
    • Slicer Tools (7)
    • Suppressor (4)
    = 34 Points

    Total Points: 392

    The idea is to go for second, but if I go first it’s no issue. Advanced Gunnery? Thanks, my ISD needed that! Contested outpost? My 2 Vic’s are going to be hovering near that for a couple of turns. Solar Corona, well, one less accuracy.

    The one Vic has a QBT as I only have one as well. I’m hoping that the Gozanti will be such a nuisance that it might make the opponent go for it rather than one of the other ships. 

    Well that’s the plan anyway. I do have a GSD on the sidelines if I maybe need to drop a Vic, but would then need to buy another Gozanti for a Comms Net one as a filler.


  6. 19 hours ago, Green Knight said:

    Leading Shots or go home

    So basically, without some sort of reroll for my red/blue dice this is a no go? In that case then, I think I would probably lean towards getting an ISD in the future for Darth Vader, as getting two CR90’s or an Interdictor are not in my plans yet (1 CR90 but that’s it I think). Thanks for the advice.


  7. I’m also thinking of dropping a Gozanti ( as I only own 1 at the moment and adding a few additional upgrades? I would still get the Arq though. So gain 25 points from that, then add: -

    Flagship, Minister Tua (2), ECM (7)

    GSD, Engine Techs (8)

    Raider, APT (5)

    That would drop my total down to 387 to give me a healthy bid.


  8. Unfortunately I don’t have those cards. I will just have to rely on my superb \s dice rolling skills lol! I also don’t have ER or Flechette torps either, and only one QBT. I do have APT and ACM’s but I’m not sure if I need to go for a bid for first to let the opponents ships out activate into the VSD’s front arcs!


  9. Still trying to get my rebels where I want them, but thought I’d take a look at my Imps. I’m not very good with the Squadron game, so have a ship only Rebel list which I’m pretty happy with, and thought I’d try something with what Imp ships I own.

    To complete it, I need another Gozanti and Moff Jerry, so don’t want to go splashing out if this isn’t viable. Also if the upgrades seem odd, it’s basically because I don’t have what could go there. Thanks in advance for any advice!

    Victory II (85)
    • Moff Jerjerrod (23)
    • Gunnery Team (7)
    • Disposable Capacitors (3)
    = 118 Points

    Victory II (85)
    • Gunnery Team (7)
    • Disposable Capacitors (3)
    • Quad Battery Turrets (5)
    = 100 Points

    Gladiator I (56)
    • Ordnance Experts (4)
    • Assault Proton Torpedoes (5)
    • Demolisher (10)
    = 75 Points

    Raider I (44)
    • Ordnance Experts (4)
    = 48 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Squadrons:
    = 0 Points

    Total Points: 391

    Objectives I’m thinking Most Wanted, Contested Outpost and Solar Corona.


  10. 32 minutes ago, Drasnighta said:

    The correct use of “an” typically is indicative of the first letter of the word being a vowel, and I am known to typically utilise the Queen’s English rather than Americanised terms. 

    Dras, there is no such thing as Americanised terms. There’s The Queen’s English, then there are mistakes. 


  11. What was the topic again? Ah yes, Medical Frigate!

    Really though, I’d like to see this in maybe a new campaign box, with some interesting cards to add some support like the Sheathipede does in X Wing.

    Definitely a points reduction, and certainly reduced armament. Then unique cards to help the Rebels like for example the trauma team to help Officers who are normally discarded (The example I gave right at the start). Or maybe an upgrade that gives fighters a re-roll against ships that engage the Med  Frigate?

    Any other possibilities anyone can think of? That don’t involve catheters? 


  12. 8 hours ago, Hedgehogmech said:

    Medical frigate:

    latest?cb=20150130234121latest?cb=20160701142201

    I’d class this as a combat vessel with a medical team.

    The Medical Frigate I was thinking of was one as I quoted earlier, with reduced armament and extra medical facilities. I was thinking of having it as a support ship at reduced cost, but more than a flotilla. I don’t know the mechanics of the points cost, but due to its hull and shielding, it would be more than a flotilla, but less than say a Hammer Head corvette. 

    Just my thoughts, unless everyone wants to get back to discussing catheters ? lol. 


  13. This is what I based my initial thoughts on.

    From the Wiki: - Heavily armed, a Nebulon-B carried twelve turbolaser and twelve laser cannons, with the main weapons of each installed on the bottom edge of the ship's forward hull. It also carried powerful dual tractor beams.[1]

     

    From Sci-fi stack exchange: - The Rebels converted some of their Nebulon-B frigates into medical vessels, which served as mobile hospitals. Weaponry and hangar space was sacrificed to make room for treatment facilities, 15 bacta tanks, 745 beds, and other hospital suites. The crew was slightly modified to included an additional 80 medical personnel and 30 medical droids (such as the 2-1B model). These ships could not carry any fighters, and their armament was reduced to 6 turbolasers (with computer-assisted targeting) and 8 laser cannons.

    So this would reduce the dice, and the points cost. 


  14. 11 minutes ago, thecactusman17 said:

    You're mistaking civilian rescue teams like Doctors Without Borders and actual military medical teams, which are often armed and equipped to work in a combat zone.  Many ships including aircraft carriers and combat cruisers have medical facilities and staff onboard to treat wounded soldiers and rescued civilians.  A medical frigate would just have more space and crew dedicated to this task.

    Of course you are correct, all the medics I ever worked with always had side arms but I wasn’t 100% on other nations so was just generalizing. With regards to combat ships I’m aware they have their own teams and doctors, but I was more thinking of comparing the Redemption (thanks Dras) to like the SS Uganda in the Falklands War.


  15. Not sure if this has been mentioned before, but here goes!

    Now we’ve all heard the phrase “They’re heading for the Medical Frigate”, but what would that look like in the Armada world?

    Most people on planet Earth when they think of medics think of un-armed  vehicles with medics running around un-armed or with side arms only. 

    However, in the Star Wars universe(according to Wiki anyway), the Nebulon B medical frigate  still has some fire power. (6 Turbolasers and 8 Lasers I believe?)

    Perhaps as a future ship card in some far off expansion FFG could produce a Nebulon B card showing this, so you can have a reduced points Nebulon B with some Medical Frigate only upgrades?

    An example could be “ Advanced Trauma Team: -If you have a ship at range 1-3 that has just discarded an Officer card, re-instate that officer”  

    Or maybe one that keeps alive a lost Squadron during a campaign or enables you to not have the scarred trait on one ship after a battle?

     

    Anyway, anyone got any thoughts?


  16. I have just sorted out my rebel list, and I’m thinking of investing in an ISD for my Imps so was wondering if this list would work? It uses all my Imperials except the Light Carrier and the GSD. Not sure I want to try a Sloane list at the moment. Might consider swapping the Vic I for the GSD as well? Thoughts please? Thanks in advance.

    Commander: Darth Vader

    Assault: Advanced Gunnery

    Defense: Hyperspace Assault

    Navigation: Solar Corona

    Imperial I (110)

    • Darth Vader (36)

    •Boarding Troopers (3)

    • XI7 Turbolasers (6)

    • Avenger (5)

    = 160 Points

     

    Victory II (85)

    • Gunnery Team (7)

    • Disposable Capacitors (3)

    = 95 Points

     

    Victory I (73)

    = 73 Points

     

    Raider I (44)

    • External Racks (3)

    = 47 Points

     

    Gozanti Cruisers (23)

    • Comms Net (2)

    = 25 Points

     

    Squadrons:

    = 0 Points

     

    Total Points: 400

     

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