-
Content Count
278 -
Joined
-
Last visited
Posts posted by Herr Style
-
-
I did consider torpedo mc30's with enhanced armaments for 3 red, 2 blue and 3 black. On a side note, do they do well if you split your 4 mc30's into pairs to allow pincer movements? Or what's the best tactic? Can't get your ship out shortcut is on my phone screen by the way lol.
-
I do have the Mothma card, but wanted to try Dodonna and APT's first
-
What speed would you set it as? 3 or maybe even 4? Am thinking of painting them red too, as with the Kult of Speed, "Red ones go faster!"
Ardaedhel and Green Knight reacted to this -
So, either buy one MC30 and have done with it, or buy two, another GR75 and Rebel fighters pack! Urgh, this is as big a money pit as X Wing LOL.
I think my next rebel purchase will be another MC30, but I don't think I'm going to stop there!
Thanks for the advice guys.
Green Knight and Ardaedhel reacted to this -
Just wondering which would be the best list? I've only 2 MC30's at the moment with a CR90, GR75 flotilla, and for fighters just the core X wings plus R&V.
List 1
FLEETSHIP: MC30c Torpedo Frigate63
UPGRADESPTSGeneral Dodonna20Ordnance Experts4Assault Proton Torpedoes5Admonition8TOTAL POINTS:100SHIP: MC30c Torpedo Frigate63
UPGRADESPTSOrdnance Experts4Assault Proton Torpedoes5Foresight8TOTAL POINTS:80SHIP: MC30c Torpedo Frigate63
UPGRADESPTSOrdnance Experts4Assault Proton Torpedoes5TOTAL POINTS:72SHIP: MC30c Torpedo Frigate63
UPGRADESPTSOrdnance Experts4Assault Proton Torpedoes5TOTAL POINTS:72SHIP: GR-75 Medium Transports18
UPGRADESPTSComms Net2TOTAL POINTS:20
SQUADRONSPTSJan Ors19X-wing Squadron × 113X-wing Squadron × 113TOTAL POINTS:45
OBJECTIVES
ASSAULT:Close-Range Intel Scan
DEFENSE:Planetary Ion Cannon
NAVIGATION:Solar CoronaList 2
FLEETSHIP: MC30c Torpedo Frigate63
UPGRADESPTSOrdnance Experts4Assault Proton Torpedoes5H9 Turbolasers8Admonition8TOTAL POINTS:88SHIP: MC30c Torpedo Frigate63
UPGRADESPTSOrdnance Experts4Assault Proton Torpedoes5H9 Turbolasers8Foresight8TOTAL POINTS:88SHIP: MC30c Torpedo Frigate63
UPGRADESPTSLando Carissian4Ordnance Experts4Assault Proton Torpedoes5TOTAL POINTS:76SHIP: CR90 Corvette A44
UPGRADESPTSGeneral Dodonna20Jaina's Light2TOTAL POINTS:66SHIP: GR-75 Medium Transports18
UPGRADESPTSExpanded Hangar Bay5TOTAL POINTS:23
SQUADRONSPTSJan Ors19X-wing Squadron × 113X-wing Squadron × 113X-wing Squadron × 113TOTAL POINTS:58
OBJECTIVES
ASSAULT:Targeting Beacons
DEFENSE:Hyperspace Assault
NAVIGATION:Solar Corona -
I left them the same as squad point total is 132, so to fit in Mauler Mithel I would have to drop a Tie Advanced or an Interceptor as well if I swapped out the bombers.
-
So after a rethink below are my ships. I didn't want to invest in Corellian Conflict so no Valen Rudor at the moment. Mauler may make an appearance later.
FLEETSHIP: Victory II 85Admiral Sloane 24Minister Tua 2Gunnery Team 7Disposable Capacitors 3Quad Battery Turrets 5Leading Shots 4Electronic Countermeasures 7TOTAL POINTS:137SHIP: Quasar Fire I 54Flight Controllers 6Boosted Comms 4Expanded Hangar Bay 5Pursuant 2TOTAL POINTS:71SHIP: Gozanti Cruisers 23Boosted Comms 4Vector 2TOTAL POINTS:29SHIP: Gozanti Cruisers 23Agent Kallus 3Comms Net 2TOTAL POINTS:28It leaves me on 397, so I have some wiggle room to ditch Kallus and add another boosted Comms and other stuff. I think to swap the two bombers for a Tie fighter and Mauler may put me on 137 unless I drop an Advanced or Int. -
Got it! Will update tomorrow!
-
So here is a list that if it looks OK, I will be making a Quasar/Gozanti purchase in the near future.....
FLEETSHIP: Quasar Fire II 61Admiral Sloane 24Agent Kallus 3Flight Controllers 6Ruthless Strategists 4Expanded Hangar Bay 5Stronghold 5TOTAL POINTS:108SHIP: Victory II 85Gunnery Team 7Disposable Capacitors 3Quad Battery Turrets 5MS-1 Ion Cannons 2TOTAL POINTS:102SHIP: Gozanti Cruisers 23Comms Net 2Vector 2TOTAL POINTS:27SHIP: Gozanti Cruisers 23Comms Net 2TOTAL POINTS:25Howlrunner 16TIE Fighter Squadron × 1 8TIE Fighter Squadron × 1 8TIE Fighter Squadron × 1 8TIE Advanced Squadron × 1 12Dengar 20TIE Bomber Squadron × 1 9TIE Bomber Squadron × 1 9TIE Advanced Squadron × 1 12TIE Interceptor Squadron × 1 11TIE Interceptor Squadron × 1 11TIE Fighter Squadron × 1 8TOTAL POINTS:13Most WantedFighter AmbushSuperior PositionsSo the plan is turn 1 slow move and give a Squadron command to all ships bar the Vic, and if possible convert to a token, unless attacked by enemy Squadrons. Turn 2, same commands again, so Quasar can send first six squadrons against enemy fighters, Vector activates 2 bombers and Tie Advanced against enemy ships (speed 5), other Gozanti sends Interceptors and Tie fighter either into fighter melee or at other ships.That's the plan anyway. Advice is welcome. If this is a no-go I'd rather know now before I splash the cash as I don't have a Quasar or any Gozanti's. -
How about VI only available if you dont equip any bombs, or secondary weapons?
-
This is definitely fun only as I don't go to tournies. I think I will give this a go, possibly putting in Whisper, and swapping bombs and torps/ missiles around if it seems to struggle. I have also considered Col Vessery and giving both bombers Long Range Scanners too.
-
I know that I'm getting Tie Phantom this Christmas from the wife (I actually ordered it on her behalf). So I was wondering what I could pair it up with, and came up with this list modified from another one I saw online.
TIE Punisher: · "Redline" (27)
Extra Munitions (2)
Plasma Torpedoes (3)
Ion Bombs (2)
Guidance Chips (0)
TIE Bomber: Gamma Squadron Veteran (19)
Deadeye (1)
Extra Munitions (2)
Proton Torpedoes (4)
Seismic Charges (2)
Guidance Chips (0)
TIE Phantom: · "Echo" (30)
Veteran Instincts (1)
Collision Detector (0)
Advanced Cloaking Device (4)
Recon Specialist (3)
-- TOTAL ------- 100p. --So Redline and Gamma Vet take you head on, whilst Echo flanks. Bombers advance, (hopefully) Target Lock, fire a torp(GV can focus). Next turn drop a bomb, Redline K turns, fires another torp. GV won't be able to TL but can captilise on the Ion Bombed target hopefully. Echo can dance around the flanks!
Any thoughts?
-
Completely forgot about integrated. That x2 one for each x wing. I'm normally an Imperial player, with a single scum list with Ketsu, 4-LOM and a pirate in a Z95, but thought id try a cheeky rebel list.
-
Hi all, with the new astromechs being released, I was wondering if the following list would be any good, as I would like to get all my old Rebels out! 2 X wings on PS 10!
Not sure if the Y wing should swap out its astro or not for FAA as well. This has TLT as a regular opponent is Scum Kavil with TLT so they can just plink each other to death.
X-Wing: · Wedge Antilles (29)
Adaptability (Increase) (0)
Flight Assist Astromech (1)
X-Wing: · Luke Skywalker (28)
Veteran Instincts (1)
Flight Assist Astromech (1)
Y-Wing: Gold Squadron Pilot (18)
Twin Laser Turret (6)
R2 Astromech (1)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Guidance Chips (0)
-- TOTAL ------- 100p. -- -
How about a caveat of "You can only equip this card if you do not arm yourself with a secondary weapon"? This includes as well turrets. Makes your pilot more of an " Ace" then.
-
If you go to print, copy the text, then just a bit of deleting/spaces and separating some numbers makes it readable when you paste it in.
-
I could probably put DTT on my cr90 and keep it at long range just peppering with 2 or 3 shots ( Dodonna would be on it now after all), but I put trc on there as standard to hopefully use Dodonnas ability. Same for the Neb title, but thinking about it now, if I took the title off, I could keep TRC's on to generate the same effect, but that then exhausts my only evade token. Hmmmm. The question I have then is: -
CR90: -TRC's or DTT?
Neb B: -Salvation and TRC's, or one or the other? Also QBT???
Any points saved would go towards a bid or maybe Lando???
The GR75 is a sacrificial lamb/AA platform lol. This could go for a YT2400??? But only if I had a bid.
-
Thanks for all that info. I'd have never thought of putting Projection Experts on my second Neb B! I can see how useful that would be.
-
Thanks BrobaFett! As there's always room for titles, how about Jainas Light or Bright Hope for 2 points! Brings me up to 400 then.
-
Thanks for that input guys. I will readjust my list and post it tomorrow. I would like Admon title in if I could, and I have seriously considered going down to 5 ships to add some meat on. Also, I don't own Rebel 1+2 squadrons, only Core, Imp 1 and R&V, but both Rebel fighter packs are on the shopping list (along with Imp 2, another R&V, MC30, etc.....).
-
I have a couple of Rebel lists that I want to try out which always involve Ackbar/Mothma/Reikaan. Never my first Admiral who I got in the core set. So I started to build it out and found if I kept things lean, I could fit every ship I own in the list! Not 100% on Objectives yet though.
Any advice is welcome, I only ask that if you have a suggestion of adding something, say what you would take out as I'm at 400 points. The limited Squadrons are there to initially hang around Yavaris protecting Dodonna until later in the game. Thanks in advance!
FLEETSHIP: Nebulon-B Support Refit 51
Lando Carissian 4
Turbolaser Reroute Circuits 7Salvation 7TOTAL POINTS:69SHIP: MC30c Torpedo Frigate 63Ordnance Experts 4Assault Proton Torpedoes 5TOTAL POINTS:72SHIP: MC30c Torpedo Frigate 63Ordnance Experts 4Assault Proton Torpedoes 5TOTAL POINTS:72SHIP: Nebulon-B Escort Frigate 57General Dodonna 20Yavaris 5TOTAL POINTS:82SHIP: CR90 Corvette A 44Turbolaser Reroute Circuits 7TOTAL POINTS:51SHIP: GR-75 Combat Retrofits 24Repair Crews 4TOTAL POINTS:28
SQUADRONSPTSX-wing Squadron × 1 13X-wing Squadron × 1 13TOTAL POINTS:26 -
-
Hmm, so maybe lose a VSD, and get more Squadrons, or lose the Quasar and stick in my GSD or a raider?
-
So decided rather than try an Interdictor, I'd slot in a Quasar instead. Please offer up any advice. Not sure if the fighter choice is right but this allows the Quasar to activate 5 fighters and the Gozanti the firesprays, or just let them use rogue.
Not sure if I maybe need to drop an Interceptor for a Tie fighter to get Squall title too? Or Agent Kallus? And do i need Sloane, or maybe another Admiral instead? 400 points, so not after an Initiative bid. Plan is to throw fighters forward at enemy fighters, get the VSD's point at the enemy, and move the Firesprays up to either help with the Squadron battle or throw them at enemy ships from turn 2 onwards depending on the situation.
FLEETSHIP: Quasar Fire I 54
UPGRADESPTSAdmiral Sloane 24Flight Controllers 6Expanded Hangar Bay 5Boosted Comms 4TOTAL POINTS:93SHIP: Victory II 85UPGRADESPTSGunnery Team 7Disposable Capacitors 3TOTAL POINTS:95SHIP: Victory II 85UPGRADESPTSGunnery Team 7Disposable Capacitors 3TOTAL POINTS:95SHIP: Gozanti Cruisers 23UPGRADESPTSTOTAL POINTS:23SQUADRONSPTSTIE Fighter Squadron × 1. 8TIE Advanced Squadron × 1. 12Howlrunner. 16TIE Interceptor Squadron × 1. 11TIE Interceptor Squadron × 1. 11Firespray-31 × 1. 18Firespray-31 × 1. 18TOTAL POINTS:94Objectives: -ASSAULT:Most WantedDEFENSE:Fighter AmbushNAVIGATION:Solar Corona

tie punisher fix
in X-Wing
Posted
Why not Storm Troopers (-2) cause obstruction, and Rebel Captives (+3) cause 2 stress?