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Herr Style

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Posts posted by Herr Style


  1. I did consider torpedo mc30's with enhanced armaments for 3 red, 2 blue and 3 black. On a side note, do they do well if you split your 4 mc30's into pairs to allow pincer movements? Or what's the best tactic? Can't get your ship out shortcut is on my phone screen by the way lol.


  2. Just wondering which would be the best list? I've only 2 MC30's at the moment with a CR90, GR75 flotilla, and for fighters just the core X wings plus R&V.

    List 1

    FLEET
    SHIP: MC30c Torpedo Frigate63
    grey.gif
    UPGRADESPTS
    General Dodonna20
    Ordnance Experts4
    Assault Proton Torpedoes5
    Admonition8
    TOTAL POINTS:100
    SHIP: MC30c Torpedo Frigate63
    grey.gif
    UPGRADESPTS
    Ordnance Experts4
    Assault Proton Torpedoes5
    Foresight8
    TOTAL POINTS:80
    SHIP: MC30c Torpedo Frigate63
    grey.gif
    UPGRADESPTS
    Ordnance Experts4
    Assault Proton Torpedoes5
    TOTAL POINTS:72
    SHIP: MC30c Torpedo Frigate63
    grey.gif
    UPGRADESPTS
    Ordnance Experts4
    Assault Proton Torpedoes5
    TOTAL POINTS:72
    SHIP: GR-75 Medium Transports18
    grey.gif
    UPGRADESPTS
    Comms Net2
    TOTAL POINTS:20
     
    grey.gif
    SQUADRONSPTS
    Jan Ors19
    X-wing Squadron × 113
    X-wing Squadron × 113
    TOTAL POINTS:45
    black.gif
    OBJECTIVES
    grey.gif
    ASSAULT:
    Close-Range Intel Scan
    grey.gif
    DEFENSE:
    Planetary Ion Cannon
    grey.gif
    NAVIGATION:
    Solar Corona

    List 2

    FLEET
    SHIP: MC30c Torpedo Frigate63
    grey.gif
    UPGRADESPTS
    Ordnance Experts4
    Assault Proton Torpedoes5
    H9 Turbolasers8
    Admonition8
    TOTAL POINTS:88
    SHIP: MC30c Torpedo Frigate63
    grey.gif
    UPGRADESPTS
    Ordnance Experts4
    Assault Proton Torpedoes5
    H9 Turbolasers8
    Foresight8
    TOTAL POINTS:88
    SHIP: MC30c Torpedo Frigate63
    grey.gif
    UPGRADESPTS
    Lando Carissian4
    Ordnance Experts4
    Assault Proton Torpedoes5
    TOTAL POINTS:76
    SHIP: CR90 Corvette A44
    grey.gif
    UPGRADESPTS
    General Dodonna20
    Jaina's Light2
    TOTAL POINTS:66
    SHIP: GR-75 Medium Transports18
    grey.gif
    UPGRADESPTS
    Expanded Hangar Bay5
    TOTAL POINTS:23
     
    grey.gif
    SQUADRONSPTS
    Jan Ors19
    X-wing Squadron × 113
    X-wing Squadron × 113
    X-wing Squadron × 113
    TOTAL POINTS:58
    black.gif
    OBJECTIVES
    grey.gif
    ASSAULT:
    Targeting Beacons
    grey.gif
    DEFENSE:
    Hyperspace Assault
    grey.gif
    NAVIGATION:
    Solar Corona

  3. So after a rethink below are my ships. I didn't want to invest in Corellian Conflict so no Valen Rudor at the moment. Mauler may make an appearance later.

    FLEET
    SHIP: Victory II 85
    Admiral Sloane 24
    Minister Tua 2
    Gunnery Team 7
    Disposable Capacitors 3
    Quad Battery Turrets 5
    Leading Shots 4
    Electronic Countermeasures 7
    TOTAL POINTS:137
     
    SHIP: Quasar Fire I 54
    Flight Controllers 6
    Boosted Comms 4
    Expanded Hangar Bay 5
    Pursuant 2
    TOTAL POINTS:71
     
    SHIP: Gozanti Cruisers 23
    Boosted Comms 4
    Vector 2
    TOTAL POINTS:29
     
    SHIP: Gozanti Cruisers 23
    Agent Kallus 3
    Comms Net 2
    TOTAL POINTS:28
     
    It leaves me on 397, so I have some wiggle room to ditch Kallus and add another boosted Comms and other stuff. I think to swap the two bombers for a Tie fighter and Mauler may put me on 137 unless I drop an Advanced or Int. 
     

  4. So here is a list that if it looks OK, I will be making a Quasar/Gozanti purchase in the near future.....

    FLEET
    SHIP: Quasar Fire II 61
    Admiral Sloane 24
    Agent Kallus 3
    Flight Controllers 6
    Ruthless Strategists 4
    Expanded Hangar Bay 5
    Stronghold 5
    TOTAL POINTS:108
     
    SHIP: Victory II 85
    Gunnery Team 7
    Disposable Capacitors 3
    Quad Battery Turrets 5
    MS-1 Ion Cannons 2
    TOTAL POINTS:102
     
    SHIP: Gozanti Cruisers 23
    Comms Net 2
    Vector 2
    TOTAL POINTS:27
     
    SHIP: Gozanti Cruisers 23
    Comms Net 2
    TOTAL POINTS:25
     
    Howlrunner 16
    TIE Fighter Squadron × 1 8
    TIE Fighter Squadron × 1 8
    TIE Fighter Squadron × 1 8
    TIE Advanced Squadron × 1 12
    Dengar 20
     
    TIE Bomber Squadron × 1 9
    TIE Bomber Squadron × 1 9
    TIE Advanced Squadron × 1 12
     
    TIE Interceptor Squadron × 1 11
    TIE Interceptor Squadron × 1 11
    TIE Fighter Squadron × 1 8
    TOTAL POINTS:13
     
    Most Wanted
     
    Fighter Ambush
     
    Superior Positions
     
    So the plan is turn 1 slow move and give a Squadron command to all ships bar the Vic, and if possible convert to a token, unless attacked by enemy Squadrons. Turn 2, same commands again, so Quasar can send first six squadrons against enemy fighters, Vector activates 2 bombers and Tie Advanced against enemy ships (speed 5), other Gozanti sends Interceptors and Tie fighter either into fighter melee or at other ships.
     
    That's the plan anyway. Advice is welcome. If this is a no-go I'd rather know now before I splash the cash as I don't have a Quasar or any Gozanti's.

  5. This is definitely fun only as I don't go to tournies. I think I will give this a go, possibly putting in Whisper, and swapping bombs and torps/ missiles around if it seems to struggle. I have also considered Col Vessery and giving both bombers Long Range Scanners too. 


  6. I know that I'm getting  Tie Phantom this Christmas from the wife (I actually ordered it on her behalf). So I was wondering what I could pair it up with, and came up with this list modified from another one I saw online.

    TIE Punisher: · "Redline" (27)
         Extra Munitions (2)
         Plasma Torpedoes (3)
         Ion Bombs (2)
         Guidance Chips (0)


    TIE Bomber: Gamma Squadron Veteran (19)
         Deadeye (1)
         Extra Munitions (2)
         Proton Torpedoes (4)
         Seismic Charges (2)
         Guidance Chips (0)


    TIE Phantom: · "Echo" (30)
         Veteran Instincts (1)
         Collision Detector (0)
         Advanced Cloaking Device (4)
         Recon Specialist (3)
    -- TOTAL ------- 100p. --

    So Redline and Gamma Vet take you head on, whilst Echo flanks. Bombers advance, (hopefully) Target Lock, fire a torp(GV can focus). Next turn drop a bomb, Redline K turns, fires another torp. GV won't be able to TL but can captilise on the Ion Bombed target hopefully. Echo can dance around the flanks! 

    Any thoughts?


  7. Hi all, with the new astromechs being released, I was wondering if the following list would be any good, as I would like to get all my old Rebels out! 2 X wings on PS 10!

    Not sure if the Y wing should swap out its astro or not for FAA as well. This has TLT as a regular opponent is Scum Kavil with TLT so they can just plink each other to death.

     

    X-Wing: · Wedge Antilles (29)
         Adaptability (Increase) (0)
         Flight Assist Astromech (1)


    X-Wing: · Luke Skywalker (28)
         Veteran Instincts (1)
         Flight Assist Astromech (1)


    Y-Wing: Gold Squadron Pilot (18)
         Twin Laser Turret (6)
         R2 Astromech (1)


    Z-95 Headhunter: Bandit Squadron Pilot (12)
         Ion Pulse Missiles (3)
         Guidance Chips (0)
    -- TOTAL ------- 100p. --


  8. I could probably put DTT on my cr90 and keep it at long range just peppering with 2 or 3 shots ( Dodonna would be on it now after all), but I put trc on there as standard to hopefully use Dodonnas ability. Same for the Neb title, but thinking about it now, if I took the title off, I could keep TRC's on to generate the same effect, but that then exhausts my only evade token. Hmmmm. The question I have then is: -

    CR90: -TRC's or DTT?

    Neb B: -Salvation and TRC's, or one or the other? Also QBT???

    Any points saved would go towards a bid or maybe Lando???

    The GR75 is a sacrificial lamb/AA platform lol. This could go for a YT2400??? But only if I had a bid.

     


  9. I have a couple of Rebel lists that I want to try out which always involve Ackbar/Mothma/Reikaan. Never my first Admiral who I got in the core set. So I started to build it out and found if I kept things lean, I could fit every ship I own in the list! Not 100% on Objectives yet though.

    Any advice is welcome, I only ask that if you have a suggestion of adding something, say what you would take out as I'm at 400 points. The limited Squadrons are there to initially hang around Yavaris protecting Dodonna until later in the game. Thanks in advance!

    black.gif
    FLEET
    SHIP: Nebulon-B Support Refit 51
    grey.gifLando Carissian 4
    Turbolaser Reroute Circuits 7
    Salvation 7
     
    TOTAL POINTS:69
     
    SHIP: MC30c Torpedo Frigate 63 
    Ordnance Experts 4
    Assault Proton Torpedoes 5
     
    TOTAL POINTS:72
     
    SHIP: MC30c Torpedo Frigate 63
    Ordnance Experts 4
    Assault Proton Torpedoes 5
     
    TOTAL POINTS:72
     
    SHIP: Nebulon-B Escort Frigate 57
    General Dodonna 20
    Yavaris 5
     
    TOTAL POINTS:82
     
    SHIP: CR90 Corvette A 44
    Turbolaser Reroute Circuits 7
     
    TOTAL POINTS:51
     
    SHIP: GR-75 Combat Retrofits 24
    Repair Crews 4
     
    TOTAL POINTS:28
     
    grey.gif
    SQUADRONSPTS
    X-wing Squadron × 1 13
    X-wing Squadron × 1 13
     
    TOTAL POINTS:26
     

  10. So decided rather than try an Interdictor, I'd slot in a Quasar instead. Please offer up any advice. Not sure if the fighter choice is right but this allows the Quasar to activate 5 fighters and the Gozanti the firesprays, or just let them use rogue.

    Not sure if I maybe need to drop an Interceptor for a Tie fighter to get Squall title too? Or Agent Kallus? And do i need Sloane, or maybe another Admiral instead? 400 points, so not after an Initiative bid. Plan is to throw fighters forward at enemy fighters, get the VSD's point at the enemy, and move the Firesprays up to either help with the Squadron battle or throw them at enemy ships from turn 2 onwards depending on the situation. 

    FLEET
    SHIP: Quasar Fire I 54
    grey.gif
    UPGRADESPTS
    Admiral Sloane 24
    Flight Controllers 6
    Expanded Hangar Bay 5
    Boosted Comms 4
     
    TOTAL POINTS:93
     
    SHIP: Victory II 85
     
    UPGRADESPTS
    Gunnery Team 7
    Disposable Capacitors 3
     
    TOTAL POINTS:95
     
    SHIP: Victory II 85
     
    UPGRADESPTS
    Gunnery Team 7
    Disposable Capacitors 3
     
    TOTAL POINTS:95
     
    SHIP: Gozanti Cruisers 23
     
    UPGRADESPTS
    TOTAL POINTS:23
     
     
    SQUADRONSPTS
    TIE Fighter Squadron × 1.  8
    TIE Advanced Squadron × 1.  12
    Howlrunner.   16
    TIE Interceptor Squadron × 1.  11
    TIE Interceptor Squadron × 1.  11
    Firespray-31 × 1.  18
    Firespray-31 × 1.   18
     
    TOTAL POINTS:94
     
     
     
    Objectives: -
    ASSAULT:
    Most Wanted
     
    DEFENSE:
    Fighter Ambush
     
    NAVIGATION:
    Solar Corona
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