revhellion
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Posts posted by revhellion
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I agree with @WonderWAAAGH, eJango/2x Trooper is a much better and more consistent deck than with eVeers.
This is a pretty fun discussion while we kill time until the preview event!
But in any case, outside of my Poe/Rey or Han/Rey decks, this new set is looking like I'm just going to ride with the villains until FFG can give better character combos for heroes. Here's to another 6 months of Imperial reign. Maybe they'll get it right with The Last Jedi (old Luke could be fun).
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@CBMarkham Ha! Good point, totally missed Veers, which means heroes don't even have the advantage of budget elites (sub 15 points, and I might even consider 15 villains in this category, which gives them the edge).
Dont discount Han or Poe though, as these 2 guys are the workhorses for hero tournament decks. I can't remember the last time I lost to an Ackbar focused deck with Han/Rey or Poe/Rey.
And I could have sworn when they leaked Jyn originaly her set number was in purple. Guess I was wrong.
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@CBMarkham Well I guess I was lumping control & support into one category, but yeah, if you take Jabba out and call him control then Ackbar, or now probably Maz, is the best support in the game.
I'm just pointing out the lack of options. If you want a 3 character/4 dice deck for heroes, you've got either Rey or some type of elite support for your strongest character. For Villians, you can also do this with Dooku or Phasma. And now adding in Ventress to this 15 point category, which just open up the options even more. Outside of yellow (surprise surprise, FFG gives more to rogue) heroes, I haven't been super impressed with new hero character options.
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5 hours ago, Hennessy said:Basicly I do not think that Heroes are overpriced, issue is, that heroes are badly synergised and also, there is a stupidly undercosted Stormtrooper on Villain side, which does not have its matchh and boy just imagine how much you would be ****** up on Villain pairings without this boy for 7. Heroes have quite a lot of semi-cheap elite characters on lvl of 10-14 points, which makes them viable for interesting builds. And I like them for that.
Saying that villains are undercosted is kind of the same thing. And yes, Stormtrooper is one of the big reasons they have more character combos, however because Heroes now have an 11 elite character and a couple 12s, you won't see a 7 cost character.
Also, there's no 10 point elite characters, so I'm not sure what you meant about heroes having elites from 10-14. They have Maz, Rey, Snap, Ackbar, Mon Mothma and Padme. Most of these are support types and only way to pair an elite with 2 non-elite characters. Villians have Jabba, Kylo, Unkar, FN, and Bala-Tik. Only two are full support, and one of those is the best support character in the game. Villains also have 15 point characters that really unlock their options, especially for blue. Pair that with a 7 point character and you have plenty of good options with strong characters and 2 non-elites. This is why you see Phasma & Dooku in several of the top decks right now.
Also, you said Jyn is a rare... she's actually a legendary. But I agree, I think she's going to be really good with getting potentially 1 free resource a turn.
Going back to the Luke/Vader argument, I really don't see why Vader should only cost 1 more than Luke. His ability in this game is far better with denying a card from opponent vs drawing a card, since you draw up to 5 at the end of each round. He also gets one health and I'd argue his 2 disrupt is better than Luke's 1 focus. I've almost never used his focus side, because I want to focus his die more often than not, and it can be a waste to use lose his die to focus a weaker die. The only time I've used his focus is when I had no cards for rerolls or with All In. With Vader, there's situations his disrupt comes in handy, and can put pressure to spend their resources or deprive them if they are building up for something. Add all that with better event synergy, getting opportunities for free upgrades with Holocron, better sidekick, and you can see why Vader/Raider is a top deck and Luke/Ackbar (or Rey) just doesn't muster the same threat. I'm hoping Maz and some new cards will change that, but I'm just not seeing it. I'm disappointed the focal point of the original series is barely tournament worthy.
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This is some great viewpoints, and really happy with seeing everyone's insights.
Personally, I think that unless you have an action cheat, 1 focus sides are a bit overvalued. As you can just wait for them to focus a die, then mitigate that next die they focused. You now removed 2 dice instead of 1, and you can usually predict what side someone is going to flip to, so you are prepared with your countermoves.
Ultimately the point system doesn't really care about valuing certain dice sides or abilities, but just restricting who they can work with. Such as we now can't see a 7 cost Hero or see another 11 or 12 cost unique Villain outside of Bala-Tik, as doing so will create 5 character dice combos and limit the meta to 5 dice combos and only a select few non-5 dice combos. It just seems that it would be a big plus for Destiny to have more viable deck options.
Finn is overcosted, but this may be due to preventing ePoe pairing with him, which could get insane as set expands, though poor Finn gets tossed to the gutter because of it. Having used Poe/Rey more than any other deck, I wouldn't price Poe any lower than he is, as he's extremely dangerous with the right deck build, and he has 3 damage side, with one being a wildcard that puts your opponent on tilt/reaction mode.
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CBMarkham, I love that concept of reducing cost of red villain upgrades/vehicles. Very thematic and would make him playable with his okay dice.
And we are all in agreement this game seems like it was designed by Grand Moff Tarkin and his undermining ways.
Sounds like I'm not the only one who's noticed this imbalance and hopefully The Last Jedi set can finally fix this cost problem now that the game is being played outside designer test space.
I'm thinking the limited character combo is the main reason for the imbalance and not as much the upgrades/events.
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After seeing what's been spoiled, it still seems like the cost assessment for heroes is far more prohibitive for having top tier character combos, which may be the reason the game has seemed to be a villain meta.
For example Vader (Sith Lord) has almost exact same dice as Luke, but 1 health and a way better ability for 1 extra character point. He also will have 2 very good characters to pair with him after SoR, along with a suite of events that synergize with him better. I'm hoping Maz might make Luke playable.
Heroes seem to have very expensive characters who's abilities are sometimes only slightly better than their counterparts (is eQui-Gon worth the 2 character points over eDooku?). As meta is more based around 4 character dice combos it seems like if you want to play hero with top tier decks, it means you play Rey (and now Maz) + eHero of your choice. Was hoping to pair Luminara with someone, but you only have Rey, Maz & Snap for 4 dice combo. Though this could also be showing how cost effective Rey is, too.
What's everyone's thoughts on character costs between sides? Do you think SoR will make 3 dice combos more relevant? Is this due to more people desiring to play heroes and get more players to play villain?
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Honestly, I don't think anyone knows what will happen with the printing of this game. However, the demand is way too big compared to the supply, even more than the normal CCG, so I would be surprised if they would stop the printing so early. Even if they did, they'll more than likely revisit Awakenings. For anyone who grew up in Seattle area you saw this happen early on with MtG. The demand was bigger than they could meet and had to keep reprinting (Alpha, Beta, Unlimited, and then Revised) to keep engaging new players or else the game would have died from over scarcity and frustration. It took MtG years to figure out a release schedule that worked for them and kept the collectibility alive. From last I remember they still have some of those cards in their annual Core Set.
I just don't see how the game can continue to grow if you lock off core characters like Luke, Vader, Leia, and Han or famous vehicles like the Millennium Falcon. I just got into this game and was lucky enough to get Luke & Kylo's Lightsaber in my first two boosters... I most likely would sell all my cards/dice at the inflated secondary market prices if my only chance was to pay $30+ for one of these core characters. There's still a lot of people out there who would like to get into the game and I don't see Rogue One characters enticing people to start collecting. There was a point MtG almost died because all the good cards were kept out of reprints and the printing got cheap so no one wanted those cards (Fallen Empires wasn't just an overprint, it was a weak set that had no demand as well). They learned their lesson quick and have a good balance now.
So hopefully they open up a new place to manufacture their dice and can grow the game. The way they print them is insane and cool, but must be a big reason for their manufacturing difficulties. But it's going to be hard to keep the game popular enough with how small the printing runs are. From what I've read FFG have big plans for the game, so they'll have to ramp up production at some point or else this is going to be a small cult game.

Hero vs Villians Character cost
in Star Wars: Destiny
Posted
Thanks, though this was corrected earlier ;)