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Draconis80

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About Draconis80

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  1. First off dump strategic advisor. Your better off having Governor Pryce. SSD basically comes with a free SA. If your going to do the combo of XI7 & HTT your should have intel officer also. I would have Reeva on an important Gizonti with the title "Suppersor" or the SSD. Darth Vader (3)? I would do Heavy Ion Emplacements & Assault concussion missles with fire control team for double crit possiblity. So with this combo you can activate both critical effects or a critical effect and a faceup card. Your still better off with the Tie Defenders. Rogue is nice but you can't hit them if your not in range. I would added boosted comms. The activation range would be huge on an SSD.
  2. No fighters and light upgrades. Watch out for flanking ships. I would suggest Jerjerrod and placement in the corner of the map. At a 45 degree angle. With a hull repair Gizonti. Take the title where they can't ram you or they take a crit. Tie Defenders are highly recommended. For speed and bomber. Get dice mods like bomber command if you have fighters. The Arquitens title that refreshes defense tokens. Reeva Demse on an important Gizonti or SSD. Also projection experts from that Arquiten with Officer Wulff Yularen. That will gaurentee a shield everytime. My major mistake was I split my defender squadrons. I should have focused on one ship with all fighters. Also my Gizonti ships needed to be closer to the SSD.
  3. Yeah I ordered a ton of stuff last year. Was so happy! Than I recently primed my ships, finally. The print job on one side of the model was garbage. Especially for what I paid for. Top quality. Not every ship was bad. But my 4 Hammerheads and ship pictured above has one side that is total crap. Furious to be honest. Going to contact them see if they can do anything.
  4. So I got annoyed by the lack of organized the info was and made a cheat sheet of my own. Bases Empire Start : Number of player + Corellia (Page 6, Place bases, End) Max : Number of Players x 2 +1 (Page 10, Base & Outpost Limits) Rebel Start: Bases= Number of players Outposts= Number of players Max: Bases= Number of players + 1 Outposts= Number of players x 2 Totaling points in the "management phase" Battle Victory when attacking an enemy base/outpost: Campaign points 1 + Victory bonus value (Page 11, Determine Battle Effects) Defending base- 1 campaign point Unoccupied location- attack or defend = 1 campaign point Special assault = 0 campaign points Resource points Bases: 25 + Resource Bonus value (Page 10, Gain Resources) Rebel outpost: 5 + Resource Bonus value Building a base cost = 15 resource points Building an outpost = 0 resource points Repair yard: + 5 refit points Each player gains 30 refit points (Page 11, Refit & Expand Fleets)
  5. Some notes for the CC campaign.... • Go for 400 points on your fleet builds. • Build a verison at 400 points and a version at 500. So you know what your plan is for the fleet. • Look at the min/max option when building your fleet. • Get dice mods • Understand your commander. Is he stronger with more or less ships? • Don't attack bases/outpost when you start. I'd recommend this build. If you add the title that reduces a fighter damage total and 2 or 3 more E-wings. You'll be able to snipe and have added protection. Every pilot is a bomber. Try to keep that theme. Faction: Rebel Commander: Commander Sato Assault Frigate Mk2 B (72) • Commander Sato (32) • Gunnery Team (7) = 111 Points Assault Frigate Mk2 B (72) • Flight Controllers (6) = 78 Points Assault Frigate Mk2 B (72) • Gunnery Team (7) = 79 Points GR-75 Combat Retrofits (24) • Bomber Command Center (8) = 32 Points Squadrons: • Corran Horn (22) • Norra Wexley (17) • Luke Skywalker (20) • Wedge Antilles (19) • Ketsu Onyo (22) = 100 Points Total Points: 400
  6. Any suggestions for a Corrillian Conflict build? Fill the following to 500 points max. Name: CC 2nd fleet Faction: Imperial Commander: Grand Admiral Thrawn Assault: Precision Strike Defense: Planetary Ion Cannon Navigation: Dangerous Territory Imperial II (120) • Grand Admiral Thrawn (32) • Gunnery Team (7) = 159 Points Interdictor Suppression Refit (90) • Targeting Scrambler (5) = 95 Points Gozanti Cruisers (23) • Bomber Command Center (8) = 31 Points Squadrons: • Colonel Jendon (20) • Maarek Stele (21) • Captain Jonus (16) • Major Rhymer (16) • Tempest Squadron (13) • Boba Fett (26) = 112 Points Total Points: 397
  7. How does the tractor beam, G-8 Experimental projectors & Interdictor title card work when trying to stop a ship? Has anyone had a successful build that stopped ships? How did the battle turn out? I would like to hear good and bad stories, lessons learned. If you have a fleet build list please post it.
  8. Could someone please clarify the post battle points? After each fleet has attacked. Also if the rebels attack & lose a battle at Polanis and it is unoccupied territory. The imperials have the option of building a base there. But would those points be added for round one or only round two?
  9. Totally agree with you. We also need another fighter pack also! Imperial • Gunboats • Delta DX-9 transport • Tie Reaper • Tie Avenger Rebel • T-wing • R-41 • Azituck gunship • U-wing
  10. Thanks. I was pretty sure it was a no. But wanted clarification.
  11. Can Boba Fett use his special ability twice if he is actived with Jendon?
  12. Steel & Jendon almost always go together. Not only is Jendon great for relay but also the second attack. I would modify your list for that combo.
  13. FFG should make a social app to help players find each other. Finding someone to play is hard. Finding a common time to play is the next hardest. Your lucky to be able to play so much.
  14. Battle I : engagement 2 (Nubia) 2nd fleet Rebel base has been found on the planet!!! Name: CC 2nd fleet - Thrawn Faction: Imperial Commander: Grand Admiral Thrawn Assault: Precision Strike Defense: Planetary Ion Cannon Navigation: Dangerous Territory Imperial II (120) • Grand Admiral Thrawn (32) • Gunnery Team (7) = 159 Points Interdictor Suppression Refit (90) • Targeting Scrambler (5) = 95 Points Gozanti Cruisers (23) • Bomber Command Center (8) = 31 Points Squadrons: • Colonel Jendon (20) • Maarek Stele (21) • Captain Jonus (16) • Major Rhymer (16) • Tempest Squadron (13) • Boba Fett (26) = 112 Points Total Points: 397 Planetary Ion cannons I was able to kill 1x enemy CRV, 1x H6 bomber, Hera & Kanan I lost a 1x Gizonti Cruisers & 1 ISD II The biggest mistake was attacking a rebel outpost/base during round one. Second was not having projection experts. The ISD would have survived. Also the Gizonti may have survived. But doubtful. Bomber command came in handy alot. Also having a fighter force with mostly bombers.
  15. I love Rogue One. It's the best Disney area film! Solo is ok. The others are garbage. So my thoughts on creating another rebel slaughter that is cannon would be the Bothans retrieving the 2nd Death Star Plans. In one of the Flight sim tours lots of Bothan ships were destroyed. So you could have a base destroyed also.
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