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msieder

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Everything posted by msieder

  1. msieder

    "Sacrifice"

    thank you
  2. msieder

    "Sacrifice"

    in the official definition, there is no specifying that sacrifice has to be a card you control. Pawn Sacrifice specifies "sacrifice a friendly creature". The new brobnar card reads like this: "You may sacrifice any number of creatures with total power of 25". The creatures aren't specified as friendly or enemy. Can you sacrifice enemy creatures with this card? Seems way too overpowered if so.
  3. Well at least you got to enjoy it for a couple of days. lol
  4. They already have a deck chaining system in place. Chaining individual cards, in a game that relies on synergy, before it even plays a game is probably not a good idea.
  5. Welcome to a FFG game my friend ...
  6. Along these lines, all you ever hear is about how broken library access is. I think Battle Fleet is underrated...
  7. Has an official FAQ been released recently?
  8. It sounds extremely exhausting to be you...
  9. The decks are the different sides to the same coin. One prevents you from doing anything, and you watch your opponent win. The other does all the things, and you watch your opponent win.
  10. A couple of things. Phase shift was in this deck. Library Access was not a Maverick. Witch of the Eye is not necessary to the combo. There are currently 632 decks with at least 1 of the following: Library Access Nepenthe Seed Key Charge Phase Shift
  11. 2 x Nepenthe Seed; 2 x Witch of the Eye; 1 library Access; 1 key charge ; phase shift Stupid game sometimes eh?
  12. Autocannon + Bad Penny + Soul Snatcher 6 aember every turn
  13. msieder

    Surprise Combos

    Yes, I have played a live event with my opponent having this combo.... very annoying
  14. msieder

    Surprise Combos

    ****, that is slick ... here is another one i hadnt thought of yet....
  15. msieder

    Surprise Combos

    Oh yeah. Bait n Switch is a brutal counter to that spider!!
  16. I think power creep isn't considered a mistake at FFG, but actually their business model... You can guarantee the next set in keyforge is going to have severe power creep.
  17. Mostly Mars play abilities are to stun themselves.... lol
  18. I was referring to the explanation of Smaaash stunning itself as being exactly as you said "tongue in cheek". Because it wasnt intended to make the fact smaash stuns himself "make sense". It doesnt make sense, it is actually pretty ridiculous.
  19. msieder

    Surprise Combos

    This game still pops up interesting combos I had never thought of before until it happens in a play. Playing in the Crucible Online. I had my Logos, Dis, Shadows deck. I played out the Batdrone, and threw Experimental Therapy on it. It immediately flew into my discard pile as destroyed.... wtf.... OHH My opponent has King of the Crag on the board. Experimental Therapy made Batdrone an enemy Brobnar creature. And it immediately lost 2 power. lol
  20. Maybe I was the only one who caught the sarcasm in this explanation?
  21. "Total Recall" With "Key Abduction". Play the combo with three or 4 beasts on the board. Gain 5-6 aember, forge a key at 7 or 8 aember.
  22. FFG needs to employ you to write flavor text
  23. I have to disagree with the premise that Keyforge lends itself to forging more than any other card game in existence, ever.
  24. I agree with Kris. Xanadu has some big aember burst, and two wasy to cheat keys. You have 2 dust pixies with 4 cards that can recycle them into your hand with 2 regrowth and two total recall. Also, big combo opportunities with total recall and key abduction.
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