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Ogrebear

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Posts posted by Ogrebear


  1. What do you think would be a good follow up to CRATES OF KRAYTS given these players have already done BEYOND THE RIM in a previous campaign?

    They are currently indebted to Sinaso , thus working for him- some seem happy to keep working for the Hutt. 

    I was thinking about doing something with the turf war Sinaso is in, but I'd prefer a written adventure to work from rather than do it whole cloth as I have a tendency to sub-plot which slows things down. 


  2. With the Virus spreading around my players and I have decided not to meet physically for a while, and therefore move our StarWars game online, however I have zero experience of running a game electronically and am therefore asking here for some advice please.

    I have heard of tools like Roll20 and Fantasy Grounds- Which is better for Edge of the `Empire? or is there another VTT system you would recommend? 
     

    Or just keep it to an audio/video feed? 
    Any thoughts on dice rollers? 
     

    Thank you for any comments/suggestions.


  3. I'd rather have more Time Settings, Species, and Source/Adventure books highlighting less well known parts of the Galaxy such as Corporate space, Tion Hegemony etc.

    A set of books for the now-completed Sequel Trilogy would be useful.

    I don't feel there is a need for a Second Edition. I certainly do not want to spend money on getting basic systems books again when the current one works fine.


  4. A while back my Star Wars group (in a now ended campaign) awakened a 4000 year old Sith Priest on Yavin 4 and inadvertently led him to the Temple of Exar Kun where he made contact with the spirit of his Master/God and the small Cult in the Temple. They left before it hit the fan, but they know a Inquisitor group sent to investigate the spike in the Force at the contact was mind controlled by the Priest. They were never bothered about follow up and went on to acquire a shipping route contract and a decent (mostly) legit income. Just as the campaign was ending however, after being unable to raise a contact on Yavin and hearing stories of odd disappearances they decided they should do something about the mess they made, but player/gm fatigue was quite large by then and we stopped.

    My players however have expressed in picking this back up, but rather than use their 1500 point high end characters I have been musing doing low level characters who are working for their high level one's Company doing missions which have an aim to impact the final fight vs the Priest and Cult. I was thinking of doing this on a timer- the Cult is attempting to resurrect Exar Kun at X point and they have until then to work against them. I was thinking missions like:

    -Recruit more forces for the fight: the players like more diplomatic missions so gaining recruits might be there sort of thing.

    -Gain more ships: just before the end the High-Levels got word of a Venator that might be salvageable, so sending the new crew to get it is an idea

    -Stop the Cult gaining X or Y McGuffin

    -Scouting on Yavin IV

    -Preparing for the Big Fight

    Trouble I am having is how to time this - do I set a fixed number of missions? Do I pick a date on the calendar and just keep notes of the days until the resurrection ritual but drop hints its coming to chivvy them along?

    Also what if they fail a mission or succeed exceptionally well? Do should I record impact for or against the Company and Cult?

    Any GM advise welcome!

    NOTE: Vader and the Empire are unable to just sweep in and glass Yavin as apart from the first 'burst' the Force has gone quiet, and the Controlled Inquisitors reported everything was fine, and there is a Major Insurrection broken out on Corellia, and they are gearing up for Hoth...


  5. Across the 5 campaigns I have run my groups have been:

    Bothan        1
    Chiss        1
    Devaronin    2
    Drall         1
    Droid        1
    Gamorrean    1
    Gank        1
    Gigoran        1
    Human        5
    Nautolan    1
    Selonian    1
    Shistavanen    1
    Sith        1
    Togruta        1
    Trandoshan    2
    Twi'lek        1
    Verpine        1
    Wookiee        2
    Yuzzem        1
    Zabrak        1


  6. My highest current campaign is about 1100XP now- it transitioned from EotE to F&D characters over time but is still rolling along with no end in sight as the characters have a ton of stuff to do plot wise (Letting Ancient Sith spirits out on Yavin IV when there are Inquisitors about is a bad idea... who knew?) that I cannot see them retiring anytime soon.

    I have run several short games that ended in approx 400 XP as the story was done.

    Played in two campaigns that both ended at about 600XP as we completed the plot.


  7. I know SAGA Edition does not convert exactly into Edge of the Empire and I'll have to eyeball the Stats, but I am looking for some insight into what General Tarfful's SAGA Edition classes might translate into in FFG Star Wars please.

    In SAGA Tarfful was: Wookiee scout 3/ soldier 4/ noble 5

    Character write up here: http://starwars.wikia.com/wiki/Tarfful/Legends

    SAGA stat block here: http://titanorc.tumblr.com/post/175284991758/from-clone-wars-saga-edition-rpg-book

    I know these classes exist as FFG careers, but a straight convert does not seem right for the Wookiee General.


  8. My oldest game started 36.3.5 - about a year after the Death Star went kaboom. It was a straight ‘scum and villany’ Story at first but has evolved into ‘Tomb Raider’ with the players seeking old treasures and artifacts. Recently woke an old Massarri Preist on Yavin 4 ‘by accident’ and led him to the Temple of Exar Kuhn, then bugged out when the Inquistion arrived... 

    The other game is set about the same time and started on Tatoonie with the ‘Mos Shutta’ start, but while they are running from Teemo, they are secretly working for his Major Domo...

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