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Greatfrito

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Posts posted by Greatfrito


  1. If I were handling Droid ships...

     

    First, I would make Droid a positive keyword, instead of Negative.  I think it's easier to balance around that, and work with it at the table.

    Maybe something like: 

    • Droid (when this ship is activated by a Squadron Command, its anti-ship and anti-squadron armament is increased by 1 blue die until the end of its activation)

    Then make Droid fighters be cheaper and weaker than both TIE Fighters and Z-95s, but still come with Swarm.  Give their big command ships incredibly high Squadron values, with other stats lowered appropriately.  Or give a combat retrofit upgrade that specifically benefits the use of Droid ships - maybe something like the Liberty's "activate an additional squadron when you spend a token" effect.

     

    I don't know where the heck you would get aces from for that faction, but the concept of droid ships at least is an interesting one.


  2. We've talked about how the Imperial and Rebel releases "mirror" each other in many ways in some other threads - I think an Imperial Venator could mirror the Liberty, in that it would be a ship for one faction that feels like its lifting some of its design philosophy from the other faction.

     

    By which I mean that I'd support it being something of an Imperial take on the MC-80 Home One: Big, broadside-ey, and able to build as heavy squadron support.

    Stronger side arcs (like the ILC), weaker front arc, good to great squadron value, and at least one version having two offensive retrofit slots.  Where the Liberty gives the Rebels their own angry sort-of-triangle that shoots death from its front arc (and can do so amazingly well with at least one title), have the Venator give the Empire their own sort-of-space-pickle that shoots some death of its own and gives fantastic support to squadrons (and can do so even better with at least one title).

    Make it expensive, slow, and not as well rounded as an ISD.  Make it the ship that Imperial players bring when they want to play more like the Rebels.


  3. Some thoughts on other alternate comparisons:

    Madine and Jerjerrod: I know J's "cost" is different, but it really feels like both add the same thing (additional maneuverability) to their fleets.  I know Ozzel does his thing for the same in-game "cost" as Madine, but I suspect we'll see a Rebel commander that will affect speed in some similar way (but with a cost other than Nav actions).  Eventually.

    Konstantine and Sato: I suspect we'll see closer counterparts to these eventually, but for now I think they parallel each other in much the same way that the ships they come with do.  Both focus on synergizing elements of your fleet together, but while Konstantine (and the Interdictor) focus on harming your enemies, Sato (and the Pelta) focus on helping your friends.  The way they do it matches the "themes" of their factions, too: Konstantine requires you to have big ships working together, whereas Sato requires you to have your ships and squadrons working together.  Sato is more clearly a direct mechanical buff when his conditions are met, but I think Konstantine's goal is to get a similar (perhaps better) effect by getting your opponent right where you want them.

     

    I dunno.  Interesting all around.


  4. I laughed, I cried, I learned.

    Seriously though, excellent.  I've been noticing the parallels here and there in the mechanics, and it's fun to see a more detailed breakdown.

     

    EDIT: Ships are where I see the most "obvious" parallels, though I think they're far more spread out over the various waves.


  5. Given how prominent objectives are in this game, and how well some of them force engagement, it all sounds like everything had to fall into place for you pretty well for this to work anyways.

     

    I imagine it's one of those "man, that sucked to play against, but makes for a great story later" kind of things.


  6. I like it, for the reasons people have listed.  I'm far too "casual" of a player to know if it's actually any good at any other level, but I feel like it's a great counterpoint to the Interdictor conceptually.

    Interdictor: Good ship support.  Increased control of your opponents' fleet.

    Pelta: Good squadron support.  Increase control of your own fleet.

     

    To quote Bender, It's like looking in a smelly mirror.


  7. 2 minutes ago, Sygnetix said:

    I thought this thread was about discussion problems with Armada? 

    It's clearly about discussing discussing problems with Armada, how to remain civil, and how and why to respect the opinion of other people, even when said opinion appears to be incredibly negative.

    Hence "Meta Community Discussion (No Specific Critiques)".


  8. "Calling people out" never helps.  It just doesn't.  Neither does ascribing motive to others.  Or telling someone to just stop talking about something.


    try (and sometimes fail spectacularly) to stick to addressing points, wherever possible.  Even when the "points" are things I consider "obvious" and "stupid".  Even where the issue has been the topic of "trolling" before.

    Try to keep it on topic, addressing only the actual topic (which may include differing opinions, of course), and then report people who run afoul of it.  And ignore them, instead of bringing the focus of the thread on to the violation and report.  Calling someone a troll - even when they clearly are, in the opinion of yourself and others - just makes things awful.  For everyone.  Inevitably.


  9. Cool. Episode 8 will be about the last of the Jedi, so that Episode 9 can be about the Imperial Knights. Works for me, I like me some silver lightsabers.

     

    I love those guys. One of the few EU things that I saw and just said "Yup.  I want this.  1000% my thing."

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