Jump to content

Boom Owl

Members
  • Content Count

    3,970
  • Joined

  • Last visited

5 Followers

About Boom Owl

Recent Profile Visitors

2,941 profile views
  1. Both Longshot and Scorch benefit a good deal from R3 followed by R1 combat. Also doesnt hurt if there is something on the table beside Kylo your opponent cant ignore.
  2. Im not exactly sure why but the Tie Fighter and Tie FO dials have always felt really unique. Lack of boost + relatively high speed moves unless your going to hard 1 turn. There dial seems to represent the movie ship very well. Alot of them are useful now after the point adjustment but I probably have the most table time with Scorch and Longshot. Both definitely can be considered "Real Ships"! Both were X-Men characters to if that matters.
  3. Moment of appreciation for this final table anecdote. Difficult to find more than one reason to be mad about this timeline. General Grievous — Belbullab-22 Starfighter 44 Kraken 10 Impervium Plating 4 Soulless One 6 Ship Total: 64 Half Points: 32 Threshold: 4 Techno Union Bomber — Hyena-Class Droid Bomber 26 Energy-Shell Charges 5 DRK-1 Probe Droids 5 Ship Total: 36 Half Points: 18 Threshold: 3 Trade Federation Drone — Vulture-class Droid Fighter 19 Energy-Shell Charges 5 Grappling Struts 1 Ship Total: 25 Half Points: 13 Threshold: 2 Trade Federation Drone — Vulture-class Droid Fighter 19 Energy-Shell Charges 5 Grappling Struts 1 Ship Total: 25 Half Points: 13 Threshold: 2 Trade Federation Drone — Vulture-class Droid Fighter 19 Energy-Shell Charges 5 Grappling Struts 1 Ship Total: 25 Half Points: 13 Threshold: 2 Trade Federation Drone — Vulture-class Droid Fighter 19 Energy-Shell Charges 5 Grappling Struts 1 Ship Total: 25 Half Points: 13 Threshold: 2 vs Lieutenant Bastian T-70 X-wing (48)Integrated S-foilsJessika Pava T-70 X-wing (54)BB Astromech + Integrated S-foilsTemmin Wexley T-70 X-wing (55)Integrated S-foils + Composurefinn Resistance Transport Pod (43)Perceptive Copilot + Heroic + Pattern Analyzer
  4. Also Happy Friday I guess Here are two defender lists that seem fun. One for future timeline hyperspace: Rexler Brath — TIE/D Defender 81 Lone Wolf 5 Ship Total: 86 Half Points: 43 Threshold: 4 Soontir Fel — TIE Interceptor 53 Predator 2 Ship Total: 55 Half Points: 28 Threshold: 2 Grand Inquisitor — TIE Advanced v1 52 Sense 5 Fire-Control System 2 Ship Total: 59 Half Points: 30 Threshold: 2 One for Current Timeline Extended: Rexler Brath — TIE/D Defender 81 Lone Wolf 5 Heavy Laser Cannon 4 Ship Total: 90 Half Points: 45 Threshold: 4 Sigma Squadron Ace — TIE/ph Phantom 48 Juke 7 Ship Total: 55 Half Points: 28 Threshold: 3 Sigma Squadron Ace — TIE/ph Phantom 48 Juke 7 Ship Total: 55 Half Points: 28 Threshold: 3 You get to decide if this is confusion farming or content or both.
  5. Also why alot of bad players think defenders arent good. What makes them good just isnt fun for anyone involved so you see alot of defender players actively working against their own win conditon. Just one of a small list of ships that should have been redesigned completely for 2.0 ( Defenders, YT2400, Jumpmaster, to name a couple ). These are ships that were born in the dumpster fires of 1.0 and are kinda out of place in a better game.
  6. Its the best thing. Confused React is the Best X-Wing Reaction. Or at least its the most honest.
  7. What are the main characteristics of a good 3 ship list? Whats it take to run them competitively? Back when 2.0 first dropped I was convinced 4 ships would become the most common or evenly balanced archetype for average matchups. It just seemed like the game that we had been given. Then Squad of Legend, Dash Rorak, Fat Han, and Jedi arrived and made the direction a little less clear. We have alot of known examples right now, Kylo Tavson+, Palp Aces, Ketsu+, Rex 2x Sigma, 3 ship Republic, etc. Not directly interested in explanations of how those individual lists work. More interested in what people think a 3 ship list generally needs to check the box on to be “good”. Do 3 ship list feel more vulnerable against average matchups in extended/hyperspace right now? If 3 ship small base lists are solid without being the defacto most comfortable archetype is that possibly a legitimate sign of some semblance of game balance? Does it mean 2.0 is working? Or are 3 ship high init lists actually still some of the best archetypes in the game right now if you want to do more than just make cut? Are some 3 ship lists basically the same as 2 or 4 ship lists? Tons of rambling questions. Pick one or two I guess.
  8. At least we will have a good Sense counter. Oh wait...
  9. One cool thing is that FO has access to upgrades besides Fanatical, Optics, Passive Sensors, and SF Gunner. Rarely used but still good. Somewhat random example but Lone Wolf changes alot of FO ships into early game threats rather than mid game threats that regularly get init killed before they get to use that fanatical mod. Works stupidly well with Advanced Optics to. Just like Optics Kylo + Force or Fanatical Optics. Key is you get access to 3 hits without depending on your opponent to target your ship and a significant defensive boost. For 3 pts more.
  10. I feel like this is kinda true for 2.0 in general. That line between knowing if our lists are bad or if its just the fact that we are bad at the game is as blurry as ever.
  11. This needs to be talked about more. Epsilon Squadron Cadet Epsilon Squadron Cadet Epsilon Squadron Cadet Zeta Squadron Survivor Zeta Squadron Survivor "Quickdraw" + Fanatical + Special Forces Gunner You know how I know I am bad at X-Wing? I thought the Epsilon Squadron Cadet wasn't useful. Glad players are finding ways to use those awesome alt-art Epsilons! On a related note, which ships mostly dont care about upgrades (excluding titles/configs)? Kylo, Tavson, SFs, FOs, Vonreg Wedge, Luke, Braylen, Jake, Norra Soontir, Duchess, Countdown, Tie Fighters Boba, Fenn, Tug Boats, Khraixz Sinker, Oli, Torrent, Wolffe Bastian, Jess, Generic T70s, Rey? Vultures
  12. Kylo QD Blackout is fun but wont be running much of a bid. This has worked acceptably the few times I tested it out. That was pre-pts to before it went down in cost. “Blackout” — TIE/vn Silencer 63 Fanatical 2 Ship Total: 65 Half Points: 33 Threshold: 3 “Quickdraw” — TIE/SF Fighter 45 Fanatical 2 Special Forces Gunner 10 Fire-Control System 2 Ship Total: 59 Half Points: 30 Threshold: 3 Kylo Ren — TIE/vn Silencer 76 Ship Total: 76 Half Points: 38 Threshold: 3 Not sure I would 100% trust it for a HST but its definitely worth a shot! Its not bad. I wouldnt chase the bid at all with a list like this, similar to Kylo QD Midnight. That said Obi Oli Ar Arc should be absurdly common at any Trial and runs at 198 pts. Kylo QD Tavson, same deal at 199. Dropping fanatical off Blackout is an option.
  13. Context "Personality Hating constraints and loving his freedom, Linhardt does his best to avoid worries and problems, and indulges in lazing about. Contrary to what this may indicate at first, Linhardt is far from useless, as he offers precise observation and criticism to his classmates in several of his support conversations, but he is unwilling to utilize his skills in a practical manner.He has a genuine interest in Crests, and when he gets into his research he can forget to even eat or sleep. That, accompanied by his unparalleled intellect makes him one of the smartest students in his class. However, he often flutters from interests and is only able to focus on whatever fancies him in the moment. Despite their personalities and hobbies being different, he gets along well with Caspar."
×
×
  • Create New...