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penpenpen

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Everything posted by penpenpen

  1. Has anyone tried reworking the the Cracked and Corrupted crystals into modifiers/templates for existing crystals? I'm not completely happy with the way it works now, with corrupted and cracked crystals being completely separate types of crystals, and would prefer it if they were something you applied to an existing crystal, making it possible to have a cracked sapith gem or a corrupted krayt dragon pearl. I'd figure it'd add some interesting variety as well as simplify what would happen if a crystal became corrupted/redeemed/cracked (or even possibly healed?) during play. It'd also open up for corrupted, cracked crystals, if you want to go down that rabbit hole. Anyone feel like helping me brainstorm this? Corrupted crystals I figure the "signature ability" for corrupted crystals, adding a dark side pip, is pretty flavorful and quite powerful. I've been considering adding some limiters, like only being available for checks actively using the lightsaber (like Draw Closer, Hawkbat Swoop etc) but would limit the ability too much and thus only work with specialized builds, so I've decided against it for now. Still it kind of bugs me that it becomes a bit to useful as sort of a "magician's wand" for someone relying on force powers rather than a weapon. With such a powerful ability in place for any crystal that becomes corrupted, I feel that, mechanics-wise, it would need some kind of drawback applicable to pretty much any other type of crystal. Reducing Damage by one or increasing Crit by one are universally applicable and straightforward, but it feels somewhat counter-intuitive that a crystal corrupted by the dark side should be less dangerous (although an increased Crit rating could be interpreted as a loss of precision, and partially offsett by adding a rank of Vicious). Adding a rank of Inaccurate could also work (thematically it'd represent having to actively control the subjugated crystal or something). One possible solution to the "force wizard wand"-issue could be that a corrupted crystal grants a free darkside pip that can be spent as an success or advantage on any combat check. Cracked crystals We have two examples of cracked crystals in the books, the cracked crystal in Disciples of Harmony and the cracked jedha crystal in Knights of Fate. They have a few things, thematically at least, in common: They are very "cutty". The cracked crystal has a breach and a potentially Crit 2 and Vicious 3, and the Jedha crystal potentially Crit 2 and Vicious 4. I see this as representing them cutting deep. They have fairly significant drawbacks; the cracked crystal may break on a despair and the Jedha crystal is inherently inaccurate 2, moddable down to 1. Also, neither of them can reach crit 1, which one could interpret as them being harder to control and less precise. So a rough first draft could be something like: Corrupted lightsaber crystal A lightsaber crystal that has become corrupted by the dark side for any reason, such as being a attuned by a dark side force user, gains the following base modifiers: When a character wielding this lightsaber makes a Force power check, add a Dark Side point to the check. Add Inaccurate +1 or perhaps: When a character makes a combat check with this lightsaber, add a Dark Side point to the check. This point can be spent as a success or an advantage. Increase critical rating by 1. Add Vicious +1 If the crystal is reclaimed the lightsaber loses these modifiers and reverts to its previous stats. Cracked lightsaber crystal A lightsaber crystal that has been cracked and become unstable gains the following base modifiers: Add Breach +1 (possibly to maximum of Breach 2 unless you want cracked Sapith gems with Breach 3) Add Inaccurate +1 Add Vicious +1 If a combat check made with this lightsaber results in a Despair, the GM may cause the crystal to shatter, after which the lightsaber loses all it's qualities and abilities, and it reverts to its previous base damage and critical rating. If the crystal is ever healed or repaired, the lightsaber loses these modifiers and reverts to its previous stats. Opinions? Ideas? Praise? Scorn? Cake?
  2. penpenpen

    Juyo Berserker questions

    I think I agree with @WolfRider and @Jedi Ronin here. The issue is that often a session is too short to have a meaningful number of conflict worthy events. Not every session can be a constant test of moral character. That would make things bland very quickly. Better then to skip the rolls after a short or slow paced session, save the conflict and roll at the end of next session. Of course, if your primary experience is pbp, I see why the issue of pacing is hard to grasp.
  3. penpenpen

    problems of a heavy

    That still doesn't make a brawn 3 PC a vehicle. Don't treat it as an excuse to break common sense.
  4. penpenpen

    Jedi Order, 6000 years old?

    The point that you keep on missing is that "first" might be relative.
  5. penpenpen

    Jedi Order, 6000 years old?

    Hush, the americans are talking. When they want our opinion, they'll ask for it.
  6. penpenpen

    A Crew In Need of a Ship

    I find these arguments pretty amusing, although it helps having an appropriate soundtrack when reading them.
  7. penpenpen

    A Crew In Need of a Ship

    Never has a point been missed by such a wide margin. It's like aiming for the death star and hitting Minas Tirith.
  8. penpenpen

    A Crew In Need of a Ship

    This is probably a silly thing to point, since both Tramp and Elias should be very well aware of this fact: Lore extrapolated from statblocks are subject to change at the whim of RPG designers. IIRC, in WEG, the X-wing was slower, but more maneuverable than a TIE. In FFG, they are equally fast, but the TIE is more maneuverable. Also, if a ship happened to be stupidly overpowered in one system, it's perfectly fine to nerf it in the next. Even the stats called "design specs" have been subject to change due to game balance.
  9. penpenpen

    Jedi Order, 6000 years old?

    Also, consider the following: China was founded 70 years ago. China was founded more than 2000 years ago. Both of these statements are true.
  10. penpenpen

    problems of a heavy

    Honestly, it's probably too low. It needs a minimum of a Sil 2 vehicle to mount it, so as a GM I wouldn't care how many ranks of burly or what brawn score you had unless your PCs was a Sil 2 creature, and quite possibly, not even then. If I was in a generous mood, I'd let you mount one on a bantha or something.
  11. So, in Fly Casual we get the surface defense blaster cannon, which is a pretty straightforward attachment; a personal scale heavy blaster with it's own integrated gunnery droid brain. I hadn't given it much thought beyond it being pretty much just an inferior, but much cheaper option compared to, say, a vehicle scale auto-blaster with a gunnery droid brain, which costs five times as much but takes up the same number of precious, precious hard points. But is it though? Vehicle weapons and personal scale weapons work very differently so depending how you interpret the rules these weapons could work be very different. To sum up: Vehicle weapons: Difficulty set by comparative Silhouette, range does not matter. Personal scale weapons: Difficulty set by range, and upgraded by Silhouette. Now, you can't fit a ground buzzer on a vehicle smaller than Sil 3, so for the purpose of shooting at people your difficulty will get increased at least once either way. The kicker here is that vehicle scale weapons keep increasing the difficulty further with a higher Sil, topping out at a base difficulty of 5 against targets with 4 less Sil. Personal scale weapons only increase it the one time against targets with Sil 2 or more less. With that in mind, if I've gotten things right, the ground buzzer doesn't really offer any advantages on a Sil 3 vehicle beyond being used at short range (one less difficulty) as a regular vehicle weapon has the same difficulty at medium range and beyond (the ground buzzer is limited to medium range, but even if it wasn't its' accuracy would start decrease beyond that range) and also a vastly superior range and destructive potential. In fact, since you increase the difficulty with autofire, even at short range a vehicle auto-blaster would probably be a mechanically superior choice in most cases as a single shot would deal far more damage than autofire from the ground buzzer. Of course, there is of course such a thing as overkill, but more on that later. On the other hand, when we get into ships of Sil 4-5 (usually what PCs tend to fart around in), the ground buzzer becomes a more interesting choice as the difficulty to hit Sil 1 targets is going to increase a lot, making it quite useful for clearing out hostile infantry threatening to overrun a ship on the ground (which is is pretty much exactly how such weapons are used in TESB and TFA). Doing this with a vehicle scale weapon is feasible I guess, but at short range from the weapon, the enemy might very well be crawling on the hull of the ship itself or be "danger close" to allies, so less gun might make sense in that case, given how ludicrously destructive vehicle weapons are. The name "Ground Buzzer" feels a bit misleading though as I get the mental image of a starship "buzzing" the ground and strafing infantry, a task the vehicle scale auto-blaster might be better suited for. On a larger ship the lower difficulty might feel worth it, but ships of that size is probably not your first choice for "buzzing" the ground at the kind of altitude that lets you shoot surface targets at short to medium (personal scale) range. Did I get this right? Or should you just run the difficulty as for any other vehicle scale weapon?
  12. penpenpen

    Jedi Order, 6000 years old?

    I agree with you 200%, meaning of course, I also agree with an equally long post that you didn't even write.
  13. penpenpen

    Jedi Order, 6000 years old?

    A canon statement does not unquestionable canon lore make. Especially from mister "certain-point-of-view" himself. Also, "a thousand generations" is not really a good measure of time when you want to be taken literally. It could very well be merely a poetic way of saying "a very long time". Sort of like if someone tells you do something yesterday, they are usually not expecting you to travel through time. Usually. It's funny that you bring up species with different lifespans but jump straight to the assumption that it's standard earth years.
  14. Steel hand adept + Martial artist is particularly fun as it can get basic unarmed attacks down to crit 1, and enhance can let you throw your force dice at the brawl checks as well. Thematically, a gunslinger with forsee is pretty cool when you can throw force dice on your initiative checks and always have the quickest draw. Beast rider could probably make good use of the animal bond talents of Pathfinder. Deadly accuracy is always a fun addition to a lightsaber tree. And of course, the Starfighter Ace and Racer specs gel really well with the Ace specs and other pilot stuff, and it goes without saying that Enhance on your pilot Skills is crazy good.
  15. It could be as simple as the person missing the main thing to notice but spots something that hints at it. Such as failing to notice the ambush waiting in a room but notices that the door is rigged to close behind them. Essentially, on a meta level, the PC gets to act on the player knowledge that they failed a check. I like it!
  16. penpenpen

    A Crew In Need of a Ship

    A slightly used Consular you say? You're in luck! I have an amazing deal for you if you're looking to trade it in. What we're looking at here is not just your regular Gozanti, this baby used to belong to Woggo the hutt who modified to be able to make the Kessel run in... well, to make it at all, to be honest. But it has real leather seats! What kind of leather? I'm not sure but I've been assured it's real, or at the very minimum the seats are actual, genuine, real seats. As a bonus feature the heavy weaponry has also been replaced with identical, but non-functional replicas. You get all of the deterrent of being heavily armed but none of the legal hassle! It's the best of both worlds really. Also, please note that the hull has been covered in an extremely convincing rust-like substance to give the impression of poor maintenance to ward off shipjackers and pirates, and I'm not even going to charge you extra for that! So whattya say, do we have a deal or what? I'll knock off an extra 10% if you forget who you got it from when, uh , I mean if Woggo should show up and ask.
  17. If that's what you read into "heavy clothing" I'm going to assume you live in a rough neighbourhood.
  18. penpenpen

    Fighting a force user

    He brings a speeder bike, you launch a starfighter. He sends one of yours to the the spice mines of Kessel, you feed one of his to a rancor! That's the Nar Shaddaa way, and that's how you get a Force user!
  19. Before discussing the semantics of armor further, consider the abstraction level of the damage system where almost all armor essentially falls into one of the two categories of armor; "It was chilly outside, so I wore a jacket" (soak 1) and "Full-body environmentally sealed, military grade, hard plate combat armor" (soak 2), the latter of which is equal to a regular set of scrawny pecs. And that injury for the most part is measured in cumulative points. Let's not kid ourselves and call anything about this level of abstraction even remotely realistic. It isn't and isn't meant to be.
  20. By the way, the best thing I've read on the saber forms, official or otherwise, is this Quora answer from a guy who resides about where Star Wars fandom intersects with the HEMA community (HEMA! It's like MMA for nerds!). It approaches the forms from both practical and philosophical approaches and also suggests something of a timeline and reasons why the different forms emerged. It's pretty much my head canon on the topic.
  21. penpenpen

    Fighting a force user

    A jet pack or a speeder bike can be quite annoying to a melee fighter as it can keep the opposition well out of reach. Couple it with a sniper rifle and engage from long or extreme range only. Personally, I'd be tempted to make it a recurring, persistent, increasingly unhinged villain that strikes from ambush and then runs away rather to fight to the bitter end. And every time the PCs survive he starts upping his game, increasing firepower and caring less and less about collateral damage. This could of course lead to the PCs being somewhat unwelcome in places. I mean, the last time they were in a city, some Gank maniac did a drive-by on them, hitting several innocent bystanders and at some other time tried to kill them with a bomb in a crowded market square. It's perfectly reasonable that people don't want the PCs around under those circumstances, or that it draws unwanted attention to them from the authorities, despite them being the victims. Essentially, turn the guy into an obligation that pops up and takes increasingly lethal potshots of them before running away. Maniacal laughter optional.
  22. I agree with your disagreement. If I return to me comparison with the arbiter spec, it does have most of the stuff needed to go out and be a peacekeeping Jedi pretty effectively. Sure, Parry 1 and Reflect 2 doesn't sound like much, but it is in fact enough to deflect a blaster bolt (well, from a pistol at least, and accounting for personal soak and other such abstractions) and royally mess up whoever fired it (well, minions, anyway... ) . Add to that an upgraded difficulty to hit them (from Sense, or Adversary, whichever you prefer) and even a meek freshman Jedi Knight like (Quick! Think of a good Jedi name, like... uhm...) Neves-Ytnewt Koom (Nailed it! Lucas would be proud!) is probably someone you wouldn't want to take a shot at. Maybe if you brought a half-dozen friends, and even then, maybe not jumping at the opportunity to go first. Particularly since he's there to basically make a deal with you (which will probably not go your way due to Aggressive negotiations ). So even diegetically, a "mook jedi" would probably be enough in most cases. Less than one form to me would indicate some knowledge and skill in it, but not a mastery of it. The martial arts equivalent would be something like not yet a black belt. That means you can still be pretty good, but there's still more stuff to learn.
  23. Well, as "lightsaber specs" I counted those based on specific forms, not every spec that includes any lightsaber specific talents such as Armorer, Padawan Survivor, Protector etc... Lightsaber skill is included in their skillset, but it's not central to their theme. In fact, I'd probably consider the Arbiter spec be a fairly standard Jedi setup for someone passably well versed in Niman with one rank of Parry, two ranks of Reflect and Aggressive Negotiations to de-escalate or defuse a situation. While the Jedi order are, by tradition, warriors, as Mace Windu pointed out, they are keepers of the peace. Their job is, if possible, to stop fights from breaking out rather than joining them.
  24. If we're going by the prequel era, and asking how many lightsaber spec trees the average jedi learned, I'd probably say less than one. Even if we disregard the upcoming Knight/Padawan trees I think the lightsaber spec trees would represent those who focused on lightsaber combat skills above the norm. While all jedi were trained in the use of a lightsaber I'm of the opinion that many were quite unexceptional compared to most PCs. I mean, while we have the exceptionally skilled fighters like Mace Windu, Yoda, Anakin and Obi-wan, we also have high-ranking members that were quite unexceptional in combat, like Jocasta Nu and Coleman Trebor. Still, in game terms, the very least Jedi would probably still be a rival with something like two skill ranks in lightsaber and one or two ranks each in reflect and parry, which should quite enough to cleave battle droids left and right and carve a good chunk out a squad of clone troopers before going down; either of which should be quite impressive from a diegetic point of view.
  25. Well, if you want to go that route, some who has created a character that's skilled at combat might argued that they should reasonably have been able to kill and loot a stormtrooper and therefore start with a free blaster rifle and laminate armor.
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