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penpenpen

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  1. penpenpen

    Comedy has Consequences (Spoilers TLJ)

    I think having people like Hux as second in command makes perfect sense for someone like Snoke. Sure a more competent underling would mean a stronger First Order, but also a threat to Snokes complete control. The power and efficiency of the FO is completely secondary to Snokes personal power and he will most likely be perfectly willing to sacrifice the former for the latter. It's totalitarianism 101. Hux is not respected, clever or ambitious enough to try to oust Snoke, and if something goes completely wrong and Snokes grip is slipping, he can regain it by sacrificing Hux as a scapegoat. We see shades of this with Palpatine and Vader, particularly in the Vader comics where Palpatine constantly implies that Vader could replaced at any time, keeping him too busy looking over his shoulder for threats to himself to work against toppling Palpatine. This is also an established authoritarian/totalitarian leadership tactic, to have your underlings competing for your favor so that they won't band together and oust you. Stalin did it, Hitler did it, many mob bosses have operated like that and it's usually how the rule of two ends up working in practice. Just look how the Sidious/Dooku/Ventress/Opress betrayal conga line played out. Of course, both Palpatine and Snoke ended up having their plans majorly backfire on them. Palpatine probably correctly assumed that Vader didn't have the loyal following to oppose him militarily, nor to retain power had Vader simply murdered him and couldn't fathom Vader turning on him for selfless reasons. Likewise, Snoke underestimated Kylo Rens ability to take control of the first order, and ironically, Kylo seems to do it partly by keeping Hux around. As Hux seems to be utterly despised by the older more experienced commanders, Kylo looks good in comparison and probably scores points by publicly berating him, much in the same way Snoke did. On a personal note, I love Gleeson's pitch perfect portrayal of Hux. History is full of incompetent toadies like him and I almost wish that ep 9 is nothing but a two hour montage of the little slimy bastard getting repeatedly slapped in the face. As for the opening phone gag, I think it does exactly what it's supposed to do, reinforcing the establishment of Poe as the smartass, cocky maverick hero archetype and then immediately start tearing it down. Sure, to some that might just mean mood whiplash that takes them out of the seriousness of the moment, but to me it enhances it. For a more extreme example that managed to deliver some very serious moments amidst a barrage of cheap jokes, look no further than the Deadpool movies that basically live and breathe that set up. Of course, you can always argue that whatever they were going for in TLJ didn't work because of flawed execution, but then we're just talking personal opinion.
  2. For plot reasons, I need suggestions for a type of starfighter that is operated by imperial forces locally on an occupied world (Saleucami) roughly 5 BBY. Preferrably nothing to iconically imperial, and not hyperspace capable. Essentially something older or local that has been pressed into service as this particular local garrison hasn't completely been upgraded to TIEs yet. And no Z-95s or Y-wings. Too rebel-y.
  3. penpenpen

    Solo: was it murder?

    Chances are I'm exhuming a horse carcass just to beart on it some more, but Corellia is not very space-Texasy in SWTOR. Granted, thats 4,000 years earlier and entirely set on coronet city, but still... Personally, I'm considering pouring all of my petty neighbourly bigotry into portraying it as space Småland.
  4. penpenpen

    Statting the Falcon Jr.

    It is not defined as such in hutt space, for some reason.
  5. penpenpen

    Parry and a Vibrobayonet

    Magnetic Weapon Tether has another qualifier: "This attachment can be applied to any weapon wielded in one hand that could logically benefit from a weapon tether." Personally, I'd play pretty fast and loose with this, allowing it to be used with smaller/lighter twohanded weapons like saberstaffs and carbines, but a heavy blaster rifle is probably pushing it.
  6. penpenpen

    Repairing a lightsaber

    Generally, I'd say it's cost of the hilt, but it seems perfectly reasonable that that an attachment could be damaged if the weapon it's attached to is damaged as well . I mean if someone lightsabers your blaster rifle and nearly cuts it in half, chances are that the augmented spin barrel on it isn't doing so hot either and might need some TLC. In all fairness, though, this should perhaps be an effect of extra threats/despairs on top of whatever damaged the weapon. As for for effects, I'd simply apply the damage rules on both the weapon and the attachment; a weapon with minor damage fitted with an attachment that has taken minor damage would add 2 setback dice and both would have to be repaired separately. However, I would only bother with damaging attachments if they were significant enough to warrant it. There's no reason to bother with something cheap like a weapon sling or bipod, but something like a fully modded augmented spin barrel or a lightsaber crystal is worth many times the worth of the basic weapon. If you want to make a big deal out of a weapon being damaged, it would makes sense to damage such an attachment in addition to or instead of the weapon itself. As for making repairs to a damaged crystal, I'd go outside the box as it doesn't really make to go at it with a hydrospanner and a box of spare parts. As kyber crystals are semi-sentient and somewhat 'alive' it would be more a matter of "healing" them than repairing them. Knowledge (Lore) could be a more appropriate skill than Mechanics, and Force powers like Heal and Manipulate could proabably also be used. I realize I kind of went of on tangent with general ideas and GM tips rather than just answering the question, but hey, I hope you can pull something useful from it.
  7. penpenpen

    Warriors rejoice

    It's all fun and games until this guy shows up. Because that ridiculous little speeder is fitted with a vehicle scale autoblaster capable of turning even big scary colossi to mulch with a single hit. And if vehicular weapons are cheating, KoF just gave us the proton rifle, making Breach a whole lot cheaper and easily obtainable...
  8. Not really. It already has a fairly large crew complement of 6, 5 guns is within what they can handle
  9. penpenpen

    Warriors rejoice

    I think you expected the wrong Nick Fury.
  10. penpenpen

    The whole Imperial Army thing...

    I think I wrote a paper on that book back in school. I second the recommendation, strongly.
  11. penpenpen

    WWII Situations Suggestions

    Some of the dogfighting at Yavin is lifted shot for shot from Battle of Britain as well.
  12. "I can't help but trust the new general, just look at the size of his code cylinder! He must be important!"
  13. penpenpen

    Clone Wars Supplement

    Some of the stats seem a bit wonky. The Lucrehulk battleship should probably be Sil 9, and as it's a converted freighter it's shouldn't be nearly as tough, let alone tougher, to deal with than the Praetor II from the core rules. The armament is also a bit off; there's about the right amount of laser cannons, but there's way more turbolasers on that thing than any source I can find. I'd suggest these mods: Silhouette: 9 HTT: 180 SST: 75 Armor: 8 Crew: 350-500 Passengers: 10 sentients and 139,000 battledroids Vehicle complement: 6,520 AATs, 550 MTTs and 50 C-9979 landing craft Starfighters: 1,500 Vulture-class starfighters Weapons: 184 Quad laser cannons (Arc: 46 Forward, 46 Starboard, 46 Port and 46 Rear, Range: Close, Damage 5, Crit 3, Accurate 1, Linked 3) 520 Medium laser cannons (Arc: 130 Forward, 130 Starboard, 130 Port and 130 Rear, Range: Close, Damage 6, Crit 3) 42 Quad medium turbolaser batteries (Arc: 9 Forward, 12 Starboard, 12 Port and 9 Rear, Range: Long, Damage 10, Crit 3, Breach 3, Slow-firing 1, Linked 3) 51 Light turbolaser batteries (Arc: 9 Forward, 16 Starboard, 16 Port and 10 Rear, Range: Medium, Damage 9, Crit 3, Breach 2, Slow-firing 1) Massive: 2 I relied mostly on this article as source for the weapons: http://starwars.wikia.com/wiki/Lucrehulk-class_Battleship As for the weapons placements, the sides seems to be where there's the most room for them, so when not distributed evenly, more went there and less at the front/rear. As for the lasers, having tons of them in the same arc is a bit iffy as it allows you to do insane amounts of damage with Concentrated Barrage (1 advantage to add damage equal to the number of weapons involved in the attack), but that's more an issue with the rules than the stats. It seemed to me that a design as "open" as the Lucrehulk would be hard to armor compared to something like a Star Destroyer, and considering it's a civilian design, it shouldn't be as sturdy, even if reinforced.
  14. penpenpen

    The whole Imperial Army thing...

    Yeeah... no. I dislike it immensly as it smacks of the "we were only following orders" defense and the myth that only special political units were the ones that committed war crimes (during ww2 primarily, since you brought up the SS). If you propogate a policy that dehumanizes the enemy (rebel scum!) it will start permeating every branch of your military (and to some point civilian society) until your troops are going My Lai left and right. So no, if the Empire is going the war crime route the lowly troopers of the army are going with them. In my opinion. Which is not humble in the least on this topic.
  15. penpenpen

    Solo: was it murder?

    From what I recall, Han never really makes his intentions clear leaving it kind of up in the air whether he would've let Beckett go had Beckett surrendered the coaxium and released Chewie. But instead, Beckett tried to distract Han by talking, while subtly going for his gun. Apparently, the talking wasn't distracting enough. So yeah, you can argue that he wasn't holding gun and therefore wasn't armed, but with a gun on his hip, it's not like he's unarmed either. The thing is, if you read the scene like Han was going to kill Beckett no matter what, yeah, then it's murder. If you read it like Beckett would've been fine had he slowly reached for his belt buckle and dropped his holster instead then it's more like self defense or justifiable homicide. The audience is clearly shown that Beckett is going for his blaster, the question is, did Han see that as well? Or did he just assume that was the case when Beckett started talking? Of course, then there's the issue of stun settings. If we assume that every blaster comes with a stun setting that is every bit as effective as the lethal setting, then pretty much everyone killed in a Star Wars blaster fight would be considered murder victims as the level of violence justified by self defense tends to be the minimum amount needed to stop the threat (at least in most western European countries). This kinda haunts the RPG as well, as there really isn't that much of reason (except range) not to use the stun setting all the time. Perhaps the stun setting shouldn't be as ubiquitous or as effective as the RPG makes it out to be. We don't see that much use of it in canon media. There's Leia's capture in ANH, the mutiny in TLJ, Rebels uses it a fair bit and I think it shows up a few times in CW. But it's not exactly widely used by any means.
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