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Cap116

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  1. Like
    Cap116 got a reaction from Rmcarrier1 in New Playmats for Clonewars   
    2 from ESB - Hoth and Bespin
  2. Like
    Cap116 got a reaction from melminiatures in Outer Rim Armada ships!!!   
    @Snake3y3s forgot to tag you in the original reply
  3. Like
    Cap116 got a reaction from melminiatures in Outer Rim Armada ships!!!   
    So Im the guy that modded the stands and painted the ships...so here is a build breakdown...
    The stands are from etsy: BGHQ, and are the bottom load option, I used 2 sets so every character has their own stand and I can glue the bottom piece on. 
    https://www.etsy.com/listing/714888491/star-wars-outer-rim-player-stands-set-of?ref=yr_purchases
    Next up is the peg, which is also from Mel's...
    https://www.shapeways.com/product/YYYPM82ER/armada-4x-squadron-pegs-for-2-ships?optionId=56589680&li=ostatus
    I bought this set then used a sprue clipper and some sand paper to cut off the "cup" that the squadron peg goes in, then superglued it to the top of the BGHQ character frame.
    Finally, the ships are from Mel's Outer Rim Full Player's set...
    https://www.shapeways.com/product/B9LRMQM2H/armada-outer-rim-full-player-ship-set?optionId=110919944&li=shops
    I used the paints from the Vallejo Game Color Intro set, plus some GW Nuln Oil to paint them.  
    Next up is Mel's set of the non-player ships (ie the patrols), but I am still working out a mounting system I like for them that holds the token in an indent on the bottom, plus then has a peg running up that can support the larger models of the Home One class MC80 and Imperial Star Destroyer.
  4. Like
    Cap116 got a reaction from joeshmoe554 in Outer Rim Armada ships!!!   
    So Im the guy that modded the stands and painted the ships...so here is a build breakdown...
    The stands are from etsy: BGHQ, and are the bottom load option, I used 2 sets so every character has their own stand and I can glue the bottom piece on. 
    https://www.etsy.com/listing/714888491/star-wars-outer-rim-player-stands-set-of?ref=yr_purchases
    Next up is the peg, which is also from Mel's...
    https://www.shapeways.com/product/YYYPM82ER/armada-4x-squadron-pegs-for-2-ships?optionId=56589680&li=ostatus
    I bought this set then used a sprue clipper and some sand paper to cut off the "cup" that the squadron peg goes in, then superglued it to the top of the BGHQ character frame.
    Finally, the ships are from Mel's Outer Rim Full Player's set...
    https://www.shapeways.com/product/B9LRMQM2H/armada-outer-rim-full-player-ship-set?optionId=110919944&li=shops
    I used the paints from the Vallejo Game Color Intro set, plus some GW Nuln Oil to paint them.  
    Next up is Mel's set of the non-player ships (ie the patrols), but I am still working out a mounting system I like for them that holds the token in an indent on the bottom, plus then has a peg running up that can support the larger models of the Home One class MC80 and Imperial Star Destroyer.
  5. Like
    Cap116 got a reaction from Reavern in Clone Wars Pre-Orders   
    The Diamond class Frigate is approx 200m (which is probably close enough to be comparable to the GAR Charger C-70, Rebel CR90, and Imperial Raider), and made an on-screen appearance (in the far background of the ground battle of Geonosis) in Attack of the Clones.  But that is about the only small ship of theirs I can think of.  
     
    https://starwars.fandom.com/wiki/Diamond-class_cruiser
  6. Like
    Cap116 got a reaction from thestag in Clone Wars Pre-Orders   
    The Diamond class Frigate is approx 200m (which is probably close enough to be comparable to the GAR Charger C-70, Rebel CR90, and Imperial Raider), and made an on-screen appearance (in the far background of the ground battle of Geonosis) in Attack of the Clones.  But that is about the only small ship of theirs I can think of.  
     
    https://starwars.fandom.com/wiki/Diamond-class_cruiser
  7. Thanks
    Cap116 got a reaction from Admiral Calkins in Any VSD-I conversion kits available?   
    His Facebook page: Onil Creations has some other updates, bottom line Shapeways raised their pricing, and he doesn't agree with it, so he does his own prints independently.
  8. Haha
    Cap116 reacted to The Jabbawookie in Advice sought on an 800pt SSD fleet   
    I suggest:
    Name: Untitled Fleet
    Faction: Imperial
    Commander: Moff Jerjerrod
    Assault: Surprise Attack
    Defense: Asteroid Tactics
    Navigation: Dangerous Territory
    SSD Executor I (381)
    • Moff Jerjerrod (23)
    • Agent Kallus (3)
    • Damage Control Officer (5)
    • Support Officer (4)
    • Wulff Yularen (7)
    • Intensify Firepower! (6)
    • Shields to Maximum! (6)
    • Gunnery Team (7)
    • Quad Laser Turrets (5)
    • Leading Shots (4)
    • XI7 Turbolasers (6)
    • Ravager (4)
    = 461 Points
    Arquitens Command Cruiser (59)
    • Projection Experts (6)
    = 65 Points
    Arquitens Command Cruiser (59)
    • Projection Experts (6)
    = 65 Points
    Arquitens Command Cruiser (59)
    • Projection Experts (6)
    = 65 Points
    Arquitens Command Cruiser (59)
    • Projection Experts (6)
    = 65 Points
    Gozanti Cruisers (23)
    • Repair Crews (4)
    = 27 Points
    Gozanti Cruisers (23)
    • Repair Crews (4)
    = 27 Points
    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points
    Squadrons:
    = 0 Points
    Total Points: 800
     
    It’s a great plan and nothing can go wrong.
  9. Like
    Cap116 got a reaction from LostFleet in Advice sought on an 800pt SSD fleet   
    here's my Imperial response ideas.
    Lets start with the basics: I want the SSD to carry the fight and generate damage and double accuracies, so H9/QTC, Ravager, and IF! all get places....then I need to support it's survival, introduce other sources of damage, and stop the Rebel's squadrons...this leads to the following list.
    7 Deployments, 6 Activations, 2 main combatants, and 3 Gozantis with 100pts of multi-role rogue squadrons (ideally Bossk, Marek Steele, and the Firespray get through the squad ball and get to bomb ships).
    SSD Executor II (411)
    • Moff Jerjerrod (23)
    • Agent Kallus (3)
    • Intel Officer (7)
    • Captain Brunson (5)
    • Tactical Expert (6)
    • Intensify Firepower! (6)
    • Gunnery Team (7)
    • Quad Laser Turrets (5)
    • Leading Shots (4)
    • H9 Turbolasers (8)
    • Quad Turbolaser Cannons (10)
    • Ravager (4)
    = 499 Points
    Gozanti Cruisers (23)
    • Darth Vader (1)
    • Comms Net (2)
    = 26 Points
    Gozanti Cruisers (23)
    • Repair Crews (4)
    = 27 Points
    Gozanti Cruisers (23)
    • Slicer Tools (7)
    • Suppressor (4)
    = 34 Points
    Interdictor Suppression Refit (90)
    • Taskmaster Grint (5)
    • Projection Experts (6)
    • Disposable Capacitors (3)
    • Targeting Scrambler (5)
    • Grav Shift Reroute (2)
    • SW-7 Ion Batteries (5)
    • Interdictor (3)
    = 119 Points
    Squadrons:
    • Bossk (23)
    • Zertik Strom (15)
    • Tel Trevura (17)
    • Maarek Stele (21)
    • Firespray-31 (18)
    = 94 Points
    Total Points: 799
    Alternatively, I can distribute the firepower a bit more by using an Assault Proto:
    9 Deployments, 8 Activations, more distributed firepower with the addition of the Cymoon and a bit better squadron ball since Jendon can double tap someone.
    SSD Assault Prototype (250)
    • Moff Jerjerrod (23)
    • Agent Kallus (3)
    • Intel Officer (7)
    • Captain Brunson (5)
    • Gunnery Team (7)
    • Quad Laser Turrets (5)
    • Leading Shots (4)
    • H9 Turbolasers (8)
    • Quad Turbolaser Cannons (10)
    • Ravager (4)
    = 326 Points
    Gozanti Cruisers (23)
    • Darth Vader (1)
    • Comms Net (2)
    = 26 Points
    Gozanti Cruisers (23)
    • Repair Crews (4)
    = 27 Points
    Gozanti Cruisers (23)
    • Slicer Tools (7)
    • Suppressor (4)
    = 34 Points
    Interdictor Suppression Refit (90)
    • Taskmaster Grint (5)
    • Projection Experts (6)
    • Disposable Capacitors (3)
    • Targeting Scrambler (5)
    • Grav Shift Reroute (2)
    • SW-7 Ion Batteries (5)
    • Interdictor (3)
    = 119 Points
    ISD Cymoon 1 Refit (112)
    • Strategic Adviser (4)
    • Intensify Firepower! (6)
    • Gunnery Team (7)
    • Quad Turbolaser Cannons (10)
    • H9 Turbolasers (8)
    • Avenger (5)
    = 152 Points
    Squadrons:
    • Bossk (23)
    • Zertik Strom (15)
    • Tel Trevura (17)
    • Maarek Stele (21)
    • Firespray-31 (18)
    • Colonel Jendon (20)
    = 114 Points
    Total Points: 798
  10. Like
    Cap116 got a reaction from LostFleet in Advice sought on an 800pt SSD fleet   
    This is an interesting question...so in my limited experience of 800 pt games, (approx 20) the 2 big things that matter that are overlooked are deployment/activation advantage and supreme forward firepower - since a good deployment can limit the engagement to a relatively small field and then overwhelm a ship forced into the engagement early.
    Since I dont know the exact list your opponent will be playing, I decided to start there, since I am a huge Starhawk fan, and basically built an 800pt list off of my preferred 400pt Unity/134 list. This yielded the following result:
    Starhawk Battleship Mark I (140)
    • Kyrsta Agate (20)
    • Walex Blissex (5)
    • Expert Shield Tech (5)
    • Local Fire Control (4)
    • Flag Bridge (0)
    • Leading Shots (4)
    • Linked Turbolaser Towers (7)
    • Unity (10)
    • Take Evasive Action! (6)
    = 201 Points
    Starhawk Battleship Mark I (140)
    • Major Derlin (7)
    • Expert Shield Tech (5)
    • Local Fire Control (4)
    • Leading Shots (4)
    • Linked Turbolaser Towers (7)
    • Amity (6)
    = 173 Points
    GR-75 Medium Transports (18)
    • Leia Organa (3)
    • Comms Net (2)
    = 23 Points
    GR-75 Medium Transports (18)
    • Comms Net (2)
    = 20 Points
    GR-75 Medium Transports (18)
    • Slicer Tools (7)
    • Quantum Storm (1)
    = 26 Points
    MC80 Battle Cruiser (103)
    • Strategic Adviser (4)
    • Auxiliary Shields Team (3)
    • Gunnery Team (7)
    • Leading Shots (4)
    • H9 Turbolasers (8)
    • Quad Turbolaser Cannons (10)
    = 136 Points
    Nebulon-B Support Refit (51)
    • Auxiliary Shields Team (3)
    • Linked Turbolaser Towers (7)
    • Vanguard (4)
    = 65 Points
    Squadrons:
    • Shara Bey (17)
    • Tycho Celchu (16)
    • Dash Rendar (24)
    • Ketsu Onyo (22)
    • Lando Calrissian (23)
    • 3 x YT-2400 (48)
    = 150 Points
    Total Points: 797
    2 MK1s, 2 supporting combat ships, 3 auxiliaries for fleet support, 11 deployments, 8 activations, and a full squadron wing.
    Based on this, lets look at some weaknesses...the Starhawk is slow, and while it has some redundant defense tokens cant have ECMs, so it's vulnerable to double accuracies or defense tokens being overwhelmed in multiple attacks...the MC80 and Neb-B are similarly vulnerable, but are also weaker and cant take the sustained fire the MK1s can absorb.
    So how do we beat this? 
    More to follow next post...
  11. Like
    Cap116 got a reaction from flatpackhamster in Advice sought on an 800pt SSD fleet   
    This is an interesting question...so in my limited experience of 800 pt games, (approx 20) the 2 big things that matter that are overlooked are deployment/activation advantage and supreme forward firepower - since a good deployment can limit the engagement to a relatively small field and then overwhelm a ship forced into the engagement early.
    Since I dont know the exact list your opponent will be playing, I decided to start there, since I am a huge Starhawk fan, and basically built an 800pt list off of my preferred 400pt Unity/134 list. This yielded the following result:
    Starhawk Battleship Mark I (140)
    • Kyrsta Agate (20)
    • Walex Blissex (5)
    • Expert Shield Tech (5)
    • Local Fire Control (4)
    • Flag Bridge (0)
    • Leading Shots (4)
    • Linked Turbolaser Towers (7)
    • Unity (10)
    • Take Evasive Action! (6)
    = 201 Points
    Starhawk Battleship Mark I (140)
    • Major Derlin (7)
    • Expert Shield Tech (5)
    • Local Fire Control (4)
    • Leading Shots (4)
    • Linked Turbolaser Towers (7)
    • Amity (6)
    = 173 Points
    GR-75 Medium Transports (18)
    • Leia Organa (3)
    • Comms Net (2)
    = 23 Points
    GR-75 Medium Transports (18)
    • Comms Net (2)
    = 20 Points
    GR-75 Medium Transports (18)
    • Slicer Tools (7)
    • Quantum Storm (1)
    = 26 Points
    MC80 Battle Cruiser (103)
    • Strategic Adviser (4)
    • Auxiliary Shields Team (3)
    • Gunnery Team (7)
    • Leading Shots (4)
    • H9 Turbolasers (8)
    • Quad Turbolaser Cannons (10)
    = 136 Points
    Nebulon-B Support Refit (51)
    • Auxiliary Shields Team (3)
    • Linked Turbolaser Towers (7)
    • Vanguard (4)
    = 65 Points
    Squadrons:
    • Shara Bey (17)
    • Tycho Celchu (16)
    • Dash Rendar (24)
    • Ketsu Onyo (22)
    • Lando Calrissian (23)
    • 3 x YT-2400 (48)
    = 150 Points
    Total Points: 797
    2 MK1s, 2 supporting combat ships, 3 auxiliaries for fleet support, 11 deployments, 8 activations, and a full squadron wing.
    Based on this, lets look at some weaknesses...the Starhawk is slow, and while it has some redundant defense tokens cant have ECMs, so it's vulnerable to double accuracies or defense tokens being overwhelmed in multiple attacks...the MC80 and Neb-B are similarly vulnerable, but are also weaker and cant take the sustained fire the MK1s can absorb.
    So how do we beat this? 
    More to follow next post...
  12. Like
    Cap116 got a reaction from flatpackhamster in Advice sought on an 800pt SSD fleet   
    here's my Imperial response ideas.
    Lets start with the basics: I want the SSD to carry the fight and generate damage and double accuracies, so H9/QTC, Ravager, and IF! all get places....then I need to support it's survival, introduce other sources of damage, and stop the Rebel's squadrons...this leads to the following list.
    7 Deployments, 6 Activations, 2 main combatants, and 3 Gozantis with 100pts of multi-role rogue squadrons (ideally Bossk, Marek Steele, and the Firespray get through the squad ball and get to bomb ships).
    SSD Executor II (411)
    • Moff Jerjerrod (23)
    • Agent Kallus (3)
    • Intel Officer (7)
    • Captain Brunson (5)
    • Tactical Expert (6)
    • Intensify Firepower! (6)
    • Gunnery Team (7)
    • Quad Laser Turrets (5)
    • Leading Shots (4)
    • H9 Turbolasers (8)
    • Quad Turbolaser Cannons (10)
    • Ravager (4)
    = 499 Points
    Gozanti Cruisers (23)
    • Darth Vader (1)
    • Comms Net (2)
    = 26 Points
    Gozanti Cruisers (23)
    • Repair Crews (4)
    = 27 Points
    Gozanti Cruisers (23)
    • Slicer Tools (7)
    • Suppressor (4)
    = 34 Points
    Interdictor Suppression Refit (90)
    • Taskmaster Grint (5)
    • Projection Experts (6)
    • Disposable Capacitors (3)
    • Targeting Scrambler (5)
    • Grav Shift Reroute (2)
    • SW-7 Ion Batteries (5)
    • Interdictor (3)
    = 119 Points
    Squadrons:
    • Bossk (23)
    • Zertik Strom (15)
    • Tel Trevura (17)
    • Maarek Stele (21)
    • Firespray-31 (18)
    = 94 Points
    Total Points: 799
    Alternatively, I can distribute the firepower a bit more by using an Assault Proto:
    9 Deployments, 8 Activations, more distributed firepower with the addition of the Cymoon and a bit better squadron ball since Jendon can double tap someone.
    SSD Assault Prototype (250)
    • Moff Jerjerrod (23)
    • Agent Kallus (3)
    • Intel Officer (7)
    • Captain Brunson (5)
    • Gunnery Team (7)
    • Quad Laser Turrets (5)
    • Leading Shots (4)
    • H9 Turbolasers (8)
    • Quad Turbolaser Cannons (10)
    • Ravager (4)
    = 326 Points
    Gozanti Cruisers (23)
    • Darth Vader (1)
    • Comms Net (2)
    = 26 Points
    Gozanti Cruisers (23)
    • Repair Crews (4)
    = 27 Points
    Gozanti Cruisers (23)
    • Slicer Tools (7)
    • Suppressor (4)
    = 34 Points
    Interdictor Suppression Refit (90)
    • Taskmaster Grint (5)
    • Projection Experts (6)
    • Disposable Capacitors (3)
    • Targeting Scrambler (5)
    • Grav Shift Reroute (2)
    • SW-7 Ion Batteries (5)
    • Interdictor (3)
    = 119 Points
    ISD Cymoon 1 Refit (112)
    • Strategic Adviser (4)
    • Intensify Firepower! (6)
    • Gunnery Team (7)
    • Quad Turbolaser Cannons (10)
    • H9 Turbolasers (8)
    • Avenger (5)
    = 152 Points
    Squadrons:
    • Bossk (23)
    • Zertik Strom (15)
    • Tel Trevura (17)
    • Maarek Stele (21)
    • Firespray-31 (18)
    • Colonel Jendon (20)
    = 114 Points
    Total Points: 798
  13. Like
    Cap116 got a reaction from Cpt ObVus in Starhawk   
    So I'm sure some other folks like out there will help make some recommended changes as well, so I'll ask some questions about the fleet for your consideration...
    First: the premise of the Starhawk in the list seems to be a big tough combatant - but I don't see any upgrades to provide dice mitigation (aka re-rolls) so what is your plan to generate damage and then get it through against an ECM equipped ship that can brace the big attack (even after H9s give the accuracy - since the side arcs and CR90's attack wont really push much damage either).  
    Second: the GR75 seems to have 2 main tasks that need command dials (Leia for SH command fixing, and squadron commands for itself), which one takes priority if both are needed in the same round? Alternatively, could Leia ride on the CR90 and it's command dial be used to modify the SH?
    The squadrons seem to be in a tough spot, against squadronless fleets they will get good bombing damage out, but even a small fighter screen could prohibit them from bombing the enemy fleet for a round or 2 (or even 3 against a highly skilled player), and they will probably get wiped out in 2-3 rounds against a 134pt heavy squad ball, and dont see much potential for them to trade up in squadron points...
    This post isnt to be a debby-downer on your SH build, but is intended to help ask some questions to assist your fleet development.
  14. Thanks
    Cap116 got a reaction from Phillipsosophy in My Unity Build   
    Leia can change the command dials of a different ship to match the one her ship revealed - in this case, she rides on a command 1 ship (a GR75 or CR90) where it is easy to set the dial to what is immediately needed, and then change the Starhawk's dial (which was set 4 turns ago, and might not be relevant to the board state ) to be one that is needed on the Starhawk now.  
    Basically, it uses the command 1 ship and Leia (officer) to increase the command flexibility in the immediate moment for the Starhawk.
  15. Like
    Cap116 got a reaction from The Jabbawookie in Advanced Transponder Net   
    An opposing squadron with the Intel keyword makes your squadrons Heavy...ATN says those same squadrons still get to disrupt the bomber attacks heading that ship's way...
  16. Like
    Cap116 got a reaction from skirmisher in Discussion: Dreadnought   
    The Dreadnought of Legends is a heavy cruiser, which was introduced during the end of the Clone Wars, and was being taken out of main use and service by the Imperial Navy during the GCW.  
    The Rebel Alliance got there hands on old ones, and refit them with a more efficient crew use, heavier shields and some additional weapons and sensors in comparison to the Dreadnought- the refit ship was the Assault Frigate Mk1, which has 6 different types.  This ship was then surpassed by the Assault Frigate Mk2 - which was designed to be faster, and have additional shields, but I think the MK2 had less add-on hull armor plating...and this is the AF Mk2 in the game for the Rebels.  
    Based on that Legends lore I would have a hard time seeing an Imperial Dreadnought have better shields or more red dice than the AF Mk2 (but it could have additional firepower in blue or black dice as needed.
    In Canon, since the only appearance of the ship class is the Imp Support Vsl, I also see that as being something similar to the Arquitens in terms of long range offensive firepower, but could have additional short range firepower and/or better flak (in comparison to the Arq) but have better fleet support abilities either through unique titles, or a Fleet Command! slot, or even a Fleet Support upgrade slot.  
  17. Like
    Cap116 got a reaction from EbonHawk in Agate Generalist list v2 23pt bid   
    The last version looks cool, that's a Mk1 build I haven't seen or considered before, but i think it has a good set of strengths that play well with Admo and the objectives you are using.  
    Have you considered Comms Net with Leia instead of Repair Crew (looking at the SSD lists with dual Gozanti support, I was typically seeing 1 Repair Crew and 1 Comm Net).  With Leia resetting a command dial on the SH, the Comm net might be nice to give a dial+token resolution for that command.  (And it saves 2 points)
    For the spare points, I think Ketsu would be better than Blount or the GR75Combat/Draven combo, the only other 2 squadrons I might throw in for consideration are Kanan Jarrus (to mess with enemy nav commands) or Mart Mattin (grit/rogue YT2400 that can drop a prox mine early in an enemy escape route, it could be useful). 
    The only other thing I could see would be H9s or some other TL upgrade on Admo as well.
  18. Like
    Cap116 reacted to EbonHawk in Agate Generalist list v2 23pt bid   
    Points: 375/400
    Commander: Kyrsta Agate (com)
    Assault Objective: Surprise Attack
    Defense Objective: Rift Ambush
    Navigation Objective: Doomed Station
     
    [ flagship ] Starhawk-class Battleship Mark I (140 points)
    -  Kyrsta Agate (com)  ( 20  points)
    -  Concord  ( 12  points)
    -  Walex Blissex  ( 5  points)
    -  Damage Control Officer  ( 5  points)
    -  Caitken and Shollan  ( 6  points)
    -  Hardened Bulkheads  ( 5  points)
    -  Linked Turbolaser Towers  ( 7  points)
    -  Magnite Crystal Tractor Beam Array  ( 10  points)
    = 210 total ship cost
    MC30c Torpedo Frigate (63 points)
    -  Admonition  ( 8  points)
    -  Lando Calrissian (off)  ( 4  points)
    -  Ordnance Experts  ( 4  points)
    -  External Racks  ( 3  points)
    = 82 total ship cost
    GR-75 Medium Transports (18 points)
    -  Bright Hope  ( 2  points)
    -  Leia Organa (off)  ( 3  points)
    -  Repair Crews  ( 4  points)
    = 27 total ship cost
    GR-75 Medium Transports (18 points)
    -  Quantum Storm  ( 1  points)
    -  Repair Crews  ( 4  points)
    = 23 total ship cost
    1 Tycho Celchu ( 16 points)
    1 Shara Bey ( 17 points)
    = 33 total squadron cost
    This is the latest version I've been running 
    Either use the 25pts for an extra squad like Ketsu or Blount, or upgrade a GR to Combats/Draven for AA.
  19. Like
    Cap116 got a reaction from Kaashifar in Starhawk: Unity and Bombers builds   
    @Kaashifar I've run this squad ball a few times since RitR came out - namely as a part of a Rieekan Aceholes list.  I have about 14 games with the Starhawk now, I think the one last change will be finalizing the ion upgrade with Leading Shots taking the slot (having experimented with SW7, HIE, HCIT, and Leading Shots), for a total fleet point cost of 393. 
    I think it'll be a fun and competitive list, it should alleviate some of the command dial stress of the previous iterations, and get good time on target with the Magnites.
    My playing group loves special crit effects, and the Onager/Kuat duo is very popular, therefore as a met call for this area, I am using DCO/Contain over Exp Shield Tech and 2 Redirects.
  20. Like
    Cap116 reacted to TallGiraffe in Discussion: Dreadnought   
    Oh hey look at that.
     
    Though the Dreadnought variant may lose a blue or red out the side.  
  21. Like
    Cap116 reacted to mearn4d10 in 600 points - 2 Rebel Starhawks vs SSD   
    How about this?

    Squadrons:
    • Ciena Ree (17)
    • Dengar (20)
    • Colonel Jendon (20)
    • Howlrunner (16)
    • Maarek Stele (21)
    • Mauler Mithel (15)
    • Saber Squadron (12)
    • Valen Rudor (13)
    • Major Rhymer (16)
    = 150 Points
  22. Like
    Cap116 got a reaction from Fraggle_Rock in ION Radio Episode 9 : Tarkin Onager vs Raddus Starhawk   
    Awesome match there guys! Great work! 
  23. Like
    Cap116 got a reaction from xanderf in Speculation about Clone Wars expansions   
    @M0N0LITH @Rmcarrier1 why not the CSS-1 was the flotilla? It is 80m long, and appeared in Ep1.  It is the closest ship Ive found that fits the general specs...
  24. Like
    Cap116 got a reaction from Bertie Wooster in MOTF WAVE 8 Battle Report   
    The Shara Bey triple kill was pretty awesome...
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    Cap116 reacted to Bertie Wooster in Starhawk: Unity and Bombers builds   
    @Cap116 Looks pretty solid. I would definitly put BH on the Toryn/BCC flotilla. I also keep them on the same ship for another reason--Toryn/BCC wants to be in the fight, close to the squads (which is why BH is necessary) and Leia/Comms Net can stay out of the fight. It's high risk / high reward though. At a recent tournament I faced an Ackbar fleet with Home One and QLCs, and even with BH that Toryn/BCC flotilla got toasted on turn 2.
    I'd recommend Advanced Gunnery over Station Assault. Otherwise you will NEED to keep your squads near those stations, because a couple of squads (or even just a Hammerhead) can murder one in a few turns. I also just played @antisocialmunky, who creamed me with a somewhat similar list in Advanced Gunnery.
    I'm not sure about the Magnites, since you only have three activations. I haven't played with them yet though.
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