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Cap116

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About Cap116

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  1. Cap116

    What Will be Your First 2.0 Ship?

    .-->Arc<--., \U/, >x<, sounds good to me. The Incom guardians will finally fly together and not be completely outmatched.
  2. Cap116

    Missing SKU's already?

    What is the sku for The Dial upgrades?
  3. Cap116

    Madeline of LightCraft's Miniature Repaint Thread

    Is that kit going up on Alien Luxury Minis? It looks awesome!
  4. Cap116

    Please explain to me the rational....for this!?!

    Kylo ren launches the missiles into the hangar bay to destroy all the rebel fighters. As for a ship with 4 actions on the action bar and a title giving an additional, I think the TAP with the advanced v1 title fits the bill.
  5. Cap116

    4 small ship no point limit. What would you do?

    T-70 X-Wing: •Poe Dameron (HotR) (46) Autothrusters (2) •Black One (1) Veteran Instincts (1) Plasma Torpedoes (3) •R2-D2 (4) Advanced Optics (2) Scurrg H-6 Bomber: •Captain Nym (57) Engine Upgrade (4) •Havoc (0) Veteran Instincts (1) Twin Laser Turret (6) Extra Munitions (2) Homing Missiles (5) •Bomblet Generator (3) Advanced Sensors (3) •R5-P8 (3) K-Wing: •Miranda Doni (62) •Experimental Interface (3) Cluster Mines (4) Cluster Mines (4) •Kanan Jarrus (3) Homing Missiles (5) Extra Munitions (2) Advanced Proton Torpedoes (6) Twin Laser Turret (6) Auzituck Gunship: •Lowhhrick (37) Shield Upgrade (4) •Selflessness (1) •Rey (2) •Jan Ors (2) Total: 202/205 Heres a collection of the Rebels most hated ships
  6. Cap116

    Nerf Tie punisher meta

    We should remove the Target Lock from their action bar, that way they have to lose the mod slot to targeting computer and they cant take the vastly OP lightweight frame or Chips. That'll put them back in their place as a dumpster fire.
  7. Cap116

    Ten Numb vs Countdown

    Ten Numb's ability is that 1 [crit] result cannot be canceled by defense dice. Which is different than being canceled by some other effect. For example, if he was carrying an ion cannon, a [crit] result rolled wouldn't be able to be canceled by the defense dice, but then the ion cannon would force all dice to be canceled, and 1 dmg and an ion token dealt to thw defender. Meaning that uncanceled crit doesnt deal a faceup dmg card in the end.
  8. Cap116

    XG-1 "Star Wing" Assault Gunboat Pilots' Lounge

    Thanks, and in other good news, the Gunboats are on page 1 again...
  9. Cap116

    XG-1 "Star Wing" Assault Gunboat Pilots' Lounge

    Here's a random question from the Tie Fighter video game, does the Gunboat have any special paint jobs in it? I have the paint scheme from XWing Alliance.
  10. You are aware that Krennic's condition probably won't apply to First Order ships...
  11. Cap116

    Saw's Renegades Expack makes no bloody sense.

    The bug slipped my mind...
  12. Cap116

    Saw's Renegades Expack makes no bloody sense.

    First, I want to applaud the thought and effort of the potential combos you listed here, but I thought some perspective on where they could go (and therefore, what they are competing with) could help yield some light on R3s shortfalls: 1 ship can take a droid and crew - the Arc-170. Since PS is important lets look at Norra....ballet Norra is the cheapest effective build at 37pts and can BB8 roll, and gain 2 focus and a TL every turn. With R3, Juke, and Gunner the build comes in at 38 points, but cant reposition during maneuvers, and essentially turns her into a traditional 3 attack ship with an evade token after attacking in a meta that is hanging out at ps11. The y-wing is the only ship with an astromech and turret, but they dont have EPTs, so Juke is out of the equation, so 1 attack is going to weak and probably won't pull the 2 dmg per round the TLT is known for. And i cant think of a missle carrier with an astro slot.
  13. Cap116

    Punish me Harder

    Ive used them in HotAC as an enemy elite with 2 systems (currently Adv Sensors and Traj Sim) 2 mods (LWF and G. Chips) with Bomblets, Concussions, and Proton torps and Deathrains pilot ability - in addition they dont have to discard the TL for any Ordnance, they can make 2 attacks per round, and have a reload action - at that point I feel they are balanced against a standard Nym...having played 2 of them and harpoon Vader versus the Nym/Miranda 100pt list. This Punisher is tougher and does more damage in arc than Nym could, but are still lower PS, cant move well, and are limited to in arc shots... which seems to be a decent balance point if it was cheaper than Nym by an appropriate amount of points (but i dont know what that would look like). It seems that with the limited movement options available that Punishers need the ability to absolutely demolish an enemy they get in range and arc. So to fix that the Punisher either needs oppressive firepower or better maneuverability, or some increased mix of the 2.
  14. Cap116

    Dumb Observation

    6I think the 2 PS1 Xwing pilots in the back row are obsuring a PS7 K2S0 and a PS8 Hera, and the servo sfoil card in the back is another Uwing "fix" they didnt want to release yet.
  15. Cap116

    Vynder

    I'm a fan of VI, Adv SLAM, Harpoons, and Proton Rockets on Vydner - the 4 die range 1 prockets are a good cover for the rang limits of the harpoons. At 38 points he's not the fattest build possible.
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