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About Cap116

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  1. On the Gamma Class (aka ATR-6), i think it aould be cool to see it with a PWT, but a forward arc for a cannon and torps secondaries. Plus the reload action and a title that lets it kill everything... I hated seeing them launch when flying in XWA...they were even scarier than the Gunboat to me...
  2. @Pelzak, Snap shot is an additional 2nd weapon that triggers when an enemy ship enters your arc at range 1 during Activation....meaning you shoot once during activation, then you can attack with your 4 die primary weapon during Combat.
  3. In the 2nd list you could give Nym an Engine Upgrade and 2 pt bid....
  4. Ok, cool, thanks!
  5. Hey Vander, awesome work on the app, I really appreciate the support for custom pilots and the HoTAC pilot-ability-as-EPTs functionality. As the HoTAC community grows and the fan contributors roll out the Defender (Imperial) and Pirates (Scum) centered campaigns is it feasible to get the Imp and Scum pilot abilities added to the HoTAC module, maybe along with a tag showing the original faction of the pilot? If you need assistance with it Im sure there are folks here who can assist by creating custom EPTs to cover them - but Im not sure if the app would allow you to grab them. Thanks again for your dedication and work in the app
  6. Here's an alternative Uwing inclusive list: U-Wing: · Cassian Andor (27) Daredevil (3) Fire Control System (2) Engine Upgrade (4) · Finn (5) · Hera Syndulla (1) Pivot wing (0) YT-2400: · Dash Rendar (36) Push The Limit (3) Heavy Laser Cannon (7) Engine Upgrade (4) · Kanan Jarrus (3) · Outrider (5) -- TOTAL ------- 100p. -- Using Daredevil you can stay in attack mode and use it for the equivalent of a T-roll off the 2 hard long as you can get arc on the last ship you engaged you can push a 4 die attack with Finn....Cassian should be pretty maneuverable this way.
  7. Here is another odd hodgepodge list I threw together for an Arc and Wookie...just not Wookies... ARC-170: · Norra Wexley (29) Push The Limit (3) · R5-P9 (3) · Kyle Katarn (3) Auzituck Gunship: · Lowhhrick (28) Vectored Thrusters (2) · Kanan Jarrus (3) · Jan Ors (2) X-Wing: · Tarn Mison (23) · M9-G8 (3) Integrated Astromech (0) -- TOTAL ------- 99p. --
  8. With a campaign pack you could have a partisan Xwing for Scum, and the TIE Reaper in the box....with upgrades (pilots, mods, epts, etc) for the rebel X,Y,U wings, Imp TIE Fighter and Striker, and the new X wing if ypu really want to throw everything mentioned into one box....prob would be $75...
  9. Here's an Epic Ordinance Imp list with some new hotness....for full disclosure I havent flown it yet. Raider-Class Corvette: Raider-Class Corv. (Aft) (72) Ordnance Tubes (5) •Impetuous (3) Shield Technician (1) Weapons Engineer (3) Harpoon Missiles (4) Harpoon Missiles (4) IG-RM Thug Droids (1) IG-RM Thug Droids (1) Raider-Class Corvette: Raider-Class Corv. (Fore) (62) Harpoon Missiles (4) Ordnance Experts (5) Supercharged Power Cells (3) TIE Aggressor: Onyx Squadron Escort (28) Lightweight Frame (2) Twin Laser Turret (6) XX-23 S-Thread Tracers (1) TIE Aggressor: Onyx Squadron Escort (28) Lightweight Frame (2) Twin Laser Turret (6) XX-23 S-Thread Tracers (1) TIE Bomber: Gamma Squadron Veteran (26) Guidance Chips (0) Crack Shot (1) Plasma Torpedoes (3) Ion Pulse Missiles (3) TIE Punisher: Black Eight Sq. Pilot (36) Guidance Chips (0) Cluster Mines (4) Cluster Mines (4) Ion Pulse Missiles (3) Extra Munitions (2) Minefield Mapper (0) TIE Advanced: Storm Squadron Pilot (24) Twin Ion Engine Mk. II (1) TIE/x1 (0) Accuracy Corrector (0) TIE Advanced: Storm Squadron Pilot (24) Twin Ion Engine Mk. II (1) TIE/x1 (0) Accuracy Corrector (0) Total: 300/300 Im not sure if it would be effective or fun...i was just trying to see how many missles I could put in one fleet.
  10. I find it odd folks have so quickly forgotten about the HotR box, it was: 1) an ace pack with a large basr ship, and 2) released almost a year after The Force Awakens. The Scarif U/X box (maybe with Y and Tie pilots) could still be a real thing.
  11. For 34 points you can run Snap as well. •"Snap" Wexley (34) Autothrusters (2) Intensity (2) R2 Astromech (1) Primed Thrusters (1) Total: 34/100 I also echo a recommendation for the 36pt Nien with BB8 above.
  12. Based off your original list here is one potential swap you could make to generate more focus. Remove the Wookie Commandos from Low, and put Jan there. Then put a Recon Specialist on Kyle. As a note on the list, i recommend being very careful on your setup and approach. If you move slowly on apptoach and stretch it out a few turns before the initial shooting engagement you will have time to get more focus tokens to Kyle
  13. I was planning on running the Sigma cloaked for the majority of the opening and mid game rounds, then letting it go after damaged ships in mid to late game. Im running it online tonight amd the next few nights, then Ill move over to list 2 on Sunday, and work on the Jonus and INQ versions over the next 2 weeks.
  14. Goseki, the main point of the 3rd ship is the fleet officer sending an extra focus to the primaries...that way Kestel can use her ability, and either QD or Countess has an extra focus for the green dice. Overall I agre that INQ or OL would be a better primary fighter, but it loses the focus synergy, does the increased ability for the 3rd ship outweigh the synergy of the fleet officer?
  15. I realize that Lt. Kestel and the Tie/AG are not a tier 1 ship right now, but I wanted to look at a way to maximize the anti-ace capacity of her pilot ability. So, for fun I threw together 2 lists to support her. I didnt want her to be the biggest threat in the list, but was also trying to avoid having her as the closer. So without further ado, some theory crafting (semi)goodness. List 1 TIE Aggressor: •Lieutenant Kestal (34) Lightweight Frame (2) Deadeye (1) Synced Turret (4) Homing Missiles (5) TIE Defender: •Countess Ryad (35) Twin Ion Engine Mk. II (1) TIE/x7 (-2) Intensity (2) TIE Phantom: Sigma Squadron Pilot (30) Stygium Particle Accelerator (2) Collision detector (0) Fleet Officer (3) Total: 99/100 List 2 TIE/SF Fighter: •"Quickdraw" (42) Lightweight Frame (2) Special Ops Training (0) Expertise (4) Fire-Control System (2) Cruise Missiles (3) Sensor cluster (2) TIE Aggressor: •Lieutenant Kestal (37) Lightweight Frame (2) Deadeye (1) Synced Turret (4) Homing Missiles (5) Cruise Missiles (3) TIE Bomber: Scimitar Squadron Pilot (21) Lightweight Frame (2) TIE Shuttle (0) Fleet Officer (3) Total: 100/100