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Glyph

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About Glyph

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  • Birthday 04/12/1987

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  1. It means that I can have a turn where I don't need to rely on luck when pulling their order token from the bag as I only have 2 Command Cards that give orders out to 2 and to 3 other units (other than the character).
  2. Sweet monkey-Jesus! I've just realised now after you've pointed it out! I wanted to play Republic, but decided upon continuing my Rebels...guess I conditioned myself to think "Republic". I am, though, a bit disappointed to get no feedback other than an obvious error in the title...
  3. Thanks for the reply and clarification! I had my suspicion, but it's nice to get it clarified in such a clear manner
  4. Hey guys! I was hoping I could get your opinion on this list. I know all competitive lists run as many Tauntauns as possible (which begs the question, how much taun could a Tauntaun taun, if a Tauntaun could taun taun?), but I wanted to try and see if a list could be made that was resilient due to: having defensive and offensive surges across the board, having a good number of units with Danger Sense, and play a lot with gaining suppression (for cover and DS) and losing it quickly. I don't play a lot, but I keep abreast about news and tactics, so all comments are welcome! Also, if it's against forum regulation (or ettiquette) to put points values, let me know and I'll remove them! 800/800 Jyn Erso (110 + 9 = 119) -- Strict Orders (5) -- Duck and Cover (4) -- A-180 Rifle Config (0) Cassian Andor (90 + 22 = 112) -- Duck and Cover (4) -- Endurance (6) -- Recon Intel (2) [Does Tactical 1 work on your Scout 1 move?] -- A280-CFE Sniper Config (10) K-2SO (70 + 15 = 85) -- Comms Jammer (5) -- Jyn's SE-14 Blaster (10) 3x Rebel Veterans (48 + 19 = 67) -- Rebel Officer Upgrade (19) 2x Rebel Commandos (Strike Team) (20 + 42 = 62) -- DH-447 Sniper (28) -- Offensive Push (4) -- HQ Uplink (10) Rebel Pathfinders (68 + 9 = 77) -- Duck and Cover (4) -- Long-Range Comlink (5) -- A-300 Short Range Config (0) 1.4 FD Laser Cannon Team (70 + 12 = 82) -- Linked Targeting Array (5) -- Overcharged Generator (7) Commands: Crack Shot (1), Rebellious (1), Trust Goes Both Ways (2), Last Stand (2), Complete the Mission (3), Volunteer Mission (3), Standing Orders (4) Deployments: Advanced Positions, Battle Lines, Disarray, Major Offensive Objectives: Key Positions, Recover the Supplies, Intercept the Transmissions, Sabotage the Moisture Vaporators Conditions: Clear Conditions, Hostile Environment, Limited Visibility, Rapid Reinforcements List on Tabletop Admiral
  5. Glyph

    3A+X

    My mistake! Yes it's meant to be Hyperspace legal! That's actually VERY interesting! I like it!
  6. Glyph

    3A+X

    Hey guys! I've been playing about with the idea of 5 RZ-2 A-wings and I was curious to see what I could fit in if I removed the 2 I1 generics. At first I went with Kaz in the Fireball, but then I thought, "Does a T-70 X-wing fit in?". I do have another version of this list, but replacing Nien Nunb with Poe Dameron with only the S-foils, Heroid, and Advanced Optics, which comes at 200 pts. I'm not sure which of the two is better? As always, comments and suggestions are always welcome! I5 Nien Nunb (55) OOOOOOO - Heroic (1) - R3 Astromech (3) - Integrated S-Foils (0) - Advanced Optics (4) - Plasma Torpedoes (9) Ship total: 72 Half Points: 36 Threshold: 4 I5 Zizi Tlo (40) OOOO - Heroic (1) - Advanced Optics (4) Ship total: 41 Half Points: 21 Threshold: 2 I5 Tallissan Lintra (36) OOOO - Heroic (1) - Advanced Optics (4) Ship total: 41 Half Points: 21 Threshold: 2 I4 Greer Sonnel (36) OOOO - Heroic (1) - Advanced Optics (4) Ship total: 41 Half Points: 21 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0
  7. I find that many lower-IN ships will be moving in your way to block you. That way you can fire Snapshot, and get the focus. This way you at least get a focus token and the possibility of damage/token stripping if you are indeed blocked!
  8. I would suggest Matchstick over Broadside
  9. I actually quite like that list. I played around with it List 5 (199pts) Nodin Chavdri [Resistance Transport] - R4 Astromech - Larma D'Acy - Korr Sella - Pattern Analyser Ello Asty [T-70 X-wing] - Jamming Beam - Integrated S-foils - Heroic - Black One Finn [Resistance Transport Pod] - Heroic - Perceptive Copilot - Advanced Optics L'ulo L'ampar [RZ-2 A-wing] - Heroic - Predator (View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z352X206W12WW245W243W5WY350X172W186W54WY299X172WWW175WW171W12Y239X172W127WW&sn=Unnamed Squadron&obs=) Alternatively, another where you drop Finn's upgrades to upgrade Ello to Poe: List 6 (200pts) Nodin Chavdri [Resistance Transport] - R4 Astromech - Larma D'Acy - Korr Sella - Pattern Analyser Poe Dameron [T-70 X-wing] - Jamming Beam - Integrated S-foils - Heroic - Black One Finn [Resistance Transport Pod] - Heroic L'ulo L'ampar [RZ-2 A-wing] - Heroic - Predator (View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z352X206W12WW245W243W5WY350X172WWWY231X172WWW175WW171W12Y239X172W127WW&sn=Unnamed Squadron&obs=)
  10. Well he only gets double mods/double actions if he dials in a red maneuver, whereas Poe can do it every single turn as long as he clears the stress. Also, the stress is only removed if you're in range one of an enemy ship...which won't be every time. With PA Nien is only 8pts cheaper than Poe. You're paying 8pts for a more reliable and more frequently usable ability and I6. I'm also failing to see your reasoning behind this. I mean sure I can't do two reds in a row (then again, only a select few pilots can, anyway) or a red followed by a white (but with R4, that'll only be 3 our of the 17 maneuvres...the 3 straight and 1 turns). You're spending 4 points to do something you wouldn't be able to do anyways. I hardly see how that's wasted points.
  11. I can see what you mean to a degree...13 points is 13 points, but he's an I6 X-wing with a net of 7HP that has 2 actions. He can use them to get double mods when wings are open and he's punching, or reposition himself with closed wings when things get a bit hot. I can see how Ello's lower cost and single, rather than three red maneuvers would be attractive, but you can only manage single mods. I mean having Heroic can help with rerolling nothing but blanks but it hardly compares to a Target Lock and a Focus Poe would have. Agreed. But after seeing it costs 6pts, I'm wondering if there's something I could better spend it on...it's a bit pricey. Larma allows you to do all that coordinating shenanigans on 6 out of its 17 maneuvers (taking R4 into account)...3 of which really can mess with your opponents (0-stop, and 1-reverses). I like the option of being able to do the coordinate-shenanigans on whatever maneuver I do, rather than being tied to some maneuvers and the opponent thinking "Ah, if he wants to coordinate, he has to do either this, this, or this...". If I had to pick Larma or an Ion Cannon, for example, I'd prefer Larma. Two modified lists are: List 3 (200pts) Nodin Chavdri [Resistance Transport] - R4 Astromech - Larma D'Acy - Korr Sella Poe Dameron [T-70 X-wing] - Jamming Beam - Integrated S-foils - Heroic - Black One Finn [Resistance Transport Pod] - Heroic - Advanced Optics L'ulo L'ampar [RZ-2 A-wing] - Heroic - Predator List 4 (197/8pts) Nodin Chavdri [Resistance Transport] - R4 Astromech - Larma D'Acy - Korr Sella Ello Asty [T-70 X-wing] - Autoblasters - Integrated S-foils - Heroic - Black One Finn [Resistance Transport Pod] - Heroic - Perceptive Copilot/Rose Tico - Advanced Optics L'ulo L'ampar [RZ-2 A-wing] - Heroic - Predator
  12. I don't quite understand what you mean by that? Will definitely see if I can squeeze this in! I'd like to fit in Larma D'Acy if possible. Her ability and dials encourages the use of red maneuvers, so I don't think dropping Larma is a good idea. I'd prefer a Tractor than Ion to be honest. Yes, no chance to do damage, but I can shoot before Finn and try and give a tractor token to reposition and impose a -1 green die for Finn's shot. Worst case scenario, I can push the ship in a bad position and force him to take a stress to rotate his ship.
  13. Hey guys! This coming Sunday (26th) I have an Extended tournament. I sometimes enjoy exploring new factions with points/rules updates of many of the games I play so when I saw Resistance after the points update, I decided to give them a whirl. I've watched a boat-load of Resistance games (mostly the XTC in Poland) to get a feel of them and it further reinforced my decision. I have two variants of a list I want to run by you and see what you think...any comments or suggestions are more than welcome, but first a small description of my local meta...or rather what I'm expecting to see at the tournament. We have a number of regulars at tournaments with about 3 or 4 playing Empire, 2 or 3 playing Republic, and the rest are one-ofs in Rebel, Separatists, First Order. There might be a Scum, but unlikely...and I'm near positive I'll be the only Resistance player. Barely anyone plays bids here. Even people with I5+ sometimes come with a 200pts list...mostly to squeeze every point they can from the list, but also because they know that everyone would be doing the same. Once in a while someone does come with a TINY bid (less than 5pts) but mostly because they couldn't find an appropriate upgrade to plug up that hole. Below are the lists. The difference is that the latter dropped the 2 cannons off the Transport and Poe, the Black One title, and Crackshot off L'ulo to fit Rose on Finn. Finn will be shooting last, so he's definitely going to be rolling dice to proc Rose. In my two games I had with him, I found myself having used his focus token on one attack only to roll focus and blank and unable to use Heroic, even if I added the blank from his ability. With Rose I can spend that focus to gain a lock on the attacker (normally a red action), add the blank from Finn, and re-roll the 2 blanks with Heroic. Also, Rose might cause certain situations (on attack or defence) where you just need to add a blank, rather than a focus, and avoid straining yourself. It also makes Finn a more dangerous piece. The opponent will have to either focus on him, and be punished by Poe and L'ulo or, if he ignores him to take out Poe first, Finn punishes. List 1 (200pts) Nodin Chavdri [Resistance Transport] - R4 Astromech - Tractor Beam - Larma D'Acy - Korr Sella Poe Dameron [T-70 X-wing] - Autoblasters - Integrated S-foils - Heroic - Black One Finn [Resistance Transport Pod] - Heroic L'ulo L'ampar [RZ-2 A-wing] - Heroic - Crackshot List 2 (200pts) Nodin Chavdri [Resistance Transport] - R4 Astromech - Jamming Beam - Larma D'Acy - Korr Sella Poe Dameron [T-70 X-wing] - Jamming Beam - Integrated S-foils - Heroic Finn [Resistance Transport Pod] - Heroic - Rose Tico L'ulo L'ampar [RZ-2 A-wing] - Heroic
  14. I gave a very similar list a try the other day (see below). It was my first game of Legion in over a year, and my first with Republic so I goofed up quite a bit, like I forgot Aggressive tactics on my first two turns. I was playing against Empire and, thankfully, he had no Armoured units. The BARC lasted as quick as toiletpaper in a monsoon, killing only one Snowtrooper before evaporating instantly. Having more activations than me, he quickly ended up shooting my units to apply more and more suppression on each. By turn 2, all my units were only doing 1 action per turn. In turn 2, he used Vader's order that gives all units in range 1-2 3 suppression tokens. He managed to get 3 units, which failed to remove even a single suppression and ended up not being able to do anything except run away for the rest of the game. Suppression is too much of a weakness for Clones...something a measly Inspire 1 from Hope cannot help much with. : 1 : 0 : 6 : 0 : 1 : 0 800/800 Obi-Wan Kenobi (Aggressive Tactics, Force Reflexes, Hope, Tenacity) Phase I Clone Troopers (Z-6 Phase I Trooper, Phase I Clone Trooper, Recon Intel) Phase I Clone Troopers (Z-6 Phase I Trooper, Phase I Clone Trooper, Recon Intel) Phase I Clone Troopers (Z-6 Phase I Trooper) Phase I Clone Troopers (Z-6 Phase I Trooper) Phase I Clone Troopers (Z-6 Phase I Trooper) Phase I Clone Troopers (Z-6 Phase I Trooper) BARC Speeder (RPS-6 Gunner, Long Range Comlink)
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