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Lightningclaw

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Posts posted by Lightningclaw


  1. On the subject of Heroes of Terrinoth, almost all the artwork is recycled from other Terrinoth games (Runewars and Descent mostly). In fact, I think the class card art might be almost all the original art in the game.

    But that‘s a minor point. I too am concerned this game will quietly die and we will never see the act 2 and 3 expansions.


  2. I always refresh cards before start of turn abilities, in contradiction to the rules. I consider the rules as written here to be an unintentional oversight.

    This is because the overlord’s rules are similar- refresh cards after start of turn abilities.

    Yet playing this way makes half the plot cards unusable, since many of them read the same way as Zealous Aura. “Exhaust this card at the start of your turn... while this card is exhausted...”

     


  3. It has been officially confirmed that no new physical content is coming.

    We don’t know about app content. The last content update to the app was December 2018, a year and a half ago (the app is just over 4 years old, for context).

    The app is still getting the occasional update. The most recent one was a language translation I believe.

    New physical stuff is officially no. New app stuff? Not confirmed either way, although I personally believe it is unlikely given the length of time since the last content update.

    Although I would really like a Mists+Chains campaign... and a few more side quests...

    Link to the official confirmation: 

     


  4. 3 hours ago, kris40k said:

    Particularly with The Delve, I see that adding some boxed expansions add additional levels into the overall rotation, but no specifics. The Lieutenant packs mention that they add Peril effects to summon them. I was wondering what is the best way/expansions to get to cycle in a larger variety of the Stage 3/6 boss/lieutenant encounters in The Delve?

    Each boxed expansion includes lieutenants. For each lieutenant, one boss stage is added (generally). These stages are included in the number of delve stages listed in the collection manager.

    Lair of the Wyrm, for example, has one lieutenant. Lair also adds 3 delve stages. One of those stages is a boss stage for the single lieutenant in the box.

    It gets a bit more complicated because not every lieutenant has a version for both acts. But that’s the gist of it.

    Shadow of Nerekhall and Labyrinth Of Ruin both include 4 lieutenants each.

    Lair of the Wyrm, Trollfens, and Manor Of Ravens have 1 lieutenant each.

    Mists of Bilehall and Chains That Rust include the same three lieutenants; Mists has the act 1 cards and Chains has the Act 2 cards. (Note:  all of these stages are unique, despite featuring the same lieutenant)


  5. Well, it ended with an Overlord victory.

    I don’t think i had stressed enough how opening chests and activating glyphs gives conquest. That was the downfall of the heroes.

    They opened the doors to areas 2 and 3 during the same round, and did not rush for glyphs or silver chests. They were quickly overwhelmed.

    They also drew only conquest 3 and 4 heroes.

    We’re hoping to play again soon. It definitely is different. It’ll take time to understand how first edition works.

    Edit: we played the tutorial Into the Dark.


  6. I’ll actually be playing my first real game later today.

    I did a solo attempt (played a bit of Into The Dark) to help me understand the rules.

     I’m really enjoying the atmosphere. Exploring a level, hunting for color coded keys, battling the whole way... it calls to mind older video games like Doom, Commander Keen, Chex Quest... it feels really nostalgic, even though I’ve never played it before.

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