-
Content Count
377 -
Joined
-
Last visited
Posts posted by Lightningclaw
-
-
I’m partway through the stream and I really do like what I’ve seen except for the art. The character art is very jarring. I’m actually okay with the tile art.
Edit: OH NO! They’re talking about successes... I hate checks...
-
-
I will be watching the stream, but the artwork is making me very glad I have a complete 2e collection.
Odanan and Watercolour Dragon reacted to this -
The artwork is incredibly disappointing. Incredibly disappointing. I know there was a style shift from 1e to 2e but that looks like a comic book.
-
Whatever the rules are, I am really looking forwards to seeing some sweet new custom dice.
Watercolour Dragon and ringofox reacted to this -
The side of the box revealed during the livestream sure looks like it says “A co-op board game of dungeon delving adventure”, so I’m not getting my hopes up.
-
I’m guessing $150 at least, like Twilight Imperium 4e.
-
When you choose a hybrid class, you must choose a single additional standard class deck belonging to another archetype. So it is not possible for a Battlemage to hybrid with a Steelcaster, if that is what you are asking.
-
Very excited.
Honestly, I really hope it still supports some form of overlord role like 1st and 2nd. I’m almost certainly buying it regardless, though.
twincast and crimsonsun reacted to this -
When I purchased 1st edition, I had to cross reference with the manuals for each type of card.
-
-
-
I don’t claim to be superstitious, but I tend to pick up the blue die on the table with the x showing instead of the 2 damage + surge face.
-
I don’t necessarily have a monster suggestion (besides general stuff like avoiding kobolds).
There is an easily missed quest rule I would like to point out; make sure your heroes understand that closing a door in this quest opens the other two.
-
The only thing shown was the box, briefly at the end of the stream. No release date, contents, description or rules were given.
-
-
Fredrick... wasn’t that guy in the original Shadow Rune campaign?
-
I think it is a third edition. The name is probably an attempt to distance it from LOTR: Journeys in Middle-Earth (even though Descent came first)
-
-
I always refresh cards before start of turn abilities, in contradiction to the rules. I consider the rules as written here to be an unintentional oversight.
This is because the overlord’s rules are similar- refresh cards after start of turn abilities.
Yet playing this way makes half the plot cards unusable, since many of them read the same way as Zealous Aura. “Exhaust this card at the start of your turn... while this card is exhausted...”
-
It has been officially confirmed that no new physical content is coming.
We don’t know about app content. The last content update to the app was December 2018, a year and a half ago (the app is just over 4 years old, for context).
The app is still getting the occasional update. The most recent one was a language translation I believe.
New physical stuff is officially no. New app stuff? Not confirmed either way, although I personally believe it is unlikely given the length of time since the last content update.
Although I would really like a Mists+Chains campaign... and a few more side quests...
Link to the official confirmation:
archangelmscj reacted to this -
3 hours ago, kris40k said:Particularly with The Delve, I see that adding some boxed expansions add additional levels into the overall rotation, but no specifics. The Lieutenant packs mention that they add Peril effects to summon them. I was wondering what is the best way/expansions to get to cycle in a larger variety of the Stage 3/6 boss/lieutenant encounters in The Delve?
Each boxed expansion includes lieutenants. For each lieutenant, one boss stage is added (generally). These stages are included in the number of delve stages listed in the collection manager.
Lair of the Wyrm, for example, has one lieutenant. Lair also adds 3 delve stages. One of those stages is a boss stage for the single lieutenant in the box.
It gets a bit more complicated because not every lieutenant has a version for both acts. But that’s the gist of it.
Shadow of Nerekhall and Labyrinth Of Ruin both include 4 lieutenants each.
Lair of the Wyrm, Trollfens, and Manor Of Ravens have 1 lieutenant each.
Mists of Bilehall and Chains That Rust include the same three lieutenants; Mists has the act 1 cards and Chains has the Act 2 cards. (Note: all of these stages are unique, despite featuring the same lieutenant)
-
Well, it ended with an Overlord victory.
I don’t think i had stressed enough how opening chests and activating glyphs gives conquest. That was the downfall of the heroes.
They opened the doors to areas 2 and 3 during the same round, and did not rush for glyphs or silver chests. They were quickly overwhelmed.
They also drew only conquest 3 and 4 heroes.
We’re hoping to play again soon. It definitely is different. It’ll take time to understand how first edition works.
Edit: we played the tutorial Into the Dark.
-
I’ll actually be playing my first real game later today.
I did a solo attempt (played a bit of Into The Dark) to help me understand the rules.
I’m really enjoying the atmosphere. Exploring a level, hunting for color coded keys, battling the whole way... it calls to mind older video games like Doom, Commander Keen, Chex Quest... it feels really nostalgic, even though I’ve never played it before.


Another Terrinoth game that will get 0 support from FFG?
in Descent: Legends of the Dark
Posted · Edited by Lightningclaw
On the subject of Heroes of Terrinoth, almost all the artwork is recycled from other Terrinoth games (Runewars and Descent mostly). In fact, I think the class card art might be almost all the original art in the game.
But that‘s a minor point. I too am concerned this game will quietly die and we will never see the act 2 and 3 expansions.