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About Lightningclaw

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  1. Lightningclaw

    2.0 Base Inserts for Wave 14

    I think it is "2.0 ready" since they expect you to have the 2.0 core in order to play. At least, rumor is the 2.0 core includes enough common tokens to support a few expansions.
  2. Lightningclaw

    Will bombs hurt the strikers?

    Probably. I currently have no bombs, but if you buy me a second striker I can check.
  3. Lightningclaw

    These forums will be unbearable in 2.0

    I can't seem to ignore them... even though they often are posters spouting the same arguments over and over and over with nothing happening (see *both* sides of Luke Gunner controversy for instance)
  4. Lightningclaw

    2.0 Target Lock Token Confusion

    The cannons look fun, but what are you going to do with the rest of them?
  5. Lightningclaw

    2.0 Target Lock Token Confusion

    So he used war locks? I think magic is considered to be cheating...
  6. Lightningclaw

    2.0 Target Lock Token Confusion

    I *didn't* have enough locks- now I'm going to have a Plano case that's only half full of locks and ID tokens. and it will bug me for all eternity
  7. Lightningclaw

    2.0 Target Lock Token Confusion

    Hopefuly they aren't shorting us on lock tokens. I never did have enough target locks in 1.0.
  8. Lightningclaw

    Ogres and trolls

    Seeing that image of the troll mini is what got me interested in this one... that hammer is so cool.
  9. Lightningclaw

    Ogres and trolls

    Unfortunately, I don't have giants. They do seem remarkably similar to trolls, though.
  10. Considering Visions of Dawn as my fifth H&M. I like those sculpts a lot, but this concerns me... Is there any redundancy with ogres, trolls, and ettins? Do ogres and trolls bring anything truly new that the ettins don't? The ettins have better attack, reach, better defense, can throw (albeit less reliable than knockback) Given the choice, would you ever choose ogres or trolls over ettins?
  11. Lightningclaw

    Descent speculation

    But... but... muh mage and healer classes. I think all that can be said about the future of Descent *2nd ed* has been said, but I'm excited about Terrinoth stuff for the same reason.
  12. Lightningclaw

    Descent speculation

    Were the Sorcerers new? Don't have the cards with me, but it looks similar. Landrec the Wise, though. I like that blue robe. Also, Ashrian and Krutzbeck on the front cover. 👍
  13. Lightningclaw

    Descent speculation

    Hmm. It is nice to see all those familiar faces, though.
  14. Lightningclaw

    Since When Was the TIE/it called the TIE/ca?!

    Take your like and go...
  15. We played a one-off with this quest. One of the group was new to the overlord role. Heroes: Andira the Bard w/ Aria of War and Shield of Light Challara the Hexer w/ Internal Rot and Sunburst Tatianna the Treasure Hunter w/ Dungeoneer Raynhart (Can't remember the spelling) the Marshall w/ Zealous Fire and Shockwave, and Mace of Aver OL had Basic I with 2x Dark Fortitude and 1x Blood Rage OL picked Volcrux Reavers as the invading force, and Bandits as the support group. In retrospect, reavers were a reasonable pick- deadly enough to damage the heroes badly if they got bogged down. Bandits were not optimal I think- especially with Challara in play putting out up to three attacks a turn. I'll sum it up quickly- partially because we didn't finish and partially because my keyboard is messed up. Challara and Tatianna held down the gatehouse. (The OL often overlooked Brightblaze- that thing is surprisingly quick.) It took a while before we closed the main door in the waterfall. Tatianna wasn't often plagued by poison, surprisingly. Because the OL was still learning, as I've often seen with fresh OLs, they tend to pay little attention to their cards and be more engaged with the board. We didn't actually have a hero die- the warrior came very close. Andira's ability was very effective at keeping the cave spiders and low-health goblins and volcrux reavers at bay, especially since they would be worn down by the time they reached the exit, where Andira and the warrior were mostly camped. We called it with three rounds remaining. The OL had scored 3 points, which I thought wasn't bad since the guy was green to the OL role, and with those monster choices Andira nearly carried the team in places. It was a lot of fun- our first real descent game in months.