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TheHumanHydra

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  1. Like
    TheHumanHydra reacted to 5050Saint in Happiest Holidays X-Wing / Added Imperial Advisor Arem Heshvaun’s Special Edition of Star Wars Saga for your Holiday Enjoyment   
    Is that a rolling pin or the most symmetrical piece of bread ever?
  2. Like
    TheHumanHydra reacted to Imperial Advisor Arem Heshvaun in Happiest Holidays X-Wing / Added Imperial Advisor Arem Heshvaun’s Special Edition of Star Wars Saga for your Holiday Enjoyment   
    Begun the Calorie Wars Have
     

     
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    Imperial Advisor Arem Heshvaun’s Special Edition of Star Wars Saga for your Holiday Enjoyment  🎄
     

     
     
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    ______________________________________________
     
     
     
  3. Like
    TheHumanHydra reacted to weebaer in Another Nub's Lists   
    I agree with what has been said about HQs.  Be sure when you use them that the unit that has the HQ, the first action is always to untap the HQ.  That way you can confidently play any card in you command deck and not be hindered by not having perfect activation control.  Especially with Maul I have found that you really really want perfect activation control.  I have a Maul/Dooku team that has been pretty devastating to my opponents.
    787 pts
    Count Dooku (Force Barrier, Force Reflexes, Saber Throw, Aggressive Tactics)
    Maul (Force Push, Force Reflexes, Offensive Push, Tenacity)
    B1 Battle Droids (HQ Uplink)
    B1 Battle Droids
    B1 Battle Droids (Radiation Cannon B1 Trooper, B1 Battle Droid)
    B1 Battle Droids (Radiation Cannon B1 Trooper, B1 Battle Droid)
    B1 Battle Droids (Radiation Cannon B1 Trooper, B1 Battle Droid)
    B1 Battle Droids (Radiation Cannon B1 Trooper, B1 Battle Droid)
    DRK-1 Sith Probe Droids

    Commands:
    Duel of the Fates (1), Fear, Surprise, Intimidation (1), Double the Fall (2), The Phantom Menace (2), At Last (3), You Disappoint Me (3), Standing Orders (4)

    Deployments: Advanced Positions, Danger Close, Hemmed In, Major Offensive
    Objectives: Recover the Supplies, Payload, Intercept the Transmissions, Hostage Exchange
    Conditions: Limited Visibility, Supply Drop, War Weary, Hostile Environment
    I love that you can get complete activation control with either Dooku or Maul cards.  It is very important especially the round that you want to be able to use force barrier 2 times (usually 1st or second round)  I think the bid is important for this team too since it has such a close ranged focus.
  4. Like
    TheHumanHydra reacted to weebaer in Flames of Vader   
    Just had a lot of fun with this mean list: 
    Commander Vader with push, reflexes and barrier
    2 Dewbacks with flames and tenacity
    2 snows with flamers, extra troopers and frags
    naked stormtroopers
    Stormstroopers with med droid
    triple snipers.
  5. Like
    TheHumanHydra reacted to Blail Blerg in Nimbus Class V-Wing Reviews   
    But they have little wings. And they’re pointy. And red and white. Wheeeeeeee
     
    im extremely logical about this. 
  6. Like
    TheHumanHydra reacted to Ryfterek in Nimbus Class V-Wing Reviews   
    I've never been the biggest enthusiast of GAR's Jedi platform(s) so I've eagerly jumped straight into testing the Vs.
    I believe that for mere 37 points each, the i5s are phenomenal pocket aces. "Besh" providers Optics level of consistency in attack. The dial is versatile. Action bar could be a touch better (e.g. red Evade wouldn't hurt at all) but you can't have 70 points of utility fit into the chassis at half the price.
    "Contrail" is superb at hand forcing the opponent movement - even better than Ric and I have rocked that one for a whole year after his release. Not to mention the two combined in one list might simply find some ships unable to dial anything that counteracts both abilities. The clone is also a phenomenal jouster - set him up in front of the enemy joust and advance straight, simple as that. 
    "OddBall" finally found himself a chassis solid enough to be taken just because of the initiative, but on top of that "Besh" actually makes his lock handy as they become a consistent source of mods. 
    And as if I haven't praised the config enough yet, getting a bomb slot on a fast, mobile platform with alright punch and reasonable resilience is a STEAL! Myself I'm too big fan of clustering the battlefield with ARCs to voluntarily season the area with proton bombs but those of you who prefer an ace playstyle of the Jedi should find a cheap, reliable filler with extra area control a mighty tool in the toolbox. 
    Here's my list of preference:
    Attack of the Clones v2
    (42) 104th Battalion Pilot [ARC-170 Starfighter]
    Points: 42
    (42) 104th Battalion Pilot [ARC-170 Starfighter]
    Points: 42
    (36) "Broadside" [BTL-B Y-wing]
    (5) Ion Cannon Turret
    Points: 41
    (33) "Contrail" [Nimbus-class V-wing]
    (2) R4 Astromech
    (2) Alpha-3B "Besh"
    Points: 37
    (32) "Odd Ball" [Nimbus-class V-wing]
    (2) Alpha-3B "Besh"
    (3) Precision Ion Engines
    Points: 37
    Total points: 199
     
     
  7. Like
    TheHumanHydra reacted to j_man_04 in Nimbus Class V-Wing Reviews   
    So far all I know to say is “meh.” I like Klick as a stand alone to beef my squad but aside from that I haven’t found anything else that.... “klicks” yet. I’ll see myself out.
  8. Like
    TheHumanHydra reacted to Mace Windu in Another Nub's Lists   
    as much as you like droideka's, for your skirmish list I would strongly recommend swapping our the Driodeka for STAPS and spending the spare points changing force reflexes for force push on Maul. 
    Force Push on Maul is amazing, it will allow you to attack units that are beyond range 2, doing move, move force push then attack he has the widest range to engage in melee, especially when you have 1 less round in Skirmish mode getting into combat on turn 2 is preferable.
  9. Like
    TheHumanHydra reacted to Cuz05 in Dengar with Zam?   
    I like the idea of charging Zam with R5-TK a lot, but I think that mech caddy absolutely has to bring it's own thing to the party. There aren't too many good options, but the Y Wing is at least cheap and unlikely to hurt very much, particularly with Failsafe. Some Ion Torps and an Ion Turret may make it almost worth bringing in its own right....
    I'm wondering if charging Zam can dovetail with R5 Cluster Torani....
  10. Like
    TheHumanHydra reacted to Enigami in Dengar with Zam?   
    If you slim up Guri a bit more (dropping Virago), you can comfortably slap Munitions Failsafe and either Ion or Adv Proton Torpedoes on the Y-Wing to ensure you don't accidentally damage Dengar while charging up Zam. I'm planning on doing that myself with a BosskZam + R5-TK Goon build since the odds of 1 Agility avoiding damage even from an unmodded 2-dice primary is concerning for me.
  11. Like
    TheHumanHydra reacted to Watcher42 in Dengar with Zam?   
    I'd suggest working in R5-TK on another ship to get a shot of on Zam first couple of rounds so your fully charged by the time you engage the enemy, then you just use You Should Thank Me and no matter what you get 2 shots, both torpedoes if you save your lock: 
     
    Dengar (53)    
        Proton Torpedoes (12)    
        Zam Wesell (4)    
        Han Solo (Scum) (10)    
        
    Guri (64)    
        Outmaneuver (6)    
        Advanced Sensors (10)    
        Virago (7)    
     
    Crymorah Goon (30)    
        R5-TK (0)    
        
    Total: 196 
  12. Like
    TheHumanHydra reacted to 5particus in Another Nub's Lists   
    Personally, that Maul Skirmish list looks terrifying in the rights hands/terrain. if the table is too open though it would be pretty difficult. Give it a try, whats the worst that could happen, you lose, no big deal, it will probably be a short game either way and also probably fun too.
  13. Like
    TheHumanHydra got a reaction from Cuz05 in Dengar with Zam?   
    Thanks for your thoughts, guys! @Cuz05, Expert Handling sounds good to me. @Cpdio, ha ha, the fully armed and operational Guri wasn't my idea; I was inspired by another post I recently read. @Watcher42, a use for R5-TK!! Thanks for that, neat idea.
  14. Like
    TheHumanHydra reacted to Cuz05 in Dengar with Zam?   
    I think it's worth going Expert Handling over Marksmanship. That's a full Init game you've got there and you need to keep Dengar ticking as long as possible, so extra reactive capability is good. IF you get a situation where Dengar can save/cause some serious damage with a roll, you don't want to be locked into flying away on a blue and potentially making Guri a sitter.
    Zam looks great on Dengar, but I really need to test that card. Quite possible that the locks you get fed aren't the ones you want and the 1 or 2 double taps you get just bounce. Or overlap with Dengars own. Best case, 4pt is a bargain, but there are ways to spend 4pt that give dependable return.
  15. Like
    TheHumanHydra reacted to Cpdio in Dengar with Zam?   
    Wow a 100 pts Guri....****.
     
     
    Also that Dengar its all about psi games. I mean your opponent will have to choose between not attacking him or risk getting a protorp retaliation or a second protorp if Dengar shot his already.
  16. Like
    TheHumanHydra reacted to Haslamm1 in Another Nub's Lists   
    I’d look to include at least 1 HQ uplink on your droid squad as a minimum for order control
    and aggressive tactics on GG is a more or less must. ganding surges out to the droid units on his orders really goes a long way
    sadly in the skirmish battle id drop maul too, or the DD’s in favour of more B1’s
  17. Like
    TheHumanHydra got a reaction from Odanan in THE MANDALORIAN   
    Oh man, I am in total fan ecstasy right now.
    Boba's is a beautiful ship.
  18. Like
    TheHumanHydra reacted to Cuz05 in THE MANDALORIAN   
    Gaffi Stick Boba is best Boba.
    But oh man, that Slave 1 first sighting was beyond compare.
  19. Like
    TheHumanHydra reacted to hoarybat in Showcase: IG-2000   
    WIP shots and notes in my repainting blog/page. 
  20. Like
    TheHumanHydra reacted to shinbo in Showcase: IG-2000   
    My Macross-themed triple IGs (feat. some smexy Starvipers)


  21. Like
    TheHumanHydra reacted to Barry Harker in Showcase: IG-2000   
    Thought I would introduce the Showcase for the IG:2000.

    Doesnt seem to get much Love and its one of the last few outstanding models to Showcase. I have seen some superb re-paints over the years on the Painting Forums. so Lets see if we can get some great examples from you guys here ☺️
    I will start off with my highly modified version........doesn't really look much like an IG-2000 any more. but it has taken on another certain Killer Droid in the form of the Hunter Killers from Terminator.




    Lets see those IG-2000's in all there painted glory ?
    All the best,
    Barry.
  22. Like
    TheHumanHydra reacted to JanjyGiggins in Raider I Kitbash and Repaint   
    Although the Raider class is most associated with the Raider II, used against starfighters in the late civil war, the venerable Raider I corvette had been garrisoning and patrolling frontier Imperial worlds since well before the Battle of Yavin.
    (There's a bit of a making-of here).






     
  23. Like
    TheHumanHydra reacted to Cuz05 in I painted these things.   
    Speaking of laborious repaints.... This was a doozy. So I had plenty of WIP pic windows.
    A nose into my approach then. And possibly hope for others, given my total lack of professionalism and nevertheless good results 😄
    So I don't do much in the way of priming, since these minis are prepainted. The grey goes on just to give an even coverage on lighter colours, watered down and given 2/3 coats. The black base can obviously just go straight on, also thinned and at least doubled. Later, the metallics can also forgo a prime.
    And here we have what appears to be a Pokemon.

    Next one is included purely to show how thin the base red was. I mixed up a ton of it, put too much water in and then didn't want to throw a whole load more paint into it, I'd need some left over.... So, shrug, a zillion coats it will be....

    Next step is to just bring all this base up nice and flat, so I can start on something more interesting.
    A thousand years later.... voila!


    This is your last glimpse of the underside. I did add metals, panel lines and some shading, but have gone no further. I may do at a later date, but it's not a noticible lack for play rather than display, and it is a time stealer.
    So, those metals and panel lines come next. Like so...

    Next stage is to add all the little details, markings, cabling etc etc. For maximum impact, I'm forgoing this pic and just throwing you straight into the final piece. I did the above, which took a little while, since I'm largely making it up as I go and seeing how it balances.
    Then, after a days break, went all in on the highlights. The white details were done in the grey primer, shaded with what is not much more than dirty water, then brought back up with white. Everything else, apart from that grubby metal, the shading is all in the base coat.
    There's not really any drybrushing, it's all just very, very wet and gradually whitened mixes of the base, often dragged out with a clean, dry or wet, brush as applicable. Basically, just a lot of working the tones and gradients.
    And so, prepare thine eyes....




    Assaj baby!
  24. Like
    TheHumanHydra reacted to Cuz05 in I painted these things.   
    Sunny!



    Turns out, my phone cam deals with natural light better and the contrast is more true, the previous pics were a bit colour saturated.
  25. Like
    TheHumanHydra reacted to Cuz05 in I painted these things.   
    Been a little while but the current downtime needs filling and a new squad needed sprucing up. These little things have earned their new coat already and are a good base for my Scum scheme.
    A little confusing for opponents perhaps, but needs must!



    Next up, something special for the queen bee, Sunny!
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