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TheShard

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Posts posted by TheShard


  1. I haven't been very active recently. I'm gonna look through ic and catch up. 

    Looks like we'll need to modify the Jedi star to have docking work without issue. @Rabobankrider what would be the appropriate roll to modify the star so as to resolve @Tramp Graphics concerns? Feel free to narrate the successful results however you want tramp in order to satisfy your needs for emersion and suspension of disbelief. However the ship will be able to dock somehow if I'm successful.

    Perhaps even assisting with Korath in this effort?


  2. @Tramp Graphics

    @Rabobankrider

    @Jonas Shaaf

    @EliasWindrider

    So I'm looking for everyone's top 3.

    This is the background for exit pursued by a bear's PCs 8 didn't know he didn't put it on the sheets.

    Ok, my character concepts are as follows:

    For the Jedi Master Character, I have in mind an idea inspired by Star Treks II and III. This character was never taught how to use the force, but through a chance of fate: they gained the knowledge and experience of a fallen Jedi Knight. After the Clone Wars, this old soldier would retire to a relatively peaceful life tending to vehicles as a mechanic. Then, during the Galactic Civil War, their connect to the Force sparked: and they were forced to teach themselves the way of the force, guided by the memories of their fallen Jedi comrade. I can envision this being a particularly long-lived Clone Trooper (CT 5711) who can't remember whether or not he pulled the trigger, killing his Jedi partner, or a young fighter named Eli who joined the Jedi's side when the war came to his home planet.

    Statswise: this would be a Guardian Career Human, with specializations in Warleader, Armorer, and Soresu Defender.

    For the Apprentice, I am proposing a youn Human from a heavily Industrialized Core World named Tycho.  Throughout his adolesence, he has floated just above the poverty line by racing whatever he could for whomever was willing to pay him. He could have made more money as racer, but always cared too much for his friends who were still struggling to eat. This was not simply charity, however: they had saved his life (or at least his freedom from incarceration) a handful of times and has supporting him when he needed helm too. During his last race, there was a terrible accident wherein many racers lost their lives. There was no way that Tycho should have lived, but he did. He couldn't explain why, but he knew--in the blink of an eye-- to overextend his port ailerons. Normally when he flew, he could "feel" all the different paths he could take, but this time there was only one. Most said he cheated, or that he acted malliciously. Even if Tycho had wanted to, there would have been an uproar had he tried to claim the grand prize for finishing the race. All Tycho wanted to do was retire into the shadows and learn more about the strange abilities he possessed.

    Statswise: this Human Character would have the Sentinel Career and the Racer Specialization. At the point of character creation, he will be very middling in any combat situations. He's very much still a kid no matter how resourceful of a pilot he may be.

     

    Equinox is top as they are interested in apprentice only. I prefer a smaller group of characters. Equinox is enthusiastic and will hopefully help keep up a good pace with the pbp.

    Seth is a close second. I think his matter character has a lot to say about what it means to be a Jedi in a time of chaos. 

    Followed by titus or bear tied at third.

     

     

     


  3. If I gm I won't be out to kill characters. But I will be seriously testing the Masters survivability, so personally I'm not worried about op. As you'll face a difficulty that will challenge you regardless of xp. But perhaps we can agree on an order.

     

    I suggest Elias takes it next. When he is unable to anymore than tramp can run his trials for the padawans. Then I'll run the trials for the Masters 😈


  4. I'm fine with 2000xp cap, or not much more, 2200 is fine with me as compromise if tramp really wants a bit more growth. I don't think that will make anything more op anyways it's already gonna take an army to oppose the Masters.

     

    I think we should do some xp dumps anyways for both starting and any Masters that are behind the others in addition to a weekly xp. But no staggered is too much book keeping.

     

    I actually haven't looked at the applicants I will tomorrow.

     

     


  5. 2 hours ago, TheShard said:

    Incoming applications. 

     

    Marcus Wasting

    http://swsheets.com/c/phkeyyxum-ski-gor%E2--kla

    http://swsheets.com/c/ehwatprnr-charan%E2--altari

     

    Equinox

    http://swsheets.com/c/dzvwpa4wy-milo-shortpaw

    They want to play apprentice only, they have a master sheet if needed:

    https://drive.google.com/file/d/1yN5urKlN7rhMVvb8aC4nheO4x42WYtQE/view?ths=true

     

    Titus

    http://swsheets.com/c/1oynvrejm-nordin-karst


    http://swsheets.com/c/xprwh9ue7-jexal-thrann

     

    I think there are three more incoming. I gave a deadline of today. So they still got a bit of time.

    Others are coming in now.

    seth

    https://drive.google.com/open?id=1wXG0W_o8f6IKAII6eQ6yY1U2yN9bFy4D

    https://drive.google.com/file/d/1YMGvNTyDgLojZVmghQVq-qD4yhbGeEeM/view?usp=sharing

     

     


  6. On 4/17/2019 at 10:23 PM, EliasWindrider said:

    I'm actually very satisfied with Elias' specs.  But if we're considering rebuilds I will ONLY sign on for it with identical xp and gear credit limits for all master characters.  Ships and holocrons would be exempt from the credit limit on the basis of being community resources.  The whole conversion of previous gear scheme has been hugely abused already, and I'm not down for a repeat of that.  Korath's extra xp hasn't resulted in a significant power mismatch because Tramp didn't "optimize" (tramps words) him the first time around but I do have a problem with a difference of several hundred extra xp when the character with the several hundred extra xp has been skillfuly built/"optimized".

    This. I agree despite probably being the one accused. However I think the consensus seems to be to leave things as they are.

     

    I think we can solve the delema by deciding a cap for master xp. That allows a bit of finishing touches. Perhaps 2200. That way those with less xp will continue to grow and eventually catch up.

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