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TheShard

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  1. My ever forlorn bump... Still looking Bump
  2. TheShard

    Jedi Star OOC thread

    Sounds good. Issue is solved.
  3. TheShard

    Jedi Star Misc thread

    And yes that sheet is accurate the gm gave us an extra dedication and fr increase as a grant. Thought it was op, but so far I've been incapacitated or close the last 4 out 6 combat encounters.
  4. TheShard

    Jedi Star Misc thread

    Well that rule was not at all clear as a decision. So the gear I would actually have for the character is the disputed gear. This is his ancestor. https://www.dropbox.com/s/qetzfm93euyw2hx/Barlo_Bercilak.pdf?dl=0 No mods have yet to be done and the crossguards actually just got added post the sheet. However this would be the foundation that would be inherited. So considering Barlo is early in the campaign and will probably hit 1000+ by it's end. The mods and attachments would be the reflection of further tinkering. If you disagree with that gear and want me to stick to 18000 then I wouldn't have a greatsaber or half of the rest of even the truncated list on the incomplete swsheet listing. The swsheet by the way is actually incorrect. Just FYI. I have to reconcile it with the actual PDF. And I lost the PDF on my phone till more recently. So that was what was unclear. Because everyone's gear is over 18000 it seems. The gear I listed that was objectionable was intended to be recovered. Either by going around and picking it back up from the places it's been left for safe keeping or reforging it. Which is the idea for the saber and armor. It is broken. It must be fixed. Both essentially need special forges. I was hoping for a sort of Thor forging his Thanos killer hammer-axe via star in infinity war moment.
  5. TheShard

    Jedi Star OOC thread

    I'm fine with that rabo. How do you want me to handle the attachments and such for those sabers as those were placeholders for finished gear?
  6. TheShard

    Jedi Star OOC thread

    Make a gear rule. Clarify what boundaries we are using. Let's agree on universal guidelines.
  7. TheShard

    Jedi Star Misc thread

    As I said I had no gear. It was never clarified. Just do whatever. I asked more than once and that's the best answer I got. The load out people assumed was what was made for a competition on these boards but was never for this.
  8. TheShard

    Jedi Star Misc thread

    So @Rabobankrider I've stated my case and apparently "caused" two drop outs over this. So I'll accept how you wanna rule it. Which is something I've proclaimed before and apparently was not enough of a disclaimer to prevent freakouts.
  9. TheShard

    Jedi Star Misc thread

    In fact raw I could have a utility arm,a weapons mounted thing, a double bladed lightsaber and a great saber. All useable. I'm not doing this. I'm not building to one hit crit kill Lord Vader... I'm trying to build someone whose life has been spent trying to master the martial side both as a weaponsmith and fighter, someone who cannot really use all of the arsenal of a Jedi. He does not mind trick and he cannot move much beyond recovering his saber. He can't jump tall buildings in a single bound. He can sit still an tank or he can sttack, or he can muggle his way through life.
  10. TheShard

    Jedi Star Misc thread

    First off a double saber is proven by history to be absolutely useless. There is no used equivalent in historic fighting because it's an absurd nonsensical design. I'm approaching this as if the a weapon was designed from the very start taking into account the particular attributes of a saber. What would it look like? First off edge alignment to cut or party is no longer a concern. Neither is having a slashing or stabbing blade as saber doesn't need a curve or any other design to assist cutting or stabbing. It also takes little force. The best weapons outside of specific circumstances are those weapons that allow you to protect your center line and give you the most maneuverability with the least telegraphic motion or motion that would leave you open. Also reach is big. In most cases that's a spear. A saber spear would be even more superior as it could slash and stab equally well. So it's form would be between a spear and a naginata probably. What's even better than a spear if you don't take into account the need to pentrate with a blade is a staff Staffs do everything naginatas and spears can do but better. They can be reversed and with head used to minimize swing and rotation. However as soon as you have two blades you loose a whole range of motion. Limits what you could do before you start bisecting limbs. However if there's only a single blade and it can appear on either side as needed then it's the most logical weapon for a master of the martial arts. I've put a lot of time into watching hema and kendo and other sparring matches. In fact add the two vents and the crossguards adds in reality a trident like characteristic which is supremely useful in dealing with swordsmen or other polearm users. I also love the kao cen darach fight. But I think using doubles sabers as shown is silly, I want a functional weapon. If it's got two blades it's a double saber. How long the handle is irrelevant. Of course it's a design of my own it's a Kotor saber, where people road mechanical mounts entering atmosphere to conquer planets, where crazy Rakata tech is waiting to be discovered. However there a disconnect. You complain about the fluff as a way to complain about the mechanics. I'll show u how aesthetic this objection is. A regular double saber isn't two handed. I could do everything I did now except I wouldn't have to mount it on the armor as I could fight within RAW as kao cen darach. I would save that armor hp and I'll use it for a microrocket launcher and install a Droid brain to cover for my bad agility. Or install a utility arm and get free 2nd maneuvers. That's all legal. I'm doing something worse than that for the sake of flavor. I don't need the defense from the shield I'm already maxed out with defense. It's only purpose is fluff. Not to mention this crazy ****** here using multiple double sabers which is waaay stupider. Its like he's actively trying to disprove your point. He has four hands and still only uses one per saber. This has less realism than anything in proposing. There is no limitations to a double saber besides unwieldy, which can be turned into coverage through crafting. So I took it's limitations so I'm not at all sure what your on about. Its back to fluff you don't like. The pike has defensive which I'm not taking nor am I taking it's dmg rating. Everything statwise is mechanically a double, I'm accepting both it's limitations and it's advantages like you said. In fact the extra hours on a greatsaber is mechanically more advantageous to me for landing the hit required to activate qualities. Only temple guard doublesabers are two handed. Your understanding of effects are wrong. You have to deal at least a point of damage to "hit" before activating. It's why blast as an exception calls out 3adv to activate on a miss as opposed to 2adv. Here's the video where it's used by kao i forget that's its before it's just him and malak. It's Lord Vindican impaling by a saber suddenly using another blade that inspired this. However I wanted a more knight in shining armor or samurai feel and some having a longer handle aesthetic makes more sense.
  11. TheShard

    Jedi Star Misc thread

    @Stormbourne I'm responding here ooc should be for game questions. Actually it's not, why can't I. Sure after an objection that's a question I asked, but my character's concept has nothing to do with anything anyone else here has done. It's an ancestor of a Knight I'm actually playing. The ancestor Barlo, is from a game with lots and lots of sith. Also lots of politiking. @Kilcannon is the GM. Barlo and another Jedi Val deal with big bad guys a lot, and have to play the you shall not pass role a lot. So our talker can work his magic. The only issue I have is where the line is drawn. We have a campaign where everyone can do massive hurt. However objections about certain aspects happen while equivalent aspects are accepted. Like a crit plus a million is way more effective than an arm mounted shoto. Maxing move or unleash or any number of other methods are available, which are much easier and way more effective. My character is like a Jedi Warhammer knight character, a samurai ironman. Who despite his martial role is also mostly a negotiator and pacifist. @EliasWindrider In hindsight I would totally trade seer for Padawan survivor if I were to rebuild him. Then again once the Jedi career comes out, I might completely reenvision him. However I'm not trying to tweak his stats every week so it is what it is now. As is it's probably a good enough representation of him as I plan on doing almost no crafting in this campaign other than to fix his ancestor's armor and saber. It's a build of Drez'n from a certain point of view. Again the picture is of Barlo, not Drez'n however it's also agreedly not accurate as it was a rough sketch designed to illustrate a concept. Also let's agree on a gear load out because I've asked multiple times prior and the answer was whatever makes sense for the PC. Which is obviously in correct. I've suggested a possible fix for the flickerphase which is for it to be an active quality needing 2 adv as opposed to a passive quality. Not Maul not Ray used anything effectively, a double bladed saber is completely non- functional as a weapon. Completely and utterly useless. It's worse in every way to a single saber. His lightsaber is a quarterstaff with the possibility of extending the blade out on either side. Effectively having the long handle and the alternating blades are the only way two blades would ever make sense. Also a polearm needed to slash with was often 7-9ft long and a stabbing only spear between 9 and up to 16 feet long. These are wielded by 5-6ft men. This is 4.5-5.5 ft long at most and wielded by a roughly 4.5 ft creature. It's the same **** ratio. I'm happy to listen to your concerns but they should be factual. If you look at this video it's exactly how I intend to fight. However somehow raw it's ok to use a shoto in hand and one of the regular stupid double bladed sabers. That's completely legal. A regular double bladed saber does not need 2 hands. However if I mount it on a forearm and fluff it differently people wig out. There are no crossguards close enough to cut off wrists nothing in the picture suggests that. In fact the cross guard's on his saber are angled out and actually functional. Kylo cross guard's don't stop a blade from cutting the vents clean off. I am willing to discuss this and come to a reasonable compromise. However it seems like their are bizarre objections in the face of equally bizarre acceptances. Would you want me to remove reverse engineering? Most of what you objected to had not actually been proven as more fantastical than more op possibilities. I keep making the same argument. There are simpler ways to achieve even more op goals. And those seem perfectly ok. Some I'm a little confused. To me it seems like you have an aesthetic objection. Or an objection because you are in fact trying to win best build. I am not. In fact the original plan was to have a greatsaber and a shoto. Bit the gm doesn't like greatsaber and it became a rationalized double saber instead. Having more dmg overall isn't the point when he can make sure he gets concussive off, he needs single attack dmg, and so a greatsaber is actually much more useful. Should I go with that? With 4 brawn and it being single handed that's raw too... Is that more aesthetically acceptable? In this fight, kao is turning on and off a double bladed saber while fighting with a single. Turning off and on a shield-saber or alternating which side of a staff the blade appears is absolutely in this same stylistic spirit and no less plausible. In fact it's much more plausible considering how actual sword and polearm fighting work. If you could turn on and off a shield, if it had no weight to restrict dexterity, it would be used in much more bizarre seeming combinations than this. There is no need to get frustrated. I want to reiterate this is the end goal. In story, they are in pieces. So what power gaming can i do with dead gear? Please respond to the specific concerns.
  12. TheShard

    Jedi Star OOC thread

    Sith arissa is power gaming, I'm power gaming, tramp actually sorta isnt, Elias is etc it's a master's and apprentice game with 2000xp. Having 2000xp is gonna be a power game. None of these factors have actually impacted game play it's all been ooc drama. Part of said drama isn't even drama it's me and Elias setting up a duel. That arissa isn't apart of. With weapons that may or may not enter game play as they are currently in the story's narrative broken and unusable. It was going to be part of his final arc to fix and use them. As rabo stated earlier these master's will eventually be dead or retired. They are the ideal builds of various character concepts who will eventually be removed from the spotlight. Who cares what they have. At least that's my opinion. Keep them true to concept. Who cares if the fact you can eliminate most anything in one hit comes from maxing your crits so any time you get dmg on an enemy the die instantly or from a wierd saber configuration, or being able to toss tie fighters at opponents. Its weird people have been so hostile about frankly superfluous things. I'll accept whatever nurfs or asterisks people wanna put on my gear because it's largely irrelevant and unimportant enough to get angry over. The whole draw of this is being able to play out a character in a way that normal games wouldn't allow. I wanna push Drez'n to see what eventually can kill him. I'm not in a pissing match with other PC's. And @Rabobankrider your right. I apologise for being the catalyst here. I didnt expect this. So for like the manyth time I'm reiterating I'll accept whatever gear load out is deemed okay.
  13. TheShard

    Jedi Star Misc thread

    @SithArissa It's not a literal Spike. As in my saber runs it's diameter. It does not extend from the center like a spike.
  14. TheShard

    Jedi Star Misc thread

    @SithArissa It's not a literal Spike. I definitely saw it might force the blade inward. Why did you not like it? I'm gonna do some more Photoshop work hopefully I get to the weapons to use as an example.
  15. TheShard

    Jedi Star Misc thread

    I actually never really had gear. I jumped in before that was figured out. In fact at this stage in the game both the spear and the armor needs fixing. This is just for a friendly sparring match @Rabobankrider and hopefully an equally friendly debate. 1) I am not. It's being tailored to take on Revan and Malak. In fact nothing about this is particularly suited for you over any other Jedi. His build is to specifically take on dark Jedi. However in pretty sure an aspect of your build was to be better than koroth but I could be mistaken however. 2) perhaps with your secrets of the Jedi you are quite able to make a very high quality saber. But narratively is your character the kind who would indefinitely tinker with a saber? It seems not. Bercilak is an armorer. Armor, weapons are his focuses, are they as defining a factor to Elias? 3) double sabers as they are, are very stupid weapons. So once we accept they are feasible, a lot of these objects seem nonsensical in comparison. First thing is this isn't d&d a round isn't a single strike. If I narrate a successful check where both the cross guard and the linked are activated it might sound like this: "The opponent holds the blade in one hand outstretched keeping me at bay testing my saber point occasionally, as I see a stumble in his foot work I rush him, his blade harmlessly striking the sword shield. The shield active on his forearm pushes hard against the opponent, the blade across it's diameter pushing the opponents saber close against their chest searing cloth. They step back to get space. I press the attack rotating under a strike, the shield lifts it over and out of the centerline. He struggles to realign. The shield disappears, and a perfectly timed counter strike lunge traps the opponent's blade between the crossguard and main blade, the force of the swing ripping the saber free and pinning it to the ground. Following through on the rotation the swing initiated, the first blade disappears and the second ignites. The blade cuts the opponent in two." That's a single round. A round is multiple attacks and defends. It's a picture of Barlo Bercilak actually, but it's just a picture so... Not sure what that pertains to anything we are discussing here. 4) a buckler sized shield worn on the forearm is perfectly fine for someone a bit over 4 feet and covered in cotosis platemail. So yes I think it works perfectly fine here. 5) I could install an autofire canon or flachet launcher and a Droid brain and got more out of the automated weapons mount. If it makes more sense for you I'll leave them separate. Thus only the saber is switched on and off. I don't think it makes any difference mechanically. It's essentially the fluff im describing. It's like saying I have to actually be a Merc soldier because the spec is called that. Also I repeatedly said forearm. It's not on his wrist. 6) the flicker phase is again part of the description fluff. Also it's an incidental to ignite a saber. It's maneuver to draw, but nothing is being drawn. So there is no extra maneuvering. In fact if I wanted to do so I could just use a utility arm instead. 7) im happy with whatever gear load out you want. However again, it'll determine the the context of any win. My character is a literal Knight. As I pointed out at the start, this gear is actually needing to be made whole. The saber spear is broken in half and the armor needs reforging. It's gonna be a story element for Drez'n. However this is the eventual set up. My fix for the flickerphase would be to have it cost 2adv to activate
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