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bdgolish

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  1. Like
    bdgolish got a reaction from thereisnotry in What can IA learn from Gloomhaven?   
    I play(ed) IA for the license. The intellectual property is what drew me to the game.  If Gloomhaven was in the Star Wars universe I would buy 8 copies.  As it is, I own nearly all the IA expansions.  Between solo play, the app, table top simulator, etc I’m into both for nearly 200 hours.  
     
    IA is fine and works well in my current gaming situation.  I teach high school.  Each fall I recruit 3-4 kids to learn the game and work through a campaign after school every other week.  Inevitably, I play the imperial player and usually have to go easy on them. It’s a fun way to share the hobby with the younger generation, but I rarely feel “tested.”
     
    On the other hand, my weekly gaming group is more experienced and features a couple of guys in the 30s some with kids.  Gloomhaven is perfect because no one is “stuck” being the imperial.  Most missions are close.  Unlocks and upgrades are exciting.  The fantasy genre and world building are alright for me, I know others rave.  The branching (non-linear) storyline is good.   It works great when one or even two of our foursome is out  and allows casual players to jump in.  The only major downside to GH is monster focus and movement can be clunky since the AI isn’t particularly easy to grasp.
     
    Both scratch different itches for me, but if I could pick one, it’d be GH.  I’m fine with the dice and the modifier deck respectively.  Both work.  Porting it would be a bit of nightmare.  It is much more of a RPG than IA.  I’d highly recommend finding a buddy who’s interested and diving in.  I couldn’t recommend it more.  
     
  2. Like
    bdgolish got a reaction from Uninvited Guest in What can IA learn from Gloomhaven?   
    I play(ed) IA for the license. The intellectual property is what drew me to the game.  If Gloomhaven was in the Star Wars universe I would buy 8 copies.  As it is, I own nearly all the IA expansions.  Between solo play, the app, table top simulator, etc I’m into both for nearly 200 hours.  
     
    IA is fine and works well in my current gaming situation.  I teach high school.  Each fall I recruit 3-4 kids to learn the game and work through a campaign after school every other week.  Inevitably, I play the imperial player and usually have to go easy on them. It’s a fun way to share the hobby with the younger generation, but I rarely feel “tested.”
     
    On the other hand, my weekly gaming group is more experienced and features a couple of guys in the 30s some with kids.  Gloomhaven is perfect because no one is “stuck” being the imperial.  Most missions are close.  Unlocks and upgrades are exciting.  The fantasy genre and world building are alright for me, I know others rave.  The branching (non-linear) storyline is good.   It works great when one or even two of our foursome is out  and allows casual players to jump in.  The only major downside to GH is monster focus and movement can be clunky since the AI isn’t particularly easy to grasp.
     
    Both scratch different itches for me, but if I could pick one, it’d be GH.  I’m fine with the dice and the modifier deck respectively.  Both work.  Porting it would be a bit of nightmare.  It is much more of a RPG than IA.  I’d highly recommend finding a buddy who’s interested and diving in.  I couldn’t recommend it more.  
     
  3. Like
    bdgolish got a reaction from Trevize84 in Overwhelming Oppression what am I missing?   
    I played Duel on Devaron (?) with Implacable and Commence Landing plus a Rancor and Loth-cats. The Rebels had Davith with saber, but even with Pierce 3, it was impossible for them to get the big boy off the board. Loth-cats and the class deck provided a ton of blocks and evades.
    As soon as his health slipped, I just used feed on the nearby loth-cats to buff him back up. And with a cheap deploy cost the Loth-cats were back to providing extra blocks on the next turn. 
    They spent too much time trying to kill him rather than rushing the objective. 
  4. Like
    bdgolish got a reaction from bill_andel in Overwhelming Oppression what am I missing?   
    I played Duel on Devaron (?) with Implacable and Commence Landing plus a Rancor and Loth-cats. The Rebels had Davith with saber, but even with Pierce 3, it was impossible for them to get the big boy off the board. Loth-cats and the class deck provided a ton of blocks and evades.
    As soon as his health slipped, I just used feed on the nearby loth-cats to buff him back up. And with a cheap deploy cost the Loth-cats were back to providing extra blocks on the next turn. 
    They spent too much time trying to kill him rather than rushing the objective. 
  5. Like
    bdgolish got a reaction from angelman2 in Overwhelming Oppression what am I missing?   
    I played Duel on Devaron (?) with Implacable and Commence Landing plus a Rancor and Loth-cats. The Rebels had Davith with saber, but even with Pierce 3, it was impossible for them to get the big boy off the board. Loth-cats and the class deck provided a ton of blocks and evades.
    As soon as his health slipped, I just used feed on the nearby loth-cats to buff him back up. And with a cheap deploy cost the Loth-cats were back to providing extra blocks on the next turn. 
    They spent too much time trying to kill him rather than rushing the objective. 
  6. Like
    bdgolish got a reaction from 54NCH32 in Overwhelming Oppression what am I missing?   
    I played Duel on Devaron (?) with Implacable and Commence Landing plus a Rancor and Loth-cats. The Rebels had Davith with saber, but even with Pierce 3, it was impossible for them to get the big boy off the board. Loth-cats and the class deck provided a ton of blocks and evades.
    As soon as his health slipped, I just used feed on the nearby loth-cats to buff him back up. And with a cheap deploy cost the Loth-cats were back to providing extra blocks on the next turn. 
    They spent too much time trying to kill him rather than rushing the objective. 
  7. Like
    bdgolish got a reaction from Marshallmanna in Thrawn and Deathtroopers   
    It’s pretty bad. The troopers aren’t just taller, they’re “bigger.”  The scale is clearly wrong.  
  8. Like
    bdgolish got a reaction from NagyLaci in Make your own Deployment Cards - in five minutes or less!   
    I love this tool!  Thank you so much.
     
       
  9. Like
    bdgolish got a reaction from aRandomBoardGamingDude in Set-up time   
    Syncing up map setup time with Rebel upgrade time is a good idea. They have significantly more choices (especially with 4 heroes and 4 players) than the Imperial player. Picking class deck upgrades and Agenda cards is pretty straight forward.  With the left over time you can be building the map while they debate between weapons and items.
    If you’re playing 2 missions in a session, sequence it so that you can have the side mission chosen before adjourning from the previous session. That means the Imperial Player can pull the appropriate tiles for the side mission and next story mission before everyone convenes.  That doesn’t work for every campaign, but it can significantly cut down on wasted time. 
    Alternaively, if your group plays 2-3 missions per session you can always use the time between missions to eat, drink, and debrief, an essential part of any good game day. 
  10. Like
    bdgolish got a reaction from Bitterman in Make your own Deployment Cards - in five minutes or less!   
    I love this tool!  Thank you so much.
     
       
  11. Like
    bdgolish got a reaction from ryanjamal in BT-1 and 0-0-0 preview is up   
    This is what doesn't make sense.  FFG paid a small fortune to attain the licensing rights.  You spent that money to make the most recognizable characters come to life. Why waste it on characters that your average Star Wars fans aren't familiar with?  
     
    The goal is to achieve some sort of broad base appeal. How are you going to do that when icons like Chewie, Han, and Darth Vader are on the sidelines in favor of these characters few of us have ever heard of?
     
    Please return to the movies (you know that thing that millions of fans have spent billions of dollars on). Please offer fixes to overcosted figures. Please give away errata updates for core deployment cards. 
  12. Like
    bdgolish reacted to Deadwolf in Campaign weapon guide   
    I have updated the main topic for Jabba's Realm

    Shyla is very similar to Gaarkhan so anything he likes, so does she. The main exception is Vibrosword, which I talk about at length on her.
    Vinto can use any ranged weapon, like Fenn. Bolt Slinger has synergy with  the DT-12 Heavy Blaster Pistol and DDC Defender
    Onar is mentioned a few times, but honestly, he can use any weapon in the game to good effect. Because of the nature of the red die, adding an extra red is going to affect every weapon relatively equally.
    As for the weapons/mods my summaries above are mostly accurate.
  13. Like
    bdgolish got a reaction from subtrendy in Help choosing items for our party   
    The temptation to making MHD hybrid is the autofocus half the time, but don't overlook the value of having his starting weapon be able to stun.  MHD's best value is bacta radiator and adrenal vapor.  I almost dread pulling explosives from the supply deck especially later in the campaign as their use is usually pretty neutered by then. 
     
    Murne is a marginally better hybrid, although I think lead from the front is too situational to be super effective.
     
    Consider spending your credits giving Loku a strong Pistol as his natural accuracy boost allows you to roll a red die with abandon. 
  14. Like
    bdgolish reacted to Conviction in First Campaign starts tonight! Woohoo!   
    "You mean she controls your actions?"
     
    "Yes...  But she also obeys your commands."
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