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About Aldaros

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  1. "The Alliance to Restore the Republic" was the official name of the Rebel Alliance in Legends, too (which, of course, was the canon when Armada was created). Given that Garm Bel Iblis is primarily known in Legends for his service with the New Republic starting five years after the Battle of Endor, I think it's safe to say that Armada has been conflating the Rebel fleet with the New Republic fleet pretty much from the beginning of the game. And from an organizational standpoint, the former is directly transformed into the latter when the New Republic is created, so they really are the same thing, just at different points in time.
  2. I'm planning to replace the model with the Legends Mon Remonda myself, although the arcs might be a bit weird for that. And I'm really hoping it has a fleet command so I can use something other than the Pelta for AFFM (gotta have my B-wings).
  3. Eh, not really. A crashed alien flying saucer with dead alien skeletons was one of the random encounters that happened while traveling on the world map in the original Fallout. Fallout 2's special encounters were far more ridiculous, including a crashed Star Trek shuttle with a dead red shirt, multiple Monty Python references, and a herd of exploding brahmin that respawned infinitely.
  4. I'm not familiar with Runewars or Legion, but Armada definitely splits cards between factions. Flight Commander, which was a key part of the old Rebel Yavaris+FC+FTC combo, only comes with the Imperial Interdictor (which is a poor carrier and would never use that upgrade to boot). Each faction has only gotten three of the four fleet commands; there's one command that's only with the Pelta, and one that's only with Chimaera. In the last wave, of the seven new upgrades usable by both factions, only two were in both expansions.
  5. He's still Gray Leader in the new canon.
  6. Weird, it worked for me in Safari and Firefox. I switched the link to use HTTPS instead of HTTP in case your browser is blocking HTTP links.
  7. It's flipped in Lead by Example, too. I think you're right that FFG already had the license to use it. I thought I'd read a while back that FFG basically has an automatic license to reuse anything created for LFL in the past, but I don't remember where that was. There are a number of other images FFG has used that weren't originally created for them. For example, the art on Intensify Firepower is a cropped and edited version of this image. It was created for the Legends book Essential Guide to Warfare, and is of a battle that is no longer canon. There's at least one other image they've cropped and used from that book, for an X-wing card I think, that's looking out a TIE fighter cockpit as it chases a Y-wing; this one.
  8. FFG has previously used that same artwork for the Assertor-class dreadnought in the Age of Rebellion RPG (Lead by Example sourcebook, page 56 in my copy). It was a canon ship in Legends; a number of Ansel Hsiao's designs got adopted as detailed models for Imperial ships that only appeared briefly in comic books.
  9. A way to put fleet commands on some/all Mon Cal cruiser variants, so I can ditch the Pelta. Doesn't have to be a title like Chimaera. I'll also add votes for the Assault Frigate Mk.I, DP20 gunship, Dreadnaught cruiser, and a rebel Quasar title.
  10. The legends Quasar Fire was a bulk cruiser refitted as a small carrier. It was only ever used as a carrier by the Alliance/New Republic; if the Empire used them, it would be in the original freighter role.
  11. For what it's worth, Hobbie also died in the old Empire Strikes Back radio drama; the AT-AT he rams is actually that of General Veers.
  12. Maybe it's a new version of Tarkin with a lower cost? I originally thought a variant of Garm Bel Iblis, but that doesn't make sense in an Imperial set, and he's Legends, too. Although Thrawn and Garm would have gone together nicely in Legends.
  13. That would be an awesome upgrade; I'm still sad that the Flurry has become an Imperial ship in the new canon.
  14. To be fair, $11.95 will also get you ~60 of GHQ's 1/285 infantry figures (so $.20 per figure). You could fight a realistic, company-sized engagement with just a couple sets of infantry and 4-5 tanks per side. Of course, if you wanted to fight a battalion-level engagement, you'll want at least a few hundred infantry, 10-20 tanks, and various other support units. In the end, I'm not sure those two games are really that comparable on a figure for figure cost, given how different their philosophies, rules, and components are. Also, I have to disagree with "no design work of any kind." A lot less work per item, sure, but they still have to design and make the prototypes and molds for production. You can't just upload a couple pictures onto a computer and have it spit out an accurate 3D model (if you could, model companies wouldn't spend time and money laser-scanning every surface of real planes and tanks in museums). They also sell a massively wider range of vehicles and figures than any FFG game, so the overall amount of work starts adding back up (and they'll probably make a less money on any given item they release, since sales would be spread out across their wider range). As a specific example, between their modern and WWII 1/285 armor lines, GHQ sells 33 different tank types for just the United States Army alone, covering a 60+ year period of time. And that's not counting the tank destroyers, self-propelled guns, armored personnel carriers, artillery, trucks, jeeps, etc. they also sell that were used by the US Army. Or any item from any other country.
  15. That's not really accurate. World War II destroyers closed with larger ships because their only effective weapon was the torpedo, which was a short-range weapon. WWII fire control "computers" were only capable of tracking targets moving at a fixed speed and direction. Turret traversal and reload time was a problem because fire control adjustments were done manually, by sighting shell splashes, and longer delays between salvos meant more time for the target to adjust course again and throw off the updated firing solution. So large ships could shoot in the correct direction, they just had trouble predicting the target's position well enough to actually hit it. Closing with large ships was more dangerous, not less, because fire control became more precise as the range dropped. Also, cruisers and battleships all had lighter, secondary weapons batteries specifically to defend against destroyer attacks. These weapons would only become effective as the range closed. Off the top of my head, the only case I can think of where a battleship literally couldn't fire at an attacking destroyer was the First Naval Battle of Guadalcanal, where at least one US destroyer got within a kilometer of the battleship Hiei. But the destroyers only closed to that range because the battle occurred at night, so both forces got within three kilometers before even opening fire, and because both commanders completely lost control of their fleets at the start of the battle. That battle was later described as "a barroom brawl after the lights had been shot out" by one of the officers present. As an example of how confused that battle was, the US flagship (USS San Francisco) lost track of the ship sailing directly ahead of it in formation (USS Atlanta), decided it was Japanese, and attacked it, killing the Atlanta's bridge crew and the only other American admiral present. In short, it's a good example of how not to fight a battle. Also, both Japanese battleships were able to hit the San Francisco repeatedly with their main batteries at a range of about 2.5 kilometers. The San Francisco probably only survived because the Japanese were shooting fragmentation shells designed for shore bombardment, not the more damaging armor-piercing shells.
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