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Silblade

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  1. @Amicus Draconis: I agree with all you wrote. Thank you for mentioning of Rohir vs. Rohan, and confirmation about Gandalf on Shadow of the Past. Didn't know about this.:) You have also pointed the very fitting example about Rumour from the Earth vs. Winged Guardian - in most cases I would also prefer 1 resource for keeping Winged Guardian in a game than for returning Rumour from the Earth.
  2. Hi rees263, thank you for response. The rating systém is described here: https://visionofthepalantir.com/player-card-analysis/ While player cards can obtain rating 1-6, heroes can obtain just 1-5. It's because the 6th rating is dealt to almost "auto-included" cards, like Unexpected Courage, Steward of Gondor etc. Heroes shoudln't be rated as "auto-included", because there are not any hero, which should be auto-included, though they might be super-strong (like Dáin :)).
  3. And that's it! Finally, we hit the last adventure pack of whole cycle, Return to Mirkwood: https://visionofthepalantir.com/2019/08/27/player-card-review-return-to-mirkwood/ I just remind you, what's all about (skip it, if you have already read the article from Leadership sphere): I made a deep analysis of each player card, mention the positives and negatives of each card, possible combos and synergies and overall conclusion from my point of view. I set the goal of describing each card in at least 450 words, in 500 words at the best. It's written in "progression mode", and it's because of 1) new players, who wanna to start this game from Core set in progression style, 2) the progression mode seems to me more challenging than "normal style" with accessible all cards from all expansions and adventure packs. I wanted to create such complex and detailed reviews because I think it's rare material in LOTR LCG community. And I think that each card, no matter how strong or weak, deserves own attention, not only that cards we usually use in decks. Thank you all for your support, I'm glad you have enjoyed this series. Leave comments and your own observations about player cards of Return to Mirkwood. After this and before the very next expansion, I'm preparing something "extra" for you. Be surpised! .) Silblade
  4. Great observations again! Yes, I understand that Boromir after errata is quite limited and not so omnipotent. But I agree with errata, to save the game balance. His second ability looks good, but in the practice I think that he wouldn't kill almost anyone - enemies would have to be damaged already to a such extent that the next 2 damage should kill them… very improbable scenario. Hasty Stroke - that's the right equivalent to Dúnedain Watcher, thank you for your sharp eye.:) Well, the first obstacle for me is to get into a game 3-cost 1-1-1-2 ally. I would hesitate with playing him, if I have some better option. The second obstacle lies in his usage. He can be a good prevention before some unexpected surprise, of course. But how often he stays unused in game, because no critical shadow card appears? I think that quite often. He is then a little bit dead ally on the board. Certainly, he at least may quest for 1, join to attack with 1 Attack… but we are returning again to the my first obstacle - does 1-1-1-2 worth for 3 cost? For me, the answer is clear. At this point, the new Leadership ally have really bad quality. Only allies from Core set worth it. I actually can't agree with you about Vassal of the Windlord. Though he holds only for 1 round, so he reminds rather event than an ally, 3 Attack for 1 cost is sexy and very useful boost, with combination of Ranged. Compare him to Blade Mastery: 1 for 1 (+1). Vassal of the Windlord is the champion in this comparison.:) And so his 3 Attack comes in handy everytime, when you need to deal with some nasty enemy (at best, with the help of some good attacker with 3 Attack = 6 with 3 Attack of Vassal is good portion of damage, which is enough to kill many enemies). Song of Mocking - didn't you mean another hero than Denethor (which has only 3 HP?) Counting with unsuccessfully questing in order to make live Elfhelm's ability isn't the best way, how to win. But he is useful during the sudden occasions, when threat level should be increased (typically, treacheries). These aren't the demanded source of increasing your threat, it's something "extra bad". Elfhelm's ability comes in handy in these cases. Additionally, his combat stats come in handy in any case. Agree that Elfhelm should be a regular member of sideboard decks. That's a truth, Dúnedain Warning hits the table first before Ring Mail.:)
  5. And here we go again! The next stop is at The Dead Marshes. I believe you enjoy the whole new set of reviews, just one step before the grand finale.:) https://visionofthepalantir.com/2019/07/29/player-card-review-the-dead-marshes/ I just remind you, what's all about (skip it, if you have already read the article from Leadership sphere): I made a deep analysis of each player card, mention the positives and negatives of each card, possible combos and synergies and overall conclusion from my point of view. I set the goal of describing each card in at least 450 words, in 500 words at the best. It's written in "progression mode", and it's because of 1) new players, who wanna to start this game from Core set in progression style, 2) the progression mode seems to me more challenging than "normal style" with accessible all cards from all expansions and adventure packs. I wanted to create such complex and detailed reviews because I think it's rare material in LOTR LCG community. And I think that each card, no matter how strong or weak, deserves own attention, not only that cards we usually use in decks. Feel free to share your own experiences and opinions. Which cards you like and which not? Do you use some cards from this adventure pack nowadays? I'm curious about your comments. Silblade
  6. Well, for me Prince Imrahil is very good hero, whose ability is used almost in every round. And it needn't be your strategy to voluntarily let your allies die, or make them leave through other effects. I agree, that chump blocking is sometimes necessary, but a bit expensive strategy, which forces you to play other and other allies to be competitive and have a "defense wall" against enemies. But you get often to the situation, when you have no other choices, if you don't want to let your hero hit significantly, or directly let him die. There are too many enemies with dangerous attacking abilities, and you have to resolve them. Certainly, you may influence that by your deck compostition and adapt your strategy. But often you have to defend with chump blocker, because you simply have no other and better choice. And when you lose some ally, you can change it into your advantage - Prince Imrahil. His 3 Attack is very good value and can help you "revenge" the death of your ally.:) Dúnedain Quest - yes, it's a Shadows of Mirkwood standard that 1 Willpower = 2 cost. Still, I hesitate to pay this cost, IF the card hasn't any additional value. From that point, The Favor of the Lady is worse card than Dúnedain Quest, still Dúnedain Quest doesn't belong to very useful card. But in Shadows of Mirkwood, you are often glad for every point of Willpower, that's a truth. I wanted to just simply show, that Eagles can be fairly used even in non-Eagles decks. Same is valid for any trait, but Eagles are mainly concentrated in Shadow of Mirkwood cycle. The good example is upcoming Vassal of the Windlord - cheap, fast, strong and Ranged ally, who can help you effectively boost some attack. It's alike you would have 1 cost event, which adds +3 Attack to any character. Escort from Edoras is usable even many packs and expansions later, back there he was just brilliant, auto-included card - yes, he reminds rather event than an ally, additionally very fragile to damaging treacheries. But 4 Willpower for 2 cost is a good boosting of your questing effort, if you need to push hard. Frequently, "pushing hard" is one-time situation, where you need overcome overall Threat Strength in staging area, explore location and then travel to the most problematic location. For that, Escort from Edoras is born.:) Radagast - in solo, monosphere Eagle decks seems oddly. Because I play 2-handed, I play monosphere Eagle deck + support deck. That's a good, comfortable envirnoment for calling these expensive cards, and Radagast may help you with paying Eagles.
  7. That's a fair point, dalestephenson. It would be like if I admire Horn of Gondor and describe the whole strategy based on character (voluntarily) leaving - while there exists errata, which allows us to generate resources only if character is destroyed. Meneldor's Flight then have a very, very specific usage, but at least not so tragedic as original. I can imagine now to include couple of this event to my deck, bypassing the Forced effect of Vassal of the Windlord or Winged Guardian as well as controlling the damage dealing by Descendant of Thorondor. These are 3 useful utilizing against original 1. I think that this new action window can influence other cards, combos or synergies, but now I can't think up some of them. I will remember it during the writing of next reviews. Combo Asfaloth - The Riddermark's Finest seems very good to me. Ravenhill Scout is an ally, for which I didn't find some use. Of course, he can theoretically help you with location cleansing. But in practice, his ability often didn't correspond with the situation on the board. Maybe with Northern Tracker he can be a part of interesting combo...
  8. Yes, it's not truly something new. The Quick Reference was always with us (see LOTR LCG Quick Reference version 10), but realizing of Action window between 6.4.3 and 6.4.4 changes the old experienced stereotype. It opens the new possibilities, new tactics and strategies arise and some cards can be redeemed. It actually throws the new light on some cards - which have already own reviews. I think it's not in my strength to update every influenced card after every new update, because some of changes can completely change the sense of whole card, thus rightly I would have to write whole new review with new final rating, it could touch even overall evalutaion of cards... Either I write just short EDIT with the new update (but not like in the case of Brand, where I had to rewrite almost whole review, because of essential misunderstanding of the ability), or at the end of each cycle, where I want to describe and evaluate whole cycle. There I could write new updates, which could be at one place for every player card from the cycle. I will think about the best option...;) The Riddermark's Finest's ability should be used in the combo with another placing-progress-tokens card at best. For example, Northern Tracker. His support can make faster the exploring of locations with more than 2 Quest Points. In Shadows of Mirkwood this Spirit ally alone is enough for the majority of location. In the later packs, he needs support, I agree.
  9. Good to hear you again, dalestephenson.:) To some of your observations: Brand - you are right, that Brand's ability works properly with all Action-abilities of each character. + Attackers may attack twice, good questers/attackers or defenders/attackers may make quest/defend and attack… the usage is wide and thanks to participating attack, it isn't so complicated to make this work in practice. Descendant of Thorondor - nice to have him on your side, when you can afford 4 resources. Radagast will help you with it, though he alone costs 5. Because of that, the best environment for Eagle deck I consider monosphere Tactic deck. BUT in 2 players / 2 hand-solo game. The support deck must take care about questing at least. I'd recommend Tactic monosphere deck + Leadership/Spirit dualsphere deck. Meneldor's Flight - this is really interesting for me, because the updated observation changes a bit role of some cards. For example, Meneldor's Flight, as you rightly mention, in cooperation with Winged Guardian or Vassal of the Windlord. However, I think that the old rule was more intuitive. For new players, it may looks like a chaos (realizing that at the end of each combat there exists Action window, where you can do "everything"). I think it opens more questions and new players could have a problem to simply understand that. To be honest, I was rather for the original rule, though it makes from such cards like Meneldor's Flight useless mistakes. The Riddermark's Finest - for me, the ability of this ally is more intuitive, direct and practical than the effect of Strength of Will. The same result is reached by different ways. If I can afford the losing of one ally and assure the "healthy number" of other allies (meaning a good backup) on my side, then I absolutely prefer The Riddermark's Finest.
  10. It's there, updated.:) Brand sonf Bain gets almost the new review, thanks to all of you. This was the crucial part, because my original evaluation was based on simply wrong preconditions and forgotten facts (like participating attacks at Ranged characters).
  11. That's a serious note that could change my view at Brand son of Bain a bit. I didn't realize that Brand son of Bain can participate to the attack, so it really doesn't matter, in which order the controller of Brand is going to attack. In addition, the allies needn't to be as versatile as I have described, because Brand can ready good attacker twice in a round. Very good point, I'll adjust it to the article (because I consider this note for the important observation), possibly even the Final rating will change. Also thank you for the mentioning of Song of Travel - as I have copied it from the previous Song, I have overlooked that Lore = Spirit. Thank you for your very useful comment!
  12. Greetings! On the last day of June we hit the next adventure pack of Shadow of Mirkwood cycle - The Hills of Emyn Muil. https://visionofthepalantir.com/2019/06/28/player-card-review-the-hills-of-emyn-muil/ I just remind you, what's all about (skip it, if you have already read the article from Leadership sphere): I made a deep analysis of each player card, mention the positives and negatives of each card, possible combos and synergies and overall conclusion from my point of view. I set the goal of describing each card in at least 450 words, in 500 words at the best. It's written in "progression mode", and it's because of 1) new players, who wanna to start this game from Core set in progression style, 2) the progression mode seems to me more challenging than "normal style" with accessible all cards from all expansions and adventure packs. I wanted to create such complex and detailed reviews because I think it's rare material in LOTR LCG community. And I think that each card, no matter how strong or weak, deserves own attention, not only that cards we usually use in decks. I hope you enjoy your time with the reviews and you'll find something interesting that you would like to comment. Please, don't hesitate and write your own observations and experiences with cards from The Hills of Emyn Muil. I'll welcome any comments. Silblade
  13. I didn't think about it in long-term, rather in the current-term: you have got 3 resources on Radagast, now you can use it for paying of some Eagles. If you have Landroval, you pay from him 3 resources and 2 from heroes, if you have Winged Guardian, you pay from Radagast 2 resources and you won't touch any resources from heroes. So in fact, you got Winged Guardian for free, because i consider Radagast's resource pool as something extra. It was an example with Landroval: I expect that players would play Radagast not only for him, but also for other Eagles.
  14. Hello players! The next adventure pack, A Journey to Rhosgobel, is ready for your reading! Check the link below: Link: https://visionofthepalantir.com/2019/05/27/player-card-review-a-journey-to-rhosgobel/ I just remind you, what's all about (skip it, if you have already read the article from Leadership sphere): I made a deep analysis of each player card, mention the positives and negatives of each card, possible combos and synergies and overall conclusion from my point of view. I set the goal of describing each card in at least 450 words, in 500 words at the best. It's written in "progression mode", and it's because of 1) new players, who wanna to start this game from Core set in progression style, 2) the progression mode seems to me more challenging than "normal style" with accessible all cards from all expansions and adventure packs. I wanted to create such complex and detailed reviews because I think it's rare material in LOTR LCG community. And I think that each card, no matter how strong or weak, deserves own attention, not only that cards we usually use in decks. Have a nice reading and please, leave comments. I'm looking forward to your opinions! Silblade
  15. In testing games (for the purpose of writing reviews of some cards) I play solo 2-handed monosphere decks. In real skirmishes, I play solo 2-handed mix-sphere decks, most often with two dual-sphere decks, depends on the concrete decks. Interesting deck and chosen strategy. Never think about this option for Longbeard Map-Maker. When you have attached Steward of Gondor to a hero, the original idea of LMM using can be fulfilled. It's funny, however, that even with Steward of Gondor onto Lore hero I have experienced the scarce of resources, mostly due to paying many cards with 3- and higher cost. That's a truth for strictly progression style of playing in monosphere environment. In real skirmishes, I make a deck with regard to their cost (in general, most cards with 0-2 costs, less cards with 3 cost and few cards with 4 and higher cards). However, the progression Lore sphere offers us many expensive cards, so you almost can't avoid to include many of them. Longbeard Map-Maker for 3 cost can be utilized with Dáin Ironfoot, like other "bad Dwarves" (if you remember, I have already pointed out Brok Ironfist working with Dáin gets 3-3-1-4, what is almost the stats of Beorn for the same cost and I consider Beorn as an expensive, but very strong and proper ally). But outside of Dáin's help, I can't call him to any of my deck.
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