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Elthorr

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About Elthorr

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  1. Thanks appreciate that. As for the GR-75's the answer is, yes. I sent them in tandem against a Quasar. The slicers wreaked havoc on it's command dials, but using con fire I was able to strip it of 4 shields before the Quasar ran into a Hammerheads double arc. With con fire dialed up, the Quasar didn't stand a chance. I guess the best way to sum them up, is there like mosquitoes. Annoying as hell, hard to swat away, and going to bled you just a little.
  2. Thanks for the input. I did a test run and found your observations to be spot on. Still gonna run with no squads to ensure 1st player and activation superiority. here's the new list Tourney .8 Author: Elthorr Faction: Rebel Alliance Points: 384/400 Commander: General Dodonna Assault Objective: Opening Salvo Defense Objective: Jamming Barrier Navigation Objective: Solar Corona [ flagship ] MC80 Battle Cruiser (103 points) - General Dodonna ( 20 points) - Mon Karren ( 8 points) - Lando Calrissian ( 4 points) - Gunnery Team ( 7 points) - XX-9 Turbolasers ( 5 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 157 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Ordnance Experts ( 4 points) - Quad Laser Turrets ( 5 points) - External Racks ( 3 points) = 49 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Ordnance Experts ( 4 points) - Quad Laser Turrets ( 5 points) - Flechette Torpedoes ( 3 points) = 49 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Slaved Turrets ( 6 points) = 64 total ship cost GR-75 Combat Retrofits (24 points) - Quantum Storm ( 1 points) - Slicer Tools ( 7 points) = 32 total ship cost GR-75 Combat Retrofits (24 points) - Bright Hope ( 2 points) - Slicer Tools ( 7 points) = 33 total ship cost
  3. Would I get to use the re roll against squads with my anti squad die? Example would be, I have both of my HH's in AA range of a swarm of tie's. I attack the swarm and activate TFO would I get the re roll on on each squad I attack, fishing for the crit to activate flechette torpedoes? Or just one squad? Or can't use it against squads?
  4. I have my store championship this week and was tossing around a six activation fleet with no squads. Tourney .5 Author: Elthorr Faction: Rebel Alliance Points: 385/400 Commander: General Dodonna Assault Objective: Opening Salvo Defense Objective: Jamming Barrier Navigation Objective: Solar Corona [ flagship ] MC80 Battle Cruiser (103 points) - General Dodonna ( 20 points) - Mon Karren ( 8 points) - Lando Calrissian ( 4 points) - Gunnery Team ( 7 points) - Medical Team ( 1 points) - Spinal Armament ( 9 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 162 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Slaved Turrets ( 6 points) = 64 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Ordnance Experts ( 4 points) - Flechette Torpedoes ( 3 points) = 44 total ship cost Hammerhead Torpedo Corvette (36 points) - Task Force Organa ( 1 points) - Ordnance Experts ( 4 points) - Flechette Torpedoes ( 3 points) = 44 total ship cost GR-75 Combat Retrofits (24 points) - Bright Hope ( 2 points) - Disposable Capacitors ( 3 points) - Slicer Tools ( 7 points) = 36 total ship cost GR-75 Combat Retrofits (24 points) - Quantum Storm ( 1 points) - Disposable Capacitors ( 3 points) - Slicer Tools ( 7 points) = 35 total ship cost My thoughts are to slow roll the MC-80 and Neb-b to start, bring the fight to me. Also the 2 black AA die on the MC-80 will help finish off anything the Hammerheads do. Push the Hammerheads into a space to engage squads using TFO to get 2 re rolls for the flechette torpedoes to activate. The two GR-75's are to harass and torment. Changing dials and chipping away at shields. I should be able to get one into slicer range at the beginning of turn 2 to mess with any squad activation. I feel that first turn is one of the most important things for this fleet, hence the 15 point bid. Any feedback would be much appreciated.
  5. Another question, Would I be able to use the effect on multiable squads or just a single squad?
  6. Thanks for the clarification. I took the wording "another friendly ship at distance 1-3" differently, not thinking about it being a title. In the immortal words of Homer Simpson, "DOHHHH" Thanks again.
  7. Have a question about TFO. I'm planning on using 2 hammerheads as anti squad flankers with flechette torpedoes and Ord Exp, in conjunction with my MC 80 Battle Crusier and Neb-b Salvation. Once I'm able to activate TFO, my plan is to place a copy on the Neb and MC-80. My question is, do I have to re activate each round after the first use or does the card stay with the ship until I deactivate it or the hammerhead is destroyed? Also on a side note, if the originating Hammerhead is destroyed while TFO is active, does it's affects end with the destroyed ship, or until the end of the round?
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