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  1. Contrapulator

    50% cover rule

    Care to elaborate?
  2. Contrapulator

    Base sizes 1.4 Laser Cannon/E-Web

    Trooper sizes in the articles back up what Matt Antilles said.
  3. Contrapulator

    Are you playing with enough terrain?

    Yes. Maybe the answer to my quandary is to just go all the way and make my smaller pieces into area terrain.
  4. Contrapulator

    Are you playing with enough terrain?

    I'm proposing that the way you check coverage should reflect the way you actually use your terrain. If you play with a 3-barricade emplacement, such as in the diagram, it's functionally the same as a single piece of terrain and should be measured as such, not tightly packed together.
  5. Contrapulator

    Are you playing with enough terrain?

    Counter question: Are you playing with too much terrain? As I start planning terrain for my home board, I noticed something curious happens when you have lots of small pieces of terrain: It's easy to see how much space your barricades or trees actually cover if they are attached to a scenic base. But you should still account for the negative space between small obstacles that aren't on a base. Your terrain might cover vastly more area than you expect if you cram your obstacles into a tiny space during the coverage check, but spread them out during the game.
  6. Contrapulator

    Terrain changes everything

    Runewars uses a similar system, except since it's an FFG game it uses cards instead of a chart. Every card has a picture of the terrain piece and lists its effects: LOS blocking, difficult terrain, etc. That might be a nice system to apply in Legion. I like your tweak about putting something in the center, too.
  7. Contrapulator

    Sorastro's Painting

    Just finished with my T-47, and thanks to your sage guidance I couldn't be happier with how it turned out! I love your channel, Soroastro - you're truly the Bob Ross of miniatures.
  8. Contrapulator

    Darth Vader's Security Forces (Snowtrooper paint job)

    I love the concept! I'd give them a wash or some drybrushing to bump up the contrast. As much as I love a classic white stormtrooper, I'm tempted to try something like this now.. As for images, after you upload to imgur, then paste a link with the .jpg extension at the end. Right click the image and click "Copy image address" to get it.
  9. Contrapulator


    This is the part that rings most true to me. The airspeeder seems designed as an armor hunter, so it won't really shine in a trooper-dominated meta.
  10. Contrapulator

    Everything I KNOW and DONT KNOW about LOS and cover...

    The fact remains that the line marked 50% in the diagram is actually blocking none of the airspeeder. Quoting the section you referenced, "As a general rule, terrain that blocks line of sight to half or more of a mini provides cover, while terrain that blocks less than half of a mini does not."
  11. Contrapulator

    Everything I KNOW and DONT KNOW about LOS and cover...

    What about this? Wouldn't the 50% cover line ignore the base and stand?
  12. Contrapulator

    Official ffg legion rules forum!

    The FAQ stuff is nice, but why don't they just update the rules reference instead of posting changes to the thread?
  13. Contrapulator

    Are you playing with enough terrain?

    I'm aiming for 9-10 pieces of terrain, mostly LOS blocking. As a rule of thumb, divide the board into 9 equal sectors and make sure there's a least 1 decent piece of terrain in each. The center section especially should have 1 or 2 pieces of good LOS-blocking terrain. I like to combine the included barricades in groupings of 3 or so as a single emplacement.
  14. Contrapulator

    Terrain height 2 (where to find/make)

    As mentioned, any reasonably tall building works, or make rock formations out of foam. Also, even if your tree models are short, the rules reference suggests you can rule that for LOS purposes they are infinitely tall.
  15. Contrapulator

    The #1 worst rule in Legion

    How about a house rule that you can climb a ladder for free at the start or end of a move action. That would avoid the awkwardness of climbing in the middle of a move.