Some examples for double or nothing combos (or exploits):
- Commit Watch this, quick thinking, All in, Eureka, Perception, deduction 2, sharp vision...
- Draw 10 cards (all in), gain 2 actions (quick thinking), 9 ressources (watch this), gain 8 clues (deduction 2, sharp vision),...
- If your deck is small you could do this again right now or next turn. In this case All In is the main problem and it had it's own mutation (remove after using i think)
- To guarantee success, initiate an easy test or difficulty 0 (flashlight on shroud 1-2 or player cards like alchemic transmutation 2). Or use seal of the elder sign, will to survive, pnakotc manuscript. Or seal autofail.
- Archaic Glyphs (guiding stones) + higher education + double or nothing: take ridicuous amount of clues from one location in 1 action. 1 clue basically costs 0,5 ressources (Higher Education gives +2 INT per 1 ressources, guiding stones means you get another clue for every 2 points you succeed by and double or nothing doubles the total).