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DaverWattra

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  1. DaverWattra

    Old School Star Wars

    For aliens, yeah, but humans cussing in Huttese always gives me disturbing flashbacks to Cade Skywalker.
  2. DaverWattra

    Old School Star Wars

    In the Star Wars galaxy, there is no F-word, no S-word and no B-word. Appropriate swear words include d.amn, h.ell, nerf herder and laser brain. (I actually thought Poe Dameron's use of "a.ss" in TLJ didn't feel quite Star Wars-y, although the movie overall was pretty Star Wars-y IMO.)
  3. Everyone loves that scene in the movie where a character leaps across a giant chasm, or swings with the princess from one end of the bridge to another. Scenes where the character risks all and narrowly averts instant death. The problem is, how to have a scene like that in a roleplaying game that puts the player on the edge of their seat, but doesn't run an uncomfortably high risk of killing a PC in a disappointing and dramatically unsatisfying way? Your thoughts?
  4. DaverWattra

    You get 3500 xp

    Best protection against Scathing Tirade is probably a Verpine Headband so you don't drop when your strain goes to zero, combined with Ebb/Flow and a talent like Intense Presence to heal up strain.
  5. DaverWattra

    You get 3500 xp

    One of the Control upgrades lets it work against non-energy attacks
  6. DaverWattra

    You get 3500 xp

    Presumably the tankiest actual combat build at this XP is a very high FR, like FR15 or so, plus maxed-out Protect power and Discipline. Preventing 4 damage per lightside pip rolled, plus successes (so probably preventing 50 damage or so from each hit), reflecting all damage that's reduced to zero back on the attacker... no one will dare to attack you. Combine that with maxed out Scathing Tirade, adding those 15 Force dice to each Coercion check, to taunt anyone who doesn't attack you into unconsciousness... that's unbeatable by anything short of a starship weapon. Edit: Yeah, at FR 15 the most likely roll is 10 light side pips, and the odds of less than 5 lsp (still preventing 20 damage + successes) is only around 3%. You're almost untouchable with that sort of build.
  7. DaverWattra

    You get 3500 xp

    At that XP level Force-sensitives will dominate since there's no cap to FR. I decided to optimize for both Force use and autofire attack. Ended up with a Cathar Hunter with FR 13 or 14 (can't remember) who adds all those Force dice to his 7Y ranged:heavy to hit with his light repeating blaster. I give you the Lord of the Hunt: https://drive.google.com/open?id=1IN49Ggz7Vyq1HQxzNJTaDkj6F5JdU1kX He is a drooling moron with Intellect 1 and the power to massacre entire cities with pure autofire.
  8. For this system, I recommend using 3.75" action figures for miniatures. There's a wide selection available and scale doesn't matter much with EOTE's abstract range bands.
  9. DaverWattra

    Help with handling an optimizer please

    A man who knows all about TPKs
  10. DaverWattra

    Help with handling an optimizer please

    My suggestion for the next time you GM: Don't allow any attachments or modifications on equipment (or only allow some hand-picked ones that have cool flavorful effects but don't power up the PCs' combat ability, things like under-barrel grappling hooks). Also apply one of the following house rules to all weapons with linked/autofire and all two-weapon attacks: (1) Extra hits cost 3 advantage, not 2 (2) Successes only add damage to the first hit, not to extra hits This will reduce the lethality of combat and make it easier to balance encounters. As to what to do in your current game, that's tough. Give your Rivals and Nemeses lots of powerful defensive talents like Sixth Sense, Stimpack Specialization, Enduring and Coordination Dodge, that's my first thought.
  11. Any new updates to the web dice roller at dice.skyjedi.com? That's the one my group uses.
  12. Very close to mine as well. ROTJ is my personal favorite so I put it a hair above ESB, and I love the Luke/Rey/Kylo stuff in TLJ enough to put it above TFA. Other than those quibbles my list is the same as Daronil's.
  13. There is a sort of "full dodge" action available to Force-using characters: the Protect power, which lets you trade your action for a pretty hefty shield against attacks. In fact, I let my PCs narrate Protect as taking an all-out defense stance if they want to think of it that way. Makes more sense to me in lightsaber combat especially than using the Force to block attacks with your hand every time.
  14. DaverWattra

    Our GM has no Hope!

    Totally justified
  15. DaverWattra

    Our GM has no Hope!

    I think what you said about Portman also goes for all the rest of the actors you mentioned except McGregor.
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