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Everything posted by Radix2309

  1. I am still working on mine, but I am pretty sure it involves mad scientists and maybe a unabomber.
  2. Ok. So I can find a similar game with 5 times the components for 5 dollars more? Of course not, because there is a profit margin they need for what they produce. Games that are twice as large usually cost twice as much. Not to mention the increase in box size, weight for shipping, etc. And if they were selling expansions, they would be 20 or more. I mean look at the Arkham Horror expansions, even the smaller ones are like 20, and they don't have nearly as many components as doubling it. And I don't have arkham, but I have Eldritch. Do you know how many people actually have a lot of expansions? Not that many relatively. Because it makes set up a pain. And no one wants to pay 100 dollars that takes forever to set up that only plays for an hour. Which is what this game does.
  3. I think he is definitely a Rogue. It fits him having connections, but I definitely think he will be more cross-classed. I don't think we are getting 6 investigators plus the prologue.
  4. Other houses are part of a Mars deck so that the Mars deck doesn't immediately run over the other houses. They are just to powerful to be their own deck.
  5. There is no real competitive elements it seems, except for the special competitive scenario. Other than that, it is up to the group to figure out how cooperative you are. If you need a rule to make people cooperate, then maybe your group just won't work as cooperating.
  6. It would cost a lot more than $5. It would create a product with 5 times the number of pieces. That significantly raises the price. Then it is on the consumer to sort through this $100+ product and create a scenario from the assortment of pieces. Then take it apart and make a new one. Most importantly, It takes away the sense of ownership that this model creates.
  7. Silas shows up on Overpower I believe. One of those neutral skill cards. He is on charisma because it is a neutral card, And he is the best fit to show it.
  8. Arkham LCG works fine in single. It just means you have to adapt in different ways.
  9. Do they need to survive? I think the idea of investigators slowly being replaced makes it more interesting. Include ways for the new investigators to catch up a bit, And keep moving on. Rises and dips in difficulty.
  10. They will likely introduce new investigators. At least 1 more. Possibly more. They have enough right now to last 5 years or so. Enough time to trickle in even 6 extra investigators.
  11. Interesting it doesn't mention the Lion player winning Shogun like Uni. Imagine selecting the Matsu leader as the Commander.
  12. Paid by a scorpion dressed as a Crane dressed as a Scorpion dressed as a Crane?
  13. I think we might actually get all 20 of the dual-class investigators. There are 55 total, and you can't make unique stuff for every one of them.
  14. This is correct. And this cycle after the 4th pack we got Return to the Dunwich Legacy. That pushes the next cycle pack to around here. And I expect they are holding the announcement until Arkham Nights.
  15. Where did they say 2 cycles next year? I think between this and the other 5 clan packs we will get 1 cycle if we are lucky.
  16. Each clan will get a choice. This is much better than last year's. Provides some good options and gives stuff for each clan to do.
  17. I don't know why people expected Mantis. It is too early foe them to get great clan status. They are still a few years away. And there won't be a shadowlands faction.
  18. The exception I would say is the Co-op LCGs, which seem very well suited to the format. LotR has been going for like 7 years now and shows no signs of stopping. Arkham Horror can easily go for 10 years before they run out of previous investigators. L5R already shows a lot of pains of the LCG, but they seem to be innovating with the clan packs and 6 in 6, plus rumors of something new on the horizon. We will see how Keyforge takes off, that could influence further LCGs. I think we still have room for an Android LCG of some kind.
  19. Or you can get a new version, and if you don't like it, trade with someone else. There will be other similarly dissatisfied people, or those who have just played enough with their current version and want something new.
  20. Last month had 5 thursdays. I would still bet on the 20th. It is usually updated 2 weeks beforehand. This would be really short notice. Cards get spoiled the week of, Or the Friday beforehand for L5R.
  21. Definitely want an expansion with the 11th district having a role.
  22. I like the continuity the art creates.
  23. They just announced a play at that can act as a unified board.
  24. Is owning everything really the appeal? The appeal to me is that you know what you are buying. As for rotation, we get about 250 cards or so a year. so for a 2 year rotation you have 500 cards, plus the evergreen cards like core set. That brings it to about 800 give or take a few hundred cards. That is a relatively deep card pool.
  25. 3 year at the very least. And my idea is this: Core set with singleton faction cards and playsets of neutrals. Then follow up with faction packs that finish off the faction cards, and have playsets of some new ones. The core set is to get you to try it out and give a taste of each of the factions, the faction packs to finish off your start. I think they also need to rethink how they do cycles. Make it 1 cycle a year and have the cycle rotate. They already rotate 2 in pairs anyways. This is basically what Legion does. So rotation occurs after the winter court when they release a new deluxe that sets the theme for the year. And then follow it up with releases of product. Some Dynasty packs that provide cards for all factions, but also "vs packs" that represent the conflicts of 2 clans. Like release a pack that has the Lion and Unicorn strongholds that just came out to represent their battle there. It is only Lion and Unicorn cards. Make more specialized stuff like that.
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