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Radix2309

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  1. Radix2309

    Labyrinths and Unidentified Upgrades

    Wait really? That sucks and feels counter-intuitive.
  2. Radix2309

    New Core Set idea

    So whenever an LCG gets announced, it is inevitably followed by threads about how it is a ripoff to have to buy 3 core sets. There really isn't a solution, but I just thought of one. So the Core Set needs to keep its price point of 40 dollars and approximately 200-250 cards plus tokens. That is a hard limit. It also needs to have out of the box diversity, including unique cards so there is more variance to get new players in, while making them want to expand their decks. So you are stuck with mostly 1-ofs and some 2-ofs. A core set completion set would be useless because there isn't as much market for it, but what if you released multiple products to complete it? My idea, release a core set that you only need 1 of. It comes with playsets of the neutral cards and the faction cards in 1 or maybe 2 copies for a few. You release it at Gencon and then in August or September for the general public. Then you follow up a month later with faction packs similar to what they have done in L5R. They are bigger packs eith more room for cards. You make them completely faction focused. You only need this pack if you want to play or splash this faction. It will contain full playsets copies of new cards, while also completing the playsets of cards in the Core set. This means you don't have the waste of needing to keep buying core sets with diminishing returns. It quickly expands the card pool from Core set. And most importantly in my opinion, it gives a clear second purchase after the Core set. Pick up whichever faction or 2 you enjoy. Then you follow this up with normal packs and deluxes and such. My personal idea under this new format is to have 1 deluxe each year release at worlds and in November or December for the public. Rotation is based around these deluxes on a yearly basis, with cards being in rotation for 2-3 years. These deluxes allow you to jump start the theme for the cycle like Frey's in Agot, Imperial in L5r, etc. You can put the focus of the theme in a couple factions with neutral support, And build the others up over time. Then you only have 1 cycle of cards a year. But you make these cycles with slightly more packs. Have 8-10 packs, maybe make 1-2 of them be larger packs like Arkham Standalones or L5R clan packs, And spread their release throughout the year. This gives you about a 1 month or so gap between cycles and just before world's so there isn't sudden new product. It also makes the rotation line up in a way closer to Destiny.
  3. Radix2309

    The Next LCG

    Ok so because there is one insanely profitable product, based on their most profitable property, miniatures are all more profitable. There are like half a dozen miniatures games, And they get about the same love as the LCGs, if not less.
  4. Radix2309

    The Next LCG

    WTF? What makes you think Miniatures are more profitable? They have a higher production cost, they also don't fulfill the same niche in the market. Game of Thrones 1st edition didn't directly follow the books either. After the books they will just follow themed cycles. They didnt want to kill Netrunner and they aren't going to cancel either of their successful card games to make miniatures.
  5. Radix2309

    The Next LCG

    Personally I want competitive factions fighting each other. Mostly in the real world but with different ways of interacting. Black ops, politics, corporate warfare, and Netspace. Factions can have particular focus but still should at least have some defences for each of these avenues of attack. Font just use the Corps. There are other factions as well, although you could just use the Corps.
  6. Radix2309

    The Next LCG

    They definitely can and should have some elements of Netspace, but I agree they should primarily have it be real world. Make the Netspace a more specific mechanic that is only a facet of the overall game. Make it much more abstract.
  7. Radix2309

    The Next LCG

    TI is almost certainly competitive. The biggest problem I think is how many different factions they have. But they could just focus on the original 6 iconic races and add the others as mini-factions of some kind.
  8. Radix2309

    The Metagame

    Rex actually is less effective on single player. Almost half the locations only have 1 clue. Ursula is more effective for solo since she can grab the single clue and keep moving. Plus she has a better stat line for it. Rex actually gets even more effective the more players you have. Just means more clues for you to cheat. Finn is a good start, as is Pete. But we need more investigators with 4 intellect. Ones who aren't seekers. Either Survivor or Rouge seems likely as Guardian and Mystic have other roles. But an investigation focused Rogue or Survivor would be great.
  9. Radix2309

    Threads of Fate in Cardgamedb

    Damage that you don't have to draw from the Chaos Bag for. Anything that lets you do something that normally requires a test without a test is intrinsically more valuable. Working a Hunch for Investigate, Beat Cop, Stray Cat, etc. They all provide invedtigation, damage and evasion without risk of failure or penalty.
  10. Radix2309

    The Metagame

    I think the problem with Seeker is that they have been getting subpar cards for a while, and nothing really to open other avenues of deckbuilding. Seekers are the main class to find clues, and the other classes haven't completely caught up yet. So you need a seeker who can find clues, Milan fills this role perfectly in so many ways. The relic theme is a nice build around but needs some more pieces for now to actually be viable. I think the support build with stuff like Guidance could also use some more cards.
  11. Radix2309

    Threads of Fate in Cardgamedb

    Also it is testless damage, which is worth slightly more than 1 action as mano a mano shows.
  12. Radix2309

    Threads of Fate in Cardgamedb

    Skids shows that repeatable extra actions cost 2 resources.
  13. Radix2309

    Conquest System?

    Yeah the snowball was a huge issue. I played Kith and despite not having board I just gathered command and choked out the few resources they had. Then I just dominated cause they had nothing. I actually loved the signature pods. Gave some perosnality. Biggest problem was the 1-ofs. But it was pretty reasonable.
  14. Radix2309

    The Next LCG

    I think you linked the wrong comment thread. But I agree. This is the fewest Competitive LCGs they have had since 2010 I think. They probably have had something in the pipeline for next year with the end of Star Wars anyways. My expectation is Terrinoth with their increased focus in the past couple of years. I could see a 2019 release for a competitive Terrinoth LCG. Twilight Imperium seems a bit more long term. But seems reasonable around the same timeframe as whenever the sourcebook comes out for Genesis. They definitely won't reskin Conquest. They didnt even reskin L5R for the LCG version. They will certainly draw inspiration and even a mechanic or two, but I expect a new game. It will almost certainly be competitive. Android is the biggest question. It depends on how long ago they realized Netrunner was ending. I doubt they have a game for 2019, especially if they have another game in the pipeline in preparation for Star Wars ending. But I think 2020 is a reasonable release date. Gives them about a year to build a new system. It could be several things: a competitive symmtrical game for Corps vs Corps; co-op Investigators in the style of Android the board game; or co-op runners against the Corps and other conspiracies. So my expectation is 2019: Terrinith, 2020: Android, 2021/2022: Twilight Imperium. L5R and Arkham will definitely be confusing. Arkham has enough material to last at least 6 more years, and probably more.
  15. Radix2309

    The Next LCG

    I could definitely see a competitive Terrinoth LCG. They have been declining 4 factions already, and can probably add another 1 or 2. I mean they have Imperial Assault and Legion for Star Wars, plus X wing and Armada.
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