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About Karneck

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  • Birthday 10/16/1984

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  1. Thank you everyone for you patience! The player packet and event information is now fully updated!
  2. Release - Version 1.0.3 - August 1st 2020 - Aug 5th Update - Corrected LTT interaction. It is add 2 dice of a single color, not any colors. (no mixing) Found and added interaction between Rift Ambush Special Rule and Admiral Ozzel (Officer). (Or rather, they don’t) Found interaction with “Blinded Gunners”, that accuracy icons (or its die) cannot be spent to fuel card effects like Leading shots or Admiral Screed. RRG on Salvo, further clarified that it is a declared and committed attack with no option of “not attacking” Corrected Salvo and Solar Corona interaction. Salvo is affected by this objective's special rule. “Rasproteus” asked an interesting question regarding XX-9 Turbolasers and Structural Damage. These entries have been updated to reflect what is ultimately a very complicated interaction that cannot be answered without direct developer input. RRG Effect use and timing updated regarding the word “Then” by Judge Ian Cross. RRG Step 5 of an attack updated with clarification by Judge Ian Cross. RRG Damage card Structural Damage entry updated regarding interaction with XX-9 Turbolasers. XX-9 Turbolasers entry updated. Minor editing corrections / spell check.
  3. Decimator, so good its listed twice!
  4. Sir! We've been jammed! *shakes fist* Lonestar!!!!
  5. Currently in Armada, there are 4 "ranges". "Close", "Medium", "Long", and "Extreme". As stated, Depowered armament means you "Cannot" attack at "Long" range. What this means, is that when you measure from ship to ship (or squadron), when conducting an attack, if that attack would be conducted at "long" range. The attack cannot happen. If the range is at "close", "medium", or "extreme", the attack can be conducted.
  6. How-to use Squadron "VT-49 Decimator" (and Unique) - Star Wars Armada Explained (SWAE)
  7. July 11th update Ian and I are still working on getting everything we’ve submitted approved with our LVO Contact and one of the head head organizers, Pablo. Be assured we are working hard to update this as quickly as possible. I expect to announce full details by no later than by the end of July. We will be sure to shout loud and clear across the Armada community here, on discord communities, and facebook when it is ready. We are just as excited as all of you about Armada! Players are required to bring a tournament-legal, 400-point fleet and all the components needed for their game. Each player must submit a fleet list detailing all ships, squadrons, upgrades, objectives, commander, and total fleet points to the Event Lead before the start of the tournament. Players must use that fleet for the duration of the tournament. Updated Star Wars™: Armada Rules Reference and Tournament Regulations can be found on the Star Wars™: Armada support page. Day 1 will consist of 4 Swiss rounds. Each Swiss round will be 135 minutes long. The top 16 players will advance to Day 2 for a new set of 3 Swiss rounds. Plans are in the works for a community side event during Finals Day 2 and another community event for Sunday. More details to come about those!
  8. How-to use Squadron "E-wing" (and Unique) - Star Wars Armada Explained (SWAE)
  9. How-to use Squadron "TIE Defender" (and Unique) - Star Wars Armada Explained (SWAE)
  10. Hello everybody! Very excited to announce that Las Vegas Open 2021 held at Bally’s Casino over January 29th through the 31st, 2021, will be hosting a Star Wars: Armada Grand Championship!* (*Pandemic Permitting) Consider this the main topic regarding event information. This topic will be updated with new information leading up to the event, so please feel free to ask questions. Ian Cross and I will be co-organizing the event together. You are capable of buying a ticket to the event right now, and there is currently no plans to cap the player count. Here is the link to the event page https://www.lasvegasopen.net/shop/lvo-2020-star-wars-armada-grand-championship-zzw88 If you click on the Bolded "Player Pack, here" letters, it will link you to the official player packet with all relevant information about the event. Another Armada event, called "Chance Cube Skirmish" will also be taking place during LVO on Sunday. That event page is currently under creation and I'll be sure to update when it's created, but here is what we'll say about it so far! Chance Cube Skirmish is a custom structure event of three swiss rounds on Sunday, with each round lasting 75 minutes. Players will bring a custom 200 point fleet with the following fleet building restrictions. A players fleet is only allowed 200 points with a maximum 1/3 (67 points) being Squadrons, and a maximum of only 4 "Unique" squadrons. A players fleet will not contain any "Commander" upgrade cards, or objective cards. No fleet may contain a Large or Huge base ship. A fleet can have a maximum of only 1 Flotilla. A fleet can have a maximum of only 1 Medium base ship. Clone Wars product will be legal for play for this event.
  11. Lemmi, you got them all correct. A cookie for you good sir! 🍪 Only one point of order, is that the Rift Ambush special rule maneuver is exempt from the reduced speed. So even if you are speed 0 on the rift, the special rule maneuver would force you to make a speed 1 maneuver. Flatpack, feel free to ask questions. Its why this forum is here.
  12. Ion Tech is one of the more overpowered abilities in RitR. As it can be used for every single attack you ever make. Missed doing damage on a squadron? Try again. Ah darn, missed out on that acc you need to lock a brace? Try again. That and Fighter Group Leader make for a really powerful combo.
  13. when you spend a token as part of the cost of a card Effect it does not also Grant the resolution of a command or other card effects. Also the timing isn't the same as you must spend tokens at the start of the ship phase before any ships have activated to generate its effect while resolving a command is later in that ships activation
  14. Correct, it is possible for an enemy ship to have firing arc on your hull zone, and not have the reverse be true, hence why it is ignored for the purpose of generating the salvo attack. The firing arc still "exists" and is still subject to other effects like the Objective Solar Corona's effect, just that step is "skipped" when conducting all the other checks to conduct an attack.
  15. Card effects, range, and obstruction still work. Salvo is treated the same as any other attack except you can never add dice (Replace is fine).
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