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j_man_04

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  1. Like
    j_man_04 got a reaction from Cpt ObVus in My App's dead...?   
    The official app is completely buggy and I always run into problems with it. YASB 2.0 or LaunchBay Next app are just simply better and well-maintained. 
  2. Sad
    j_man_04 got a reaction from Kucf Uoy in Balancing lists against each other   
    It’s a free, community-built tool to help tinker with lists. Will prepare you for a high level event? Not really. Is it still a valid and useful tool for players? Absolutely. So maybe try the whole  “if you don’t have anything nice to say” thing because people dedicate a lot of time to create and maintain this app for the community. 
  3. Like
    j_man_04 got a reaction from Yank01 in Balancing lists against each other   
    It’s a free, community-built tool to help tinker with lists. Will prepare you for a high level event? Not really. Is it still a valid and useful tool for players? Absolutely. So maybe try the whole  “if you don’t have anything nice to say” thing because people dedicate a lot of time to create and maintain this app for the community. 
  4. Haha
    j_man_04 reacted to theBitterFig in Move along. Nothing to see here.   
  5. Like
    j_man_04 reacted to Sithborg in X-Wing moving to Atomic Mass Games   
    Yeah, its going to be about a year before we see any effects of this restructuring. This does feel like a standard higher up thinking of streamlining their various companies. 
  6. Like
    j_man_04 got a reaction from Spinland in Bertie Botts BBeans (Rebels Hyperspace BBBB)   
    I’ve been curious about something involving the new sync’d cannons. While, yes the config wants a lock and the cannons want the calculate, I think you can be flexible having both options. I’d probably want to deny range bonus over two extra-modded shots at range 3, but I’d take the lock at R1. Since you can’t fit 4, give two tractors and have them take locks to set up the others. I dunno. Gotta do some math before I’m confident in this:
    (41) Blue Squadron Pilot [A/SF-01 B-wing]
    (3) Tractor Beam
    (2) Stabilized S-foils
    (2) Passive Sensors
    Points: 48
    (41) Blue Squadron Pilot [A/SF-01 B-wing]
    (3) Tractor Beam
    (2) Stabilized S-foils
    (2) Passive Sensors
    Points: 48
    (41) Blue Squadron Pilot [A/SF-01 B-wing]
    (6) Synced Laser Cannons
    (2) Stabilized S-foils
    (2) Passive Sensors
    Points: 51
    (41) Blue Squadron Pilot [A/SF-01 B-wing]
    (6) Synced Laser Cannons
    (2) Stabilized S-foils
    (2) Passive Sensors
    Points: 51
    Total points: 198
  7. Like
    j_man_04 got a reaction from Archangelspiv in Republic Dorsal Swarm   
    I feel there’s some kind of control element missing. A big part of what makes the Aggressor list so good is Sloane tossing out the stresses and the benefit of attacking stressed ships. So not sure how to get that into this list. Maybe sacrifice the Syncs and Wolfpack strategy here to get an ion turret or two for that control element. 
  8. Like
    j_man_04 got a reaction from Chudley in HMP Gunship help   
    Not sure you’re looking to fly multiples, but this made top cut last weekend at Ryloth. Running one of these seems like a good route. I’d keep them at or below 50. 
    (34) Baktoid Drone [HMP Droid Gunship]
    (3) Repulsorlift Stabilizers (Inactive)
    (3) Concussion Bombs
    (6) Concussion Missiles
    (4) Cluster Missiles
    Points: 50
    (34) Baktoid Drone [HMP Droid Gunship]
    (3) Repulsorlift Stabilizers (Inactive)
    (3) Concussion Bombs
    (6) Concussion Missiles
    (4) Cluster Missiles
    Points: 50
    (34) Baktoid Drone [HMP Droid Gunship]
    (3) Repulsorlift Stabilizers (Inactive)
    (3) Concussion Bombs
    (6) Concussion Missiles
    (4) Cluster Missiles
    Points: 50
    (34) Baktoid Drone [HMP Droid Gunship]
    (3) Repulsorlift Stabilizers (Inactive)
    (5) DRK-1 Probe Droids
    (3) Ion Missiles
    (4) Cluster Missiles
    Points: 49
    Total points: 199
  9. Like
    j_man_04 reacted to JBFancourt in LAAT ARC Beefy Rerolls   
  10. Like
    j_man_04 reacted to JBFancourt in LAAT ARC Beefy Rerolls   
    Passing out 2 strains plus storing focuses in case you bump is also very nice. 😁👍
  11. Like
    j_man_04 got a reaction from JBFancourt in LAAT ARC Beefy Rerolls   
    This is interesting. I like the idea of passing a focus or rotate over to a reinforced warthog. 
  12. Thanks
    j_man_04 got a reaction from Ryfterek in LAAT ARC Beefy Rerolls   
    Not sure I understand why the Squad Sevens over 104ths. Just to take dedicated? Not with the points IMO. Something like this feels more efficient and leans on @Ryfterek’s point to put R4P on Ric 
    (54) "Warthog" [Laat/i Gunship]
    (3) "Fives"
    (5) Ghost Company
    (4) Clone Commander Cody
    Points: 66
    (42) 104th Battalion Pilot [ARC-170 Starfighter]
    Points: 42
    (42) 104th Battalion Pilot [ARC-170 Starfighter]
    Points: 42
    (45) Ric Olié [Naboo Royal N-1 Starfighter]
    (2) R4-P Astromech
    (2) Daredevil
    Points: 49
    Total points: 199
  13. Like
    j_man_04 reacted to wurms in Heavy Hitters   
    Its pretty good. Im flying Holo double Ups in a jank tank tourney my local group has been doing and currently 3-0.
    Holo
    Stridan w/ Kylo crew, HLC
    Cptn Cardinal w/ Thanisson crew, Freelance slicers
    Obviously not the most efficient since its jank tank. Cardinal ability is useless, and those 7pts on Card in upgrades could be proud and pattern on Holo.
    What it has is two ps4 upsilon capable of getting double mods each. Stridan can take a lock + has force. Card can lock and get a focus from holo. I took out a YT1300 in 2 rounds.
    It also has nasty tricks. Card self bumps into stridan, stridan coordinates a lock to cardinal, holo gives cardinal a focus for a full mod shot. In one game i got 3 full mod range 1 shots in a row.
    Ps4 is really nice too wiping out low generics.
    Holo is everything though. If he dies, its game over. Luckily, he cant be locked cuz he passes it off to upsilons.
    It one game, stridan was just trying to survive and kept 2 sharping around a small rock and coordinating holo evades, while he was locking and focusing. Mean little bugger, that Holo.
    List is really fun. Im not sure it survives in the real meta with ships that can catch holo, but its great in jank tank.
  14. Like
    j_man_04 got a reaction from Gupa-nupa in Rule the Skies - HMP Droid Gunship preview up   
    The text on concussion bombs annoys me. I know what it’s saying but the way it’s worded made me read it 100 times. 
  15. Like
    j_man_04 got a reaction from CaptainJaguarShark in Rule the Skies - HMP Droid Gunship preview up   
    The text on concussion bombs annoys me. I know what it’s saying but the way it’s worded made me read it 100 times. 
  16. Like
    j_man_04 got a reaction from Kreen in Rule the Skies - HMP Droid Gunship preview up   
    The text on concussion bombs annoys me. I know what it’s saying but the way it’s worded made me read it 100 times. 
  17. Like
    j_man_04 reacted to theBitterFig in Rule the Skies - HMP Droid Gunship preview up   
    Concussion Bombs look like some 1e bullshirt.
  18. Like
    j_man_04 got a reaction from Odanan in Rule the Skies - HMP Droid Gunship preview up   
    The text on concussion bombs annoys me. I know what it’s saying but the way it’s worded made me read it 100 times. 
  19. Thanks
    j_man_04 reacted to reqent in HMP Article tomorrow??   
    They did last wave.  I downloaded the pdf on jan 9th but the ships weren't officially released until the 31st (barnes an noble broke street date though so some of us had it already).
  20. Like
    j_man_04 got a reaction from Spinland in Black Magic Woman (Resistance Extended)   
    Seeing that Rey and some A-Wings did well last weekend. Thinking about something like this:
    (41) Zizi Tlo [RZ-2 A-wing]
    (6) Proton Rockets
    (1) Heroic
    (2) Crack Shot
    (4) Advanced Optics
    Points: 54
    (43) L'ulo L'ampar [RZ-2 A-wing]
    (1) Heroic
    (2) Crack Shot
    Points: 46
    (68) Rey [Scavenged YT-1300]
    (6) Korr Sella
    (9) Rose Tico
    (10) Finn
    (2) Rey's Millennium Falcon
    Points: 95
    Total points: 195
  21. Like
    j_man_04 got a reaction from StriderZessei in Post-update FO. What are people flying now?   
    Aces
    (76) Kylo Ren [TIE/vn Silencer]
    (5) Adv. Proton Torpedoes
    Points: 81
    (47) "Quickdraw" [TIE/sf Fighter]
    (9) Special Forces Gunner
    Points: 56
    (55) Major Vonreg [TIE/ba Interceptor]
    (2) Daredevil
    Points: 57
    Total points: 194
    Triple Silencers:
    (48) Sienar-Jaemus Engineer [TIE/vn Silencer]
    Points: 48
    (48) Sienar-Jaemus Engineer [TIE/vn Silencer]
    Points: 48
    (48) Sienar-Jaemus Engineer [TIE/vn Silencer]
    Points: 48
    (47) "Quickdraw" [TIE/sf Fighter]
    (9) Special Forces Gunner
    Points: 56
    Total points: 200
  22. Like
    j_man_04 reacted to Infinite_Maelstrom in Punisher + 3 Int   
    Thanks, I didn't know that.
    I'll update my original post.  🙂
  23. Like
    j_man_04 got a reaction from Infinite_Maelstrom in Punisher + 3 Int   
    Instead of exporting from YASB use the print option in the top right next to the squad building.  It will give you the text version of the list. It will make it much easier for people to read the list and give feedback. 
  24. Like
    j_man_04 reacted to Des Darklighter in Concentrate Your Fire - LAAT Preview   
    R2D2 will be a great crew carrier for these Jedi and support gunners. With Ghost Company he can double tap with focus mods on each, or he can coordinate and have focus and calculate with Aayla. With 8 health and plated hull, it'll take a while to bring him down. Or Wolfpack and a turret can give most ships free target locks.
  25. Like
    j_man_04 got a reaction from JBFancourt in Best 3 E-Wings list   
    If you’re not taking talent slots on the Rouges you could drop down to Knaves, upgrade to R3s, and bump your a-wing up to Arvel with intimidation.
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