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kempokid

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Everything posted by kempokid

  1. Tested it out tonight against that Jendon/Vynder/Vader list making the rounds and yikes. This is a really really tough list to fly. With time and practice it can be good, but I got crushed today. I’m going to put it on the table a few more times before I have to re-focus on Hyperspace. Hopefully with more practice I can make it work.
  2. I thought the initiative battle was happening more at 4 than it was at 5. This is pretty solid and a hefty bid. I suppose Maul is decent but with a coordinating ship the double focus + potential evade or lock should be adequate. I still think I’d want to include Fearless on Ketsu. 193 is still a decent bid and since she’ll be up close she can make use of it.
  3. Speaking of Ketsu, any thoughts on something like this? Maybe not a top list, but we’ve seen Ketsu and Guri have success. Does Guri need Adv Sensors or is FCS decent enough to be able to afford Lando? Escape Craft - •Lando Calrissian - 31 •Lando Calrissian - Smooth-talking Gambler (29) Tactical Officer (2) StarViper-class Attack Platform - •Guri - 78 •Guri - Prince Xizor’s Bodyguard (63) Fearless (3) Fire-Control System (2) •Virago (10) Lancer-class Pursuit Craft - •Ketsu Onyo - 90 •Ketsu Onyo - Black Sun Contractor (70) Fearless (3) •Maul (11) •Shadow Caster (6) Total: 199/200 View in the X-Wing Squad Builder
  4. And will probably cost a pretty penny.
  5. Trick Shot and Proton Rockets can be fun with Blackout. A potential six dice Range 1-2 shot against a reduced agility ship. Can still fit that in a QD/Tavson list in come capacity.
  6. I think this is a really great idea. The one challenge I see is that new waves still need to be allowed in competitive tournaments to truly understand what needs to be adjusted (if anything). In System Opens and Hyperspace trials, we can see what they do against other top players and top lists. Otherwise, I'm not sure you'll get enough relevant data to justify any adjustments. I'm sure there's a solution though. I could see the argument of not allowing new stuff at Worlds, but based on the current information, we should still have about 90 days between Wave IV release and Worlds. Should be enough time to make adjustments heading into Worlds.
  7. It’s good to have but even with Mace’s ability you’re only taking 2-3 red maneuvers per game. Maybe more if you’re aggressive. It’s a tossup between it and Cody on Wollfe but Cody can really help take on high agility ships.
  8. I guess technically they can do a points change for already-released ships. The new wave isn’t a “change” exactly.
  9. Hopefully they’ll go ahead and release points of the new Wave since we’re having wait.
  10. Obi Wan with the 7B title and three generic Arc-170’s has proven to be effective.
  11. Agreed. And I wish she had access to a Boost action 😢
  12. I won a Hyperspace tournament with this exact list. It’s a lot of fun and it’ll be my go-to for awhile assuming points change doesn’t kill it. Though I’m considering switching Wollfe out for Ric Olie depending on points.
  13. The U-Wing was designed to be a troop-carrier and provide cover fire for ground forces, so there's a precedent in the game already for these types of ships. If it's the main function is to carry crew and support other ships, it can have a 2-die attack and limited or no access to secondary weapons.
  14. I'd much prefer to see these guys: https://starwars.fandom.com/wiki/LAAT/le_gunship They're Republic-era ships, but they were also used by the Empire. So they could do a double-faction release (or two different models at different times) and give both factions a nice crew carrier.
  15. In the off chance you’re choosing a UXY list because you only have Saw’s Renegades and a Y-Wing, here’s something to look at (assuming these cards are available to those expansions. I’m not 100% sure). BTL-A4 Y-wing - •“Dutch” Vander - 51 •“Dutch” Vander - Gold Leader (39) Ion Cannon Turret (4) R4 Astromech (2) Veteran Turret Gunner (6) T-65 X-wing - •Kullbee Sperado - 65 •Kullbee Sperado - Enigmatic Gunslinger (48) Predator (2) Proton Torpedoes (12) R3 Astromech (3) Servomotor S-foils (Open) (0) UT-60D U-wing - •Saw Gerrera - 81 •Saw Gerrera - Obsessive Outlaw (52) Elusive (3) Advanced Sensors (10) •Magva Yarro (8) Perceptive Copilot (8) Pivot Wing (Open) (0) Total: 197/200 View in the X-Wing Squad Builder
  16. kempokid

    Happy friday

    I’ve yet to give the Fang Fighters a fair chance. Whether it’s Fenn Rau with other Aces or two generics, I’ve just been reluctant to put anything without shields on the table. But I’m thinking of giving them a go soon.
  17. They're trying to get me to buy this faction. That's what they're doing. And. It's working.
  18. Well, sure. Any card/ability has the potential to be good based on future combinations. But we haven’t seen it in the next two upcoming waves just yet though. Also Mace can regen two Forces in a turn, but CLT is still a bad choice for him given his initiative. So if it’s going to take CLT, some other yet-to-be-released card/ability, and higher initiative, you might as well just take the Delta 7B.
  19. Yeah any combination of two of these three are solid. This is my preferred FO List: TIE/fo Fighter - •“Muse” - 38 •“Muse” - Epsilon Leader (32) •Squad Leader (6) TIE/vn Silencer - •Kylo Ren - 90 •Kylo Ren - Tormented Apprentice (76) Proton Rockets (7) Hate (3) Advanced Optics (4) TIE/sf Fighter - •“Quickdraw” - 65 •“Quickdraw” - Defiant Duelist (45) Fanatical (2) Fire-Control System (2) Shield Upgrade (6) Special Forces Gunner (10) Total: 193/200 View in the X-Wing Squad Builder
  20. It's a suuuper fun list to fly. But gosh you gotta be careful on choosing your engagements.
  21. Console on Obi-Wan should actually work OK. He's moving after the GST's so it should allow him to get a TL on targets they can't. Also, with no config he's only throwing 2 or 3 dice, which means he's not likely to land much and you'll have chances to use your shot to pass over the TL to better-positioned ships. That all being said, a 2-die primary ship handing a TL to other 2-die ships isn't adding much benefit unless you're playing aggressive with the GST's and plan to get them in R1 more often than Obi. A three-point bid isn't going to cut it most of the time so you may consider dropping Predictive Shot as well, though it does help Obi-Wan with at least some offensive advantage, assuming you have the Force charges to spare.
  22. I originally supported it heavily over the Delta 7B for the higher I pilots when it first came out. My reasoning was that it should be easy to line up bullseye with high initiative and double repositioning. I don't think I'm wrong about that. However, I've found that even though it's not terribly difficult to line up bullseyes, it can cost way more Force than it's worth. Using one to reposition, and potentially another to change the added focus is a lot to ask.
  23. Put Cody on Wolffe and you’ll give both Mace and Sinker chances to benefit from the strain before it can be cleared. VTG is okay on Wolffe but I just can’t justify it for the average chances you’ll have to use it in a game. It’s maybe once or twice.
  24. Ha, I always forget about the escape craft as a stand-alone ship. The access to coordinate could be awesome in the event Boba or Fenn gets blocked. Probably a better value overall than Seevor. Thanks for the suggestion! Think I'll make that switch with Tac Officer and keep it at that to give myself a small bid for Fenn.
  25. I’ve got washers on my small base ships. Just the washers alone help a ton. And they’re stupid cheap.
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