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Posts posted by kempokid
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Would N'Dru Suhlak's ability workth with this?
"When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die."
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5 hours ago, gennataos said:I played my list today. My opponent was flying Ryad/Vessery and TIE/sf (a generic). He did what I said my strategy which was to fly straight at the A's for a bump. He got the bump with Ryad on one A, I got a shield or two off with the other's Snap Shot, Ahsoka didn't shoot, Shara did another shield or two on Ryad, then the A which fired melted before it got to do anything else. Autothrusters might have saved it some damage from the TIE/sf, I'm not sure. At that point, the game is already kind of over.
Over the next couple turns I got Ahsoka into the fight and I got everyone down to one shield or none, but no hull damage. Not getting two Snap Shots and losing an A-wing in the first engagement, before it could fire during the combat phase, was huge. It was the game right there. I ended up conceding when I had one full health A-wing left along with Shara at 3 hull and Shara ended up with Blinded Pilot before she got a Range 1 rear arc attack on Ryad with only focus.
It's only the first game with it, but judging that Snap Shot against a jousting list is probably just too dicey. If you come up short, an A-wing dies before it does anything. If you go in hard for it, you'll end up with one bumping, not having enough to melt most opposing ships, then one of the A-wings dies. At least, that's my estimation of things. The "Jess and the Jukes" report thread kind of backs this up.
I'd love to hear how things work out for you. I do think it's a super fun list, but man....an A-wing or Shara goes down before taking out a valuable ship and the whole list goes down.
I got a game in with my Wedge list today. My friend is a casual player so I decided to go easy and use Wedge instead of Poe. Man, I'll never fly Wedge again without R2 or a regen ability.
I went up against a decked out Inquisitor, Carnor Jax, and Omega Ace. Carnor kept my A-wings from performing evades so Swarm Leader was useless. I lost Wedge first. Ashoka used EMP device early on to set up Snap Shot. I landed two Snap shot hits all game only thanks to Crack shot. I eventually lost both A's though they hung on for a while and killed off Carnor. But essentially a basic TIE vs a nearly full-health Prototye and FO wasn't going to happen. After about 8 turns of essentially evading each other's attacks, the Inquisitor landed three hits and I blanked.
All that to say, I've rarely had more fun playing the game than today when I was trying to set up that EMP device, Ion bomb and Snap Shot. Super fun. I'll fly Poe from now on and maybe find room for R2. I thought I would need BB-8 but Wedge kept up with the A's ok enough so surely Poe will.
I'd love to hear about future games, though. I'll keep in touch about mine as well. This will be my only Rebel list for a while so I can determine if I like it enough.
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You can't always judge a ship off its stats either. The way you upgrade certain ships can make them more competitive or stronger than their stats may suggest.
There are a lot of cards to scroll through, but don't let it intimidate you. It's really all about flying different ships until you get the hang of it.
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I modified my Wedge list just in case I ever feel like dusting off a T-65. Putting crack Shot on the AA's instead of PTL gave me room for Sabine/Ion bombs.
AA's- Copy (100)
Green Squadron Pilot (20) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)Green Squadron Pilot (20) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)Ahsoka Tano (26) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Sabine Wren (2), EMP Device (2), Ion Bombs (2)Wedge Antilles (34) - X-Wing
Swarm Leader (3), R5-K6 (2), Integrated Astromech (0) -
8 minutes ago, gennataos said:Thinking on it more, on my build above, I'm not sure about Crackshot over Juke. With Snap Shot, the goal is to be in close to the opposing ships. How often will those A-wings be out of arc of the opponent or further than range 2? That being the case, maybe it makes more sense to drop Autothrusters from both, give them Juke and put Vectored Thrusters on Shara? Or, should we leave those 2 points out there for an initiative bid, which would help with getting Snap Shots off before something like Defenders get their evade? Since the triggers for the Defender evade and Snap Shot happen at the same time, initiative decides which triggers first.
2Juke will help the A-Wings with Snap Shot, but they will lose evades before they can do a primary attack, so keep that in mind. I like Crackshot. Even though it only has a limited use, it's a sure thing. You don't have to plan on whether not you have an evade token. Though if you know you're going to evade with your A-Wings 99% of the time, Juke may be the way to go.
I played a game earlier this week and didn't put Vectored Thrusters on my ARC-170 and heavily regretted it. Helps line up the auxiliary arc. If you can, I'd say make room for it.
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19 minutes ago, gennataos said:I'd posted a similar list a few days ago...to crickets. I like some elements from yours. What do you think about Shara over Poe?
Shara TLs the A's to start. The A's get their re-rolls for Snap Shot plus Crack Shot to push through damage. For the initial engagement, Ahsoka and Shara focus and the A's evade. Start of combat, Ahsoka likely passes an action to Shara, who will TL her primary target with the other TL probably going to a friendly for rerolls...depends if it seems likely the primary target would die. Shara will get a 5-die attack from Swarm Leader plus full mods. After that....? Who knows.
Shara Bey (28)
Swarm Leader (3)
Weapons Engineer (3)
M9-G8 (3)
Alliance Overhaul (0)Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)Ahsoka Tano (17)
Veteran Instincts (1)
Captured TIE (1)Total: 100
Yeah, I like this a lot. Autothrusters add survivability to your A-Wings, and having the ability to have two target locks is great.
Question, though. Say you send in your A-Wings early on, could you use the Weapons Engineer / M9-G8 combo to target lock both A-Wings to modify their attacks?
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4 minutes ago, jmswood said:It still only takes two rounds for "I'll Show You the Dark Side" to make Corran Horn a waste of half your points.
Yeah, as a rebel player I'm not too happy that ISYTDS bypasses shields. Make E-Wings and B-Wings very risky to run with their low hull. We like our shields, dang it.
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4 minutes ago, despotic said:Nice one. Guess I can put Corran back on the field.
I think there are some new EP's that make the E-Wing pretty dangerous. It's expensive, but putting something like Expertise, FCS, and R5-P9 on Corran would be fun. You get in, do as much damage as possible using an expertise/target lock combo, then you recover a shield using the focus token you didn't have to spend thanks to Expertise. Next round, you bullet out of the way, and regen with your focus token again if necessary.
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For quick reference, you can't be assigned a Direct* Hit on ISYTDS. It has to be a crit with the Pilot trait.
despotic and RoockieBoy reacted to this -
Thanks for the help, you guys. Really appreciated. Now that the list is set up, what would be your strategy against it? Would you try to take out the A-Wings to cut out the Swarm Leader support, or would you go for Poe to get the big offensive threat off the board?
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5 hours ago, Everyday Ace said:I would chance one thing in this build. Drop Primed Thrusters and use Poe PS9. Reasons for this is because, it is better to have higher PS than an initiative bid of one point and Poe and Ahsoka moves on same PS, which is sometimes very importent.
Alternatively I would drop BB8, Primed Thrusters and the 1 point initiative bet and put R2D2 on Poe. Personally I love regeneration
Yeah, maybe it would be better to keep Poe at 9 so the A-Wings move together, then Ashoka and Poe.
Regen Poe is definitely fun, and BB-8 is a little hindered by no PTL, but I think Poe will need BB-8 to keep pace with the A-Wings. I need him to be maneuverable. But there's an argument for each of those builds.
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1 hour ago, jmswood said:Ahsoka with EMP is great for 1-time control. It should help you keep arcs lined up for Swarm Leader, but ionized ships still get actions. The ship with Swarm leader can't do all the work. It's likely that Swarm Leader will strip tokens for your A-wings. Their 2 red dice will have an easier time punching through 3 agility with Crack Shot or Juke.
Updated list based on your recommendations:
AA's (99)
Green Squadron Pilot (20) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)Green Squadron Pilot (20) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)Ahsoka Tano (19) - TIE Fighter
Veteran Instincts (1), Captured TIE (1)Poe Dameron (40) - T-70 X-Wing
Swarm Leader (3), BB-8 (2), Primed Thrusters (1), Black One (1), Autothrusters (2) -
1 minute ago, Everyday Ace said:I would choose the Poe version, but I would substitute BB8 and title for R5-P9 to make him more survivable.
You are aware, that the evade Wegde gets from R3 can not be used for Swarm Leader, that reads "other friendly ships".Yeah, I was thinking Wedge would be target locking, so if I rolled a focus I would take the evade for defense to keep him around. Would love to add R5-P9, but don't have the Rebel transport.
10 minutes ago, jmswood said:R3 will never be enough to save Wedge. It's one of the worst upgrades in the game.
I would pick the list with Poe, but fly PS8 Poe instead of PS9 and take Autothrusters with the extra points. Dump EMP device off Ahsoka to give your A-wings a little crack.
I would potentially be better served with crack shot, but the EMP device is tempting to help position a full-fledged Swarm leader + snap shot attack. Is it too unlikely to pull something like that off?
Everyday Ace reacted to this -
I've created two versions of a list I want to try out. Both feature GSP's with Snap Shot x 2, Ahsoka. One has Poe and the other has Wedge. I'm playing off the idea of the A-Wings getting in close to take advantage of Snap Shot while supplying Swarm Leader Poe/Wedge with dice. Which version seems more viable (if either?)
AA's - Version One (100)
Green Squadron Pilot (19) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Trick Shot (0)Green Squadron Pilot (19) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Trick Shot (0)Ahsoka Tano (22) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), EMP Device (2)Poe Dameron (40) - T-70 X-Wing
Swarm Leader (3), BB-8 (2), Primed Thrusters (1), Black One (1), Integrated Astromech (0)AA's- Version Two (100)
Green Squadron Pilot (22) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Push The Limit (3)Green Squadron Pilot (22) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Push The Limit (3)Ahsoka Tano (22) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), EMP Device (2)Wedge Antilles (34) - X-Wing
Swarm Leader (3), R3 Astromech (2), Integrated Astromech (0) -
If you go with PTL and BB-8, try to make room for primed thrusters. You may have to PTL after your maneuver, and you'll need it to trigger BB-8 on the next move.
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I love the idea of Ahsoka, but her usefulness is almost dependent on not encountering any 9+ PS's.
I played a game today with the same three pilots. Got beat pretty good by a Deci carrying Palp & Kylo. I made a few adjustments:
Poe-Nora (100)
Norra Wexley (41) - ARC-170
Push The Limit (3), Ezra Bridger (3), R2-D2 (4), Alliance Overhaul (0), Vectored Thrusters (2)Poe Dameron (40) - T-70 X-Wing
Push The Limit (3), BB-8 (2), Primed Thrusters (1), Black One (1), Integrated Astromech (0)Captain Rex (19) - TIE Fighter
Sabine's Masterpiece (1), Cassian Andor (2), EMP Device (2)I like primes thrusters with Poe because if you have to PTL and can't clear it with BB-8 right away, you can still trigger him next round before you clear it. It could come in handy.
I decided to downgrade to Rex so I could fully load Poe and Norra. Cassian will help me find the best way to drop the EMP and line up a few good shots from Poe/Norra. That's the idea anyways.
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43 minutes ago, despotic said:It's certainly not going to be an easy list to use, and is vulnerable to stress, turrets, large initiative bids and some forms of ordnance.
Yeah, so I just played this list for the first time. Definitely not going to be easy. I ran into some bad luck (clipped an asteroid with Dutchess, rolled a Direct hit). My opponent ran Fel (PTL, autothrusters) with a Decimator carrying Kylo and Palpitine. He focused in on QuickDraw, then on Dutchess and eventually overwhelmed Omega.
A new list never works out all that well the first time it's used, so maybe some more practice will give me better results and I'll be able to make it competitive.
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10 minutes ago, despotic said:Since you imply you're dead set on this list, I will not suggest any tweaks, just advice on the flying part.
Quickdraw will most likely draw most of the early game attention, so I wouldn't try to flank with him, he's your way of controlling the focus of the enemy formation.
Duchess needs to flank. If she gets shot at, she dies, and her merit is in her unpredictability. OL is unlikely to be targeted first, so he can support Quickdraw or go off on his own as the situation demands.
As always, concentrate on the biggest threat first, as your firepower will not stick around for too long.
Getting another LWF will be beneficial in the long run. It works very well on the TIE/sf, even better than on the Striker.
I wouldn't say I'm dead-set on it if there glaring issues, but I feel like I have them suited up as good as I can based on what I have.
Based on you and Wurms, looks like it'll be good to keep Dutchess as the flanker. Once I master the Adaptive Ailerons a bit, I'll probably use Pure Sabaac, but without experience with the Stikwr, I felt like Dutchess gives me the chance to learn how to use the title. That, and I'll have the PS advantage in most cases, especially at 99 I should be able to control initiative.
So, sounds like I should run QuickDraw straight to their top ship and do damage. Hopefully I can trade their biggest threat with mine, while still having Dutchess who can deal some damage and has maneuverability/agility that most Rebels don't have. Does that sound viable?
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(99)
"Duchess" (29) - TIE Striker
Expertise (4), Adaptive Ailerons (0), Lightweight Frame (2)"Quickdraw" (41) - TIE/SF Fighter
Expertise (4), Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Shield Upgrade (4)"Omega Leader" (29) - TIE/FO Fighter
Juke (2), Comm Relay (3), Stealth Device (3)I would love to have lightweight frame on QuickDraw as well, but only have one Striker currently. My goal will be to use Dutchess as a flanker.
I don't see any reason why this list can't be competitive; maybe it's a little fragile but that's about it. Any insight on the best way to fly these? Would it be better for the SF TIE to be the flanker?
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11 hours ago, flyersfors21 said:I have been running QuickDraw with expertise, lightweight frame, spec ops, FCS, and sensor cluster. He runs with Yorr to take the stress away and a second ace (Vader,soontir,turr) though I debated between FCS/sensor jammer and sensor cluster/pattern analyzer for a long time. What are your thoughts?
Funny. I just built a list and had QuickDraw built almost exactly like this. Except, I had Shield Upgrade instead of lightweight frame (only have one Striker and I have my lightweight frame on it). I didn't have sensor cluster, thinking about it, that makes total sense. With Expertise and FCS the only action worth taking is barrel roll unless you a reason to spend a focus token. So I made room for sensor cluster on mine.
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13 hours ago, dman busta said:As someone who has tried desperately to make their imperial firespray more than a dust collector, Boba is just not worth the points in an imperial list.
I love the scum ability, just never get to use it myself since I have yet to spend on many scum ships.
If they don't mind scum joining a different faction, (maybe that faction paid a lot for a bounty hunter for a special mission?), I say fly casual with it and have fun!
Yeah, that's how I've always looked at the scum faction. They'll fly along with anyone if the money is right...
I have doubts using the list now, just because maybe not everyone would be cool with the mixed faction. I'll have to come up with a full Scum Boba list, and maybe see if there's a way to make Imperial Boba competitive, or at the very least, fun.
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Mostly for casual play with some friends. I don't think they would care. We've always played where you have scum with rebel or scum with imperial, but no rebel with imperial.
Would it be better to sub out the imperials for scum ships or sub to the imperial Boba?
As an aside, I'm very limited with Scum. Only have Most Wanted and M3A Interceptor (but I can use the stuff for Slave, Y-Wings and HWK that come with Most Wanted).
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I'm not a scum/Imperial player, but I've been trying to get more well-rounded. Is this a viable list?
100 Total
Boba Fett (45) - Firespray-31 (scum version)
Expertise (4), Tail Gunner (2)"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)"Duchess" (29) - TIE Striker
Expertise (4), Adaptive Ailerons (0), Lightweight Frame (2) -
I would use one as the flanker (probably Poe, because again, maneuverability).

Help with a Rebel anti-Defender list
in X-Wing Squad Lists
Posted
I'm with the consensus on this one. I've seen Two TLTs tear them apart. Also it would help to have bombs to cut down their maneuverability.