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Everything posted by kempokid
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Help with a Rebel anti-Defender list
kempokid replied to Books McZaddy's topic in X-Wing Squad Lists
I'm with the consensus on this one. I've seen Two TLTs tear them apart. Also it would help to have bombs to cut down their maneuverability. -
Would N'Dru Suhlak's ability workth with this? "When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die."
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I got a game in with my Wedge list today. My friend is a casual player so I decided to go easy and use Wedge instead of Poe. Man, I'll never fly Wedge again without R2 or a regen ability. I went up against a decked out Inquisitor, Carnor Jax, and Omega Ace. Carnor kept my A-wings from performing evades so Swarm Leader was useless. I lost Wedge first. Ashoka used EMP device early on to set up Snap Shot. I landed two Snap shot hits all game only thanks to Crack shot. I eventually lost both A's though they hung on for a while and killed off Carnor. But essentially a basic TIE vs a nearly full-health Prototye and FO wasn't going to happen. After about 8 turns of essentially evading each other's attacks, the Inquisitor landed three hits and I blanked. All that to say, I've rarely had more fun playing the game than today when I was trying to set up that EMP device, Ion bomb and Snap Shot. Super fun. I'll fly Poe from now on and maybe find room for R2. I thought I would need BB-8 but Wedge kept up with the A's ok enough so surely Poe will. I'd love to hear about future games, though. I'll keep in touch about mine as well. This will be my only Rebel list for a while so I can determine if I like it enough.
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You can't always judge a ship off its stats either. The way you upgrade certain ships can make them more competitive or stronger than their stats may suggest. There are a lot of cards to scroll through, but don't let it intimidate you. It's really all about flying different ships until you get the hang of it.
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I modified my Wedge list just in case I ever feel like dusting off a T-65. Putting crack Shot on the AA's instead of PTL gave me room for Sabine/Ion bombs. AA's- Copy (100) Green Squadron Pilot (20) - A-Wing Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1) Green Squadron Pilot (20) - A-Wing Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1) Ahsoka Tano (26) - TIE Fighter Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Sabine Wren (2), EMP Device (2), Ion Bombs (2) Wedge Antilles (34) - X-Wing Swarm Leader (3), R5-K6 (2), Integrated Astromech (0)
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Juke will help the A-Wings with Snap Shot, but they will lose evades before they can do a primary attack, so keep that in mind. I like Crackshot. Even though it only has a limited use, it's a sure thing. You don't have to plan on whether not you have an evade token. Though if you know you're going to evade with your A-Wings 99% of the time, Juke may be the way to go. I played a game earlier this week and didn't put Vectored Thrusters on my ARC-170 and heavily regretted it. Helps line up the auxiliary arc. If you can, I'd say make room for it.
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Yeah, I like this a lot. Autothrusters add survivability to your A-Wings, and having the ability to have two target locks is great. Question, though. Say you send in your A-Wings early on, could you use the Weapons Engineer / M9-G8 combo to target lock both A-Wings to modify their attacks?
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Yeah, as a rebel player I'm not too happy that ISYTDS bypasses shields. Make E-Wings and B-Wings very risky to run with their low hull. We like our shields, dang it.
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I think there are some new EP's that make the E-Wing pretty dangerous. It's expensive, but putting something like Expertise, FCS, and R5-P9 on Corran would be fun. You get in, do as much damage as possible using an expertise/target lock combo, then you recover a shield using the focus token you didn't have to spend thanks to Expertise. Next round, you bullet out of the way, and regen with your focus token again if necessary.
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For quick reference, you can't be assigned a Direct* Hit on ISYTDS. It has to be a crit with the Pilot trait.
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Thanks for the help, you guys. Really appreciated. Now that the list is set up, what would be your strategy against it? Would you try to take out the A-Wings to cut out the Swarm Leader support, or would you go for Poe to get the big offensive threat off the board?
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Yeah, maybe it would be better to keep Poe at 9 so the A-Wings move together, then Ashoka and Poe. Regen Poe is definitely fun, and BB-8 is a little hindered by no PTL, but I think Poe will need BB-8 to keep pace with the A-Wings. I need him to be maneuverable. But there's an argument for each of those builds.
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Updated list based on your recommendations: AA's (99) Green Squadron Pilot (20) - A-Wing Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1) Green Squadron Pilot (20) - A-Wing Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1) Ahsoka Tano (19) - TIE Fighter Veteran Instincts (1), Captured TIE (1) Poe Dameron (40) - T-70 X-Wing Swarm Leader (3), BB-8 (2), Primed Thrusters (1), Black One (1), Autothrusters (2)
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Yeah, I was thinking Wedge would be target locking, so if I rolled a focus I would take the evade for defense to keep him around. Would love to add R5-P9, but don't have the Rebel transport. I would potentially be better served with crack shot, but the EMP device is tempting to help position a full-fledged Swarm leader + snap shot attack. Is it too unlikely to pull something like that off?
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I've created two versions of a list I want to try out. Both feature GSP's with Snap Shot x 2, Ahsoka. One has Poe and the other has Wedge. I'm playing off the idea of the A-Wings getting in close to take advantage of Snap Shot while supplying Swarm Leader Poe/Wedge with dice. Which version seems more viable (if either?) AA's - Version One (100) Green Squadron Pilot (19) - A-Wing Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Trick Shot (0) Green Squadron Pilot (19) - A-Wing Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Trick Shot (0) Ahsoka Tano (22) - TIE Fighter Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), EMP Device (2) Poe Dameron (40) - T-70 X-Wing Swarm Leader (3), BB-8 (2), Primed Thrusters (1), Black One (1), Integrated Astromech (0) AA's- Version Two (100) Green Squadron Pilot (22) - A-Wing Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Push The Limit (3) Green Squadron Pilot (22) - A-Wing Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Push The Limit (3) Ahsoka Tano (22) - TIE Fighter Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), EMP Device (2) Wedge Antilles (34) - X-Wing Swarm Leader (3), R3 Astromech (2), Integrated Astromech (0)
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If you go with PTL and BB-8, try to make room for primed thrusters. You may have to PTL after your maneuver, and you'll need it to trigger BB-8 on the next move.
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I love the idea of Ahsoka, but her usefulness is almost dependent on not encountering any 9+ PS's. I played a game today with the same three pilots. Got beat pretty good by a Deci carrying Palp & Kylo. I made a few adjustments: Poe-Nora (100) Norra Wexley (41) - ARC-170 Push The Limit (3), Ezra Bridger (3), R2-D2 (4), Alliance Overhaul (0), Vectored Thrusters (2) Poe Dameron (40) - T-70 X-Wing Push The Limit (3), BB-8 (2), Primed Thrusters (1), Black One (1), Integrated Astromech (0) Captain Rex (19) - TIE Fighter Sabine's Masterpiece (1), Cassian Andor (2), EMP Device (2) I like primes thrusters with Poe because if you have to PTL and can't clear it with BB-8 right away, you can still trigger him next round before you clear it. It could come in handy. I decided to downgrade to Rex so I could fully load Poe and Norra. Cassian will help me find the best way to drop the EMP and line up a few good shots from Poe/Norra. That's the idea anyways.
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Yeah, so I just played this list for the first time. Definitely not going to be easy. I ran into some bad luck (clipped an asteroid with Dutchess, rolled a Direct hit). My opponent ran Fel (PTL, autothrusters) with a Decimator carrying Kylo and Palpitine. He focused in on QuickDraw, then on Dutchess and eventually overwhelmed Omega. A new list never works out all that well the first time it's used, so maybe some more practice will give me better results and I'll be able to make it competitive.
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I wouldn't say I'm dead-set on it if there glaring issues, but I feel like I have them suited up as good as I can based on what I have. Based on you and Wurms, looks like it'll be good to keep Dutchess as the flanker. Once I master the Adaptive Ailerons a bit, I'll probably use Pure Sabaac, but without experience with the Stikwr, I felt like Dutchess gives me the chance to learn how to use the title. That, and I'll have the PS advantage in most cases, especially at 99 I should be able to control initiative. So, sounds like I should run QuickDraw straight to their top ship and do damage. Hopefully I can trade their biggest threat with mine, while still having Dutchess who can deal some damage and has maneuverability/agility that most Rebels don't have. Does that sound viable?
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(99) "Duchess" (29) - TIE Striker Expertise (4), Adaptive Ailerons (0), Lightweight Frame (2) "Quickdraw" (41) - TIE/SF Fighter Expertise (4), Fire Control System (2), Sensor Cluster (2), Special Ops Training (0), Shield Upgrade (4) "Omega Leader" (29) - TIE/FO Fighter Juke (2), Comm Relay (3), Stealth Device (3) I would love to have lightweight frame on QuickDraw as well, but only have one Striker currently. My goal will be to use Dutchess as a flanker. I don't see any reason why this list can't be competitive; maybe it's a little fragile but that's about it. Any insight on the best way to fly these? Would it be better for the SF TIE to be the flanker?
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Funny. I just built a list and had QuickDraw built almost exactly like this. Except, I had Shield Upgrade instead of lightweight frame (only have one Striker and I have my lightweight frame on it). I didn't have sensor cluster, thinking about it, that makes total sense. With Expertise and FCS the only action worth taking is barrel roll unless you a reason to spend a focus token. So I made room for sensor cluster on mine.
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Yeah, that's how I've always looked at the scum faction. They'll fly along with anyone if the money is right... I have doubts using the list now, just because maybe not everyone would be cool with the mixed faction. I'll have to come up with a full Scum Boba list, and maybe see if there's a way to make Imperial Boba competitive, or at the very least, fun.
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Mostly for casual play with some friends. I don't think they would care. We've always played where you have scum with rebel or scum with imperial, but no rebel with imperial. Would it be better to sub out the imperials for scum ships or sub to the imperial Boba? As an aside, I'm very limited with Scum. Only have Most Wanted and M3A Interceptor (but I can use the stuff for Slave, Y-Wings and HWK that come with Most Wanted).
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I'm not a scum/Imperial player, but I've been trying to get more well-rounded. Is this a viable list? 100 Total Boba Fett (45) - Firespray-31 (scum version) Expertise (4), Tail Gunner (2) "Omega Leader" (26) - TIE/FO Fighter Juke (2), Comm Relay (3) "Duchess" (29) - TIE Striker Expertise (4), Adaptive Ailerons (0), Lightweight Frame (2)
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I would use one as the flanker (probably Poe, because again, maneuverability).
