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kempokid

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Everything posted by kempokid

  1. I think you can add 3PO to the Arc with no other changes and still get the bid 99% of the time unless you play in a weird bid-crazy meta.
  2. kempokid

    No Wave V at B&N

    <Insert trade blockade joke here>
  3. kempokid

    No Wave V at B&N

    Just checked to see if Barnes and Nobel (B&N) had Wave V in stock and none of the ships are showing on the website. Unsure if that means they're not available in store. Curious if any other major retailer has a hold of it. Not trying to start a debate here all; this is just more observation. I do think it's nice if the local stores have the opportunity to sell the items first. I totally get that it's key to the game, and miniatures as a whole, if FLGS get to sell these items first. But there's a lot of players (like me) who don't have FLGS support and play within a pretty small community. I'm fine with waiting for a little bit, but with bigger tourneys still going on to end the year, I hope I can get my hands on the new wave soon so I can practice (also slightly jealous of posts I've seen of the models in hand 😆).
  4. I’m still confused on if these are Hyperspace legal yet. I thought there was a wait period between launches and FFG tourney events.
  5. If you have a Targeting Computer on a Punisher does it turn its linked TL from a boost white?
  6. I feel like the ships/cards have been appropriately priced to recharge every turn. There’s already enough conditional text in this game. I’m ok spending a bit more points that has a feature that simply works without thinking through another 50 interactions.
  7. Any thoughts on Foresight Mace Windu? At i4, it’s possible a ship moves before him to trigger it, and if you execute a red maneuver you’ll essentially get back the charge you spent to attack.
  8. I wouldn't say it's hot garbage, but there's some adjustments I would be keen to make. I think Ric is best kept simplified. And I think you can make some alternative pilot choices on the Sprite and Y-Wing. Foresight is card that belongs on Mace IMO. He's got the Force to spare and a way to regen it faster than most. I've trimmed Ric down a bit to provide an upgrade to Matchstick. Matchstick is just really curious. It may not fit your style, so the generic is a good choice to stick with. But the idea here is to have the Torrent and maybe Ric or Mace to Target Lock Matchstick in the first round so they are always getting those rerolls. Debris Gambit gives you access to a third red token if needed, or if you need to pull Ric's lock off of Matchstick. If you want to go with Ion control, you can downgrade the bomb. Mace Windu (45) Foresight (4) R4 Astromech (2) Delta-7B (18) Ship total: 69 Half Points: 35 Threshold: 3 Ric Olié (42) Predator (2) R2 Astromech (4) Ship total: 48 Half Points: 24 Threshold: 3 "Matchstick" (43) Debris Gambit (4) Dorsal Turret (3) R4 Astromech (2) Proton Bombs (5) Ship total: 57 Half Points: 29 Threshold: 4 Gold Squadron Trooper (25) Ship total: 25 Half Points: 13 Threshold: 3 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z314X251W5W201WY333X127WW2WY365X118W137WWW5W69WY321XW&sn=Unnamed Squadron&obs=
  9. On top of this, with worlds being so close to us, better to be conservative now and lower points after worlds than deal with broken mechanics going into the biggest tournament of the year.
  10. Nodin being the same I as Finn, there’s potential to pull a ship into R1 of Finn. Or just try and put them into bad position for the following round. But yeah, as for damage output, AB is probably going to edge out Tractor. Overall though yes, this list fits a lot of what I’ve been successful with in the past. One strong ace-like ship with an assortment of support.
  11. I’m looking at adding R2D2 into mine: BTL-B Y-wing - •R2-D2 - 43 •R2-D2 - Bucket of Bolts (35) •C-3PO (8) ARC-170 Starfighter - •“Sinker” - 57 •“Sinker” - Wolfpack Veteran (54) •Clone Commander Cody (3) V-19 Torrent Starfighter - Gold Squadron Trooper - 25 Gold Squadron Trooper - (25) V-19 Torrent Starfighter - Gold Squadron Trooper - 25 Gold Squadron Trooper - (25) V-19 Torrent Starfighter - Gold Squadron Trooper - 25 Gold Squadron Trooper - (25) V-19 Torrent Starfighter - Gold Squadron Trooper - 25 Gold Squadron Trooper - (25) Total: 200/200 View in the X-Wing Squad Builder
  12. This might be part of the problem. I’ve never utilized bombs much. Only when I first started playing in 1.0 and the guy who taught me exclusively flew Fel. So this could be a chance to mess around with them again. Plasmas still intrigue me. I know they’re not super great. But with reload options and R2 being a thing, it could come in handy.
  13. Maybe something like this? Bombs could be dropped but like others have said, they make this ship different for the faction. BTL-B Y-wing - Red Squadron Bomber - 48 Red Squadron Bomber - (33) Dorsal Turret (3) Seismic Charges (3) Seventh Fleet Gunner (9) BTL-B Y-wing - Red Squadron Bomber - 48 Red Squadron Bomber - (33) Dorsal Turret (3) Seismic Charges (3) Seventh Fleet Gunner (9) ARC-170 Starfighter - •“Wolffe” - 58 •“Wolffe” - CC-3636 (50) •C-3PO (8) Naboo Royal N-1 Starfighter - •Ric Olié - 46 •Ric Olié - Bravo Leader (42) R2 Astromech (4) Total: 200/200 View in the X-Wing Squad Builder (hyperspace legal variation) ARC-170 Starfighter - •“Wolffe” - 58 •“Wolffe” - CC-3636 (50) •C-3PO (8) Naboo Royal N-1 Starfighter - •Ric Olié - 48 •Ric Olié - Bravo Leader (42) Predator (2) R2 Astromech (4) BTL-B Y-wing - Red Squadron Bomber - 47 Red Squadron Bomber - (33) Ion Cannon Turret (5) Seventh Fleet Gunner (9) BTL-B Y-wing - Red Squadron Bomber - 47 Red Squadron Bomber - (33) Ion Cannon Turret (5) Seventh Fleet Gunner (9) Total: 200/200 View in the X-Wing Squad Builder
  14. As a republic player, I’m really struggling to see where these Y-Wings fit and there’s no obvious build for them that I can see. Guess it’ll take time and trial/error.
  15. It’s definitely better, but a couple of magnets on the original will get you in good shape. Here’s mine. Magnet on the bottom of the peg and on top of the base slot. Upside down to show the magnet strength lol
  16. I like a lot of these suggestions. How about tractor on Nodin? Not confident I can get bullseye enough for autoblaster to be effective so a control element here might come in handy. (55) Nien Nunb [T-70 X-wing] (0) Integrated S-foils (6) Afterburners (2) Predator (2) Black One Points: 65 (36) Nodin Chavdri [Resistance Transport] (2) R4 Astromech (2) Tractor Beam (6) Korr Sella Points: 46 (43) L'ulo L'ampar [RZ-2 A-wing] (1) Heroic (2) Predator Points: 46 (29) Finn [Resistance Transport Pod] (8) Perceptive Copilot (1) Heroic (5) Pattern Analyzer Points: 43 Total points: 200
  17. Even if they don’t produce new ships for the faction, any new generic upgrade that’s added to the game could freshen up some of the ships depending on abilities. And hopefully they can add new pilots that have effects around the new game mechanics, such as strain, to keep the faction feeling “new.”
  18. Yay! Hope it does come out this week so I can get them from my FLGS in about three weeks time 🤣... 😭
  19. I'm not sure I can dispute this being a better or worse list than what I posted, but it's pretty far off my intentions. Your alternatives are very thoughtful but I'd like to keep as close to the Finn/Cova/Lulo/Nein combo as possible. As for Cova, having PA is close to what Korr/Larma can do, but not quite. With Larma, I can coordinate with up to three stress tokens, and then clear them all with Korr whenever I need to. With the PA option, I'd have to take on two stresses and spend two rounds clearing it if I wanted to coordinate on a red maneuver. Korr/Larma essentially lets me keep the dial open and take actions every single turn (since I don't have to clear stress to perform a coordinate until I hit that third stress).
  20. I have a list in the works that has similar ships/components. @Flurpy gave me some advice and pointed me here. Trying to figure out a mid-range list using Nien. While I don't have room with Leia, I think Korr/Larma are effective together on Cova. Mainly thinking about R2 on Nein vs. Afterburners. If I go R2, I can upgrade 3PO to PerCo. It's just really tight list to run everyone at their absolute best, but I love the ship and abilities enough to think that even at about 85% there, it can work well. Resistance Transport Pod - •Finn - 41 •Finn - Big Deal (29) Heroic (1) •C-3PO (6) Pattern Analyzer (5) Resistance Transport - •Cova Nell - 48 •Cova Nell - Evacuation Escort (38) •Korr Sella (6) •Larma D’Acy (4) RZ-2 A-wing - •L’ulo L’ampar - 46 •L’ulo L’ampar - Luminous Mentor (43) Predator (2) Heroic (1) T-70 X-wing - •Nien Nunb - 65 •Nien Nunb - Sarcastic Survivor (55) Predator (2) Afterburners (6) •Black One (2) Integrated S-foils (Closed) (0) Total: 200/200 View in the X-Wing Squad Builder
  21. Freeing up Lulo is definitely a problem with list #1 and another advantage for my second list is letting everyone work a little more independently. I'll hop in this thread, thanks.
  22. Yeah, the Leia inclusion is pretty good for Cova. As for Lone Wolf, I'd rather keep Spare Parts on Jess. It's pretty nice she's usually the first target here. I can use it to gain a BB charge back or to dump it if I'm being chased. I've been flying everyone pretty closely to maximize Jess so not sure Lone Wolf is the best option for how I'm flying it.
  23. I've been flying this Resistance list for a few weeks and it's been really fun. I think the strength to this list is there's not extreme obvious target priority, though mostly people go for Jess. My concern with it is there's a lot of filler points here that I'm wondering if I should slim the other ships down so I can upgrade Jess to Nien. I just played a game on Fly Casual just to get a sense of the mechanics and it seems to work nicely. So here's the original list I've been successful with and the potential new idea: Original list: RZ-2 A-wing - •L’ulo L’ampar - 46 •L’ulo L’ampar - Luminous Mentor (43) Predator (2) Heroic (1) Resistance Transport - •Cova Nell - 54 •Cova Nell - Evacuation Escort (38) •Korr Sella (6) •Larma D’Acy (4) R2 Astromech (3) Hull Upgrade (3) T-70 X-wing - •Jessika Pava - 58 •Jessika Pava - The Great Destroyer (51) BB Astromech (3) Spare Parts Canisters (4) Integrated S-foils (Closed) (0) Resistance Transport Pod - •Finn - 42 •Finn - Big Deal (29) Heroic (1) •C-3PO (6) Shield Upgrade (6) Total: 200/200 View in the X-Wing Squad Builder Potential list: T-70 X-wing - •Nien Nunb - 69 •Nien Nunb - Sarcastic Survivor (55) Predator (2) R2 Astromech (4) Afterburners (6) •Black One (2) Integrated S-foils (Closed) (0) RZ-2 A-wing - •L’ulo L’ampar - 46 •L’ulo L’ampar - Luminous Mentor (43) Heroic (1) Predator (2) Resistance Transport - •Cova Nell - 49 •Cova Nell - Evacuation Escort (38) Heroic (1) •Korr Sella (6) •Larma D’Acy (4) Resistance Transport Pod - •Finn - 36 •Finn - Big Deal (29) Heroic (1) •C-3PO (6) Total: 200/200 View in the X-Wing Squad Builder
  24. Yeah you have to play within the context of your meta. If ace lists run with a 5-10 bid in your area, go ahead and fill out those points. But if you’re walking into a tourney where you don’t know the players, it can be helpful if for no other reason than having first rock.
  25. You’re running an i6, so the three point bid is probably more important than any 3-point upgrade. It’s still a small bid, but at least it gives you a chance.
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