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Noahjam325

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About Noahjam325

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  1. I've never played the card game, so unfortunately not. I've just recently discovered my love for the Cyberpunk genre and read through the Worlds of Android book. I really like the setting from what I've seen. Most of my work is going to be just some play testing with friends, and converting stuff from Star Wars. As well as anything I just come up with on my own.
  2. I'm going to be running an Android game within the next month or so and was slightly underwhelmed with the total amount of gear options. So I'm going to be making a custom PDF for my players that just adds new gear options; including but not limited to mechanics for different ammo types, cybernetics, g-mods, gear, and maybe some weapons. Once I finish this document I'll release it for the public as well.
  3. I'm currently playing a sword & board Barbarian in a D&D game that was converted to Terrinoth. We've had about 3 sessions so far and he currently has the dual wielder talent, but no shield slam or balanced hilt. His primary weapon is currently a Warpick of Shattering (it's a normal warpick from the book with sunder and breach 2; but only vs inanimate objects). So far I've been enjoying the play style. The defense it gives is really nice and the extra hit or knockdown is really nice for helping my melee party members. We also have a Ranger with the Exploit and Hamstring talents. So I can knock them prone and he can inmobilize them. As a Barbarian I also have the Berserk talent which means my melee attacks get an automatic success and 2 advantage; also making it easier to activate those qualities. That will only get easier if i get the balanced hilt.
  4. I would recommend just using the mechanics in the Genesys core rulebook. They're a lot more streamlined than the Star Wars version.
  5. I have to agree with @c__beck. While not exactly cars I ran a high fantasy pirate game with a lot of ship combat. There are actions and maneuvers a driver can take to handle what you decribe above. For instance; the brace for impact maneuver perfectly handles intentionally ramming through stuff. My players even had a custom boarding prow built for their ship that made ramming even better.
  6. I haven't run this yet, but I've been keeping my eye on it because I love Transformers. I'm currently working on a campaign idea for my FLGS that involves 2 groups of players; Autobots and Decepticons. The idea being the Decepticon players work on and execute a plot the Autobot players try to foil. Maybe with the occasional greater threat that they must work together to overcome.
  7. For funsies I decided to ask the developers and this was the response I got. Question: I'll keep my questions right to the point. If my players wanted to purchase an Android; how much would one cost? I imagine the better and more specialized the model the more expensive it would be. But what would be a good starting figure? If just leasing a model what would the costs and conditions be? Answer: Hello Noah, We deliberately did not include prices for bioroids or clones. Since both are arguably sapient as well as sentient beings, we felt doing so would come down on the side of them being a commodity for the players (even though in the game world, they certainly are treated as such). Therefore, the prices are to be set by the GM. However, we can certainly offer some guidance. Remember that androids are replacing human workers in a lot of menial jobs, which means they are not so expensive as to be a novelty to the very wealthy. However, they’re not cheap enough that everyone has an android, either. Think about items in our modern day world that seem similar (such as a good new car, for example) and you’ll have a good starting point.
  8. Noahjam325

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    Question: I'll keep my questions right to the point. If my players wanted to purchase an Android; how much would one cost? I imagine the better and more specialized the model the more expensive it would be. But what would be a good starting figure? If just leasing a model what would the costs and conditions be? Answer: Hello Noah, We deliberately did not include prices for bioroids or clones. Since both are arguably sapient as well as sentient beings, we felt doing so would come down on the side of them being a commodity for the players (even though in the game world, they certainly are treated as such). Therefore, the prices are to be set by the GM. However, we can certainly offer some guidance. Remember that androids are replacing human workers in a lot of menial jobs, which means they are not so expensive as to be a novelty to the very wealthy. However, they’re not cheap enough that everyone has an android, either. Think about items in our modern day world that seem similar (such as a good new car, for example) and you’ll have a good starting point.
  9. So I have a Shadow of the Beanstalk campaign I'm going to be running in the next month or so, and the interest has grown exponentially among both my personal gaming group and FLGS. I can only bear saying no to so many people. With this in mind I've been trying to brainstorm some house rules to more easily facilitate a large group. The main issues I've identified so far mainly center around the time to resolve checks and rolling initiative. My current strategy for managing check resolution is for the game to involve more actual roleplaying and less dice rolling. And trying to save die rolls as a last resort. Initiative I'm having a bit more trouble streamlining. There's the tried and true method of just going in a circle clockwise around the table, but that method always shoehorns all the enemies going at once. I saw one suggestion on the Facebook group that I like that involved the PC and NPC slots just going one after the other; e.g. PC > NPC > PC > NPC etc. With the ability for a player to flip a story point to "jump ahead" in the initiative order. I've also be mulling over an idea that involves a die roll, most likely a d10. One roll per initiative slot in the encounter. Each character gets to add either their ranks of cool or vigilance (as dependant on the situation) as a +1 to the die roll. Higher numbers generating higher initiative slots. Talents involving initative would just add more bonuses. But I'm mainly looking for feedback on these ideas and what other players have done for large Genesys groups. What problems have you run into and how did you solve them? Or were you never able to solve them?
  10. While leasing is often mentioned, I believe that is more true of Bioroids than clones. Worlds of Android has an entire section on clones. It mentions constantly how the owner is responsible for feeding, clothing, and giving the clone time to bathe. Neglecting to do any of these properly can void the warrenty. Even with a lease agreement there would be some cost tied to it. Although much lower than outright ownership.
  11. While not 7th Sea specifically I have created a pirate fantasy setting you can mine for ideas.
  12. I think it absolutely sounds fun. Just make sure to explain it as well as you did here during session 0. That's the purpose of session 0; to align everyone's expectations. You could also do a 1-3 session one shot to try out the idea. If it works then keep going, if not then stop. I think Genesys would be perfect for this because you could just make threat more dangerous to items. Allow 1 threat spent to damage a weapon 1 stage (selectable multiple times), or 2-3 threat can outright break a weapon. This way players can use it on enemies just as much as it can be used on them.
  13. Forgive me if this is in an obvious place inside the book. But does the book mention how much it would be to purchase a bioroid or clone? If not, then how expensive should each one be?
  14. RAW I think it would be before, as picking archetype is an earlier step.
  15. The Sorosuub Luxury Yacht has been a relatively popular option at my table. Even though it doesn't come with weapons; my players like to just add some during play.
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