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Yearfire

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About Yearfire

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  1. For Empire, the best place to start is probably Vader and Soontir. They don't really need any upgrades, but Vader likes Afterburners (or Hate and FCS) and Soontir likes Predator. From there, adding to joust-oriented ships gives you a strong and versatile squadron. 2 barrage rocket bombers is really good, but I prefer Countdown and Gideon Hask
  2. Yearfire

    Playstyles Poll

    I'm really encouraged by the number of people choosing Toolkit Jousters, or trying to describe something similar. Not just because I named the category, but because I genuinely believe X-wing is meant to be played that way. The archetypical X-wing match is something like Vader+mini swarm vs. 3 x-wings with mid to high initiative. And I believe that squads like that being viable is more fun and generaly more healthy for the game.
  3. That's strange. I've never had that problem with them. Nor has anyone I know, I think.
  4. While this fix would probably be fine, I disagree that VTG with the current ruling is nescessarily broken. Yions doens't do anything that's not a core part if the game: it points at things, shoots, and takes damage in return. That means it can be costed correctly. It's probably a little bit too cheap right now, but that doesn't mean the mechanic can't be priced correctly. I understand why you might want a cheap gunner for turrets without front arcs, but all upgrades has to be costed according to it's most effecient use. Simple variable costs are nice, but Shield Upgrade is still not worth it on Academy Pilots. We have to accept that some uses of all upgrades will be bad. I like there to be a reason for Y-wings, etc to have their turrets in the front, but if we want to keep that, we should hope for a new gunner for "true turrets" instead of making it this one.
  5. I use these from Escapade Gaming and Gear in Sweden. I wouldn't play without them. Looks like they're sold out of everything but medium bases right now though.
  6. Yearfire

    Playstyles Poll

    Two years ago, I would have said arc-dodging aces without hesitation. But in 2.0, I've really enjoyed lists that fall somewhere in between aces and jousters. Lists (usually four ships) that jousts better than aces and arc dodges better than jousters. I guess you could classify them as "Shark & Remora", but 2 jedis+2 torrents and TIE Salad doesn't really fit into that either I think. Pilots like Quickdraw and Vader aren't really arc-dodgy aces. Can an Upsilon in a list with aces really be calles a remora? I think maybe a category like "Toolkit jousters" or "Jack of all trades" would fit better? A mix of jousting and arc-dodging capabilities.
  7. I don’t really think that is a problem with Hate. Sense has it’s uses and FFG can introduce more force upgrades or decrease the points on the other upgrades. Finding out what the bad choices are is part of list building. I’ve played both Kylo and Vader, and I’m fine with Hate being bad on both.
  8. Hot take: Not all updates need to be as effective (or even good) on all ships. Just like it’s fine that shield upgrade is a terrible upgrade on an academy pilot, Hate could just be priced to be balanced in it’s most effective use. Not all cards need variable points.
  9. This is really true. One of my best blocks in 2.0 was blocking Wedge with Vader. It's also important to make blocks where you won't miss the shots from that ship for too long. Either because you have a short turn-around time, good action economy on the k-turn or a back arc.
  10. You're right, Afterburners only allows you to do the boost while stressed. All the more important to make it clear what's going on, so no one is cheating without knowing it.
  11. The other side of this communicating to you opponent when you know what's going on. Sure, you can use the 1-straight and then the 3-straight, but I've played against TIE strikers before, so I'm fine with you just using the 5 when nothing is in the way. (BTW, taking the lock and the BR in your example is illegal)
  12. Tavson, Kylo, Quickdraw is light on upgrades, but it's a solid list. If you want to fly the FO-fighter, two of the cheaper uniques with fanatical (I prefer Scorch and Longshot) makes a good 4-ship list with Tavson and Quickdraw.
  13. I don't know if you need the bid? The TIE-swarm is higher I and seperatist don't care that much if they're blocked because of Kraken and token sharing (also they don't need to be in formation).
  14. I don't think you're allowed to do that! 😭 Could we make this illegal please!
  15. Yearfire

    Soontir Fel

    In my opinion Soontir doesn't really need any upgrades at all. Predator is really good for it's points, but if you're short on points it's not nessesary. Lone Wolf, Shield, Hull, Afterburners and other upgrades are nice, but what kind of squadron do you fly him in (in Hyperspace)? You're probably approaching a 3-ship list?
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