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Yearfire

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About Yearfire

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  1. Why is this do you think? I'm experimenting with these two, combined with two FOs. So far i's been working fine I think. Not trying to devalue your experience. Just curious how you arrived at it.
  2. Does anyone have any recent experience with the Boba+Fenn+L3-37(/Lando) archetype? How is it holding up to the new stuff?
  3. Rear admiral Chiraneau's ability reads: "While you perform an attack, if you are reinforced, and the defender is in the (Full front arc) og (Full rear arc) matching your reinforce token, you may change 1 (focus) result to a (crit) result." Reinforce only works against ships fully inside the reinforces section. And since RAC's ability references reinforce, it's easy to assume that it applies under the same conditions. But a ship that is flanking (ie. in both the front and the rear) is still in the front or rear arc, even if reinforce never works. Not really a question, but a rules interaction to be aware of as the decimator gets more popular.
  4. I played it a bit , and even took it to a tournament. I took pattern analyzers on QD, but would probably change that for Fanatical and FCS. Kylo and Tavson don't need upgrades. I found that, unlike the Lambda, you have to move quite fast to set up a good position with the Upsilon. Bumping, stopping and 1-forward makes it easier for your opponent to get into a position to avoid it. I usually set up in the corner and 3-bank in on the first turn. The reason I (almost) stopped playing the list is that I don't think QD carries enought. He doesn't have the tools to be a real ace (afterburners?), and isn't that great at jousting. (Although this might just be me never really figuring out how to play the SF. It's not really my style)
  5. 1) Don't commit to early Try to set up the rocks in a way that gives you room to move from one corner and into the center at any point. An asteroid at Range 2 from the side edge right between the player edges is the worst thing to see with jousters. If you leave yourself options to turn in multiple directions every turn, it should scare the aces off some of the time. Soontir has to break off his flanking if your entire squad can 2-turn and hit him with everything. 2) Cover a large area You probably won't get all your arcs on one target. So don't try to force it by flying in a block (TIE-swarm is the exception). By fanning out you can make it harder for the aces to engage by having arcs covering where they want to be. Is one of your ships in danger of beeing arc dodged? Make sure to point one of your other guns in that direction. 3) Be patient Most of the time you have the final salvo advantage, so the pressure is on the aces to engage. They also need more shot to kill your ships. I'm not saying you should play slow or play for time. But dont feel like you have to turn in to engage when k-turning to find another approach is better.
  6. I’ve had some time to mess around with your card creator, but I'm not able to use print-to-PDF to get any workable pictures. Neither from Firefox nor Chrome. Do you have any solutions? Also, I know it's a stretch, but is there an option to create a bleed edge for printing. So the text isn't cut out?
  7. That looks awesome! I'll take a closer look when I get home, but it looks like it's exactly what I'm looking for! Thank you!
  8. I have som artwork I would like to turn into pilot cards to hand out at tournaments, but I don't really have any photoshop skills. Are there any templates or other tools to create pilot cards in something like the style of the extended art prizes FFG gives out?
  9. For Empire, the best place to start is probably Vader and Soontir. They don't really need any upgrades, but Vader likes Afterburners (or Hate and FCS) and Soontir likes Predator. From there, adding to joust-oriented ships gives you a strong and versatile squadron. 2 barrage rocket bombers is really good, but I prefer Countdown and Gideon Hask
  10. Yearfire

    Playstyles Poll

    I'm really encouraged by the number of people choosing Toolkit Jousters, or trying to describe something similar. Not just because I named the category, but because I genuinely believe X-wing is meant to be played that way. The archetypical X-wing match is something like Vader+mini swarm vs. 3 x-wings with mid to high initiative. And I believe that squads like that being viable is more fun and generaly more healthy for the game.
  11. That's strange. I've never had that problem with them. Nor has anyone I know, I think.
  12. While this fix would probably be fine, I disagree that VTG with the current ruling is nescessarily broken. Yions doens't do anything that's not a core part if the game: it points at things, shoots, and takes damage in return. That means it can be costed correctly. It's probably a little bit too cheap right now, but that doesn't mean the mechanic can't be priced correctly. I understand why you might want a cheap gunner for turrets without front arcs, but all upgrades has to be costed according to it's most effecient use. Simple variable costs are nice, but Shield Upgrade is still not worth it on Academy Pilots. We have to accept that some uses of all upgrades will be bad. I like there to be a reason for Y-wings, etc to have their turrets in the front, but if we want to keep that, we should hope for a new gunner for "true turrets" instead of making it this one.
  13. I use these from Escapade Gaming and Gear in Sweden. I wouldn't play without them. Looks like they're sold out of everything but medium bases right now though.
  14. Yearfire

    Playstyles Poll

    Two years ago, I would have said arc-dodging aces without hesitation. But in 2.0, I've really enjoyed lists that fall somewhere in between aces and jousters. Lists (usually four ships) that jousts better than aces and arc dodges better than jousters. I guess you could classify them as "Shark & Remora", but 2 jedis+2 torrents and TIE Salad doesn't really fit into that either I think. Pilots like Quickdraw and Vader aren't really arc-dodgy aces. Can an Upsilon in a list with aces really be calles a remora? I think maybe a category like "Toolkit jousters" or "Jack of all trades" would fit better? A mix of jousting and arc-dodging capabilities.
  15. I don’t really think that is a problem with Hate. Sense has it’s uses and FFG can introduce more force upgrades or decrease the points on the other upgrades. Finding out what the bad choices are is part of list building. I’ve played both Kylo and Vader, and I’m fine with Hate being bad on both.
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