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Toph

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  1. Like
    Toph reacted to Force Majeure in Showcase: Firespray-31   
    Here's my Firespray. Since this photo, I've modded it to fly horizontally. I'll try and get a pic of it soon.

  2. Like
    Toph reacted to LightCraftMiniatureStudios in Showcase: Firespray-31   
  3. Like
    Toph reacted to Jychuah in Showcase: Lancer LED Mod, with complete build on YouTube   
    I've been doing LED mods with extra electronics (such as bluetooth for lights/sound fx via mobile app) for about a year now and took a commission on a Lancer Class Pursuit Craft LED Mod with fiber optic mobile firing arc indicator operated by a push button underneath the turret. I've decided to record build videos and started a YouTube channel for my work in case anyone wants to know how its done. A lot of the work is time-lapsed and includes commentary. Please subscribe, share, comment, etc.! My next mod is going to be a GR-75 Medium Transport.
    BLuE Squadron YouTube Channel
    Lancer Class Pursuit Craft Playlist

    Fiber optic headlights and 4-pip arc indicators. Change the arc by pressing down on the turret

    The engine lights flicker, with the aid of micro-controllers inside the body.

    Power comes from a battery and charger inside a 3D-printed case that sits underneath a standard large base.
     
  4. Like
    Toph reacted to Polda in Showcase: Lando's Millennium Falcon & Escape Craft   
    Edit: 

    Done, I think 😉


     
  5. Haha
    Toph reacted to Schu81 in How do you avoid buying every faction..?   
    If you don't want to buy all factions, maybe you could just steal them from your local Gameshop? 😇
  6. Like
    Toph got a reaction from Parakitor in How do you avoid buying every faction..?   
    Something I haven't seen mentioned yet is that swarm factions tend to be more expensive to get into compared to the others, so I would recommend choosing one faction that you can swarm in. You don't need to be able to fly a Howl/Sloan tie swarm (imp), and a drea swarm (scum), and a Vulture droid swarm(sep). It will help manage the damage a little. Also, if you decide to play two factions, I recommend going for two that have different play styles.
    Rebels tend to focus on helping each other and spreading damage between them. Generally you are looking at 3-4 pilots with a few upgrades on each, or one giant turret with a couple cheap wingmen. By the end of the game you should have three very damaged, but very much alive ships desperately trying to kill the remaining enemies before they drop.
    Imperials are either a giant block of tie fighters, or a handful of highly maneuverable and high initiative aces that are unbeatable, until you make the slightest mistake (or roll three blank green dice), then you are left with three smoking piles of rubble.
    Scum plays by the code that you can beat anyone so long as you don't let them fight back properly. Token stealing, tractor tokens, the most consistent ion dealers AND stress control. They finish it all off by jamming their ships right next to the enemy and blowing them sky high.
    We don't know much about the remaining factions but we can make the guess that resistance will have their ships be more independent than rebels. first order will be tougher but more expensive versions of their imperial counterparts. Separatists will fly a mini swarm of droids with an ace equipped with one of the new tactical relays. Republic ships will fly with a "leader" in the center providing buffs to the wing mates, while some Jedi whiz around being generally annoying
  7. Like
    Toph got a reaction from mazz0 in How do you avoid buying every faction..?   
    Something I haven't seen mentioned yet is that swarm factions tend to be more expensive to get into compared to the others, so I would recommend choosing one faction that you can swarm in. You don't need to be able to fly a Howl/Sloan tie swarm (imp), and a drea swarm (scum), and a Vulture droid swarm(sep). It will help manage the damage a little. Also, if you decide to play two factions, I recommend going for two that have different play styles.
    Rebels tend to focus on helping each other and spreading damage between them. Generally you are looking at 3-4 pilots with a few upgrades on each, or one giant turret with a couple cheap wingmen. By the end of the game you should have three very damaged, but very much alive ships desperately trying to kill the remaining enemies before they drop.
    Imperials are either a giant block of tie fighters, or a handful of highly maneuverable and high initiative aces that are unbeatable, until you make the slightest mistake (or roll three blank green dice), then you are left with three smoking piles of rubble.
    Scum plays by the code that you can beat anyone so long as you don't let them fight back properly. Token stealing, tractor tokens, the most consistent ion dealers AND stress control. They finish it all off by jamming their ships right next to the enemy and blowing them sky high.
    We don't know much about the remaining factions but we can make the guess that resistance will have their ships be more independent than rebels. first order will be tougher but more expensive versions of their imperial counterparts. Separatists will fly a mini swarm of droids with an ace equipped with one of the new tactical relays. Republic ships will fly with a "leader" in the center providing buffs to the wing mates, while some Jedi whiz around being generally annoying
  8. Like
    Toph got a reaction from Merellin in How do you avoid buying every faction..?   
    Something I haven't seen mentioned yet is that swarm factions tend to be more expensive to get into compared to the others, so I would recommend choosing one faction that you can swarm in. You don't need to be able to fly a Howl/Sloan tie swarm (imp), and a drea swarm (scum), and a Vulture droid swarm(sep). It will help manage the damage a little. Also, if you decide to play two factions, I recommend going for two that have different play styles.
    Rebels tend to focus on helping each other and spreading damage between them. Generally you are looking at 3-4 pilots with a few upgrades on each, or one giant turret with a couple cheap wingmen. By the end of the game you should have three very damaged, but very much alive ships desperately trying to kill the remaining enemies before they drop.
    Imperials are either a giant block of tie fighters, or a handful of highly maneuverable and high initiative aces that are unbeatable, until you make the slightest mistake (or roll three blank green dice), then you are left with three smoking piles of rubble.
    Scum plays by the code that you can beat anyone so long as you don't let them fight back properly. Token stealing, tractor tokens, the most consistent ion dealers AND stress control. They finish it all off by jamming their ships right next to the enemy and blowing them sky high.
    We don't know much about the remaining factions but we can make the guess that resistance will have their ships be more independent than rebels. first order will be tougher but more expensive versions of their imperial counterparts. Separatists will fly a mini swarm of droids with an ace equipped with one of the new tactical relays. Republic ships will fly with a "leader" in the center providing buffs to the wing mates, while some Jedi whiz around being generally annoying
  9. Sad
    Toph reacted to JJ48 in How do you avoid buying every faction..?   
    I think I'm going to limit myself to only 7 factions or so.  Though I may reevaluate should more factions drop.
  10. Haha
    Toph reacted to pickirk01 in How do you avoid buying every faction..?   
    These guys said it best .
     
    https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3DhFDcoX7s6rE&ved=0ahUKEwiPqMbK-eDeAhUkhOAKHQ0WDZwQo7QBCCYwAA&usg=AOvVaw0JoReY199v982olM0dkFQH
  11. Like
    Toph reacted to Icelom in First quarter Reviews   
    While I like Imperials right now, personaly I can't make redline work for me.
    Everyone says he is the best, but for me he is meh. My redline games have all been the weakest my only second edition loss was while playing with redline. Give me a tie v1 any day over redline.
     
  12. Like
    Toph got a reaction from Bad Idea Comics in The Grand Inquisitor   
    I'm not saying that Supernatural Reflexes isn't a very powerful upgrade card. The ability to trade 1 force for two actions is very strong. What I am saying is that now you are paying a twelve point tax to have access to the basic force ability*, an eight point tax for having the two force using pilot abilities**, and paying another twelve points for an additional force using ability. That seems to me to be a lot of points that you cannot use every round. While your build is very strong at jumping into range one and sticking there like glue, as others have stated before, Whisper with Vader and juke has a similar cost and similar flight style, and punches much harder. Flying naked, I have found the Grand Inquisitor is very capable of getting range one attacks (often but not always using his ability shooting at range two) while sitting pretty out of arc. I use the (frankly amazing) linked actions to stay out of range three band when going for blood, then use those same actions to bug out when things start to get hairy. And while it is true that you cannot focus/evade on defense, or get lock/focus for attacking, you can use the force tokens themselves for much the same effect because you are not shoehorned into spending them to proc Supernatural reflexes. Granted, there are several points in a game where I have to disengage in order to not get blocked/die a quick and painful death, and if I had supernatural reflexes I could stay in the fight; but it is my opinion that the point cost of the card, combined with the opportunity cost of spending the force, is too high for the Inquisitor to be worth it. In the future, following a cost increase for Whisper and/or a price cut on the tie v/1, I may have reason to revise my current beliefs. However, as of now, your bold statement that " don't play him correctly" because I disagree that Supernatural Reflexes should be "stapled to him" stands in direct contrast to your statement that he currently "needs some points adjusted" to make up for the fact that in your build he is not cost effective.***
    *based on the cost increase from a Baron to a generic Inquisitor
    **this was harder to estimate, but I would assume the jump from initiative four (Seventh Sister) to five (Inqy himself) costs about 2-3 points based on the price difference between the initiative four Gideon Hask and the initiative five Scourge (two tie fighter pilots with similar abilities to one another) and the fact that high initiative is stronger on more maneuverable ships. Once you factor out the cost of the Seventh's ability, about eight points are left
    ***I do agree that pretty much all force pilot abilities are a bit overpriced for what you get (Luke Skywalker excepted) because you are paying a point tax for two mutually exclusive abilities, but honestly if they made the Inquisitor cheaper, I would probably keep flying him as I currently am
         I would like to be clear that I respect your opinion completely and understand that this is a silly game about pushing plastic spaceships around a table making pewpewpew noises, however I am not spending a couple thousand dollars every six months to take classes on how to properly argue through text, to say "Well I think your wrong so ha ha ha" when my opinion is challenged. Besides I needed to think about something else for a bit so thanks for that.  
    Sorry for the wall of text
    Tl:dr- Well I think your wrong so ha ha ha
  13. Confused
    Toph got a reaction from Old Sarge in The Grand Inquisitor   
    Honestly I like flying Inqy naked, or with homing missiles. I find supernatural reflexes is too expensive for what it adds, as it burns your force and leaves you without the ability to add/cancel the range one benefit. 
  14. Like
    Toph got a reaction from william1134 in The Grand Inquisitor   
    I'm not saying that Supernatural Reflexes isn't a very powerful upgrade card. The ability to trade 1 force for two actions is very strong. What I am saying is that now you are paying a twelve point tax to have access to the basic force ability*, an eight point tax for having the two force using pilot abilities**, and paying another twelve points for an additional force using ability. That seems to me to be a lot of points that you cannot use every round. While your build is very strong at jumping into range one and sticking there like glue, as others have stated before, Whisper with Vader and juke has a similar cost and similar flight style, and punches much harder. Flying naked, I have found the Grand Inquisitor is very capable of getting range one attacks (often but not always using his ability shooting at range two) while sitting pretty out of arc. I use the (frankly amazing) linked actions to stay out of range three band when going for blood, then use those same actions to bug out when things start to get hairy. And while it is true that you cannot focus/evade on defense, or get lock/focus for attacking, you can use the force tokens themselves for much the same effect because you are not shoehorned into spending them to proc Supernatural reflexes. Granted, there are several points in a game where I have to disengage in order to not get blocked/die a quick and painful death, and if I had supernatural reflexes I could stay in the fight; but it is my opinion that the point cost of the card, combined with the opportunity cost of spending the force, is too high for the Inquisitor to be worth it. In the future, following a cost increase for Whisper and/or a price cut on the tie v/1, I may have reason to revise my current beliefs. However, as of now, your bold statement that " don't play him correctly" because I disagree that Supernatural Reflexes should be "stapled to him" stands in direct contrast to your statement that he currently "needs some points adjusted" to make up for the fact that in your build he is not cost effective.***
    *based on the cost increase from a Baron to a generic Inquisitor
    **this was harder to estimate, but I would assume the jump from initiative four (Seventh Sister) to five (Inqy himself) costs about 2-3 points based on the price difference between the initiative four Gideon Hask and the initiative five Scourge (two tie fighter pilots with similar abilities to one another) and the fact that high initiative is stronger on more maneuverable ships. Once you factor out the cost of the Seventh's ability, about eight points are left
    ***I do agree that pretty much all force pilot abilities are a bit overpriced for what you get (Luke Skywalker excepted) because you are paying a point tax for two mutually exclusive abilities, but honestly if they made the Inquisitor cheaper, I would probably keep flying him as I currently am
         I would like to be clear that I respect your opinion completely and understand that this is a silly game about pushing plastic spaceships around a table making pewpewpew noises, however I am not spending a couple thousand dollars every six months to take classes on how to properly argue through text, to say "Well I think your wrong so ha ha ha" when my opinion is challenged. Besides I needed to think about something else for a bit so thanks for that.  
    Sorry for the wall of text
    Tl:dr- Well I think your wrong so ha ha ha
  15. Haha
    Toph reacted to Praetorate of the Empire in 2.0 Core should have been Clone Wars   
    [sigh] Aren't people tired of crying about 2.0 yet?  
    It's already here, they aren't going backwards.
    If you're doing something else, why are you here?
    Go on, git!
  16. Like
    Toph got a reaction from Punning Pundit in Need some advice!   
    What do you mean I only get three x wings?!
    That isn't a list, that's what you add to a list because you have points leftover
  17. Haha
    Toph got a reaction from jbudd in Need some advice!   
    What do you mean I only get three x wings?!
    That isn't a list, that's what you add to a list because you have points leftover
  18. Haha
    Toph got a reaction from Hiemfire in Need some advice!   
    What do you mean I only get three x wings?!
    That isn't a list, that's what you add to a list because you have points leftover
  19. Like
    Toph got a reaction from RedHotDice in Homing missiles, how have they been working for everybody?   
    Sorry, I should have been more clear. The build was less, but we do have it you silly person, and more, this is the closest thing we have. 
  20. Haha
    Toph reacted to Maui. in Happy Halloween! What ship terrifies you the most?   
    G-G-G-GHOST??!?!?!

  21. Like
    Toph reacted to Sandrem in Fly Casual X-Wing Simulator   
    Hello everyone.
    I am the author of this simulator.
    I am big fan of X-Wing Miniatures Game, have big collection of all factions and regulary visit (and sometimes even win) local tournaments.
    I created this simulator for casual solo play vs AI, it is free (no in-game purchases, ads etc) and open-source.
    I hope that this simulator will increase popularity of the real game, and you will buy a lot of miniatures that you tried in it. I will be very unhappy if my game will replace real miniatures for someone - so, please, continue support business of FFG/LFL, they created awesome product!
    I think that one day I will stop it's development due to request of licence owners, but I think that open-source code still will live in web, supported by another fans.
    If I will not get that request in few neastest days, version 0.4.0 will be released on Friday, with new content, bugfixes, and new awesome squad builder: https://www.youtube.com/watch?v=wWMWvfp9zIc
    Have fun and fly casual!
     
     
  22. Haha
    Toph reacted to Darth Meanie in The 2.0 Squad Builder - - where is it?   
    Understatement of the year award, right here.
  23. Like
    Toph reacted to Bad Idea Comics in X-Wing 2.0 feels de-powered   
    Dude, you're kinda being a jerk. It's OK for people to disagree with you and have their own opinions about a movie. Cool your internet jets. I've stated my displeasure with TLJ but never my displeasure with a person or the people who are fans of the film. You're doing exactly that, labeling people that don't agree with you. I don't have to agree with you and you don't have to agree with me, but we all have to be civil. Don't be a jerk.
  24. Like
    Toph got a reaction from Punning Pundit in RZ-2 A-wing: Vectored Thrusters?   
    Our hero
  25. Haha
    Toph reacted to thomedwards in Star Wars Resistance racing comptetition   
    https://en.wikipedia.org/wiki/Betteridge's_law_of_headlines
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