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Ronin K

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Posts posted by Ronin K


  1. 2nd place beat Matt and my list by 42 points. Apparently Matt won the fighter battle, but messed up and didn't have Steele farming Superior Position tokens early enough. Oh well.

     

    My biggest takeaway from this tournament is that with Reekien gone, the list diversity has gone way up.

     

    Good showing  everyone, let's keep this game going.


  2. Matt's & my list is a total of 400 points. The objectives are as Megatronrex noted above:

    Advanced Gunnery

    Contested Outpost

    Superior Positions

    I am not going to give all the strategies of the list away because Matt is still playing later today. I will say though that two days before Gencon I sat down with him and pretty much told him how every round was going play out (obviously dice will still be random). I did this by asking him two simple questions:

    1.) Who is going first?

    2.) Does your opponent have around a 100+ points worth of fighters?

    He called me last night and said that it has played out the way I thought it would.


  3. Matt Baker is currently in first with 33 points. He is from our group in South Carolina and was kind enough to take my list (mentioned above by Megatronrex).

    Even though I couldn't go to Gencon this year, the fact that my list is being piloted by a good friend and he is currently number 1 has made my day.


  4. 23 minutes ago, Norell said:

     

     - It has only 2 defense tokens. That is as much as you get for a fighters, except that instead of a double brace or a scatter you get a redirect.

     

    This right here is why in my opinion this ship is not worth 51-70 points. No ECM and only two tokens means that this ship dies really fast. 

    Ackbar+TRC is still a thing.

    Heaven forbid that you run into an opponent who is running XI7. Then the Quasar effectively only has one defense token.

    2 hours ago, thecactusman17 said:

    Because, as he noted, the defense tokens aren't the defensive brick that players can't chew through?

    The core ability of Rieekan Aces is putting an immortal Escort squadron anywhere you could possibly want to place your squadrons, which means that you can't actually attack more than 1-2 squadrons at a time.  If it were just an issue of defensive tokens, there are plenty of proven ways to bypass them especially by Imperials but also by Rebels.

    The issue is that the brick of Rieekan Aces immediately retaliates against your entire force while you were forced to focus on 1-2 squads specifically set up to be sacrifices.

    This is also another HUGE problem with Imperial Fighters.

    Honestly the Quasar could have a fighter command of 12 and you would still eventually have to shoot at zombie escorts meaning that you fighters are doing nothing while waiting to be attacked.


  5. 2 minutes ago, NobodyInParticular said:

    Another reason could be that the Quasar was not yet available :D

    I understand where you're coming from, and agree that your point is valid. But you must admit that 70 points for 3 times the squadron activation at once, especially when combined with flight controllers and (potentially) ruthless strategists neither of which the Gozanti can take. Or, if you go the other way, you can have boosted comms and expanded hanger bay - again, Gozs can't take that. Basically it's either a cheap nibble-to-death approach by activating 6 TIE/f squadrons (for example) over 2 activations for 56 points (no tokens), or 5 TIE/f fighters at once with an additional blue AS die for 60 points. Against squads the latter is more effective since it prevents the opponent from activating parshially damaged squads by allowing the player to more effectively concentrate fire. Against ships, say with Sloane, it allows the user to remove more defense tokens faster. So yes, cheap transports are good, and have an additional deployment/activation advantage for less points, but the benefit of the alpha-strike cannot be measured merely in points and shouldn't be underestimated. Those additional 4 points (at the cheapest) may turn the whole game around.

    Well said!


  6. Just now, NobodyInParticular said:

    I mean, it's all hypothetical, so we can't know for sure how the game would go until we played it, but think of this: You go fist, activate 2 squads and maybe kill 2 TIES if you're lucky. I go then and kill a Gozanti. Score is 23:16.

    Then you go, activate, maybe strip the tokens off the Quasar. I then activate another ship, say a VSD-II gunboat, activate a few more TIEs, kill your second flotilla and maybe a TIE fighter. Score: 54:16. . .

    It really is all subjective. What if instead of attacking your Gozanti I destroyed 60 points in squadrons? You can't argue based on a hypothetical game taking place in your head since all the moves are being decided based on you making it up as you go along. . . if you want, I'd be more than happy to play a Vassal game with you to test your theory (though perhaps later next month, when I shall have access to a better computer). And no, this is not meant as an insulting challenge or whatnot, merely a friendly attempt to be helpful and lay your question to rest.

    I completely agree that Armada is bad game to play hypothetically.

    I am just saying that there is a reason why the past 2 world champ builds have included 2 flotillas and 4 activations. It is super cost effective.


  7. 2 minutes ago, svelok said:

    Why would anyone ever take a loaded Gallant Haven, Yavaris, or Pelta, when you could take two naked GR-75s instead?

    Those must all be bad ships, they're so fragile and expensive compared to the same number of squadron activations worth of flotillas.

    Because those ships are amazing compared to the Quasar.

    Each one of those ships has more defense tokens, the same or way more shields, and basically the same health. 


  8. In this scenario you have listed 4 TIE Bomber AND TIE fighters all attacking one flotilla which only nets you...23 total points. Say you do it again the next round, now I am down only another 23 points.

    Meanwhile I take out your one Quasar over the course of two rounds, which again is easy since it only has 2 tokens, I have Sloane, and you don't have ECM.

    At the end of those two rounds I will be winning 70-46. 

    I only need to score more six points to secure a 6-4 win. 


  9. But Armada is won based on MOV.

    If you take a fully loaded Quasar at 60-70pts and I take two Gozanti at 46 points total; then I only have one ship to focus down in order to be winning. Meanwhile you have two targets to chase and even if you get them both I am still only out 46 points.

    Quick opponent list example:

    1 loaded Quasar = 70 pts

    Full fighter kit = 134 pts

    Sloane = 24 pts

    You are already 200 pts deep on 1 activation. Say you balance your other 200 pts and get 2 good ships.

    3 activations and full fighters for 400 pts

     

    My list:

    2 bare Gozanti = 46 pts

    Full Fighter Kit = 134

    Sloane = 24 pts

    I balance out and get two more ships.

    4 activations and full fighters for 400 pts

     

    If I go first then you are getting hit both first AND last. You have more targets to chase, and our fighter advantage is a wash because I am going first. 

    If I focus down the Quasar, which with only two defense tokens and no ECM is very easy, then you are down to no carriers and only two activations. You focus down both of my Gozanti, then I am still winning in points (46-70) and we are still tied on activation count.

    I am still ahead.


  10. Can someone please explain why I would want to play this ship?

    I can take 2 Gozanti and Col. Jendon for 66 points. That nets me:

    2 activations

    4 defense tokens

    6 HP

    and the ability to activate 4 fighters from anywhere on the board.

    -or-

    I take one Quasar with no upgrades for 54 points. That nets me:

    1 activation

    2 defense tokens

    6 HP 

    I can 4 fighters at medium range.

     

    The math is so bad.

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