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Darfaan

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  1. Hi, can someone link me to where I can read up on the explanations of the Keywords? I am new to the game and am not sure how they all apply... Insight, Intimidate, Stealth, Renown etc
  2. Would anyone like to offer any suggestions for the best Plot cards for Stark faction using Fealty? I have just created my first ever deck and have the following cards in mind, but would be grateful for any advice: Summons x2 - 4 gold, zero Initiative, but I'll get to search for a character from the top 10 cards of my deck twice! Could this be a great starter? Trading With the Pentoshi - 10 gold, 2 Initiative. A useful card to gather funds to Marshall some crucial cards early on? Again... low on Initiative. A Time for Wolves - A Stark plot card, 3 gold, 1 Initiative. This card can add Summer straight into play from the deck or add Greywind to your hand. Heads on Spikes - 4 gold, 6 Initiative. Its a gamble, but randomly selecting a Character card from your opponents deck, discarding it and gaining 2power for your faction... seems like a decent mid way plot card to me. Any thoughts? Thats 4, any thoughts on any more? which plots do you recommend for closing on? Thank you for reading thus far... 7 lemon cakes for you ;o)
  3. Hello I'm looking for information on some security measures for my YT2000. I'm suspicious that one or two PC's, with low morals, may be looking to steal the ship when they get the opportunity. I would like to counter this by applying some private/secret security measures. I was thinking of the following items, and wondered if they were in existence in the RPG or what else I might do. Firstly, I would like to fit a homing beacon, similar to what Han Solo had on the Falcon to rediscover his ship in The Force Awakens. Does the RPG have these? Second, I would like a remote device that could inform me when someone is trying to break in, or access the ship. Third, I would like a remote kill switch that is able to cut all power to the ship, when I am elsewhere. My ship is already fitted with the Slave Circuit and has remote calling. Any ideas if these things, or similar, exist?
  4. I'm not sure where our YT2000 stats come from, we were handed the ship by our GM. I will have all the info on Saturday, but until then I can only google it. Here is the info I have found, its the same as ours... http://swrpg.viluppo.net/transportation/starships/1832/
  5. Our group were given a YT2000 with the Remote Calling modification fitted to one of our HP's. We are unsure how this works. Do we need to do any checks or just press a button on a remote that our pilot PC carries? Do we need an on board Autopilot Droid Brain or a Slave Circuit? could someone explain these to me? We do have a NPC astrobot with piloting ranks, the unit does stay on the ship for most sessions but not always. I hope you can help ;o)
  6. I only have a few books, and won't be able to purchase anymore for a while, so if anyone can help me with specs/descriptions and stats for the following ship mods, I'd be very grateful... 1. Augmented Buffer - from Jewel of Yavin p47 2. Upgraded Firepower - from Jewel of Yavin p48 3. Decoy Buoy - from Special Modifications p65 4. Encrypted Computer - from Special Modifications p65 5. Gunner Droid Brain - from Special Modifications p65 6. Security Measures - from Special Modifications p67 Cheers
  7. Thank you for your advice, I like the idea of the forward mounted Triple Ion can non. I think I'll go with that and leave the existing turret weapons, which happen to be the Twin Medium Laser cannons after all, I didn't know that they were twins, but they are ) Which book references the TRIPLE mounted Ion, how do I go about getting this? In my EotE book, I can only find the Light Ion Cannon, is there a separate purchase ( and page ref.) for the Triple mount? On the chart that lists options for Upgraded Weapons, you can add Linked X to any mount with a cost increase of +50% of the weapon's base per rank of Linked. Nothing else about the weapon changes other than adding one or more ranks of Linked. Thank you
  8. Thank you for your advice, I like the idea of the forward mounted Triple Ion can non. I think I'll go with that and leave the existing turret weapons, which happen to be the Twin Medium Laser cannons after all, I didn't know that they were twins, but they are ) Which book references the TRIPLE mounted Ion, how do I go about getting this? In my EotE book, I can only find the Light Ion Cannon, is there a separate purchase ( and page ref.) for the Triple mount?
  9. Ok, As an Ataru Striker/Smuggler/Pilot I am the captain of a YT2000 with around 20.000 credits to spend on weaponry, and a crew that could chip in with some more if required. The YT2000 has a silhouette of 4, and one HP remaining. My PC has a very good contact on Corellia and is looking to have the following work done on the ship... please take into consideration that my character has the Morality Strength of MERCY and prefers not to kill if unnecessary. The ship currently has a laser blaster cannon on the Dorsal and the Ventral turrets. My plan is to... 1. Replace the Dorsal with a Quad Laser Cannon, stats: Close Range, 5 damage, 3 crit, accurate 1, linked 3. This will be for my main gunner. 2. Use the ships final HP to mount an Ion cannon (Light) to the front/cockpit and Link it to another Ion cannon (Light) which will be replacing the existing ventral gun. My character will trigger the Ions from the cockpit, he has a +5 damage, before Link due to Improved Dead to Rights Talent from the Pilot Tree. My aim is to be able to apply enough disruption to enemy ships, through Ion, to then be able to escape without killing anyone. Or if need be, disable through Ion and destroy through Quad. But as my character is the captain, and my morality strength is MERCY... inflicting death is a last resort. I realise that as a group of smugglers, dealing death to other vessels may be necessary, especially if facing multiple foes, but I will leave that gun in the hands of another. Please advise on the pros and cons of my armament choice? Would Ions and one Quad work well enough against 3-4 Tie Fighters or similar sized enemy ships?
  10. Why have both Cloaked Smuggling Compartments and a Nightshadow Coating? With the latter, if they do board your ship, it's going to be impounded and stripped down so the former is pretty useless. Smuggling compartments are for a different style of smuggling, one that relies on appearing mundane, and the Nightshadow Coating is made for blockade running. Any given smuggling ship really needs to decide on how it's going to smuggle and stick with that approach. This is very true... time to get a retro paint job then... thank you
  11. Why have both Cloaked Smuggling Compartments and a Nightshadow Coating? With the latter, if they do board your ship, it's going to be impounded and stripped down so the former is pretty useless. Smuggling compartments are for a different style of smuggling, one that relies on appearing mundane, and the Nightshadow Coating is made for blockade running. Any given smuggling ship really needs to decide on how it's going to smuggle and stick with that approach. ****... good point!
  12. Hi, I am the captain of a YT2000, with a small crew of smugglers, we currently have two blaster cannons fitted; a Dorsal and a Ventral, both dealing 6 Damage and Crit at 3 Advantage. The ship also has emergency cargo dump, and remote calling. We have recently fitted Cloaked Smuggling compartments and the ship has a Night Shadow coating... we have 1 HP remaining. Does anyone have any suggestions as to what it could be used for? Weapons? Defense? Combat Speed? Any examples of Mods? I only have the EotE core, the Endless Vigil and the Fly Casual books... so happy to hear suggestions from other books ;o)
  13. Just curiosity really... only ever played one Force Sensitive PC and wanted to do some research before next time... I have now managed to download all the trees to take a look at. Some notes... Consular Healer - 90 Niman - 125 Consular Sage - 70 - plus 65 for a second (no Dedication though) +3 Strain, Disengage Incidental Guardian Peace keeper 120 +6 Wounds total Protector - 90 to Dedication, 25 more to Force Rating, inc. +4 Wounds total and +2 Strain total
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