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Everything posted by Whipporwill

  1. Pretty sure that’s Jenny Barnes and not Jacqueline Fine on Hot Streak and Backstab. They have been pretty consistent in making the the double strand pearl necklace Jenny wears another signature tell in her art.
  2. Thought the articale said 66 new cards total? Most likely yes this will be the only way to get the cards in the set both encounter and player. Splash art showed leveled up talents for Physical Training and Hyperawareness, with 2 pips each for each of the relevant icons. Image was too low res to see how the text on the card changed, or the level though. So figure all the core set talents upgraded as well as at least 1 more card per class as we know about the level 3 rabbit’s foot.
  3. https://www.fantasyflightgames.com/en/news/2018/1/9/return-to-the-night-of-the-zealot/
  4. Then perhaps I should give examples: Investigator, Jenny Barnes engaged with 1 enemy. She uses Cheapshot and currently has Jenny's Twin .45s, Lone Wolf and a lvl 2 Switchblade in hand. Can she commit any of those cards to the Cheapshot test? Can she commit Lonewolf? Why or why not? If she commits her twin .45s does her final skill total equal 7 or 9? Why? If she commits the level 2 Switchblade is her final skill total 7 or 8? Why?
  5. So a new theme seems to be developing with Rogue cards, that of adding the agility icon to another skill test. Both Lockpicks and Cheapshot are in this model as well as the forthcoming Suggestion. My question is how does committing cards interact with this? Example: I have previously bought a copy of Streetwise with experience and am currently engaged with an enemy. I decide to use Cheapshot on the enemy engaged with me. I have a player window to boost agility with Streetwise and so can add my base agility plus the agility boost from Streetwise to the test. Can I also commit cards with the Agility icon on them to the test? With a follow up question/comment. If I can't commit cards with only an agility Icon, can I commit cards with both a Combat and Agility Icon on them and count both icons, or can I only count the Combat Icon? I've read conflicting and well reasoned arguments both for and against doing so.
  6. I still have my l5r disc wars ffg produced back in the day. I still use my False Hoturi and Kachiko for random game counters.
  7. Jenny is my favorite Investigator and so this is a must purchase for me.
  8. Usually 2 weeks. So that would be the 26th, which tallies with the tentative release on the Warstore website.
  9. https://www.fantasyflightgames.com/en/upcoming/ Title says it all.
  10. MINOR SPOILERS: Just a quick note, you made a mistake in how the scenario works. You can't use Duke to Investigate the Base of the Hill or the Ascending Path to discover the Diverging or Altered path locations. The ability to discover those locations is contained within an investigate action printed on the location card. In much the same way that you can't combine Duke with a weapon, the action to investigate and thereby discover a new location is a totally distinct Investigate action from a generic player created one. You also can't use Flashlights, Look What I Found, Rite of Seeking, Drawn to the Flame, or any of the other standard ways Investigators with low Intellect normally use to offset that deficiency. You can only succeed at finding the paths by taking the encounter card's Investigate action, and then passing it with your base Intellect + any static or pumped bonuses, and committed skill pips.
  11. Sounds about right to me. I'd love it if it was sooner, but July release of last mythos pack, probable early release at gen con, official release the end of the next month.
  12. Cardhaus had a listed release date of September 30th.
  13. Cardhaus has a listed release date of September 30th.
  14. Hmmm, not sure I agree. I tend to play the side quests over and over again solo inbetween official games while we are waiting for the next mythos pack. My investigator is also Jenny and while it took me awhile to get used to it, and I'll add I didn't have Streetwise or lone wolf at the time either, I eventually got to the point where only really bad luck stopped me from completing carnival. Keep practicing.
  15. They are part of the general card pool. If you have them available why wait to use them? There is nothing thematically or mechanically that says "no you must wait until Blood on the Altar to use Streetwise". If you have them use them.
  16. Not sure if I agree with most of your conclusions. But that's a good thing about this game in that you play it the way you like. Jenny is my favorite investigator in the Arkham Files, and is my go to in every game that she is abailable in and I've probably logged over 100 games with her through various iterations of testing. I also agree that one style of Jenny is to leverage money as power. Jenny's biggest issue, I find, is her set up time. It takes time to find all her pieces, play them, and then contribute to the mission. She's the reverse of Pete in that she tends to be very weak early game but is almost unstoppable late game if she gets all her pieces out. Of course finding and those pieces before the clock ticks down is the trouble. I tend to find contraband is fairly useless outside of a large multi-player game. It's neat and tricky to go pay 7 for the guns, then double the ammo for 4, but if you consider it, all you net gained for that combo was 3 extra ammo above what you would have gotten if you had just spent the contraband money on ammo directly. Plus you had to draw the card, plus you had to use an action to play the card . And honestly I rarely ever go through all my ammo even if it's only 6 through 8, so I've never found the tradeoff worthwhile. I'm sort of iffy on Prepared for the worst. I don't like it early in her build because I've multiple times picked up the 9 cards and never found my guns. And if your trying to fight I find just having Machete in the deck is a better replacement. I do think that once the Chicago Typewriter comes out that 2 of them, 2 level 2 switchblades, and her fund will complete a nice weapons package and then prepared for the worst will come in more handy. I do agree that both streetwise and Lone Wolf were a giant boost for Jenny. I think given the path that Streetwise gives Fighting Jenny decks might become more rare, but since I mostly play solo or duo with my wife, being able to do a little of everything tend to be how we play. Early game I like Dr. Milan more than any other as he helps feed her resources. I do think if you go the charisma route he and the beat cop are some of your best options. I haven't found room for Charisma yet, and with my build I'm probably skipping it. I find Hot Streak more invaluable if you are going the resources as money route, so most of my experience went there, pulse double adaptable, switchblades, and streetwise. That's probably Jenny's best trait, in that she really can be build in multiple ways that are more unique to the player than many other investigators. Enjoy the show, very good work.
  17. I don't know, Alyssa seems to be a good way to avoid a particularly crippling weakness from comming up in a player's deck assuming they aren't hyper drawing through it.
  18. Is the limit on lone wolf a limit of 1 use per investigator or is it limit 1 per deck per investigator?
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