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lazygenius7

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Posts posted by lazygenius7


  1. I was wondering how interested people would be in having a scalable difficulty for each scenario? Seems like an easy enough thing they could implement. Several ways it could work:

     

    -More/less punishing Mythos events

    -More/less monster spawns

    -Stronger/weaker monsters

    -Better/worse rewards from successful exploration

    -Better/worse starting items

    -Harder/easier checks

    -Harder/easier map setup (ie objectives further away from each other)

     

    I feel like if they included scalable difficulty it could get us more mileage out of each scenario, especially as a challenging exercise, instead of just experiencing the story.

     

    Thoughts?

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