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About Jerval

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  1. Captain Rex + Sabines Masterpiece + Hera Syndulla Fenn Rau(Sheathipede-class Shuttle) + A Score To Settle + Tactician + Flight-Assist Astromech Han Solo + Predator + Hotshot Co-Pilot + Gunner + Millennium Falcon idea is to shut down one ship with fenn and 1 or 2 more with han at PS9, and use rex as an annoying gnat that they want to swat instead of the 2 they need to kill, what do you guys think of this concept?
  2. So i am very new to IA, and have been trying to figure out what to buy to make a semi decent list, here is what i have come up with so far. i was told obi wan wasnt very good for the current map rotation, but not sure how i might replace him aside from maybe throwing in Davith or jyn and rebel high command... tips or advice would be very helpful, i havent tried this list yet as i dont have everything for it yet. ◄9▪ Drokkatta◄7▪ Ko-Tun Feralo◄7▪ Obi-Wan Kenobi◄5▪ Jarrod Kelvin◄4▪ Hera Syndulla◄3▪ Gideon Argus◄3▪ R2-D2◄2▪ C-3P0◄0▪ J4X-7◄0▪ Heroic Effort Command Deck: ◄(2) ▪ Heart of Freedom◄(1) ▪ Armed Escort◄(1) ▪ Arcing Shot◄(1) ▪ Field Tactician◄(1) ▪ Tough Luck◄(1) ▪ Negation◄(1) ▪ I Must Go Alone◄(1) ▪ Field Supply◄(0) ▪ Planning◄(0) ▪ Element of Surprise◄(0) ▪ Celebration◄(0) ▪ Disorient◄(0) ▪ Urgency◄(0) ▪ Droid Mastery◄(0) ▪ Take Initiative
  3. the answer you are looking for is this: put stealth device on the Quad, it will allow you to gain a great deal of maneuverability. and yes, take asajj unkar loves Intel agent so he can Barrel roll to cause bumps, this allows him to potentially double tractor a ship, or tractor 2 targets! Pattern analyzer is a go to, and lightning reflexes make for some fun shenanigans, as your entire dial basically becomes a K-turn, if you decide to upgrade to Sarco that is(drop the IA for it, and concord title for the reflexes! 100 points PILOTS Unkar Plutt (24) Quadjumper (17), Intelligence Agent (1), Pattern Analyzer (2), Cloaking Device (2), Spacetug Tractor Array (2) Fenn Rau (34) Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1), Autothrusters (2) Asajj Ventress (42) Lancer-class Pursuit Craft (37), Push the Limit (3), Latts Razzi (2)
  4. put some practice in with this, assuming you have 2 stealth devices. Carnor, just use him to angle to deny action/token usage over getting a shot, but dont leave him exposed in the process. Dark curse can be pretty difficult to kill as long as you dont let them get multiple shots off on him, Soontir is your premier arc dodger, if you pick up a star viper for auto thrusters he can be more than a bit trying to kill, i would highly recommend picking one up and stacking it with the stealth device! Mauler likes to close hard and fast for the 4 dice attacks, but he is rather squishy, try to side swipe engages: never joust, angle through the rocks in the middle then try to punch through on their side and get behind them, if they K turn you can do it the following, as long as they dont get behind you, you should be fine. If they get behind you utilize the pure speed these ships possess and GTFO! 99 points PILOTS Soontir Fel (33) TIE Interceptor (27), Push the Limit (3), Stealth Device (3) Carnor Jax (29) TIE Interceptor (26), Push the Limit (3) “Mauler Mithel” (18) TIE Fighter (17), Veteran Instincts (1) “Dark Curse” (19) TIE Fighter (16), Stealth Device (3)
  5. you have everything for this except the primed thrusters i think, which come in HOTR, you will have to double check to make sure but given the cards you have, this should give you some decent mileage, Tycho goes action crazy with PTL and EI, rage provides your offensive pressure, Keyan is your damage dealer (if you get HOTR toss inspiring recruit on instead), and Poe is slippery and consistant damage, remember to focus fire your targets down on the initial engage, then become a swarm of wasps with Tycho and Poe AB T70 100 points PILOTS Tycho Celchu (31) A-Wing (26), A-Wing Test Pilot (0), Chardaan Refit (-2), Rage (1), Experimental Interface (3), Push the Limit (3) Keyan Farlander (32) B-Wing (29), Collision Detector (0), Rage (1), B-Wing/E2 (1), Nien Nunb (1) Poe Dameron (PS8 Version) (37) T-70 X-Wing (31), BB-8 (2), Primed Thrusters (1), Predator (3), Integrated Astromech (0)
  6. dengar eventually dies, since you try to joust with him, then asajj makes a pretty good closer, just make sure to kill the cancer while dengar is still alive and asajj can usually close it out, i do have some trouble vs other stressers, since you cant PTL till its dead, so like i said...kill the cancer ;p
  7. just run Rage, Inspiring recruit, unhinged, title on Dengar, much cheaper and you can better equip manaroo! or personally i would prefer to run him with asajj get a tanky closer in asajj with dengar's damage
  8. sorry but no not really, you would have to post what you own currently for us to get a feel/be able to help you list build with what you have.
  9. I prefer to fly this, this makes them extremely hard to pin down as it frees up your action economy very well, Dengar has nasty revenge shots, while asajj is a natural tank with latts/focus/evade, and you can even EU out of arcs if you want to, as we all know large ships move pretty far with a boost action. practice flying them to get a feel for how to do it, but focus more on kiting non AT ships to get *free* damage in on your opponents. DENGAR/ASAJJ 99 points PILOTS Dengar (53) JumpMaster 5000 (33), Expertise (4), K4 Security Droid (3), Unhinged Astromech (1), Punishing One (12) Asajj Ventress (46) Lancer-class Pursuit Craft (37), Push the Limit (3), Latts Razzi (2), Engine Upgrade (4)
  10. you could also utilize something like this, palob is essentially bait as you ASTS their biggest threat, and let them know TLT/ASTS/dengar will be their bane! during their mad dash to kill him with their other ships, flank with Guri and Fenn, AT on both of them should heavily mitigate a TLT threat if there is only 1, if there is 2 or more quickly dash in and pop a cherry, you could also drop the cloaking device from Guri in favor of an initiative bid for Fenn, which Fenn LOVES! SCUM BAIT 100 points PILOTS Guri (37) StarViper (30), Adaptability (0), Virago (1), Autothrusters (2), Fire-Control System (2), Cloaking Device (2) Fenn Rau (34) Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1), Autothrusters (2) Palob Godalhi (29) HWK-290 (20), A Score to Settle (0), Twin Laser Turret (6), Dengar (3)
  11. perhaps try something like this for burst? use m9G8 on the Ywing for rerolls on shots, since the torps will eat your target locks, this will allow for a pretty good chance of dropping 1 ship in first or at least second round of combat, afterward utilize the TLT/VT/M9G8 to pick off the other, use the red to block if you need to, optionally you could take chimps on the Xwing for a guarenteed crit on the alpha strike, which could be better depending on now things go. 68 points PILOTS “Dutch” Vander (38) Y-Wing (23), R2 Astromech (1), Extra Munitions (2), Proton Torpedoes (4), Twin Laser Turret (6), Vectored Thrusters (2) Red Squadron Pilot (30) X-Wing (23), M9-G8 (3), Proton Torpedoes (4), Integrated Astromech (0)
  12. for what you are trying to accomplish, this should fit your style a bit better for the stressbot/hammer/biggs trio 99 points PILOTS Keyan Farlander (39) B-Wing (29), Heavy Laser Cannon (7), Rage (1), B-Wing/E2 (1), Inspiring Recruit (1) Biggs Darklighter (26) X-Wing (25), R4-D6 (1), Integrated Astromech (0) Braylen Stramm (34) ARC-170 (25), R3-A2 (2), Gunner (5), Alliance Overhaul (0), Vectored Thrusters (2)
  13. This could also be fun, no one is gonna want to target quickdraw for about half the game, use your barrel rolls to line up shots whenever you can, or use focus to keep shields to a minimum of 1 loss per round if you can, maximize your backlash! 60 points PILOTS “Quickdraw” (35) Special Forces TIE (29), Veteran Instincts (1), Accuracy Corrector (3), Special Ops Training (0), Lightweight Frame (2) “Pure Sabacc” (25) TIE Striker (22), Veteran Instincts (1), Adaptive Ailerons (0), Lightweight Frame (2)
  14. Perhaps try something like this? we all know Rey packs a punch, and with miranda switching gears to a weapons platform with TL options, you can pick your poison quickly and still be able to fully modify your attacks! PS8 NUKES 100 points PILOTS Miranda Doni (42) K-Wing (29), Plasma Torpedoes (3), Extra Munitions (2), Homing Missiles (5), Weapons Engineer (3), Long Range Scanners (0) Rey (58) YT-1300 (45), Expertise (4), Finn (5), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1)
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