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MasterShake2

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  1. MasterShake2

    Discord Missiles

    I've tried alternating between a few strategies, but they just felt clunkier and less effective than just equipping energy shells. I stuck them to a U Wing, the it just Leiad pivoted 90 degrees and flew away. Most ships have died with the Droid doing a single crit, maybe 2 on a stretch. I think a Droid swarm just wants bodies, but I could see a smaller ship count list possibly getting some good mileage.
  2. MasterShake2

    7 observations about Gas Clouds effect on the game so far

    So it's better for swarms because they get to maneuver more easily, better for aces because they can dodge and bait more effectively and better for 4 ship because it can make their low defense die go farther...who are gas clouds not better for? And to expand on that, if both players are reaping equal rewards, then where's the issue?
  3. MasterShake2

    Discord Missiles

    Unless the Droids cannot be placed in the front due to overlapping ships/obstacles which was pretty common in my test games with them. But, yes, if a ship never barrel rolls and never positions such that the droids cannot be placed in its front are, it will eventually die to buzz droids. Side Note: Despite having an AGL and HULL value, it's always at range 0 of the ship whose guides it's in, so, outside of certain abilities (Arvel, Zeb) you cannot shoot buzz droids off of your own ship.
  4. MasterShake2

    how do you evaluate a list?

    Easier to link than copy this mess:
  5. MasterShake2

    just realize krennic is a counter to krennic

    I just want to see both Krennics drop Annihilation Looms at the same time
  6. MasterShake2

    The Vulture Droid Committee Thread

    So, after a fair bit of experimentation including a hyperspace practice event, I've discovered that you do really just need a ton of droids and the difference between I1 and I3 is relevant given the current meta. That being said, this is what I'm trying out next: Separatist Drone (22) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (22) Ship total: 22 Half Points: 11 Threshold: 2 Separatist Drone (22) Energy-Shell Charges (4) Ship total: 26 Half Points: 13 Threshold: 2 Separatist Drone (22) Energy-Shell Charges (4) Ship total: 26 Half Points: 13 Threshold: 2 Separatist Drone (22) Energy-Shell Charges (4) Ship total: 26 Half Points: 13 Threshold: 2 Separatist Drone (22) Energy-Shell Charges (4) Ship total: 26 Half Points: 13 Threshold: 2 Separatist Drone (22) Energy-Shell Charges (4) Ship total: 26 Half Points: 13 Threshold: 2 Separatist Drone (22) Energy-Shell Charges (4) Ship total: 26 Half Points: 13 Threshold: 2 Total: 200
  7. MasterShake2

    Are vulture droids broken? (Energy cell charges)

    You are worse off because attacking through a cloud is a bad idea, but trick shot needs you to make obstructed shots to be useful.
  8. MasterShake2

    Starting Separatists on a budget? (How?)

    I feel like this answers all the questions in the title https://en.wikipedia.org/wiki/Betteridge's_law_of_headlines
  9. MasterShake2

    Are vulture droids broken? (Energy cell charges)

    By that logic, any EPT is good i.e. they all have a non-zero chance of working. What made Trick Shot useful was that obstructed shots were generally a net damage increase and even with trick shot, shooting through a cloud is a net decrease. In that respect, clouds are 100% a hard counter because they remove the principal advantage that gives trick shot value.
  10. MasterShake2

    Are vulture droids broken? (Energy cell charges)

    Not if you have to pay points for those red dice and they get casually negated because your opponent is just adding an evade.
  11. MasterShake2

    Are vulture droids broken? (Energy cell charges)

    The entire point of that EPT is that red dice are better than green. With clouds, greens are better than red.
  12. MasterShake2

    A wild idea to fix Generic pilot spam

    Remember before the points change when everybody hated aces and were spasing out about I5's? Good times.
  13. MasterShake2

    Putting a Face to the Name: Pilots (Update: Wave 3 Republic and CIS)

    It's cool to get to know the diverse rogue's gallery of a faction... DFS-311 01100001 01101110 01101111 01110100 01101000 01100101 01110010 00100000 01100100 01110010 01101111 01101001 01100100 DFS-081 01100001 01101110 01101111 01110100 01101000 01100101 01110010 00100000 01100100 01110010 01101111 01101001 01100100 Haor Chall Prototype 01100001 01101110 01101111 01110100 01101000 01100101 01110010 00100000 01100100 01110010 01101111 01101001 01100100 Precise Hunter 01100001 01101110 01101111 01110100 01101000 01100101 01110010 00100000 01100100 01110010 01101111 01101001 01100100
  14. MasterShake2

    A wild idea to fix Generic pilot spam

    Generics OP, more aces! Aces OP, more generics!
  15. MasterShake2

    Opening Thoughts on Seperatists

    Had a pair mixed in with some ECS both for practice games and at a small hyperspace warmup. Just didn't work well with all the vultures on the table. Average extra damage was equal to or less than just having an ECS. Had 1 game where I got 1 stuck on a U-Wing and that was pretty decent and another where I stuck em on wedge and managed to intentionally block him from shaking it, but that's 2 out of 6 games and all the other 4 they maybe netted +1 damage a piece if that.
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